Any news/updates?

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Duke
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Re: Any news/updates?

Post by Duke »

r8response wrote:You thought we were making this shit up :D
Na just continuing the theme of the current comments... You can't make this shit up. it's so hilarious. :vibes:
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Re: Any news/updates?

Post by norbs »

Although S3 content is already being developed, we cannot provide a guarantee that it will be released.
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Re: Any news/updates?

Post by NeilPearson »

lol dreamin
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Re: Any news/updates?

Post by Shaun »

Haha i wondered what you were talking about Duke. It sucks i want to try it but wait for more content first. Maybe 2020 I'll race the vw on rockingham lol

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Re: Any news/updates?

Post by wabbit »

Live for Speed - a classic example developers think they can go it alone ;)
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Re: Any news/updates?

Post by wobblysauce »

Think it was going ok until it went more 'realistic'..
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Re: Any news/updates?

Post by KNAPPO »

They should just make it into a modern version of Stunts and call it a day.
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Re: Any news/updates?

Post by Enforcer-J »

These guys have lost the flipping plot!
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Re: Any news/updates?

Post by NeilPearson »

Dear Racers,
This version contains an updated Rockingham track and many more fixes and improvements.

LFS now supports a borderless window mode that has various advantages including much better support for multiple monitor setups. New features have been added to the interface and the layout editor.

Community programmers have been working hard on testing some new InSim features that allow a lot of possibilities. New ways to report your car's actions to an external program and the ability to control start lights are among the changes.


Rockingham skyline
Four ways to get version 0.6M :
1) AUTO UPDATER - If you already have version 0.5V or later :

- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.

2) MANUAL PATCH (55 MB) - If you already have version 0.6K or later :

- Click HERE and save the patch installer.
- You can run the patch installer from its download location or from your LFS folder.

3) MANUAL PATCH (155 MB) - If you already have version 0.6H or later :

- Click HERE and save the patch installer.
- You can run the patch installer from its download location or from your LFS folder.

4) FULL VERSION (417 MB) - If you are new to LFS or making a fresh installation.

- Click HERE to visit the download page and get the full version installer.

Behind the pits
Changes from 0.6K to 0.6M :
Rockingham :

The Rockingham track is updated with fixes and improvements

Interface :

Translations updated - thank you translators!
LFS can now restart in a window on a side monitor as expected
Option "Input when window is inactive" keeps controllers working
New button on game setup screen to clear start grid with one click
New arrows to move grid positions - removed "swap position" button
Hold CTRL+SHIFT to show viewed car's player name beside time / fps
User interface elements should now be perfectly aligned with screen
Moved ABS option in car setup above the Traction Control option
Lap number is no longer shown if lap timing is not available
Text command /setlap now works in practice and qualifying
New admin commands /ujoin username and /uai username

Track day at Rockingham
Borderless window system :

New SHIFT+key functions are displayed on right of Screen Options
Borderless modes allow ALT+TAB to other programs without minimising
Multiple monitor support is greatly improved by a borderless window
New command /window min/max/monitor/virtual (no parameter=restore)
Full screen vertical sync option affects borderless window modes
F9 to F12 keys now toggle between their mode and a window

Multiplayer :

Add to grid buttons for admins beside names in list of connections
Rare MP bug could cause LFS to enter world before track was loaded
TCP position packets option now also sends TCP packets to host

Layout editor :

You can now set an identifier for a start lights object
Temporary start lights (in layout editor) middle light is now amber
InSim checkpoints and circles can be placed in the autocross editor
New button "place on ground" to restore ground check to objects
Maximum number of autocross circles increased from 150 to 180
Multiple object selection is now available in marshall mode

Simultaneous races on one host - an InSim application developed by the community
InSim :

INSIM_VERSION increased to 7 to support new incompatible packets
Backward compatibility system - send INSIM_VERSION in the IS_ISI
New join request system if ISF_REQ_JOIN is set - see InSim.txt
New system to reset a car at a location with or without repair
Packet IS_CSC to report changes in car state (start or stop)
Zbyte added to CarContObject structure to report car's altitude
Zbyte added to IS_OBH so the layout object can be identified
IS_MSO / IS_III / IS_ACR message out packets now have variable size
IS_BFN can now be used to delete a range of buttons with one packet
New packet IS_OCO can be used to override some or all start lights
New IS_AXM option PMO_SELECTION to set the layout editor selection
Added TTC_SEL to request an IS_AXM with layout editor selection
Added TINY_AXM to request IS_AXM packets for the entire layout
IS_SSH documentation updated as it is no longer only for bmp files
New packet IS_UCO sends info about InSim checkpoints and circles
New packet IS_SLC reports a connection's currently selected car
Packet TINY_SLC to request an IS_SLC for all connections
Added TINY_ALC and SMALL_ALC to get and set allowed cars

VR :

LFSRiftVR.dll updated to use Oculus SDK 0.8
LFSOpenVR.dll updated to use OpenVR SDK 0.9.15
Warning if Rift headset is opened using the OpenVR system
Text command /rift changed to /vr (but /rift still works)
New parameters for the /vr command : /vr=rift and /vr=openvr

Hotlapping :

Traction control can no longer be switched on if disabled in setup
Handbrake can no longer be used in single seater cars while moving
In hotlapping mode there is a new HLVC check for cutting cornerS
Corner cutting HLVC check is also reported in InSim IS_HLV

Misc :

AI drivers can now drive in low wind (but not high)
View shift maximum settings increased to 0.1 m per g
A warning is now shown if a car starts outside the path
If car starts outside path it will keep searching to find the path
Hidden object removal is disabled when car is high above the track
No longer stored in message history : /press /ctrl /shift /alt

Fixes :

AI path drive limits were wrong at one corner of Kyoto National
Controls Options - buttons were not displayed under Shifter tab
Colour adjusters looked wrong in Interface and Display options
The text "S3" is now correctly sent in the InSim IS_VER packet
InSim IS_HLV packet no longer reports car contacts as wall hits
Floating text above a lagging car was drawn without transparency
One button look amount was doubled in axis, mouse and TrackIR look
The /track and /ws commands now accept double digit config numbers
Tracks file for /tracks command now works with double digit configs
Blank number plate on joining race after watching an instant replay


- LFS Developers
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Re: Any news/updates?

Post by Duke »

A new patch for Live for Speed has been released. Update V0.6N features a selection of improvements for VR, multiplayer, audio and more.

The LFS development team implemented a new “look and click” system which removes the need for a mouse to select menu items. Selections can be made via the space bar or a dedicated button. To further enhance LFS towards the VR headsets, a virtual keyboard is now available in the sim. You can toggle the virtual keyboard on or off with the backspace key or dedicated button.

Download!!!

Changes from 0.6M to 0.6N :
Translations :

Most translations updated. Thank you translators!

VR :
Look and click (with space or button) can be used instead of mouse
A virtual keyboard is displayed in VR mode above text entry dialog
Toggle virtual keyboard with a controller button or backspace key
Talk function (T) and ESC can now be assigned to wheel buttons
OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive)
Removed interface aspect ratio 1:1 and added 14:9 (default)
New click and type buttons in place of some slider bars

Multiplayer :
New Demo filter at bottom of List of Hosts screen
Reduced remote car steering wobble each time a packet is received
Smoothed steering / brake / throttle inputs in multiplayer replays
MPR smoothing is disabled by switching on network debug (SHIFT+F8)
Passwords hidden on Start New Host and Join Specific Host screens

Raceabout in front of Westhill pits Siren sound :
Start local car siren with command /siren=off/fast/slow
Allowed (on cars with a horn) only if user is allowed by host
Allow a multiplayer guest to use siren : /cansiren username 1

Audio :
More accurate horn (and flash) with shorter transmission delay
Reduced the minimum volume to play a sound (can hear further away)
Added doppler effect to all car sounds that didn’t have it already
Removed doppler effect resulting from SHIFT+U mode camera velocity
Updated commands.txt with commands /cansiren /siren /ujoin /uai

Training lessons :
Previous and best times are shown during the lesson replay
SHIFT+R now restarts the lesson without returning to instructions
SHIFT+X exits from replay or lesson back to the instructions screen
Press 1 to watch or restart replay without finishing the lesson
ESC once starts the replay / another time to exit lesson

Formula XR racing at Rockingham Lesson editor :
Reverse and open configurations may now be selected
Lesson image filename no longer needs to start with zzz_
Image does not need to be square (but is still shown in a square)
On entry to lesson editor the current track and config are selected
You can now select the lighting (weather) for a lesson

InSim :
New ISS state flags to notify if local PC is in dialog / text entry
New packet SMALL_LCS – set local car switches (lights, horn, siren)

Misc :
Input and sound are now enabled by default when LFS is not focussed
Mouse click on demo exit screen now exits LFS or opens www.lfs.net
Layout editor now allows unmovable objects to intersect

Fixes :
Out-of-path start warning incorrectly showed local player name
Dedicated server did not search for path after out-of-path start
Possible crash if a shadowed object near a paused car was deleted
Possible crash if texture resolution changed while generating
Alt Gr key + number could cause text colour to change
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Re: Any news/updates?

Post by norbs »

Has Scawen run out of money?
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Re: Any news/updates?

Post by r8response »

norbs wrote:Has Scawen run out of money?

Probably got a nice little injection after Rockingham was released
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Re: Any news/updates?

Post by Cursed »

He's also probably banking on the Oculus/Vive releases with his VR support combined with the fact that LFS will run fast frame rates on a potato. He's bound to pick up some sales if he can get it on the Oculus store.
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Re: Any news/updates?

Post by Duke »

A new patch for Live for Speed has been released. Update V0.6P features a selection of fixes and improvements for VR and the controller settings.

With the Oculus Rift and HTC Vive VR headsets now being shipped to customers, Live for Speed is on a revival tour. Even tough the LFS simulator already works like a charm with the existing VR headsets, the development team made it their top priority to make sure LFS works with the newest headsets and their latest software.

Furthermore, with V0.6P, the dev team has continued working on improving the controller support. More game controllers and steering wheels are now set up automatically and multiple controller setups are also much better supported.

Changes from 0.6M to 0.6P :
Translations :
Many translations updated.

VR :
Support for Oculus Rift CV1 and DK2 using the new 1.3 software
Default HUD field of view is now 70 degrees / HUD distance 0.5m
Improved appearance of top row (ESC / F keys) of virtual keyboard
Rift remote can be used for click / escape / virtual keyboard
IPD slider movement is now detected and a message displayed
Auto-updater is avoided in VR mode (shows helpful options)
Intro replay is avoided if LFS is started in VR mode
OpenVR support updated to 0.9.19

Controllers :
Controllers may be plugged in and detected after LFS is started
Refresh button to detect controllers in Options – Controls screen
Controllers are now sorted (not dependent on order of connection)
Separate controller type settings for with or without controllers
Automatic axis and button assignment for various game controllers
Automatically set Clutch setting to axis if wheel has clutch pedal
Automatic preset is now attempted on first of multiple controllers
Controller screen in game now shows correct pedals and steer gauge
New joystick look mode using two axes to control look direction
Arrow keys can now be assigned to wheel buttons (default D-pad)
Default 900 degrees turn for Logitech G25 / G27 / Driving Force
Attempted reasonable presets for Thrustmaster and DFGT wheels
A scroll bar appears if there are more than 16 available axes
Warning when you press ESC to exit controller setup screen
Removed axis calibration system that had various problems
You can now type in the active range of an axis function
Typed range can exceed input range to reduce axis effect
Look Roll axis function now has a full 360 degree range
Button functions are now easier to see when in car

Fixes :
Axis names were previously displayed wrongly in Options – Controls
It was possible to enter a state where chat box could not be opened
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Re: Any news/updates?

Post by Duke »

Dukester

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Re: Any news/updates?

Post by KNAPPO »

Realistic mirrors, just what everyone wanted.
LFS Newsletter - New Version : 0.6Q

Today we are pleased to announce a new update with graphical improvements, better controller support and more.

The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location, so the interior mirror looks out through the rear window and you can see the sides of your car in the side mirrors. In VR and other 3D modes, a full stereoscopic image is generated for each mirror.
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Re: Any news/updates?

Post by wabbit »

LFS needs its own meme. I guess you can only laugh really.
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Re: Any news/updates?

Post by Shaun »

Good to know they're working on the important shit

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Re: Any news/updates?

Post by petey »

ACTUAL DRAWN MIRRORS? WOW I'VE NEVER SEEN THAT IN A GAME BEFORE!>!!!11!
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Re: Any news/updates?

Post by Duke »

Dukester

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Re: Any news/updates?

Post by wobblysauce »

Now only if he also switched to a car with a Rear view.
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Re: Any news/updates?

Post by w00dsy »

big news, Blackwood has some updated textures. https://www.lfs.net/patch-6r
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Re: Any news/updates?

Post by NeilPearson »

Months of work really paying off.
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Re: Any news/updates?

Post by wabbit »

NeilPearson wrote:Months of work really paying off.
Yeah ~4,949 days so far.
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Re: RE: Re: Any news/updates?

Post by Duke »

w00dsy wrote:big news, Blackwood has some updated textures. https://www.lfs.net/patch-6r
And a new layout.
We are pleased to announce a much improved version of the Blackwood racing environment. Textures and detail have been updated all around and a new Historic course is included in addition to the original GP and Rallycross tracks. For licensed racers, a new industrial estate area is accessible through the open configuration.
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