Sector3 Studios have deployed a new update for RaceRoom Racing Experience today, adding the stunning Polestar Volvo S60, WTCC 2016 cars and flag rules amongst other fixes and updates.
The WTCC car pack consists of five car models from the 2016 World Touring Car Championship season as well as full field of liveries. The pack is available for purchase here
Along with the pack, an extensive update has also been released, adding plenty of bug fixes and the new racing flag functionality to the title.
As reported a few days ago, the flag rules simulation provides the most common flag rules, including blue flag simulation that will also affect lapping AI cars.Changelog
What’s New (Summary)
Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
Fixed refueling sound continuing when refueling and returning back to garage in practice.
Fixed issue where “Pit timer” from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
Fixed issue with time of day setting not applying for race 2 and 3.
Fixed so slowdown cannot reach more seconds than post race penaltytime.
Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
Fixed Xbox One controller vibration issue.
Changed automatic DNF logic to allow players to stand still with their engine off if they’re close to their pit box. So players can take breaks during long races without getting retired.
Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
Shadow splits are now always enabled.
Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
Increased shared memory minor version to 5.
Various tweaks and fixes to data displaysVR:
Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
Note: What’s displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye’s hidden area mask and maintains the monitor window’s aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.Sounds, Cameras, Physics & AI:
Various AI tweaks and improvements
AI: spread out their pitstops more also in shorter races
AI: moved what they consider middle of race in lapped races back one lap
Idle engine sounds no longer include a slight presence of on-throttle samples
Fixed a case where brake sounds could be heard when standing still and steering
Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS
Audi TT RS VLN: AI speed tweaks
Aquila : AI speed tweaks
BMW M1 Procar : Chase camera tweaks
BMW M6 GT3 – Engine Throttle volume increased in cockpit
Formula Raceroom US : new sounds, AI speed tweaks
WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates
WTCC TC1 : tweaked action cameras
Karlskoga : lap not counting when passing through pitlane
Hungaroring : tightened cut track detection
Macau : Added TV camera sets
Monza : cut track detection tweaks
Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
Paul Ricard 2A: TV camera to see the starting grid properly
RaceRoom Raceway: Added TV cameras sets
Sonoma IRL layout: Tweak AI lines
Zandvoort : Tweaked AI linesArt:
WTCC TC1 cars : New driver animation
Switched Macau light setting to same as Paul Ricard.
Bathurst – removed tirewall blocker in mountain chicane
Zolder – Fixed weird bushes and smoothed track bumps a bit furtherPortal & Backend:
Changed Leaderboard divisions to work on a percentage based system.
Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%,
Division 3 4.00% 6.00%
Division 4 6.00% 8.00%,
Division 5 8.00% 10.00%,
Division 6 10.00% 12.00%
Division 7 12.00%+
Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.