My summer car

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norbs
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My summer car

Post by norbs »

Sarc ; my second favourite type of gasm.
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Cutter
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Re: My summer car

Post by Cutter »

OK thats weird.
The last 2 seconds make it
Cutter ~ Carl Rickard

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NeilPearson
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Re: My summer car

Post by NeilPearson »

lol what on earth
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Santaria
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Re: My summer car

Post by Santaria »

What the fuck. Looks like a sim racers version of Postal.

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hutchy
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Re: My summer car

Post by hutchy »

Ha Ha classic........
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DarrenM
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Re: My summer car

Post by DarrenM »

This game is getting an early access release tomorrow

http://www.amistech.com/msc/


"Warning, this game is not for fainted heart. Severe car fever is required to play this properly due to it's autistic approach on car building."

Last edited by DarrenM on Mon Oct 24, 2016 3:05 pm, edited 1 time in total.
ysu
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Re: My summer car

Post by ysu »

Farkennel.
That ending sequence got me sold :D
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Shonky
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Re: My summer car

Post by Shonky »

Lol I'm never sure whether to take this bloke seriously or not with his dev videos.
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Bails MacKenzie
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Re: My summer car

Post by Bails MacKenzie »

Game is released, $18 AUD at the moment.
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norbs
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Re: My summer car

Post by norbs »

Downloading. 270meg. LOL


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hutchy
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Re: My summer car

Post by hutchy »

norbs wrote:Downloading. 270meg. LOL


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So what is it like Norbs?
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norbs
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Re: My summer car

Post by norbs »

hutchy wrote:
norbs wrote:Downloading. 270meg. LOL


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So what is it like Norbs?
I only got 45 minutes at it, but frustrating would be the word. :)

But it is early access and needs a lot of polish. And possibly some documentation. The fucking flies/mozzies buzzing around drive you nuts after a while.
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Re: My summer car

Post by ysu »

Since it's early access, we can get a full refund anytime up until release + 1 week. I'll give it a try, too :)


Edit: well, I didn't last long. I may re-visit it at a later point, but tedious is the right word for this. And motion sickness, sadly.
Also, it's not for the faint hearted; working out the simple task of sitting in the van and starting it up took quite a few minutes...I did not even start working on the car.
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Bails MacKenzie
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Re: My summer car

Post by Bails MacKenzie »

I'm still on the fence about this game, I've almost wrapped my head around the controls as I spent a good two hours trying to figure out how to deliver wood with a tractor, in the end I died in a horrific car crash in a stolen muscle car full of beer bottles.
Seems pretty good so far.
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Re: My summer car

Post by norbs »

ysu wrote:Since it's early access, we can get a full refund anytime up until release + 1 week. I'll give it a try, too :)


Edit: well, I didn't last long. I may re-visit it at a later point, but tedious is the right word for this. And motion sickness, sadly.
Also, it's not for the faint hearted; working out the simple task of sitting in the van and starting it up took quite a few minutes...I did not even start working on the car.

At least you got it started LOL
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Re: My summer car

Post by ysu »

I've got a refund, it's too much of a time waster to be honest.
ah by the way I've just realised I've mis-understood the Steam refund policy; its time limit on pre-purchases is what I thought it was on early access. No, early access is the same as any other; 2wks or 2hrs. (realised it with another title)


To start the van: crouch & climb/jump in (hit C twice for total crouch).
Hit enter when you see "enter driving mode" (once you're in the cockpit you'll see this)
Then lean left (Q) to see the ignition button under the steering wheel. You'll need to work it for a while, it does not start easily.
When started, handbrake needs to be released on the right.
Then G/B for gear up/down, hit throttle and if you did everything right, it'll start going.

But as to how to put the car together...only god knows.

One more funny; saving is done in the loo. Hehe.

I quite like the funny aspects of the game but it's just too much for me overall.

I'll go back to play automation - their light campaign is in open beta ;)
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Re: My summer car

Post by GT VIRUS »

The dev's home page is deliciously awful!

http://www.amistech.com/msc/
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Shaun
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Re: My summer car

Post by Shaun »

ugh i really want this but so many other games to play lol
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Bails MacKenzie
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Re: My summer car

Post by Bails MacKenzie »

It took me four hours but I managed to put the car together, cranked it over and realized as I hit the starter that the engine had no oil in it.
Wheeze, pop, bang and I've just cooked the engine.
Hook it to the van and tow the heap of crap to the mechanics, get there at 2am on a Sunday and realize the place won't be open today so I went for a walk around the area, looking at buildings and forgot about the septic tank that I'd been paid to empty the previous day.
So I found out that you can drown in a septic tank.
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Bails MacKenzie
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Re: My summer car

Post by Bails MacKenzie »

First Patch has dropped for MSC.
28.8mb
-Made fluid UI's show the full state for one second
-Fixed Tractor jerky parking brake
-Added 'Dirtiness' meter to show when you should go to Sauna to get rid of the FLIES

(turns out mosquito spray gets rid of the mozzies and the sauna gets rid of the flies)

-Fixed leaking Oil drain plug issue after engine repair job at Fleetari repair shop
-Fixed exploit where Logs could be split by hands
-Possible fix for vehicle collision issues, but can't be confirmed as I can't reproduce the original issue
-Added driving lights to Tractor
-Added towing hooks to Truck
-Removed console commands as those are not meant to be used by players and can cause serious issues
-"Song import" is disabled by default
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Duke
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Re: My summer car

Post by Duke »

Amistech Games have just released a sizeable new update to their quirky driving simulator My Summer Car.
In the February 6th update, Amistech have added quite a few fixes and enhancements to the title, including the addition of several useable assets as varied as a new sauna and the ability to catch a bus as right the way through to even allowing the player to buy a coffee to reduce fatigue!
Alongside the new playable content, the February 2017 release also addresses a number of outstanding issues within the game and adds a few new pieces of functionality.

February 6th update changelog:
Fan belt can be now purchased also when it is lost
Store items are now re-stocked only at game load
Decreased power of truck engine
Made truck parking brake fail when strong force is applied
Player can now sleep in the truck and on the junk sofa found in landfill
Sleep is now activated with Use button (default F)
Added driver and voice over for the yellow car
Added map features, railroad (no trains YET) and sports ground
Added bus player can travel with
Added cottage with wooden Sauna
Fixed issue with controller deadzone settings not saving
Slower generation of fatigue when running
Drunk driver of the small green car can now die
Ability to buy coffee from the Pub, decreases fatigue
Fixed issue with Christmas lights draining the battery even when shut off
Fleetari wants his Ferndale car back now (I advice you to return it
Fixed bug where detached Starter motor did not enable trigger for assembly
Fixed materials for all the bolts, let us know if there are pink bolts
Random graphics work
Random adjustments and fixes
This update has a lot changes in it so prepare for some unforeseen issues. But don't worry, we will do a quickfix update if something game breaking or other unwanted behaviour is going on
Dukester

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