AADrift I RULES! [Including Changes, Please Read]

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nutty
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AADrift I RULES! [Including Changes, Please Read]

Post by nutty »

Rules/Juding Criteria as Round 3 on.

Rules Based on ADA Drift Competition and modified to suit AADrift.

Format

AADrift I format

A single event will take place @ 8pm EST (Sydney time)
16 drifters will be invited into a single server.

The server will be restarted before each battle, The two nominated drivers are to line up, a driver will be nominated to lead, once the run is completed, the drivers is to make his way back to the start, in which the second run will commence with the drivers now switching order.

At the completion of the second run, judges are then to save the replay and go view it.

Judges will be following a judging template.

Each judge will be asked to give a score out of 10 points to each driver per corner, drivers will be judged on line/speed/angle/length/timing.
As well as that, 10 additional points can be awarded for style.
Style includes things like
Linking of corners, big entries, huge sideways, things that make you go WOW.

In addition to this, a final 10 points could also be added to the following driver, if a driver manages to remain close throughout the drift, he can pickup 5 bonus points. This will be used to keep everything close, just like drifting should be.

Each run will be scored separately.

Once the judges have scored both runs from both drivers they are too add up the scores and return to the server to post the driver that scored the most.

The driver with the most votes from the judges, will go through to the next round.

Technical points to consider

- Line
- Length
- Angle
- Speed
- Timing

Line:
Obviously several lines are valid when drifting, there is no best line.
Drifting off the track is not a good line.
Changing your line mid-drift is not good form.
Scoring:
Feint drifting into turns will add extra points to your score, if done right. Deduct points if line changes or car leaves circuit. Deduct more points as required depending on severity of line change. (usually when someone changes their line it is because they have made an error when setting up their drift. It is quite hard to disguise such errors and they would be penalised points for this). Leaving the track completely will score penalty points. One wheel off the track is OK, but two or more wheels off track will cause points to be deducted (depending on the situation)


Length:
Long drifts score better than short ones, anybody can throw their car sideways at the last second for a quick slide, no skill there.
Scoring:
Bonus point for very long drifts, deduct points if the drift is very small. Linking long turns will improve your score. Simple scoring for this.
Also consider your speed when linking turns.


Angle:
You can't know the slip angle of every setup so personal judgment is required. Basically the car must be "in the zone". A noticeable angle of attack (probably around 40-60 degrees would demonstrate a good drift, but some corners may require more or less angle, corner geography must be considered. Judges: know your tracks!)
Anything at 30 degrees or less must be getting a little lame, the car is not really being pushed through the corner by the rear wheels at these angles unless it is truly an agressive snap into a slide. Not many drifters could convince a judge that their low-angle drift was in fact better than a sub-ordinary drift from an average drifter. Yes, it is possible, but not at all common, and the corner again dictates the terms here.
As a good judge you will automatically "sense" when a car is struggling to stay sideways.


Speed:
Great angle and good line are nothing without momentum. Rating a drift for speed is basically rating the momentum. If the car loses too much momentum clearly the drift should lose points. It is quite easy to keep a car sideways until speed drops right off. If a driver is attempting to score points by drifting long, all of this will be undone if he loses too much momentum. Drifting becomes simple skidding. The stylistic form is ruined when momentum is lost.


Timing:
This refers to when a drift is commenced in relation to the corner or section. Commencing a drift after the apex (or standard clipping point) is useless in 99% of cases. Often the rookie will use the exit speed and centrifugal inertia to slide the rear and claim a drift, when in fact it's a simple loss of traction caused by cornering to hard and fast. So timing for judging purposes is simply that. Did the driver intitiate his drift before the corner, or did he drift after the corner? Since drifting is basically a method of negotiating a corner, drifting after the apex is useless and is not a good drift.

Instant Win:
A number of factors will lead to a instant loss.
These being

Being overtaken while the other car is drifting
Hitting the car infront and spinning him out.
or Spinning out yourself.

Overall:

Go smooth, drift your best. Dont feel nervous.
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