HTC Vive

Computer and electronic gizmo support.
User avatar
Brett_S
Posts: 514
Joined: Sun Jun 26, 2005 7:31 pm
Location: Sydney

Re: HTC Vive

Postby Brett_S » Sun Mar 13, 2016 4:38 pm

Hover Junkers and Budget Cuts look fun, the others not so much. Hopefully demo's are available so you can try before you buy.

Love the part when he tries to put his head through the floor!

Any recommendations for a video card? My current one isn't up to scratch (totally failed the test), but the next gen probably won't be out by the time I get the Vive.

Sent from my E5823 using Tapatalk
This is the way the world works, if you want want to find some quality friends you have to wade through all the d**ks first - Eric Cartman

User avatar
norbs
fucking right wing vegan lesbian
Posts: 20849
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: HTC Vive

Postby norbs » Mon Mar 14, 2016 6:59 am

Righteous wrote:
Duke wrote:And I saying it but this is another reason VR will struggle to be mainstream anytime soon. We all know the VHS vs Beta debacle.
:oldie:

What's a VHS?

I remember when there was a Blu-Ray v HD DVD debacle..... :D

Don't shoot it down before it's had a chance to fly Duke.


Debacle?

I'm with you Righty, lets see how it all plays out. No use talking about it yet as it is too early. And if you havent used one, you might not like it anyway.

Just think Duke, you could get one delivered today, and not use it til 2018! :D
Image
ImageImage
Sarc ; my second favourite type of gasm.

User avatar
DarrenM
Posts: 6067
Joined: Wed Feb 09, 2005 3:21 pm
Location: Sydney

Re: HTC Vive

Postby DarrenM » Mon Mar 14, 2016 9:17 am

GTX970 is the min spec recommended by Oculus and HTC, but some games like Elite have 980 as their min spec.

I guess it depends how much money you want to spend and whether you might sell it later in the year when the next set of cards come out.

User avatar
Cursed
Posts: 931
Joined: Thu Feb 10, 2011 8:46 am

Re: HTC Vive

Postby Cursed » Mon Mar 14, 2016 9:28 am

I'm just going to sit with the Rift. I don't have the space to dance around anyway.

It really is pointless getting buyer's remorse before you've actually bought anything.
ImageImage

User avatar
Brett_S
Posts: 514
Joined: Sun Jun 26, 2005 7:31 pm
Location: Sydney

Re: HTC Vive

Postby Brett_S » Wed Mar 30, 2016 9:42 pm

Back to reality for me.. After adding up the cost of the Vive plus video card and now a new Pc since mine just died the old bonus wasn't enough to keep the dream viable.

Will look into it again towards the end of the year.

Sent from my E5823 using Tapatalk
This is the way the world works, if you want want to find some quality friends you have to wade through all the d**ks first - Eric Cartman

User avatar
norbs
fucking right wing vegan lesbian
Posts: 20849
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: HTC Vive

Postby norbs » Wed Apr 06, 2016 11:16 am

Holy feckers. Just found out there is some sort of deal going through work for these. I am trying to find out if it is one per employee. Might be able to grab 2. :)
Image
ImageImage
Sarc ; my second favourite type of gasm.

User avatar
wobblysauce
Seen it, Done it, Invented it!
Posts: 10407
Joined: Thu Aug 25, 2005 9:53 am
Location: On an Island in the south
Contact:

Re: HTC Vive

Postby wobblysauce » Wed Apr 06, 2016 2:54 pm

http://www.ikea.com/us/en/about_ikea/ne ... al-Reality
IKEA Launches Pilot Virtual Reality (VR) Kitchen Experience for HTC Vive on Steam
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.

ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ

User avatar
DexterPunk
Busted ARSE
Posts: 15045
Joined: Thu Apr 21, 2005 11:18 pm
Location: SE Suburbs, Melbourne
Contact:

Re: HTC Vive

Postby DexterPunk » Wed Apr 06, 2016 6:02 pm

Norbs I'm interested. Depends on when though. I'm in South America for 6 weeks soon. Leaving the 18th.


Sent from my iPhone using Tapatalk

User avatar
norbs
fucking right wing vegan lesbian
Posts: 20849
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: HTC Vive

Postby norbs » Wed Apr 06, 2016 6:20 pm

DexterPunk wrote:Norbs I'm interested. Depends on when though. I'm in South America for 6 weeks soon. Leaving the 18th.


Sent from my iPhone using Tapatalk



:yes:

I am still investigating. :)
Image
ImageImage
Sarc ; my second favourite type of gasm.

User avatar
renesis37
Posts: 965
Joined: Wed Oct 20, 2010 3:55 pm

Re: HTC Vive

Postby renesis37 » Fri Apr 08, 2016 10:24 am

After speaking to Darren last night I think I will wait until they have a true 1440p+ per eye before I get one. I realise his DK2 is lower res than the consumer versions of each product but it is still too low. I hope once they get the first round of devices out there using existing screens from phones they will have the cash to make a proper superultramegawide panel that has a 32:9 aspect ratio. The graphics card wouldn't need to be any faster as it is already out putting that res.

User avatar
Righteous
Master artist
Master artist
Posts: 5228
Joined: Thu Aug 18, 2005 10:52 am
Location: Los Angeles
Contact:

Re: HTC Vive

Postby Righteous » Fri Apr 08, 2016 11:59 am

I think you've got some things wrong there Renz.

At the moment the Rift and Vive are doing 1080 x 1200 per eye. They are separate screens, not one screen.

If I understand correctly, you're waiting for 2540x1440 per eye? That's a significant increase in resolutiuon and you'll need a lot more GPU power to render those extra pixels.

Sarsippius
Posts: 3140
Joined: Tue Jan 11, 2005 1:13 pm
Location: Darwin

Re: HTC Vive

Postby Sarsippius » Fri Apr 08, 2016 12:01 pm

Resolution isn't the be all and end all when it comes to VR, of course more will be better but things like pixel fill are more important for reducing the screen door effect for example. I also don't think either the Vive or Rift are using what you could call existing phone screens, they're custom built as far as i know. The point about GPUs isn't quite correct either, for a given resolution VR rendering is quite a bit more intensive.

Seriously I wouldn't write off the current gen HMDs just yet, you've got nothing to lose to just wait until someone you know has one and you can test it out. You just won't know if it's good enough for you until you try it. I've been using my DK2 in iRacing full time for nearly two years now and despite the significant compromises there's no way I'd go back to screens. If my DK2 broke today I just wouldn't race until I either got another DK2 or my CV1 arrives.

User avatar
renesis37
Posts: 965
Joined: Wed Oct 20, 2010 3:55 pm

Re: HTC Vive

Postby renesis37 » Fri Apr 08, 2016 12:09 pm

Ah ok, I'll have to do some research. I was fairly sure the DK2 is a note 3 screen so 1920x1080 split into 960x1080 and the Vive is an LCD based phone screen (smaller subpixels) @ 2560x1440 split into 1280x1440, it is then stretched to a normal aspect ratio via the lenses and the gfx card is still seeing 1920x1080 x2 or 2560x1440 x2.

pab
Posts: 2327
Joined: Mon Jan 03, 2005 11:40 pm

Re: HTC Vive

Postby pab » Fri Apr 08, 2016 12:18 pm

DK2 is the split screen, but CV1 is two separate 1080 x 1200 screens.

After playing around with 1.3 with the DK2 this past week I'm thinking I'll just stick with the DK2 for a while, I really can't afford $1k right now, and the DK2 will also be easier on my hardware. I reckon I can live with it for a while, and see if the prices eventually come down (I'm hoping they'll eventually be available in shops, which should make them cheaper to get here).
PB
Radioactive Race Engineering #16 / Lightning Karts KT100s #61

User avatar
Righteous
Master artist
Master artist
Posts: 5228
Joined: Thu Aug 18, 2005 10:52 am
Location: Los Angeles
Contact:

Re: HTC Vive

Postby Righteous » Fri Apr 08, 2016 12:39 pm

renesis37 wrote:Ah ok, I'll have to do some research. I was fairly sure the DK2 is a note 3 screen so 1920x1080 split into 960x1080 and the Vive is an LCD based phone screen (smaller subpixels) @ 2560x1440 split into 1280x1440, it is then stretched to a normal aspect ratio via the lenses and the gfx card is still seeing 1920x1080 x2 or 2560x1440 x2.


Ah crap sorry. I've missed something along the line. Are you talking about picking up a DK2?

User avatar
renesis37
Posts: 965
Joined: Wed Oct 20, 2010 3:55 pm

Re: HTC Vive

Postby renesis37 » Fri Apr 08, 2016 12:42 pm

No i wasn't, i was just wrong :) Excuse my ignorance.

I will have to try them both when I can.

User avatar
Righteous
Master artist
Master artist
Posts: 5228
Joined: Thu Aug 18, 2005 10:52 am
Location: Los Angeles
Contact:

Re: HTC Vive

Postby Righteous » Fri Apr 08, 2016 12:50 pm

renesis37 wrote:No i wasn't, i was just wrong :) Excuse my ignorance.

I will have to try them both when I can.


Roger.

SO no, they aren't using phone screens, they've had custom panels developed. But rendering two separate images at the resolutions you are talking about will require a serious GPU boost. I doubt the next gen of stuff would even be up to that task.

It's not just the resolution that's the issue. It's rendering 2 different frames simultaneously. They are very similar images, but to get the stereoscopic effect, they have to have a slightly different perspective. The world would have no depth if it was just rendering the same image on both eyes.

I think once they optimize SLI for VR, then we'll be able to see some big leaps in resolution. I know it's in the works, but from what I can tell, it's still not well implemented.

Then of course there is the issue of ramming such an enormous amount of pixels on such a small panel. We will need another leap like Apple made with the retina technology on their stuff.

We have a long time to go before we get crystal clear, low latency VR. But having never tried any thing VR related to this point, I'm pretty keen to get my headset.

User avatar
norbs
fucking right wing vegan lesbian
Posts: 20849
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: HTC Vive

Postby norbs » Fri Apr 08, 2016 1:01 pm

renesis37 wrote:No i wasn't, i was just wrong :) Excuse my ignorance.

I will have to try them both when I can.



Holy fuck. Am I reading that wrong or did someone on the internets just admit they were wrong? :yikes: :yikes:

Well done rens. :yes:
Image
ImageImage
Sarc ; my second favourite type of gasm.

User avatar
DexterPunk
Busted ARSE
Posts: 15045
Joined: Thu Apr 21, 2005 11:18 pm
Location: SE Suburbs, Melbourne
Contact:

Re: HTC Vive

Postby DexterPunk » Fri Apr 08, 2016 2:03 pm

I've used the DK2 a fair bit, and experienced similar res to the current consumer releases with some other stuff. There's an upgrade there, but not a massive one. I actually don't think it matters much. You really stop noticing the resolution once immersed. It's not the same as looking at a 2D panel.


Sent from my iPhone using Tapatalk

User avatar
wobblysauce
Seen it, Done it, Invented it!
Posts: 10407
Joined: Thu Aug 25, 2005 9:53 am
Location: On an Island in the south
Contact:

Re: HTC Vive

Postby wobblysauce » Fri Apr 08, 2016 2:22 pm

Go back a number of years when some games came out, best graphics ever, so realistic. Now go play the same games and see what you have gotten used of.

Game play needs to get you hooked over what it looks like.
Some play it safe on the merry-go-round, others go for the thrills of the roller-coaster.

ᕙ༼ຈل͜ຈ༽ᕗ vs ლ(ಠ益ಠ)ლ

User avatar
Cursed
Posts: 931
Joined: Thu Feb 10, 2011 8:46 am

Re: HTC Vive

Postby Cursed » Fri Apr 08, 2016 2:32 pm

wobblysauce wrote:Game play needs to get you hooked over what it looks like.


And this is why I'll be giving LFS a good spanking when my Rift arrives.
ImageImage

User avatar
richo
Posts: 3260
Joined: Fri Jul 15, 2005 11:45 pm
Location: The Shire, The insular peninsula .
Contact:

Re: HTC Vive

Postby richo » Fri Apr 08, 2016 2:53 pm

Got to say the demos look impressive if a bit too cartoonish but the tech looks pretty cool.

I won't be buying either one of them until I can give them a go.
[]D [] []v[] []D

User avatar
DarrenM
Posts: 6067
Joined: Wed Feb 09, 2005 3:21 pm
Location: Sydney

Re: HTC Vive

Postby DarrenM » Fri Apr 08, 2016 3:12 pm

It's definitely something you have to try yourself. I'm happy to demo Rift CV1 to people in Sydney when I get it.

I probably made it sound worse than it really is but it's a matter of how much you're willing to give up for the benefits you get. For me I can live with the blurry distant vision to get the immersion and freedom to look around but I know others aren't. in my opinion it's miles better than a single monitor, but the trade offs are a lot greater vs triple monitors.

pab wrote:After playing around with 1.3 with the DK2 this past week I'm thinking I'll just stick with the DK2 for a while, I really can't afford $1k right now, and the DK2 will also be easier on my hardware. I reckon I can live with it for a while, and see if the prices eventually come down (I'm hoping they'll eventually be available in shops, which should make them cheaper to get here).

You might not have much choice there unfortunately. They've said it's only supported in 1.3 to allow devs time to transition to CV1 and it's not supported in Oculus Home, though it works currently. We don't know if it will work with future runtime versions. The question at that point is whether OpenVR will support old runtimes. If so then DK2 may have extended life as an OpenVR headset with Steam games.

pab
Posts: 2327
Joined: Mon Jan 03, 2005 11:40 pm

Re: HTC Vive

Postby pab » Fri Apr 08, 2016 3:50 pm

DarrenM wrote:It's definitely something you have to try yourself. I'm happy to demo Rift CV1 to people in Sydney when I get it.

I probably made it sound worse than it really is but it's a matter of how much you're willing to give up for the benefits you get. For me I can live with the blurry distant vision to get the immersion and freedom to look around but I know others aren't. in my opinion it's miles better than a single monitor, but the trade offs are a lot greater vs triple monitors.

pab wrote:After playing around with 1.3 with the DK2 this past week I'm thinking I'll just stick with the DK2 for a while, I really can't afford $1k right now, and the DK2 will also be easier on my hardware. I reckon I can live with it for a while, and see if the prices eventually come down (I'm hoping they'll eventually be available in shops, which should make them cheaper to get here).

You might not have much choice there unfortunately. They've said it's only supported in 1.3 to allow devs time to transition to CV1 and it's not supported in Oculus Home, though it works currently. We don't know if it will work with future runtime versions. The question at that point is whether OpenVR will support old runtimes. If so then DK2 may have extended life as an OpenVR headset with Steam games.


Ah, OK, I'd seen people referring to support for at least 12 months, they must have just been making assumptions. we'll let's see how long the DK2 can keep me going for a make a decision when I have to.
PB
Radioactive Race Engineering #16 / Lightning Karts KT100s #61

User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 8377
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne
Contact:

Re: HTC Vive

Postby Duke » Sat Apr 09, 2016 9:36 am

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."


Return to “Tech stuff”

Who is online

Users browsing this forum: Sarsippius and 1 guest

cron