ARMA 3 - new tropical island revealed

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DarrenM
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Joined: Wed Feb 09, 2005 3:21 pm
Location: Sydney

Re: ARMA 3 - new tropical island revealed

Post by DarrenM »

Apex is officially out now.

https://dev.arma3.com/post/spotrep-00058



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smithcorp
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Joined: Sun Dec 19, 2004 9:13 pm
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Re: ARMA 3 - new tropical island revealed

Post by smithcorp »

I had a mess around in it before release - it challenges my system for sure (a system never meant for Arma3), but I think with Tanoa, I can reduce view distance from 3,500m to about 2,000. It's a lovely island (if you've been to Fiji much it is that place to the life) and has a different 'feel' tactically to the other islands. I'm going to have a fly around the islands in a helo tonight. I'm a bit peeved the campaign is co-op and not really set up for single-player.
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DarrenM
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Location: Sydney

Re: ARMA 3 - new tropical island revealed

Post by DarrenM »

Doing a full Antistasi campaign on Altis with a couple friends if anyone wants to join. We usually go to around 11pm. Server is Antistasi AU|Vanilla|
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DarrenM
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Joined: Wed Feb 09, 2005 3:21 pm
Location: Sydney

Re: ARMA 3 - new tropical island revealed

Post by DarrenM »

Finished off the campaign last night. Very satisfying after all that work to roll out the tanks and crush the remaining resistance :)

We're starting again with the RHS mods to give it a bit of a cold war vibe if anyone is interested. Shouldn't take a month if we have more than 3-4 regulars.

You'll need AFRF and USAF
http://www.rhsmods.org/

Also CBA A3
https://steamcommunity.com/sharedfiles/ ... =450814997

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DarrenM
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Joined: Wed Feb 09, 2005 3:21 pm
Location: Sydney

Re: ARMA 3 - new tropical island revealed

Post by DarrenM »

RHS campaign ended up being a little easy because we were able to capture a lot of attack heli's and some jets. We cheesed the mechanics a bit so it's partly our own fault.

Started a Tanoa campaign last night with vanilla Apex gear. Players can join the opposing side in this one, so it'll be interesting to see how that plays out.
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