HTC Vive

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Shonky
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Re: HTC Vive

Post by Shonky »

So much want, so little money. :cry:

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Duke
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Re: HTC Vive

Post by Duke »

Holy crap!!!

I'm with you Shonky.

Darren you better have an open house when you get yours. :p
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DexterPunk
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Re: HTC Vive

Post by DexterPunk »

K that's rad. I've been converted. Vive it is.
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DarrenM
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Re: HTC Vive

Post by DarrenM »

I put in a cancel order request yesterday :(

As much as I want it, realising I'd probably have to ship it back to the US for warranty claim made me want to wait until I can get it locally. There also isn't many full titles to use it with yet. Budget Cuts looks awesome, but that's about it. Hover Junkers could be good but being multiplayer you'd need a decent sized online community for it to work. Some of the mini-golf games might be ok.

They haven't responded to my request though. Maybe I'll just let it slide and see what happens :)
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Re: HTC Vive

Post by DexterPunk »

Darren will it not work with current games that support the Oculus?
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DarrenM
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Re: HTC Vive

Post by DarrenM »

No, it has a separate API called SteamVR/OpenVR that games have to add support for. That's why I was planning to get both.

That API supports Rift, but the Oculus API doesn't support Vive. So for OpenVR games that don't require room scale or the tracked controllers, like Elite Dangerous, you'll be able to play on either. Games that use the Oculus API will only work on Rift.

The number of supported games on Steam is growing pretty rapidly, though most of them look like pretty small games.
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Brett_S
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Re: HTC Vive

Post by Brett_S »

Can you cancel the order Darren? I read that you can't

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DarrenM
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Re: HTC Vive

Post by DarrenM »

Their site says you can cancel as long as you haven't received a shipping notification, which would mean it's been sent already.

I think people who paid by paypal think you can't cancel because paypal reserves the full amount until HTC takes final payment (making them think they've already paid for it), but I'm sure HTC could cancel that if they contacted them. Assuming they're actually responding to them unlike with mine :)
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Brett_S
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Re: HTC Vive

Post by Brett_S »

Ahh ok, makes sense. I didn't look too far into the fine print.

I've ordered one (got a nice bonus this year) but need will need a new video card. And probably a cheapo cockpit.
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Re: HTC Vive

Post by DexterPunk »

What game are you planning on running it with Brett?? Steam doesn't list any sims that I saw that are supported.
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Brett_S
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Re: HTC Vive

Post by Brett_S »

I am foolishly hoping that something will be ready just after it comes out. If not I'll just muck around with whatever games are available.

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DarrenM
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Re: HTC Vive

Post by DarrenM »

Live for Speed supports it already :)

iRacing probably will, but it's 3 months until their next major release. They weren't able to get a dev kit.

pCars I don't know. Assetto Corsa seems the least likely to get support.
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Re: HTC Vive

Post by DexterPunk »

I'm really hoping DiRT Rally does. I wrongly assumed it used a similar interface as the Oculus. It might make or break which way I go. I'll see how things pan out and buy one or the other around June.


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Duke
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Re: HTC Vive

Post by Duke »

And I hate saying it, but this is another reason VR will struggle to be mainstream anytime soon. We all know the VHS vs Beta debacle.
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Righteous
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Re: HTC Vive

Post by Righteous »

Duke wrote:And I saying it but this is another reason VR will struggle to be mainstream anytime soon. We all know the VHS vs Beta debacle.
:oldie:

What's a VHS?

I remember when there was a Blu-Ray v HD DVD debacle..... :D

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DexterPunk
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Re: HTC Vive

Post by DexterPunk »

All that tech eventually had a winner. I imagine one particular interface will become the mainstream and products will either use it or not sell as well.

Did I read correctly that the Oculus will work with Xbox one?


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Brett_S
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Re: HTC Vive

Post by Brett_S »

Doesn't seem to be a definitive answer. I read the Xbone would support Oculus through Windows 10 (which it doesn't run on atm I think).

And other articles suggest that games can be run using the Oculus but they will be presented on a big theatre like screen rather than being immersive.

Too much speculation atm and not enough confirmed compatibility.

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Shaun
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Re: HTC Vive

Post by Shaun »

The xbone has been on Windows 10 for a while now

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DarrenM
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Re: HTC Vive

Post by DarrenM »

xbone is the console, xbox on Win10 is GFWL 2.0.

The rift won't work directly on the xbox console. It was a bullshit demo they used to show that you could stream from xbox console to Win10. Then you could view the game with the rift on a virtual monitor in oculus theater. So you'd still be playing normal 2d xbox one games at 30fps, just on a big screen to make it even more cinematic.
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DexterPunk
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Re: HTC Vive

Post by DexterPunk »

Oh fair enough. Cheers.
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wobblysauce
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Re: HTC Vive

Post by wobblysauce »

Any one run the SteamVR Performance Test?


GTX670 has held up well .. 9511 Frames tested :( still capable, still cant wait for the newer Gpus.
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Re: HTC Vive

Post by Righteous »

Late to the party wobbles. 2 pages ago.
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wobblysauce
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Re: HTC Vive

Post by wobblysauce »

Ah, pretty much got the same marks as Shonky, but with a i5-3570k.
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DexterPunk
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Re: HTC Vive

Post by DexterPunk »

I'm about half way along the capable scale with an r9 280x


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DarrenM
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Re: HTC Vive

Post by DarrenM »

Starting to regret cancelling.

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