Raceroom experience

GTR1 & 2, GT Legends etc
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Re: Raceroom experience

Postby Duke » Thu Mar 09, 2017 5:41 pm

Sector3 Studios has added the first of three previously announced Scandinavian tracks to the RaceRoom track portfolio.
The Karlskoga Motorstadion, also called Gelleråsen is the oldest permanent motorsport race track in Sweden. The 2.4 km circuit is located 6 km north of Karlskoga.
The venue is host to a selection of spectacular racing series such as the Scandinavian Touring Car Championship (STCC), Porsche Carrera Cup, Camaro Cup and various Historic Racing Series.
The Karlskoga Motorstadion track for RaceRoom is now available at the RaceRoom Store for $3.15USD

Besides the new content, the development team also deployed a new hotfix bringing a large list of fixes and improvements to the game.
Game:
Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor.
Fixed mouse going offset for the menu after changing the resolution.
Fixed so the minimum refresh rate is 59 and fixed a Direct-X resolution related crash.
Fixed issue with the game not resetting back to the old monitor if the player didn’t apply video settings.
Fixed a crash that could occur due to spring based range lock failing to initialize.
Fixed an issue with new data displays not showing laps remaining when race has a laps based duration.
Fixed an issue with new data displays showing wrong text if fuel usage is disabled.
Fixed an issue where the free flight camera speed was not affecting the camera tilt.

Multiplayer:
Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get – kicked out to the lobby without seeing the race result.
Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP.

Sounds, Cameras, Physics & AI:
BMW M6 GT3 – Adjusted sound balance for more presence of the engine

Art:
Bentley Continental GT3 – Adjusted steering wheel/ column position
Formula RaceRoom Junior – Fixed some pixels bleeding from the outside into the cockpit of livery #20

Portal & Back-end:
Fixed so the currency preference of the player is saved on logout.
Fixed an issue where linked content discount was not applying so the linked car was appearing at full price.
Fixed essential packs showing twice in the storefront.

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Re: Raceroom experience

Postby Duke » Thu Mar 16, 2017 7:40 am

Sector3 Studios has released the BMW M6 GT3 making RaceRoom the first game ever to feature this car.
The BMW M6 GT3 can be picked up from the RaceRoom Store for $4.23USD or the full pack of 13 liveries for $6.78USD


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Re: Raceroom experience

Postby Duke » Thu Mar 30, 2017 9:53 am

Sector3 Studios has released the Swedish Mantorp Park racing circuit for the RaceRoom racing simulator.
Mantorp Park is the second Scandinavian circuit to become available for R3E, with the earlier announced Anderstorp Raceway following soon.
The beautifully crafted track features 2 layouts being the 3.0 km Long and 2.4 km short circuit.
Mantorp Park is available for purchase at the RaceRoom Store for $3.22USD

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Re: Raceroom experience

Postby Duke » Fri Mar 31, 2017 7:53 am

Sector3 Studios has confirmed that the upcoming RaceRoom Racing Experience patch due next week, will include the long requested active flag rules feature.
This new feature will further enhance the simulation value of the RaceRoom Racing simulator. The flag rules will be applied in both single and multiplayer modes. In single player mode, the AI will yield when they get a blue flag. They will also be penalized for overtaking under yellow, just as the real player does.
To start off, RaceRoom will feature 7 different racing flags.

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Re: Raceroom experience

Postby Duke » Thu Apr 06, 2017 8:59 am

Sector3 Studios have deployed a new update for RaceRoom Racing Experience today, adding the stunning Polestar Volvo S60, WTCC 2016 cars and flag rules amongst other fixes and updates.
The WTCC car pack consists of five car models from the 2016 World Touring Car Championship season as well as full field of liveries. The pack is available for purchase here.
Along with the pack, an extensive update has also been released, adding plenty of bug fixes and the new racing flag functionality to the title.
As reported a few days ago, the flag rules simulation provides the most common flag rules, including blue flag simulation that will also affect lapping AI cars.

Changelog
What’s New (Summary)
Flags
WTCC 2016

Game:
Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
Fixed refueling sound continuing when refueling and returning back to garage in practice.
Fixed issue where “Pit timer” from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
Fixed issue with time of day setting not applying for race 2 and 3.
Fixed so slowdown cannot reach more seconds than post race penaltytime.
Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
Fixed Xbox One controller vibration issue.
Changed automatic DNF logic to allow players to stand still with their engine off if they’re close to their pit box. So players can take breaks during long races without getting retired.
Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
Shadow splits are now always enabled.
Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
Increased shared memory minor version to 5.
Various tweaks and fixes to data displays

VR:
Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
Note: What’s displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye’s hidden area mask and maintains the monitor window’s aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.

Sounds, Cameras, Physics & AI:
Various AI tweaks and improvements
AI: spread out their pitstops more also in shorter races
AI: moved what they consider middle of race in lapped races back one lap
Idle engine sounds no longer include a slight presence of on-throttle samples
Fixed a case where brake sounds could be heard when standing still and steering
Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS
Audi TT RS VLN: AI speed tweaks
Aquila : AI speed tweaks
BMW M1 Procar : Chase camera tweaks
BMW M6 GT3 – Engine Throttle volume increased in cockpit
Formula Raceroom US : new sounds, AI speed tweaks
WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates
WTCC TC1 : tweaked action cameras
Karlskoga : lap not counting when passing through pitlane
Hungaroring : tightened cut track detection
Macau : Added TV camera sets
Monza : cut track detection tweaks
Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
Paul Ricard 2A: TV camera to see the starting grid properly
RaceRoom Raceway: Added TV cameras sets
Sonoma IRL layout: Tweak AI lines
Zandvoort : Tweaked AI lines

Art:
WTCC TC1 cars : New driver animation
Switched Macau light setting to same as Paul Ricard.
Bathurst – removed tirewall blocker in mountain chicane
Zolder – Fixed weird bushes and smoothed track bumps a bit further

Portal & Backend:
Changed Leaderboard divisions to work on a percentage based system.
Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%,
Division 3 4.00% 6.00%
Division 4 6.00% 8.00%,
Division 5 8.00% 10.00%,
Division 6 10.00% 12.00%
Division 7 12.00%+

Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.
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Re: Raceroom experience

Postby Duke » Fri Apr 07, 2017 1:35 pm

Sector3 Studios have deployed a small hotfix update for RaceRoom Racing Experience today to address a couple of issues that have arisen post release of the latest major game build.
The new hotfix, available immediately to download from Steam, addresses some issues that have prevented a couple of liveries showing for the fairly new BMW M6 GT3 car and various miscellaneous multiplayer amendments.
Of great relief to those of us who run dedicated servers, the issue around password protected servers has also been addressed with this release, allowing locked dedicated server installs to return to normal operation conditions. Unfortunately while the studio investigate a more suitable implementation of blue flags the ability to incur blue flag related penalties have been temporarily disabled.

6/4/2017 Hotfix Notes:
Fixed issue where the 2 new released BMW M6 liveries (#19 and #20) were not visible in the menus.
Fixed issue where the game client was sending empty password to server regardless of what the player entered when joining a Multiplayer session on a password protected server.
Fixed an issue where game was pausing for some players by removing the automatic pause that gets triggered when game loses focus.
Fixed issue where spectator clients were not able to join multiplayer servers.
Fixed a flag issue where a car that caused the yellow could not be safely overtaken.
Disabled blue flag penalties for the moment as certain players were maliciously using it to destroy other players’ races. It will still show blue flag warning but no penalty will be handed.
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Re: Raceroom experience

Postby Duke » Fri Apr 14, 2017 10:33 am

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Re: Raceroom experience

Postby Duke » Fri Apr 21, 2017 5:53 pm

Sector3 Studios is proud to announce that they have released the McLaren 650S GT3 for their RaceRoom Racing Experience title. With this release, Sector3 Studios adds another popular racing car to the already impressive GT3 cars line-up present in the Raceroom title. Furthermore, Sector3 also deployed a new update, featuring the usual fixes and improvements.
The RaceRoom McLaren 650S GT3 is available at the RaceRoom store for $4.27USD as is the Full (17 livery) Pack for $7.69USD

Update 20-04-2017 Changelog:
GAME:
DATA DISPLAYS:

Fixed the wrong color of delta and lap-time on some of the new data displays.
Fixed an issue where Low Fuel warning on data display screen wasn’t going away.
Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.
Enabled tire temperature even when tire wear is disabled.
Added speed limited rev-light blinking to old data displays.
Citroen data display had a typo in “Brake balance”
Fixed issue with displays sometimes showing data for the wrong car when “show opponent cockpits” was enabled.
Various other fixes and tweaks to existing displays.

FLAG SYSTEM:
Fixed yellow flag appearing during private Qualifying.
Fixed White flag appearing in MP Qualifying session that used rolling start.
Fixed an issue in a race with additional lap, the checkered flag was showing when timer reached zero and at end of additional lap.
Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back
Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.
Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds
Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )
White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.Fixed 2 Race Format only saving the replay of the second race.
Fixed Multiple Race format giving overall results that did not count points.
Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.
Possible fix for the issue where some players, depending on setup had their input frozen.
Added some logging when initializing texture and setting video mode.
Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.
Slow down penalty throttle limitation doesn’t get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars.

MULTIPLAYER:
Added handling for more JOIN_FAIL messages so error messages are more specific.
Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.
Added some fixes when on occasion, connections were not dropping when leaving sessions.
Changed so the client doesn’t respond to ping requests unless connected or trying to join.

SOUNDS, CAMERAS, PHYSICS & AI:
Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.

ART:
Audi TT cup cars have a new display
Audi DTM 2016 finally has its new display

BACKEND & PORTAL:
Fixed top Leaderboard banner in competitions not scaling properly.
Fixed a minor alignment issue with VIP drivers description box in Portal.
Fixed exit “x” button on partner page section clipping with the page and looking out of place.
Fixed facebook section in partner page overlapping with top banner.
Some fixes to the redeem pop up in the portal.
Fixed error 13 some players were receiving after exciting WTCC championship round 1.
Fixed so players from the USA and Canada get USD as default currency instead of the global default EUR.


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Re: Raceroom experience

Postby Duke » Fri May 05, 2017 7:32 am

Sector3 Studios has released a new update and new content for their RaceRoom Racing Experience title.
This new RaceRoom update contains a small list of fixes and improvements and brings the Swedish Anderstorp Raceway circuit to the simulation.
The track features two layouts being the 4.025 km Grand Prix circuit and the 2.0 km long South section
The Anderstorp addon track is available at the RaceRoom Store for $3.26 USD.

CHANGELOG 04-05-2017:
GAME:

Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30.
Fixed an issue where players sometimes received a penalty while on the grid at the start of MP race.
Added a 2 second period during which the yellow flag is caused still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore.
Increased the speed threshold needed to release a yellow flag.

MULTIPLAYER
Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty.
Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying.

SOUNDS, CAMERAS, PHYSICS & AI:
Mclaren 650s: Camera update following the steering wheel alignment fix.
Suzuka: Fixed BMW Procar going wide in 130R and fixed too harsh 130R cut rules

ART:
McLaren 650s GT3: Fixed alignment of the steering wheel.

PORTAL & BACKEND:
Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC.

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Re: Raceroom experience

Postby Duke » Sat May 13, 2017 9:47 am

Sector3 Studios officially announced that the Swedish Falkenberg circuit will become part of the RaceRoom Scandinavian track list.

Falkenbergs Motorbana is a racing circuit situated in Bergagård, Sweden. The original 1.139 miles/1.833 km track venue opened in 1967. It became the fastest circuit in Sweden. In 2004, a chicane was added at the end of the straight, to improve the safety of the relatively dangerous turn 1. The Falkenberg track is best known for its round of the Scandinavian Touring Car Championship (STCC) and hosts a selection of Scandinavian car and motorcycle events.

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Re: Raceroom experience

Postby Duke » Tue May 16, 2017 3:14 pm

Sector3 Studios has officially announced their next open wheeler vehicle for the RaceRoom Racing Experience title.
This time it will be a fictional high downforce Formula car that is heavily based on a modern Formula One car.
However, Sector3 studios opted to replace the rather boring sounding Hybrid powertrain with a screaming 3.0-liter V10 engine.
The all new Formula RaceRoom X17 will be the quickest car currently available in the RaceRoom racing simulator.
No official release date has yet been confirmed, but expect the car to become available soon.

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Re: Raceroom experience

Postby Duke » Thu May 25, 2017 11:17 am

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Re: Raceroom experience

Postby Duke » Sat Jun 03, 2017 11:57 am

Sector3 Studios has released a new RaceRoom hotfix & their recent update.

hotfix patch Changelog
Added CSW 2.5 wheel range support.
Added the new flag rule settings to Multiplayer.
Fixed the rendering issue of curbs in Hockenheimring.
Fixed ordering issue in MP results in championships.
Separated and added division dropdown in multiplayer results. (Will be updated shortly)
Fixed time left showing blank in MP browser for servers with players.
Fixed data display issue on Aquila and Audi R18 where N was showing as 0 in the gear indicator.
Fixed reflection calculations from the data display shaders.
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Re: Raceroom experience

Postby Duke » Sat Jun 03, 2017 11:58 am

Sector3 Studios released a new RaceRoom update as well as the Swedish Falkenberg Track and the cars of the WTCC 2017 Season.

Falkenbergs Motorbana is a racing circuit situated in Bergagård, Sweden. The original 1.139 miles/1.833 km track venue opened in 1967. It became the fastest circuit in Sweden. In 2004, a chicane was added at the end of the straight, to improve the safety of the relatively dangerous turn 1. The Falkenberg track is best known for its round of the Scandinavian Touring Car Championship (STCC) and hosts a selection of Scandinavian car and motorcycle events.

The new WTCC 2017 cars are in fact the same as the ones in the recently released WTCC 2016 pack. The cars are now available with their official WTCC 2017 liveries. You can purchase the individual cars, the Class Pack or the WTCC Experience (All Seasons + Tracks).

The core update contains the usual fixes and improvements and brings you a few brand new features such as new Data displays including Live Delta Timing, new Flag Options (Off, Black only, Visual only, Full) and more.

RaceRoom Parch Release Notes:
Known Issues:

Hockenheimring: Some of the curbs are missing.
The new Flag Rule Settings are not available for MP.
We will release a hotfix patch tomorrow to fix these issues.

Game:
Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
Added Display mode with settings windowed, borderless windowed and full-screen.
Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
Introduced delta timing in data displays.
Fixed some occurrences of yellow flags for DNF cars.
Disabled displaying of yellow, blue, black & white and white flags while the player is in pitlane.
Removed so slower class in the multiclass race doesn’t trigger white flag.
Disabled slip effects while changing tires during a pitstop.
Changed so content ownership isn’t required to load a replay file.
Fixed a crash that could occur when processing a camera reset callback after returning to the menu.
Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
Fixed issue with replays not using asynchronous rendering.
Fixed issue with an uninitialized variable when using the Fanatec wheel.
Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
Fixed issue with Multiplayer advertisement banners not getting saved in replays.
Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
The game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
Made brake disks pre-heated when starting a Time Attack session

VR:
Bloom and Light Shaft effects are now disabled in VR.
Made the HUD size dependent on the distance to it.
Made it possible to adjust the distance to the HUD via two bindable keys.
Fixed the rendering of particles and contact shadows.
Made the game use the SteamVR settings panel’s/config file’s resolution setting to set the resolution for the eyes instead of a number argument following “-vr” or “-oldvr”. Any such number in the argument is now ignored.

Multiplayer:
Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also, fixes the results for spectators joining late.
Fixed so checkered phase ends directly when all vehicles have finished.
Fixed an issue with spectators not being able to join full servers.

Sounds, Cameras, Physics & AI:
Bathurst: AI Tweaks
Hockenheim GP: Tightened Cut detections
Moscow Raceway FIM: Tightened Cut detections
Nurburgring (all layouts) : Tightened Cut detections
Shanghai (all layouts): Tightened Cut detections, AI tweaks
Suzuka (all layouts): Tightened Cut detections, AI tweaks to prevent going wide in 130R
Zandvoort: AI tweaks
BMW M3 E30: new sounds
BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions

Art:
Data displays now added to all cars. Some cars don’t have a display in the cockpit but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
Hungaroring: Fixed some overly bright runoffs, swapped 2D audience to latest ones
Paul Ricard: Fixed some curbs and adjusted banking of some corners based on drivers feedback.
Suzuka: Smoothed a nasty bump just before 130R.

Portal & Backend:
Fixed issue with time interval not clearing up in MP browser.
Implemented MP results and MP Standings for championship events in Competitions.

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Re: Raceroom experience

Postby Duke » Sat Jun 03, 2017 11:58 am

Sector3 Studios has released a new RaceRoom hotfix & their recent update.

hotfix patch Changelog
Added CSW 2.5 wheel range support.
Added the new flag rule settings to Multiplayer.
Fixed the rendering issue of curbs in Hockenheimring.
Fixed ordering issue in MP results in championships.
Separated and added division dropdown in multiplayer results. (Will be updated shortly)
Fixed time left showing blank in MP browser for servers with players.
Fixed data display issue on Aquila and Audi R18 where N was showing as 0 in the gear indicator.
Fixed reflection calculations from the data display shaders.
Dukester

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Re: Raceroom experience

Postby Duke » Fri Jun 30, 2017 8:21 am

Sector3 Studios released a new update for their RaceRoom Racing Experience title and made the Swedish Ring Knutstorp track available for purchase. Some of you might remember this awesome track as part of Simbin’s “STCC The Game” in which it was often called the most fun track in sim racing. Ring Knutstorp is available at the RaceRoom Store for €2.98.

Changelog Update 29-06-2017:
Game:

Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
Fixed various issues with Data Displays
Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.
Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.
Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.
Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
Fixed an issue where dedicated server could sometimes remain stuck in race session
Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.

VR:
Brought back the possibility to set the resolution using a startup argument.
Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn’t use a startup argument for setting the resolution.

Sounds, Cameras, Physics & AI:
Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
Fixed a glitch where code would report some RPM when the ignition was on but the engine wasn’t running.
Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)

Art:
Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pit wall logos, old pit wall color, BMW bridge, BMW sign at Brünnchen, T13 pit wall, NGK chicane logo, carousel banner, Armco flags, graffitis, new fencing.
Paul Ricard: Fixed some floating elements after the camber changes in the last patch.
Zandvoort: Updated S/F gate visuals to the current logo of the track.

Portal & Backend:
Added team field to profile details. This will (for now) be used in MP race results and standings seen in the portal.

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Re: Raceroom experience

Postby Duke » Sun Jul 23, 2017 8:20 am

Porsche and RaceRoom have reached a long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience. No less than 9 Porsche race cars will come to RaceRoom, with the first three set for release in 2017.

Check out the video to get a first taste of the beautiful Porsche 911 GT3 Cup (991 II) and its unique flat-six sound in RaceRoom.

More details will be revealed in the near future.

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Re: Raceroom experience

Postby Duke » Thu Aug 03, 2017 1:53 pm


Sector3 Studios released the BMW M235i Racing Sports Trophy for their RaceRoom Racing Experience title. Furthermore, they also deployed a new core update that brings you the usual fixes and improvements and also implements some new dedicated server features and sound enhancements.

The BMW M235i Racing model is available in the RaceRoom Store for €3.48.
Sector3 Studios also provides a pack version of the car including 23 stunning liveries for €7.28. Liveries can also be purchased individually at €0.29 a piece.

Update Changelog:
Game:

Lowered default minimum force setting for Thrustmaster wheels.
Fixed Slow Down penalty calculations on turbocharged cars
Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
DRS no longer deactivates from lateral G’s
Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
Change so the pitlane speed information overlay always shows when inside the pitlane.
Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
Fixed some data displays showing a ticker counting up to 0 at race starts.
Fixed an invalid lap overlay that was sometimes showing without any text.
Added a button to view the leaderboards upon finishing a Hillclimb run so we could get rid of the non-elegant solution of showing the position bar to inform the player of his position.
Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
Fixed a crash occurring sometimes when cycling through cameras in the pitlane.
The game now aborts start-up if no display adapter resolution was found.

Multiplayer:
Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
Fixed a case where disconnected players would sometimes remain visible on the HUD track map.

Sounds, Cameras, Physics & AI:
All cars: new external gearshifts added.
All cars: Adjusted suspension sounds.
All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
Audi TT cup: Increased AI respect for other cars space
Mercedes 190 DTM 1992: New sounds
Opel Omega DTM 1992: New sounds
Hockenheim: fixed a harsh cut detection on the right hander entering the stadium area.
Nordschleife: Tweaked AI speed in Carousel.
Spa-Francorchamps: added some fly by cameras

Portal & Backend:
Added Team information on player profile and leaderboards.
Free content is now visible again in the store.

Art:
Lada Vesta 2017: Fixed an interior window texture
Nürburgring: modified the font of the Porsche tagline on the GP pitwall.
Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
Dukester

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Re: Raceroom experience

Postby Duke » Wed Sep 13, 2017 9:42 am


Sector3 Studios released a new update and new content for their RaceRoom Racing Experience title.
Besides the usual fixes and improvement, the update also includes some interesting new features. Warmup sessions are now an option on dedicated RaceRoom servers and the Formula RaceRoom X-17 and U.S now feature a Tire compound choice. Check out the full changelog below for more details.
Alongside the new update, Sector3 Studios also added the legendary Italian Imola circuit to the RaceRoom track portfolio. The Imola track is available at the RaceRoom Store for €4.98

Changelog:
Game:

Reduced Join Lags in multiplayer
Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
Results files generated by the dedicated server now include car class information and results per class.
Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
The decision to inflict Stop and Go and Drive Through penalties is now more lenient.
Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
Graphic options: Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
Improved AI decision making in pitstops when it comes to tire wear and changing tires.
Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
Custom Championship default naming now includes the car class name instead of just the date and time.
Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
Added variables for tire compounds in shared memory.
Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
Added a default profile for Fanatec 2.5 wheelbase.
Fixed a short freeze of the game that was occurring when setting a faster lap in time attack modes.
Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
Fixed an issue with the opponents rev-limiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

Sound, Physics & AI:
Audi R18: Fixed the default driving camera that was too high
BMW M235i Racing: New cockpit sounds, louder, grittier, gruntier.
Chevrolet Corvette Z06 GT3 : Fixed the rear view in triple screen resolutions
Formula RaceRoom U.S.: 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.
Chang International: updated cut detection rules
Nordschleife: tweaked a TV camera at Aremberg that could go behind an advertisement board.
Spa-Francorchamps: Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
Suzuka: Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.

Art:
BMW 134 Judd – New driver animation
BMW M6 GT3: improved the yellow headlights visuals
Chevrolet Daytona Prototype: New driver animation
DMD P20: New driver animation
Mistral M530: New driver animation
Mistral M531: New driver animation
Formula RaceRoom X-17 – New DRS animation for the rear wing. Much more visible.
Dukester

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Re: Raceroom experience

Postby Duke » Tue Oct 24, 2017 7:16 am

Sweet!!!

Image
Sector 3 Studios is planning to release the first iteration of the triple screen support feature in the upcoming RaceRoom patch. This first implementation will make use of the steam launch arguments and will, therefore, have to be edited manually. In a later update, the feature will be implemented in the RaceRoom Menus for easier setup.

Multiview
An option that allows for independent rendering of each individual screen, rather than stretching one image across multiple monitors.
This will eliminate any kind of image distortion.

Bezel correction
This will create a seamless transition across all screens by compensating the area hidden by your monitor bezels.

Angle correction
An option that corrects the view depending on the physical angle of your triple screen setup.
The feature is currently being tested and we are planning to release the first iteration of it in the next patch.

You will be able to setup your triple screens by entering the following values as a steam launch argument:
[middleScreenWidth]
[middleScreenHeight]
[middleScreenBezelWidth]
[middleScreenDistanceToPlayerEyes]
[leftScreenWidth]
[leftScreenHeight]
[leftScreenBezelWidth]
[leftScreenAngle]
[rightScreenWidth]
[rightScreenHeight]
[rightScreenBezelWidth]
[rightScreenAngle]
for example: -triScr 62 34 2 60 52 29 2 45 51 29 2 45
Dukester

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Re: Raceroom experience

Postby Duke » Thu Nov 09, 2017 3:12 pm

Sector3 Studios is preparing to release the next big update for their RaceRoom Racing Experience title. They have now communicated some official information of what we can expect from this major November patch.

The update will implement a 64bits executable which will override the 4GB ram limit of the original 32bits version. Furthermore, the patch will bring us enhanced Triple Screen Support featuring Multiview rendering, bezel, and angle correction. For the VR users, the development team implemented a full 360-degree driver animation. Another new feature that will be introduced is a new Competition Concept in which drivers will be able to compete for actual prizes, on a 24/7 basis.

On the content front, the entire GTR3 class has received some major physics, AI, and BOP (Balance of performance) updates. Last but not least, Sector3 Studios confirmed that the long-awaited Porsche models will come to RaceRoom before the end of the year, and have stated that they will reveal further information soon after the deployment of the November update.

Update Features:
64bits

After the patch, you will be able to choose between a 64bits executable or the traditional 32bits version. Provided that your operating system is 64bits, selecting the 64bits executable will allow the game to use as much RAM as it needs from your system, instead of the limited access to 4GB of the 32bits version.
Until now, the game was limited to use under 4GB of your available RAM, resulting in crashes when you attempted to load many cars on a big track like the Nürburgring Nordschleife.
After the update, this will no longer be an issue for 64bit users.
NOTE: You need a 64-bit operating system and sufficient available RAM (4 GB+) to fully benefit from this update.

Multiview Triple Screen Support
As we already announced, we will release the first iteration of our improved Triple Screen Support, featuring Multiview rendering, bezel- & angle correction.

Image

Driver animations
We have updated a fair amount of our cars to use the full 360-degree driver animation, which especially VR users will be glad to hear.

Image

A new Competition Concept: Race 2 Win
Competitions played a huge role in RaceRoom since day one. From the Time Attacks on the leaderboards to today’s full online championships endorsed by official Series and manufacturers such as the WTCC and Mercedes.
Now we want to take it one step further, by allowing everyone to compete for actual prizes, 24/7.
Drivers will be able to participate in selected competitions by paying a small amount of vRP’s, and get the chance to win awesome prizes.
Rules of R2W Competitions can vary, from time-limited sessions to a limited number of laps available to set your laptime.
The development of this concept is still in its early days, but we hope to expand it in the future and to reward our best drivers with top prizes.

GTR 3 Class Update
We know we’ve kept you waiting for quite a while, but we promise it will pay off.
In preparation for the new GT3 car releases, the entire GTR3 class has been updated in terms of physics, AI and BOP (Balance of performance).
The word “update” might even be an understatement, as recently joined Sector3 Studios Physics developer Alex Hodgkinson pretty much reworked every single aspect of the cars physics.
Thanks to some great insights and data we received from real GT3 teams and manufacturers, such as Callaway Competition, we were able to recreate the cars to an unprecedented degree of realism, especially in terms of suspension geometry, tyre modeling, weight distribution & aerodynamic aspects.

The results are much better driveable cars, that follow the driver’s input very precisely, also giving much better information in the FFB (force feedback) through the steering wheel.
Many hours have been spent comparing real life footage and data to simulate the cars as close to reality as possible.
On patch day you will be able to experience this in all available GT3 cars, as well as in some new additions that will become available.

Image
Image Image

Porsche?
We promised you 3 Porsche race cars in 2017, and we still stand by that promise. We will reveal what exactly we have in store for you after the November patch.

Image
Dukester

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