rF2 Tyres

ISI's new sim rFactor
Post Reply
User avatar
Scottie
Posts: 4131
Joined: Tue Dec 14, 2004 11:53 am
Location: Melbourne, Oz

rF2 Tyres

Post by Scottie »

Cool little write up... if you havent already seen it:

http://rfactor.net/web/2011/07/30/build ... ire-model/" onclick="window.open(this.href);return false;
User avatar
SE1Z
Posts: 4713
Joined: Wed Dec 22, 2004 10:38 am
Location: SW Sydney

Re: rF2 Tyres

Post by SE1Z »

Wow.... I'm impressed.
That looks incredible!
Steve
---
Image
ysu
Smooth Lubricator.
Posts: 12070
Joined: Sun Jun 26, 2005 7:48 pm
Location: The wet central coast

Re: rF2 Tyres

Post by ysu »

It does look good :)

It seems to me tho that the two flatspots were in different locations on the tyre...
And...how the heck did he run the tyre thread down in one lap? :eyepop:
Surprise, no sig. Now there is. Or is there?
User avatar
w00dsy
The Senna of Hoppers Crossing
Posts: 24457
Joined: Wed Mar 02, 2005 2:41 pm
Location: incognito

Re: rF2 Tyres

Post by w00dsy »

Very cool. Looks like they've modelled the Pirelli F1 tyre pretty accurately. ;)

Ysu, it says in the article they made the tyre effects x100
ysu
Smooth Lubricator.
Posts: 12070
Joined: Sun Jun 26, 2005 7:48 pm
Location: The wet central coast

Re: rF2 Tyres

Post by ysu »

w00dsy wrote:Very cool. Looks like they've modelled the Pirelli F1 tyre pretty accurately. ;)

Ysu, it says in the article they made the tyre effects x100
no reading :D thanks.
Surprise, no sig. Now there is. Or is there?
User avatar
KNAPPO
Master artist
Master artist
Posts: 10311
Joined: Sun Jul 17, 2005 1:26 am
Location: North of the dog fence, Adelaide.

Re: rF2 Tyres

Post by KNAPPO »

That flat spotting/ware video looked fantastic.
Life is hard...but, life is harder when you're dumb.
User avatar
NeilPearson
Prize Winning ARSE
Posts: 7278
Joined: Tue Jan 03, 2006 11:31 pm
Location: Neil'sville
Contact:

Re: rF2 Tyres

Post by NeilPearson »

Looks bettrr than iracings piece of shit new tyre model
User avatar
durbster
The Whack Wasp Warrior
Posts: 5219
Joined: Tue Oct 18, 2005 8:29 am
Location: Nottingham, Mother England

Re: rF2 Tyres

Post by durbster »

The wear looks great but obviously LFS did the deformation hundreds of years ago so that's not quite as impressive.

I have to say I'm disappointed with the graphics though - it looks incredibly dated and has that really bizarre blue tinge that ISI seem to drop over everything. I'm not sure ISI have updated their graphics engine since Sports Car GT. :(
User avatar
r8response
Cry baby
Cry baby
Posts: 8565
Joined: Fri Dec 17, 2004 6:51 pm
Location: Sunshine Coast, QLD

Re: rF2 Tyres

Post by r8response »

durbster wrote:I have to say I'm disappointed with the graphics though - it looks incredibly dated and has that really bizarre blue tinge that ISI seem to drop over everything. I'm not sure ISI have updated their graphics engine since Sports Car GT. :(
I see this comment all the time. What i tell people, is to compare vanilla rFactor's graphics with some of the better mods, CTDP's efforts etc.

ISI supply the canvas, its up too the community to make it into art.
Sambo
Horse
Horse
Posts: 2949
Joined: Mon Jan 31, 2005 3:14 pm
Location: Adelaide

Re: rF2 Tyres

Post by Sambo »

I agree the graphics aren't as good as others out there. But rfactor has always derived a lot of its appeal from the modding community and the vast variety in cars\tracks etc that are generated from it. I think this particular development is the right direction for sims in general as there is one common denominator with all of them, until now, which is none of them simulate a track\car and its changes over the period of a race. I wouldn't be surprised if other sims follow suit shortly after RF2 release.
ysu
Smooth Lubricator.
Posts: 12070
Joined: Sun Jun 26, 2005 7:48 pm
Location: The wet central coast

Re: rF2 Tyres

Post by ysu »

You'd think they would...but I'm not sure it's that simple. I reckon it'll take years for the others to do similar developments. If they decide it's worth the trouble!
Did tyre deformation and the multi-faceted tyre (flatspot!) catch on in any other sim so far? No.
Surprise, no sig. Now there is. Or is there?
User avatar
r8response
Cry baby
Cry baby
Posts: 8565
Joined: Fri Dec 17, 2004 6:51 pm
Location: Sunshine Coast, QLD

Re: rF2 Tyres

Post by r8response »

nKPro had flatspots at an early stage.
User avatar
durbster
The Whack Wasp Warrior
Posts: 5219
Joined: Tue Oct 18, 2005 8:29 am
Location: Nottingham, Mother England

Re: rF2 Tyres

Post by durbster »

r8response wrote:
durbster wrote:I have to say I'm disappointed with the graphics though - it looks incredibly dated and has that really bizarre blue tinge that ISI seem to drop over everything. I'm not sure ISI have updated their graphics engine since Sports Car GT. :(
I see this comment all the time. What i tell people, is to compare vanilla rFactor's graphics with some of the better mods, CTDP's efforts etc.

ISI supply the canvas, its up too the community to make it into art.
I realise that but it's the quality of the canvas that's the problem. The CTDP stuff is amazing considering the engine it's based on but the fundamental weaknesses of the graphics engine are impossible to overcome and it looks to me like that will remain to be true.

It's not enough to say they can't be arsed to make it look pretty because the modders will do that - it's up to ISI to showcase their engine at it's best. At the moment, put an rF2 screenshot next to Codemasters F1 2010 screenshot and - even alllowing for the compromises of the simulation - it's not even slightly close.

So far, at least.
ysu
Smooth Lubricator.
Posts: 12070
Joined: Sun Jun 26, 2005 7:48 pm
Location: The wet central coast

Re: rF2 Tyres

Post by ysu »

r8response wrote:nKPro had flatspots at an early stage.
It still has. Flatspot it, and your wheel will shake. Not as bad as in V1, luckily :)
But it's not quite the same sort, mostly because the nkp tyres don't have this radial segmentation, as far as i know.
And of course the result is that you don't flatspot at the same place due to over-heated surface in that spot (which you do in LFS)

If someone has insider info please correct me if I'm wrong.
Surprise, no sig. Now there is. Or is there?
User avatar
DarrenM
Posts: 7251
Joined: Wed Feb 09, 2005 3:21 pm
Location: Sydney

Re: rF2 Tyres

Post by DarrenM »

I don't know if it's still the same, but IIRC the flat spot effect in the early NKP versions was just an FFB effect. It didn't actually affect handling etc, it just shook the wheel.

ISI seem to like doing low res/grainy track textures which makes things look shit. They a better artist or they should start using photo based textures like iracing and some mod groups do.

Visual wear is awesome and visible deformation is nice as well, but it doesn't tell us about the handling characteristics. It will be impossible to say whether it's better than iRacings model until we get to drive it.
User avatar
NeilPearson
Prize Winning ARSE
Posts: 7278
Joined: Tue Jan 03, 2006 11:31 pm
Location: Neil'sville
Contact:

Re: rF2 Tyres

Post by NeilPearson »

iracings oval cars are shit right now.

Indianapolis in the Impala A is 2 seconds a Lap slower than the real guys. it actualy feels worse, more slippery and unstable than the OTM did to me.

The preview we had for the impala B was really nice. The car felt like it was in the track, you could really push it if you wanted, now its back to tip toeing around.
ysu
Smooth Lubricator.
Posts: 12070
Joined: Sun Jun 26, 2005 7:48 pm
Location: The wet central coast

Re: rF2 Tyres

Post by ysu »

DarrenM wrote:I don't know if it's still the same, but IIRC the flat spot effect in the early NKP versions was just an FFB effect. It didn't actually affect handling etc, it just shook the wheel.

ISI seem to like doing low res/grainy track textures which makes things look shit. They a better artist or they should start using photo based textures like iracing and some mod groups do.

Visual wear is awesome and visible deformation is nice as well, but it doesn't tell us about the handling characteristics. It will be impossible to say whether it's better than iRacings model until we get to drive it.
That's a very good point; and I'm not sure if flatspot in nkp does anything else than shake the wheel ;) (it does that a little)
But as I pointed out in the above video the two flatspots happened at different places, too! So it's quite possible that in this regard LFS is still ahead of the competition :)

Re the look, yeah it looks shit. But I don't think it takes away from the driving experience at all - if it's good. Altho it could make it more popular, lots of people are stuck on looks.
Surprise, no sig. Now there is. Or is there?
User avatar
durbster
The Whack Wasp Warrior
Posts: 5219
Joined: Tue Oct 18, 2005 8:29 am
Location: Nottingham, Mother England

Re: rF2 Tyres

Post by durbster »

DarrenM wrote:I don't know if it's still the same, but IIRC the flat spot effect in the early NKP versions was just an FFB effect. It didn't actually affect handling etc, it just shook the wheel.
Does a flatspotted tyre affect the handling? I thought it's only real effect was vibration.
User avatar
EzyRider
Posts: 1258
Joined: Tue Jul 05, 2005 6:19 pm
Location: State of inebriation.

Re: rF2 Tyres

Post by EzyRider »

durbster wrote:
DarrenM wrote:I don't know if it's still the same, but IIRC the flat spot effect in the early NKP versions was just an FFB effect. It didn't actually affect handling etc, it just shook the wheel.
Does a flatspotted tyre affect the handling? I thought it's only real effect was vibration.
When you flat-spot a tyre in real racing, the chances of that flat spot coming around and causing the wheel to lock up during heavy braking on the same position becomes a real problem, not to mention issues with suspension and steering due to the imbalance.
Middle Pack Racing Watch your mirrors!

Norbs on Germaine Greer: "..that crusty old slag can tongue kiss my quivering sphincter muscle, fuck her and the pretentious boat she fucking sailed in on."
User avatar
Virtual-R
Ninja Roy
Posts: 981
Joined: Sun Jan 21, 2007 11:03 pm
Location: Melbourne

Re: rF2 Tyres

Post by Virtual-R »

Yeah by far the flat spots in LFS are still the best I've experienced, although they weren't visible on the tyre carcass itself, in the tyre heat / wear window it was very accurate, also the chances of flat-spotting again once you had a decent lock-up was common, many races I had with unpractised sets resulted in flat spots then a few laps later a blown out tyre. It wasn't just heat related it actually showed the sudden wear in the display too and would eat a fair chunk of the tread.
Chris Bloom
Posts: 135
Joined: Mon Jan 10, 2005 6:50 am
Location: The ARSE end of Africa
Contact:

Re: rF2 Tyres

Post by Chris Bloom »

I really hope rF2 is the business. I honestly can't afford to pursue iRacing further than the rookie classes and I've got the urge to do some more on-line racing.
Mr.Ferret
Posts: 2231
Joined: Sun Oct 02, 2005 10:06 pm
Location: Ballarat

Re: rF2 Tyres

Post by Mr.Ferret »

http://rfactor.net/web/2011/09/23/rfact ... dates-hdr/" onclick="window.open(this.href);return false;

:D

Its strange since F1 2011 i REALLY want this more now (dont get me wrong i think F1 is great...but i feel this will give me the closest thing to what LFS was only with a ton more content)
iRacing Name - Joshua Brown2
Image
User avatar
Scottie
Posts: 4131
Joined: Tue Dec 14, 2004 11:53 am
Location: Melbourne, Oz

Re: rF2 Tyres

Post by Scottie »

*like*

Was going to get F1 2011 tomorrow, and probably still will, but this has my attention :)
Post Reply