Automobilista Motorsports Simulator (Rieza Studios)

General game chat
Post Reply
User avatar
norbs
fucking right wing vegan lesbian
Posts: 24178
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by norbs »

It is a long way off, but...


March 2017 - Aussie Racing Car :D
Sarc ; my second favourite type of gasm.
User avatar
w00dsy
The Senna of Hoppers Crossing
Posts: 24457
Joined: Wed Mar 02, 2005 2:41 pm
Location: incognito

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by w00dsy »

yeah baby, that'll be awesome.
User avatar
norbs
fucking right wing vegan lesbian
Posts: 24178
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by norbs »

Sarc ; my second favourite type of gasm.
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Automobilista Build V1.1 and the Brit Pack DLC are expected to be released somewhere this week. To warm us up for this exciting release, Reiza Studios shows us some more eye candy in the form of the Caterham cars that were recently added to the Automobilista Beta version.
Image
Image
Image
Image
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
norbs
fucking right wing vegan lesbian
Posts: 24178
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by norbs »

I can hardly keep the 600 series on the road!
Sarc ; my second favourite type of gasm.
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Reiza Studios has released the Brit Pack DLC for the Automobilista racing simulator with the Automobilista v1.1 update will be released later today/tonight.

The BRIT PACK for Automobilista adds 3 classic British tracks with several different layouts along with 4 popular British club racing cars in various specifications. All tracks are officially licensed and extensively researched and build with the aid of laser scan data. The cars were produced in close collaboration with the manufacturers and feedback from several of their respective real world drivers.
Tracks:
Brands Hatch
Cadwell Park
Oulton Park

Cars:
Ultima GTR (road & race version)
MCR Sports 2000 Proto
Formula Trainer (Novice & Advanced versions)
Caterham – 270 (Academy series), 360R (Superlight Series), and the mighty 620R.

The Brit Pack DLC is on sale for $17.99 as a Special promotion (10% off) offer that ends on 28 October. The normal price will be $19.99.
Keep in mind that owners of the Automobilista DLC “Season Pass” on Steam get access to Automobilista Beta which already includes all the new Brit Pack DLC.
The “Season Pass” is also part of the Membership package
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Reiza have now also updated the base Automobilista simulation to version 1.1, adding several fixes and enhancements to the game.
1.10 Changelog
Added DLC system for purchase & ownership verification
Added Radio Spotter feature
Improved vehicled shaders & applied to all older cars along with skin adjustments
Added left / right driver seat configuration option to Ultimas and Caterhams; Caterham 270 & 360R now also have option to remove roll cage
Adjusted rear wing efficiency on Montana, StockV8, Boxer Cup, Superkart, Ultima GTR
Adjusted tires on F-V12, Montana, StockV8, Boxer Cup, Ultima GTR
Adjusted AI Torque Stab in all cars to reduce their excessive stability when in contact with player car
Added Vehicle Configuration menu to Vehicle Showroom
DynHUD: Improved Delta widget functionality in Time Trial mode
Updated vehicle shaders
Added new batch of community drivers
F-Vee: Main LOD optimization for better performance / lower memory load
Metalmoro: Main LOD optimization for better performance / lower memory load
Boxer Cup: Adjusted mirror position
SuperV8: Added configuration option for cockpit type
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
w00dsy
The Senna of Hoppers Crossing
Posts: 24457
Joined: Wed Mar 02, 2005 2:41 pm
Location: incognito

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by w00dsy »

User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

V1.1.1 hotfix now added for the following:
Corrected multiplayer mismatch with both Brands Hatch layouts
Adjusted F-Trainers, Caterhams fuel consumption
Adjusted camber gain in Caterham 270
OBS: We´re still owing those Steam Achievements – we ask just for a little more patient on that, and assure you all v1.2 won´t take as long as v1.1 :)
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
GT VIRUS
Karen
Posts: 3637
Joined: Mon Jul 04, 2005 4:33 pm
Location: Adelaide
Contact:

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by GT VIRUS »

User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Automobilista - October Development Update
Hello everyone! Here´s our round-up of AMS development over the last month and what´s coming up for this month of november.

It´s been a busy 18 months!
To begin with a little retrospective of the past 18 months from the car & track guys - this will probably sound like we´re tooting our own horn a bit :p but mainly it´s a small tribute to a team who have been working exceptionally hard and really shifted up a gear in this last year and a half.
The image below shows all new cars and tracks released since may 2015, from the end of Stock Car Extreme into the release of AMS, and finally moving into AMS DLCs:

Image

A total of 13 new venues along with 20 car models for 14 series have been released over a period of 18 months. That in itself is notable, even more so if you consider that in the same timespan all old content was updated to keep up with newer standards and include all latest features - a total of 27 series and 38 tracks which currently features in AMS.

It´s easy to underestimate the workload involved in delivering all this - if you´re on the other end waiting for stuff to materialise, it probably doesn´t feel very fast at all :p make no mistake though, this would be substantial output even for a bigger team with bigger budget than ourselves, so there´s a feeling of mission accomplished in delivering on what has been a very aggressive plan. Beyond the sheer volume, there´s also satisfaction from the fact that quality standards have not only been retained but upgraded, and older content has not been left to become too outdated relative to the newer stuff, so the sim remains as consistent as possible no matter what and where you´re racing.

What´s coming next
We´re not going on vacation just yet though - in fact we´re still still pushing hard not only with new content but also towards several significant new features and general improvements all across the sim - there are some exciting things already in the works with others being evaluated, but with development being what it is and known to throw some curve balls on occasion we´ll refrain from jumping the gun and push to cover a bit more ground before we confirm stuff. If you´re a Reiza Member though you may not only have a glance of what we´re aiming for, but help influence the development path in this Reiza 51 poll.

We´ve got one, possibly two updates to be delivered over the course of this month, with v1.15 scheduled for November 15th.
One important note regarding this update: @gongo has been working on integration with the latest Logitech drivers to better support G29 and G920. This however will require all users on Logitech wheels to upgrade to their latest software - even those running older models like G25 or G27, so those running Logitech gear please be advised to upgrade in time for v1.15 release.

Upcoming DLCs
Part 1 of Legendary Tracks is next up - Imola is coming, oozing history with 4 distinct versions from 4 different decades - 1972, 1988, 2001 and 2016:
The 1972 & 1988 versions are hitting AMS Beta within a couple of hours from this post. 2001 & 2016 should follow next friday.
Legendary Tracks Part 1 - Imola will sell for US$ 5.99 on release, scheduled to come along with v1.15 on November 15th.

Image
Image
Image
Image
Image
Image
Image

Before the end of november or at the latest early on december, we´re pushing to wrap another pack:
For those of you keeping track of AMS development, it will come as no surprise that the trucks from Formula Truck are bound to come to Automobilista - fully revamped and featuring new custom rules and functionalities.
The good news is that we´re very close to finalizing a new deal with Formula Truck series, which would allow us to officially release the complete, fully branded series (not just the trucks) for AMS. That would in turn open up the possibility of expanding this pack to include the latest season in a future update.
One way or another, to begin with we´ll be releasing the Trucks from 2013 after Imola - the pack will also sell for US$ 5.99. As previously announced, this DLC will be free to those that already own Formula Truck on Steam (if you own the non-Steam copy make sure to retrieve your Steam key for it here).

Image

And what´s next after the Trucks I hear you ask? That´s subject for our next update :)

Always worth reminding also that those who took part in last year´s crowdfunding campaign on any level, acquired our Membership pack or bought the Season Pass on Steam have already secured these and all the other DLC packs to come to AMS.

To wrap up I´d like to remind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are due to receive another upgrade - by the time next Dev Update rolls out with some more DLC confirmations, the Season Pass will be upgraded from the current US$ 29.99 to US$ 39.99, so don´t wait up too long :)
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
norbs
fucking right wing vegan lesbian
Posts: 24178
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by norbs »

Imola 1972 is fucking awesome! Raced it in the retro F1 and the catherham 650(?) So so good.

Image

Image


Image

Image
Sarc ; my second favourite type of gasm.
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Reiza Studios have deployed a new update to Automobilista, bringing the title to build 1.1.5 and adding a number of enhancements and fixes to the sim. Alongside the new build, Reiza have also released their second DLC for the game, bringing the legendary Enzo e Dino Ferrari circuit in four historic configurations.

Highlights from the new build include further tweaks to the game AI, allegedly improving behaviour during close proximity to other cars on track. A terrain fix for Cadwell Park has been included that removes an issue with players falling through terrain on right hand side just before the mountain section and physics adjustments to the F-Trainer and MRC2000 vehicles.

Build 1.1.5 Change Log
Content

Ultima GTR Standard Road Series (less powerful than the original 720 model) - Available for Brit Pack and / or Season Pass owners.
Imola - 1972, 1988, 2001, 2016 - Available for Imola Pack and / or Season Pass owners.

Features & Fixes
Opponent filters now listed alphabetically in session menu
Added vehicle configuration menu to Multiplayer car selection screen
Slightly toned down AI aggression when near other cars for all tracks
Removed the fields with wrong info from AMS Config
Added Memory load warning when approaching application limit
Added warning messages for Pit Lane Closed & Open during multiplayer start procedures for players starting from the pits
Increased Multiplayer pre-race time from 30s to 60s
Switched penalty for leaving the pits under a red light after race start from DQ to stop/go (penalty when leaving before the start remains DQ)
Updated UI sound effects
Several track limit detection tweaks at Interlagos, Mendig, Montreal, Granja, VIR, Salvador & Supertruck layouts
Adjusted collision feelers for better detection, slightly improved behavior & AI awareness
Corrected engine sound panning for cars with alternative driver seat positions
Minor DFV sound update
Corrected pit menu settings for brit pack cars
Updated road & terrain properties for Brands, Cadwell & Oulton
Cadwell: Fixed issue with falling through terrain on right hand side just before mountain turns
Oulton: Moved tire stacks on apexes back by about 20cm; Improved wrong way messages when running wide on straight after Cascades (may still occur in some circunstances); Adjusted AI line through Druids in International layout
Spielberg: Adjusted AI line through last corner
Mini: Minor adjustment to onboard engine sounds
StockV8: Corrected Julio Campos driver number
Metalmoro: Fixed cockpit windows texture
Boxer Cup: Fixed cockpit windows texture
Superkart: Fixed low-res mirrors
F-V10: Added community Team Cosmo; Adjusted default setup; increased soft tire wear rate
Metalmoro: Added community driver
Kart: Fixed error in damage file
F-Vintage: Fixed material name with gold rims which could cause GMT errors
F-Vee: Fixed unrealistic front suspension animation
Ultima GTR: Various physics adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
F-Trainer: Various physics adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties
MRC2000: Various physics adjustments;Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties; Added left driver side configuration
Caterhams: Fixed Oil and Water gauges; added headlights for cockpit view; Added rollcage to driver side configuration; Adjusted drag coefficient; Revised tires in all models; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties

OBS: Steam Achievements are being phased in over the next couple of weeks. You may notice some basic Achievements popping up in the meantime.
OBS2: Updated integration with newer Logitech drivers has been postponed for the next build (no need to update drivers just yet).
OBS3: If you have an online race tonight, you may stick to or revert to the previous v1.1.1 by selecting that branch from the Steam Beta tab. Further How-To instructions here.
OBS4: V1.1.5 AMS Dedicated tool is being uploaded and will be available later tonight. Servers may use AMS Dedi from the main game in the meantime.

Automobilista is available for Windows PC via the Steam Network right now. The Imola pack retails at US$ 5.99 or is included as part of the Season Pass DLC package.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Reiza Studios has released Build v1.1.6 for the Automobilista racing simulator.
This small hotfix addresses some issues that popped up since the build 1.1.5 release. Check out the changelog for more details.
Changelog:
Fixed potential online mismatches with Caterhams and MCR
Imola 1972: Adjusted AI paths
Imola 2001: Fixed start light sequence
Imola 2016: Adjusted astroturf run-off at the exit of Villeneuve
Kansai West: Removed collision from garages not building in pits; Fixed DQ when in first garage slot
F-Trainer: Fixed steering wheel axis alignment
MCR: Fixed bug with auto-downshifting
Ultima GTR: Further adjusted AI in road versions
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
norbs
fucking right wing vegan lesbian
Posts: 24178
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by norbs »

Sarc ; my second favourite type of gasm.
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Renato Simioni wrote:This is it then - our final dev update of 2016! We promised it was going to be a good one, so hopefully it lives up to that promise :)
It has been a long, hard but very fulfilling year for everyone at Reiza - we´ve brought out Automobilista in march and have been working very hard since to keep it growing and evolving throughout. We´re happy to say we´ve reached our main goals, though work is still to continue hard into the initial months of 2017 to fulfill its potential as we envisage it, before we finally wrap it up to shift focus to the longer term.
The next milestone for AMS is still to come before the year ends, as v1.20 and Formula Truck are still to be released at some point next week!
Here´s the summary then of the stuff we´ve been working on.

V1.20 highlights & Formula Truck DLC
We have nice developments coming for v1.20 - you can read through it on the changelog attached for the latest Beta updates since v1.1.6 release.
For the cars, one highlight is the filling up of the Caterham series from the Brit Pack to include some new variants from their motorsport ladder.
On the audio front, @Domagoj Lovric has done an extensive revision of several sound effects both on the code as well as the samples themselves - tire rolling / scrub / skid, wind noise, chassis scraping, to improve the organic interaction of these sound effects with the physics engine and hopefully provide both better feedback from the cars as well as increased immersion from the driving experience. There is some early WIP stuff already on Beta but the full results will be in the new beta build coming out later tonight.
We´ve also done some progress with AI, with further fine tuning in various fronts. @Luis Miguel has nailed an old bug where AI would not properly estimate fuel for timed races, taking much more fuel than they needed for the distance. If you´re used to running quick timed races then you may have to do some tweaking to your usual AI Strength, overall though performance should be a lot more consistent in that type of race.
As you know v1.20 will also bring a new DLC in the shape of Formula Truck , who we are happy to confirm will be officially added to Automobilista, fully revamped from the original game, prettier and meaner!

Image

To begin with, as renewing the Formula Truck license has been a fairly late development we will deploy the same 2013 season we had in the official Formula Truck game; chances are good though we´ll expand on that with the new season as we move through 2017.

Image

One of the custom Formula Truck features we´ve added for this release is the Speed Trap rule - every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, indicated by icon on its trackmap, a flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players however retain the option to switch the rule off from the Rules menu.

Image

We are currently still working on getting diesel smoking blowing from the exhausts to create some proper nasty virtual pollution - it probably won´t be quite ready for initial release but it should follow in the next update.

Image

Formula Truck for Automobilista will sell for US$ 5.99, but will be free to everyone who already owned Formula Truck 2013 on Steam.

New Game Features
Recently we´ve conducted a poll among Reiza 51 members to gather which features they would most like to see us develop for Automobilista. While not all options were realistic in the short term, the idea was to gauge what users wanted most so we could factor not only into our remaining dev plan for Automobilista, but also longer term as we shift focus to the next title.

These were the results:

Image

A few of these options are already in the works for Automobilista as previously alluded - one we can confirm to be in the pipeline is the Custom Season Tool for Championship Mode, which will allow users to design their own seasons, mix up classes, define points system along with a few more interesting new options which will also be available in other game modes.
We´l also continue to push towards improving AI behavior, rectify a few old issues and add a few new variants to get them to behave more realistically and provide a stiffer but fair challenge.

VX development
We have a new build coming up for our Virtual Xperience portal as well - @Dave Stephenson has been pushing hard to complete the new Community section to go along with our League Finder tool, providing a searchable directory of communities and leagues serving AMS users.
Our Time Trial of the Week challenges have been gaining momentum - we invite everyone to come participate and see how you measure up against the fast guys. Better get some practice in, as for next year we may be promoting some prize awarding challenges too :)

DLC Roadmap
Work is still going at full speed to develop the upcoming DLCs. There have been a few tweaks to the release plans, one of which being the switch in order for the upcoming Legendary Track packs coming up.
This is where we are going next:
Legendary Tracks Pt 2 - Adelaide

Image

The famous Adelaide street circuit hosted many classic season finales as the Australian GP from 1985 to 1995, and is still used today by many popular aussie racing series, having retained a lot of the charm and unique challenges from the GP days.
In this (very early) preview of the mesh above, you get a sense of the workload involved in creating a street track such as this to modern standards - in order to deliver the full urban feel of the venue, @Alex Sawczuk, @ilka and the rest of the track team have to model a whole segment of the city neighborhood and roads adjacent to the ones used by the actual race track. Then we've got to fill these surroundings up with all the buildings and other trackside objects, which demands a solid 4 months worth of man-hours from the environment artists!
We´re confident this legendary track will be worth the effort and that will make a great place to race several existing as well some of the upcoming cars.
Adelaide will come in 2 versions - the longer historic 1988 layout as well as the modern 2016 track. Both versions are expected to hit beta some time in February with release following soon after.

Legendary Tracks Pt 3 - Hockenheim confirmed!

Image

We´re happy to finally confirm the historic german Hockenheim Ring will also be coming to Automobilista!
The old Hockenheim was almost 8 kilometers long and became iconic for combining long winded flat-out sections through the forest, before rejoining the stadium section where massive crowds gathered created a football stadium atmosphere, enhancing historical moments such as this one:



The shorter modern version has retained the stadium section and remains a great venue for close wheel-to-wheel racing for many of the major international series.
As with Adelaide and Imola before, the option for Hockenheim as a subject for the Legendary Track series derives from it combining many values - great relevance both in terms of historical heritage as well as presence in the modern autoracing scene, a natural venue for several of the series present in Automobilista, and an unique experience to complement the others already offered in the sim.
Hockenheim will receive same treatment as Imola, with the pack featuring the long version in its various guises from 1972, 1988 and 2001, along with the modern 2016 version. Work on the track is also already underway, and it´s estimated initial versions will hit Beta in March, with full release towards the end of April.
With all these tracks news one would be forgiven for getting the impression the car front is being neglected, but that would be wrong :p bigger news will have to wait a bit more however, hopefully as a topic for our first dev update of 2017.
For now, here´s a sample from our reference material to another new series currently in the works:

Image

Christmas Surprise!
We have also found a bit of time to put together a neat christmas present to go along with v1.20 release.
It´s not related to anything we´d previously discussed - a small surprise gift as a thank you to everyone who has supported us this year. It´s a semi-fictional car inspired by a local series, and also comes with a nice bit of terrain for it and others of its breed to play around. It´s simple but from the heart as a brazilian expression goes, and great fun to boot :D
Obviously we won´t say or show what it is as that would spoil the surprise, but here´s a little teaser to get you guys guessing.

Image

Whoever guesses it right gets to become a driver for the series in-game :)

Steam Holiday Sale
The full Reiza catalogue is on sale on Steam since yesterday, with up to 75% in discounts
Automobilista 60% off
Automobilista Brit Pack 70% off
Automobilista Imola Legendary Tracks Pt1 50% off
Automobilista Season Pass 25% off
Stock Car Extreme 75% off
Formula Truck 2013 70% off

So lots of good deals there to secure the contents of this dev update, along with all the others that have come before :)
With that we wrap this last dev update - not quite the last you´ll hear from us this year of course as work is still ongoing to deploy v1.20 & Formula Truck next week before we can finally shut up shop for a few days, rest up to come back blazing in 2017!
In any case I´d like to take the opportunity in name of the whole Reiza team to wish everyone happy holidays! Hope you all have a great time and hopefully find the time in between turkey bites and champagne sips to come enjoy some sim racing :)
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Reiza Studios has released Build v1.20 and the Formula Truck DLC for their Automobilista racing simulator. AMS Formula Truck is Reiza’s third Automobilista DLC addon.
It represents the official simulation of the popular Brazilian Formula Truck series which is the most competitive truck racing series in the world.
The AMS Formula Truck DLC is free of charge for those who already own Formula Truck 2013 on Steam, as well as owners of the Automobilista Season Pass.
You can purchase the Automobilista Formula Truck DLC for USD$5.99 over at the official Steam page.

Besides the brand new DLC, Reiza Studios has also deployed Automobilista Build v1.20. Besides a big list of fixes and improvements, Reiza Studios also added a Christmas gift in the form of the Formula Dirt series and the new Ascurra dirt circuit. Furthermore, they also added a few more custom Formula Truck track layouts.
Changelog v1.20:
Content:
Cars

Added Formula Truck Series (AVAILABLE ONLY FOR OWNERS OF FORMULA TRUCK AND / OR SEASON PASS):
Modified & incremented Caterham series structure & associated customizations – now includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R) (AVAILABLE ONLY FOR OWNERS OF BRIT PACK AND / OR SEASON PASS)
Added Formula Dirt Series

Tracks:
Added Ascurra Dirt Track
Added Extra custom Formula Truck track layouts

Features & Fixes
Fixed bug causing AI cars to take on full fuel tanks in timed races rather than properly estimating the right amount
Added a function to prevent AI cars from taking fuel in pitstops when the series does not allow refueling
Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series
Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game & Dedi tool)
Added support for Formula Truck Speed Trap rules (switch on and off from rules menu)
Tripled range for in-car seat adjustment
Fixed bug which could cause disappearing UI elements in Multiplayer screen
Disabled option to turn Hardware plugins on/off from in-game
Further adjustments to AI to reduce their aggression & improve awareness in close racing conditions
Tweaked chassis ground scraping sound in Formula cars
New samples & code developments for several sound effects – traction control, tire rolling/scrubbing/skidding, wind & chassis floor scraping
Fixed issues with sound effect from hitting suspension bump stops
Adjustments to session UI & showroom to better suit F-Trucks
Globally reduced tolerance for rev mismatch in manual gear shifts (should allow less clutchless shifts in manual boxes)
Adjusted drag coefficients from various aero elements in formula cars
F-V12: Slightly revised internal engine sounds
F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors light exposure; adjusted mirror position; Added rev lights on steering wheel & mirrors for Tcam view; Adjusted fuel consumption
Opala: Revised starter & external engine sounds
Boxer Cup: Adjusted tire physics
F-V10: Slightly improved AI performance
Ultima GTR: Adjusted rear damper rates & AI performance for road versions
Stock V8: Slightly tweaked tire lateral/longitudinal force combining
Montana: Slightly tweaked tire lateral/longitudinal force combining
Caterham: AI performance callibration; adjusted fuel consumption
Metalmoro: AI performance calibration
SuperV8: tire material correction
Lancer Rallycross: Added new Russia Team skin; Adjusted AI performance
Karting: Adjusted kart tires & AI performance
F-Vintage: fixed wheel collision detection; Adjusted front tire load sensitivity

OBS 1: Brief explanation of Formula Truck Speed Trap rule: every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, its location being indicated by the icon on its track map, by the flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in the lap being invalidated in practice/qual, or an instant drive-through penalty in races. Players may opt to switch the rule off from the Rules menu.

OBS 2: Formula Trucks chop off their 1st gear so it skips straight to 2nd; if you are using an H-Shifter you start from 2nd, which is also very short. Typically on track, you´ll only use 3rd-6th.

OBS 3: F-Truck diesel smoke from the exhaust is still being worked on and has not been implemented in this build

OBS 4: For those who are used to running short times races, you may have to adjust your AI settings as with fuel estimation fix they will be appropriately competitive now – consistent in fact with their practice / qualify performance, as they were in lap-based races.
Image
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
w00dsy
The Senna of Hoppers Crossing
Posts: 24457
Joined: Wed Mar 02, 2005 2:41 pm
Location: incognito

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by w00dsy »

User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

Reiza Studios has released the first Automobilista racing simulator hotfix of the new year. The v1.2.1 patch is a maintenance release that addresses some of the issues reported since the v1.2.0 release.
Changelog for v1.2.1:
Fixed various sound effect issues introduced in last build & fine-tuned volume balancing of several effects in various cars
Development of fog in shaders – fog density and distance now varies based on if user is looking at the sun or not
Adjusted surface properties for all dirt tracks to minimize issues with FFB rattling
Goiania: Fixed Short FTruck crash; minor texture updates
Cadwell Park: Fixed terrain issue in upper park
Removed exhaust smoke entries from FC Truck which had been accidentally left in (will be added back when effects are finalized)
Combined all F-Truck into the same class for VX classifications & split F-Dirt from Lancer X for the same purpose
Karts: Added auto-clutch for direct drive karts; Adjusted tire slip curves; Calibrated AI for all kart series for better performance & hopefully fixed issue with karts occasionally tumbling over curbs
Ultima GTR: Revised undertray aero for all versions & minor tire tweaks
F-3: Minor tire adjustments
F-Dirt: Revised tire model; Added community drivers; Fixed TV cameras
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
KNAPPO
Master artist
Master artist
Posts: 10311
Joined: Sun Jul 17, 2005 1:26 am
Location: North of the dog fence, Adelaide.

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by KNAPPO »

I havnt got this title but if they release Adelaide and its good that will sway me.
Life is hard...but, life is harder when you're dumb.
User avatar
Dr. Pain
Posts: 7431
Joined: Tue Jan 18, 2005 4:17 pm
Location: Benalla, Victoria

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Dr. Pain »

The title is ok. It's yet to put it's hand down my trousers to have a good play but it seems to be teasing to do so. The old grand prix cars are fun as well as the Caterham 650 and I do enjoy the stadium trucks. Think I need to spend more time it and try a setting Box mentioned to me.
Minister for Religious Genocide.
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11436
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Duke »

I need to play this more often, the community is all but unanimous that this is the best current Gen Race-Sim for offering the most rewarding offline AI racing action.

It's the most highly tuned ISI gMotor Sim out there, that still looks much like the orignal. Yes RaceRoom is also based on the same engine but SIMBIN/S3 have practically created their own now.
It's much better than rF1 ever was & there is no need for complicated tweaking & mod management. Along with a much more refined physics, FFB and GFX which has been pushed about as far as DX9 allows.The question is can you get past the DX9 look after much nicer looking sims like AC?
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Dr. Pain
Posts: 7431
Joined: Tue Jan 18, 2005 4:17 pm
Location: Benalla, Victoria

Re: Automobilista Motorsports Simulator (Rieza Studios)

Post by Dr. Pain »

I think it can. GPL proved for years that feel is better than graphics.
Minister for Religious Genocide.
Post Reply