iRacing Chat

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Jiminee
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Re: iRacing Chat

Postby Jiminee » Wed Nov 15, 2017 9:36 pm

Midgets! Get in there!
#saveoursteel

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Re: iRacing Chat

Postby GT VIRUS » Thu Nov 16, 2017 12:31 am

Jiminee wrote:Midgets! Get in there!

A StanDamm production

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Re: iRacing Chat

Postby Duke » Thu Nov 16, 2017 5:29 am

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."

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Re: iRacing Chat

Postby nutty » Fri Nov 17, 2017 2:25 pm



hahah
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Re: iRacing Chat

Postby Duke » Tue Nov 28, 2017 6:32 am

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Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."

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Re: iRacing Chat

Postby Duke » Wed Nov 29, 2017 8:32 am

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."

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Re: iRacing Chat

Postby Duke » Fri Dec 01, 2017 8:19 am

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."

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Re: iRacing Chat

Postby Duke » Tue Dec 05, 2017 11:17 am

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."

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Re: iRacing Chat

Postby Sarsippius » Tue Dec 05, 2017 12:15 pm

This is a big and exciting release! It is jam packed with brand new cars, a brand new track, entirely new track configurations, brand new racing formats, and a truck-load of our usual fixes and updates. We are very excited, and we hope you are too!

Some highlights include:
• New License Classes
• Heat Racing Mode
• Red Bull Global Rallycross Series
• Animated Pit Crew
• Significant Stockcar Updates
• Dirt Midget
• Ford Fiesta RS WRC
• VW Beetle GRC
• Knoxville Raceway
• Five Rallycross Track Configurations


Full 2018 Season 1 Release details are below.

Happy Holidays from all of us at iRacing, and have fun out on the track!



CHANGE LOG:


License Classes

- iRacing now has four unique License Classes!
- - Each of the four licenses are completely separate from each other, and you will have your own Class, iRating, and Safety Rating in each.
- - There is one license for each type of racing available: Oval, Road, Dirt Oval, and Dirt Road.
- - - Your initial Dirt Oval License Class was granted to you based on an algorithm that took into account both your 2017 Oval License Class, and your 2017 participation in Official Dirt Oval races.


Heat Racing

- Heat Racing, a new format of racing competition has been added to iRacing!
- - Heat racing is a system of competition that divides racers into different groups, or Heats, based on their qualification performance. Each Heat has its own winners and losers, and the best racers from each Heat will go on to compete against each other in the final session, the Main Event. Before that, the other racers from each Heat will go on to Consolation Races, where they may have a chance to earn themselves a spot in the Main Event!
- - For detailed information on Heat Racing, check out this document: https://d3bxz2vegbjddt.cloudfront.net/d ... ng-doc.pdf

- You are able to create and join your own Hosted Sessions using the Heat Racing format!
- - This option is only available in the iRacing Beta Interface!
- - - To setup your own Heat Race:
- - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join!
- - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
- - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve.


Race Results

- The in-Sim Race Results page has been reorganized to handle Heat Racing events, which can have many more sessions than just Practice/Qualify/Warmup/Race. If necessary, you can now scroll the Results left/right to reveal the results for the particular session of interest. Since all cars in the event are listed, yet only a subset of them actually drive in some of the sessions, you can sort the results for a particular session, thus grouping the cars that participated together, and pushing the cars that were not involved in that session to the bottom.


Asphalt Oval Racing

- A physics overhaul has been performed on our asphalt oval cars!
- - For some extensive and detailed information, check out this link:
- - - http://members.iracing.com/jforum/posts ... e#10803442


Dirt Oval Racing

- The default value for the starting track state for Dirt Ovals in a Race session has been lowered slightly for most cars, and has been lowered significantly for the Non-Winged Sprint Cars. This change will affect Official Sessions and any hosted sessions where the starting state is not explicitly specified.

- The default value for the starting track state for Dirt Ovals in Test, Practice, and Unattached Qualify sessions has been increased to make these tracks more closely match typical starting race conditions. Overall, you should expect the track for a Dirt Oval Practice session to have nearly the same starting usage as a Race session for the entry-level Dirt Oval cars.

- The variability in default starting track states for Dirt Ovals has been increased, meaning that when a starting usage value is not explicitly given, the distribution of generated usage percentages is wider. This will result in more variety in starting track state in Official Sessions and any hosted sessions where the starting state is not explicitly specified.

- Dirt Oval Track surface properties have been adjusted to reduce traction.

- For some extensive and detailed information on the changes within Dirt Oval Racing, check out this link:
- - http://members.iracing.com/jforum/posts ... e#10803079


Red Bull Global Rallycross Series

- Welcome to the world of Rallycross!
- - Rallycross is a form of racing that combines asphalt and dirt track sections into a short circuit, that also includes a dirt jump. There are limited penalties, no pit stops, and cars designed specifically for this racing format.
- - Rallycross cars and tracks have been added to the iRacing repertoire!
- - - Ford Fiesta RS WRC
- - - VW Beetle GRC
- - - Daytona circa 2007 (Rallycross - Long)
- - - Daytona circa 2007 (Rallycross - Short)
- - - Iowa Speedway (Rallycross)
- - - Lucas Oil Raceway (Rallycross)
- - - Phoenix International Raceway - 2008 (Rallycross)

- On the "Host A Race" page on the membersite, when a track with a Joker Lap (currently only Rallycross tracks) is selected, a new option for selecting the "Number of joker laps" is displayed. Additionally, Full Course Cautions and fast Tows are both completely disabled, and Standing Starts is mandatory.


Simulation

- Headlights can no longer be disabled on Road courses at night.

- The in-car slowdown penalty display now rounds up to the nearest tenth, so that "0.0" is never displayed for time remaining.


Dynamic Track

- Improved the method for calculating simulated tire activity during track initialization.


Rendering

- A new water shader has been implemented at Daytona circa 2007. This shader replaces the formerly static water effect with one which is reactive to the wind and uses current lighting techniques.
- - Please look forward to this water shader seeping into other tracks later this season!


Audio

- A new Ambient Volume slider can be found in the Options menu. This will control sounds like fireworks and jet fly-overs.

- Fixed a bug that was causing backfires to emit at the wrong location when watching a replay. Backfires and shift sound emission should now also stick to the car, rather than Doppler shifting away when viewing from inside the cockpit.


Spotter

- A brand new Spotter Pack, Cole Carter, the official spotter for Scott Speed, is now available in iRacing!
- - This Spotter Pack is ready to assist in all types of racing, including all calls needed for Rallycross racing!
- - - You may select which Spotter Pack iRacing uses in your Audio Options menu.

- The default Aussie Spotter is ready to assist with Rallycross calls.
- - Other Spotter Packs (except Cole Carter), are currently not setup to perform Rallycross calls.


Pit Crew

- iRacing has now finished hiring and training a highly experienced and fully animated pit crew to service some cars and trucks!
- - NASCAR Camping World Chevrolet Silverado
- - NASCAR Camping World Toyota Tundra
- - NASCAR Monster Energy Cup Chevrolet SS
- - NASCAR Monster Energy Cup Ford Fusion
- - NASCAR Monster Energy Cup Toyota Camry
- - NASCAR Truck Series Chevrolet Silverado circa 2013
- - NASCAR XFINITY Chevrolet Camaro
- - NASCAR XFINITY Ford Mustang
- - NASCAR XFINITY Toyota Camry
- - - This super-fast and hardworking team will jump into action whenever you're pitting with one of the above vehicles on a track where that vehicle should be racing competitively.

- War wagons for many stock cars have been updated!
- - The war wagons should now have more detail, and randomly opened toolbox doors.
- - - NASCAR Camping World Chevrolet Silverado
- - - NASCAR Camping World Toyota Tundra
- - - NASCAR K&N Pro Chevrolet Impala
- - - NASCAR Monster Energy Cup Chevrolet SS
- - - NASCAR Monster Energy Cup Ford Fusion
- - - NASCAR Monster Energy Cup Toyota Camry
- - - NASCAR Nationwide Chevrolet Impala circa 2011
- - - NASCAR Sprint Cup Chevrolet Impala COT circa 2013
- - - NASCAR Truck Series Chevrolet Silverado circa 2013
- - - NASCAR XFINITY Chevrolet Camaro
- - - NASCAR XFINITY Ford Mustang
- - - NASCAR XFINITY Toyota Camry


Opponent Cars

- Opponent car spec data has been updated for ALL cars.
- - The results of this change may be visible on timed penalties (such as cutting corners). An accurate car spec is required to determine the amount of time gained by cutting a corner and hence the appropriate penalty.

- Fixed an issue with the way some cars looked due to an error in weight distribution.


Paint Kit

- Improved font handling when painting cars.


In-Sim Race Radio

- Added the ability for the Sim to ask, within a radio script, whether or not the current session is either a Qualify Session or a Race Session (qual_or_race), or if the current event is a Heat Racing event (heats).
- - See the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information.

- Changed the default "StartDriving.txt" and "StopDriving.txt" radio scripts to mute/unmute @ALLTEAMS if "qual_or_race" is true.
- - This change is ONLY applied if you do not have customized versions of these two radio scripts. If you have customized versions of these scripts, and wish to incorporate these changes, see the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information on how to use them. (You would basically add "if qual_or_race mute @allteams" to the "StartDriving.txt" file, and "if qual_or_race unmute @allteams" to the "StopDriving.txt" file.)


Controls

- A gold hand brake overlay has been added over the normal red brake bars shown during calibration and when in or out of your car.
- - This overlay will only be present for our brand new Rallycross cars: the Ford Fiesta RS WRC, and the VW Beetle GRC.


Virtual Reality

- Fixed an issue where mirrors and environment maps were rendering with the incorrect cameras when Oculus Rift or Vive was active.


Telemetry

- New live 360 Hz telemetry variables have been added:
- - VelocityX_ST
- - VelocityY_ST
- - VelocityZ_ST
- - LongAccel_ST
- - LatAccel_ST
- - VertAccel_ST
- - RollRate_ST
- - PitchRate_ST
- - YawRate_ST

- More telemetry variables are now optionally available to output at 360 Hz to the ".ibt" file.

- The iRacing telemetry now includes a "NumJokerLaps:" property under "WeekendOptions:" that indicates the number of required Joker laps that must be taken in any race session.

- The iRacing telemetry now includes a "JokerLapsComplete:" property for each "- Position:".

- Fixed a bug in telemetry session string "CurDriverIncidentCount," output.

- Fixed a telemetry bug that caused DRS lights to track the last car to join the session.


iRacing Beta Interface

- The iRacing Beta Interface, which includes the Time Attack race mode, has been updated.

- The iRacing Downloader is now fully integrated and functional within the iRacing Beta Interface, and no longer needs to direct the user to the iRacing membersite via a web browser.

- The "Recent Results" section of the iRacing Beta Interface is now fully functional!
- - This section will display results of all kinds from the past 24 hours.

- The "Sign Out" section that was in the bottom-left corner has returned to the top-right corner, and is now a dropdown menu.

- The "My Content" section has been folded into a dropdown menu that appears when you click on your profile name box in the top left corner.
- - - This section includes where you can view the Cars and Tracks you own, as well as your Racing Suit and Helmet.
- - - Within the Cars and Suit & Helmet sections, you can also access the Paint Kit to customize each item.

- You are able to create and join your own Hosted Sessions using the Heat Racing format!
- - This option is only available in the iRacing Beta Interface!
- - - To setup your own Heat Race:
- - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join!
- - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
- - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve.

- Style and Layout:
- - The side-bar action buttons under the "Go Racing" section for "Create a Race" and "Test Drive" are now toggleable, and can be managed in the "Settings" menu. They have been turned off by default.
- - Fixed an issue where some dropdown menus were dropping down behind other interface elements.
- - The gutter between items in the grid view has been reduced, leaving more space for text.
- - Overall style has been tweaked.

- Sorting, Filtering, and Searching:
- - The term "Ranked" has been changed from a Tag into a Category for sorting and filtering.
- - When filtering or searching, if no results are found, the "No Results Bar" should now always appear.
- - The default "no results" text has been updated.
- - Fixed an issue with sorting cars and tracks. This should now work properly.
- - Both the "My Cars" and "My Tracks" sections should now sort items by "Name" by default.
- - Both the "My Cars" and "My Tracks" sections should no longer show Unowned content.
- - The Store should no longer show Owned content.
- - The method for determining if you own a piece of content has been improved.

- Favorites:
- - The toggle for Favorites should now work again for all Car and Track lists.
- - Fixed a rendering issue with the Favorite Star when selecting a car or track.

- Official Series:
- - Now, up to 10 sessions will be displayed for Official Sessions.

- Creating a Session:
- - In the Create a Race modal, selecting a different Race Server now updates the server name.
- - In the Create a Race modal, the purchase cost amount should always be correctly displayed.
- - In the Create a Race modal, the "Track State: Rubber % Slider" has been fixed.

- Joining a Session:
- - The modal for joining a Hosted Session now displays the currently Registered Drivers.
- - Fixed some issues with the Weather Card when viewing the information for a User-Created Session.


Sporting Code

- Some additional information has been added to the Time Attack section.

- The term "Ranked" will now pertain to Official iRacing Sessions in which a participant's iRating and Safety Rating will be affected.



CARS:


Chevrolet Monte Carlo SS

- Season setups have been updated.


Dallara DW12

- Season setups have been updated.


Dirt Midget

- NEW CAR!
- - The Dirt Midget has been added to the iRacing virtual garage!
- - This vehicle is now available for purchase in the iRacing Store.
- - Originating in the United States in the 1930s and now raced on a global scale, the Midget cars are an incredibly fun spectacle to witness. These cars appear very small but pack a huge power-to-weight ratio and typically run four-cylinder engines. The cars feature a handful of safety features including their own roll cages due to the dangerous nature of their power. The small vehicles weigh in around only 900 pounds but carry engines capable of 300 to 400 horsepower. Often used as a stepping stone to high profile divisions, Dirt Midget races can often feature drivers of high notoriety such as Tony Stewart, Kasey Kahne, Kyle Larson, and others. Arguably the most famous Dirt Midget event, the Chili Bowl takes place in early January at the Expo Square Pavilion in Tulsa, Oklahoma.


Dirt Sprint Car

- (ALL) - Aero sensitivity to top wing angle and position has been adjusted.

- (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.

- (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.

- (ALL) - Season setups have been updated.


Dirt Sprint Car Non-Winged

- (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.

- (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.

- (ALL) - Season setups have been updated.



Dirt U.M.P. Modified

- Fixed an issue where the brake bias adjustment knob was rotating on opponent cars.

- Season setups have been updated.


Ferrari 488 GTE

- Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.


Ford Fiesta RS WRC

- NEW CAR!
- - The Ford Fiesta RS WRC has been added to the iRacing roster of vehicles!
- - This vehicle is now available for purchase in the iRacing Store.
- - The ability to go 0-60mph in under 2 seconds is a phenomenal feat. Probably not a feat you would expect your friendly neighborhood Ford Fiesta to achieve. But take that Fiesta and pack it with a 600-horsepower, turbocharged 2.0-liter engine powering all four wheels and that is exactly the kind of acceleration you get. Rallycross cars are little beasts unlike any other vehicle, and the Ford Fiesta RS WRC is no exception. Driven by Steve Arpin in the Red Bull Global Rallycross Series, this vehicle transitions from dirt to asphalt and back to dirt seamlessly.


Ford GT - 2017

- Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.

- Updates to ensure the rear tires will spin at launch when launch and traction control are disabled.


Formula Renault 2.0

- Tire damping has been increased.


McLaren MP4-12C GT3

- The windshield banner is now part of the body texture, and should be editable by the user.


NASCAR Camping World Chevrolet Silverado

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with cockpit windshield reflections.

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with Left-Front toe range.

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with Left-Front toe range.

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with Left-Front toe range.

- Season setups have been updated.


NASCAR Nationwide Chevrolet Impala circa 2011

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with chrome on the chassis and windshield.

- Season setups have been updated.


NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR Truck Series Chevrolet Silverado circa 2013

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.


NASCAR XFINITY Chevrolet Camaro

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


Super Late Model

- Season setups have been updated.


VW Beetle GRC

- NEW CAR!
- - The VW Beetle GRC has been added to the iRacing roster of vehicles!
- - This vehicle is FREE for all iracing.com Members!
- - A little buggy that packs a big punch, the Volkswagen Beetle GRC crosses asphalt and gravel effortlessly with its turbocharged, four-cylinder engine. Championed by Red Bull Global Rallycross driver Scott Speed, his 560-horsepower machine has proven to be a formidable powerhouse, winning three championship titles in a row (2015, 2016, 2017). The all wheel drive Beetle can accelerate from 0 to 60mph in just two seconds, meaning you’ll be putting the transversally mounted, six-speed racing gear box to good use right off the starting grid. This Volkswagen Beetle GRC features a retro form that pays homage to the original Volkswagen Type 1, the longest-running and most-manufactured car of a single platform ever made.



TRACKS:


Atlanta Motor Speedway

- Track settings have been adjusted to better correlate to real world lap times.


Auto Club Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.


Charlotte Motor Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.


Circuit de Spa-Francorchamps

- Adjusted Pit and Grid stalls as follows:
- - (Classic Pits) - Pit Stalls = 37
- - (Classic Pits) - Grid Stalls = 60
- - (Endurance) - Pit Stalls = 60
- - (Endurance) - Grid Stalls = 60
- - (Grand Prix Pits) - Pit Stalls = 42
- - (Grand Prix Pits) - Grid Stalls = 60


Concord Speedway

- Fixed an intermittent crashing error at this track.


Daytona circa 2007

- NEW TRACK CONFIGURATIONS!
- - A new Rallycross configuration (Rallycross - Long) has been added to this track!
- - A new Rallycross configuration (Rallycross - Short) has been added to this track!
- - All members own this track by default, and these new configurations are now available for use.


Dover International Speedway

- Track settings have been adjusted to better correlate to real world lap times.


Iowa Speedway

- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - A member who already owns or purchases this track gains access to this new configuration.


Kansas Speedway

- Track settings have been adjusted to better correlate to real world lap times.


Knoxville Raceway

- NEW TRACK!
- - Knoxville Raceway has been added to the digital landscape of iRacing!
- - This track is now available for purchase in the iRacing Store.
- - Located at the Marion County Fairgrounds in Knoxville, Iowa, USA, this half-mile dirt oval raceway is revered as the “Sprint Car Capital of the World”. Every August the Knoxville Nationals, the paramount sprint car event in the United States, is held at Knoxville Raceway. The event takes place over two days and now features a nearly one-million-dollar prize purse. The track was originally built in the late 1800s as a horse racing venue and has progressed from racing stock cars to modifieds to supermodifieds to its current sprint cars.


Las Vegas Motor Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.


Lucas Oil Raceway

- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - A member who already owns or purchases this track gains access to this new configuration.


Michigan International Speedway

- Track settings have been adjusted to better correlate to real world lap times.


Phoenix International Raceway - 2008

- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - All members own this track by default, and this new configuration is now available for use.


Pocono Raceway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.


Richmond International Raceway

- Track settings have been adjusted to better correlate to real world lap times.


Texas Motor Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

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Duke
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Re: iRacing Chat

Postby Duke » Sat Jan 06, 2018 11:19 am

iRacing.com announced that they will be adding the Tulsa Expo Raceway, home of the Lucas Oil Chili Bowl Nationals to its dirt track portfolio.

The developing team already started laser scanning the track and is gathering reference photographs. Ones that task is finished, production will start immediately. The Tulsa Expo Raceway track is scheduled to become available for the leading online racing service, somewhere this summer.

The Lucas Oil Chili Bowl Nationals presented by General Tire is held annually at the Tulsa Expo Center in January and is regarded as the “Biggest Midget Race of the Year”. The temporary, indoor dirt track is as unique as the event itself which draws hundreds of the best dirt Midget drivers from across the globe each year. Past winners of the multi-day race event include Christopher Bell, Rico Abreu, Bryan Clauson, Kevin Swindell and Tony Stewart.

In celebration of the announcement, iRacing has partnered with defending Lucas Oil Chili Bowl Nationals presented by General Tire champion, and Oklahoma native, Christopher Bell and NASCAR Monster Energy Cup Series regular Kyle Larson to be the primary sponsor on each of their cars for the 2018 Chili Bowl.

It’s exciting to finally have Midgets in iRacing says Kyle Larson. The fact that we’ll soon be able to run the Chili Bowl virtually is pretty sweet! I can’t wait to run that track whenever I want! It’s been a great working with iRacing and having them on my car for this event. What they have done in the past year with their dirt program and what they continue to do is so awesome for our sport!

It’s been fun working with iRacing to get the Midget car into the sim, says Christopher Bell. Their engineers really take the time to listen to feedback and work on getting the cars right. I can’t wait to race the Chili Bowl anytime I want! It’s one of my all-time favorites!

Just last month we released Christopher Bell’s dirt Midget to iRacing members and they have been asking, no begging, us to add the Chili Bowl, said Steve Myers, executive vice-president and executive producer at iRacing.com. Obviously this has been in the works for a while now so it was hard to not tell them it was coming. I know they will be as excited about this announcement as I am.

It really says something when iRacing goes to a NASCAR weekend and is asked over and over when the Chili Bowl is going to be added. We don’t go a day it seems without someone asking or mentioning the Chili Bowl being added to iRacing on our Social Media channels so for us to finally be able to make this announcement, we just have to say thank you to everyone who made the Chili Bowl a top request, added Bryan Hulbert, Chili Bowl publicist. It’s very impressive what iRacing has created, and we’re excited to be involved.

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Re: iRacing Chat

Postby Duke » Wed Jan 10, 2018 6:57 pm

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."

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Duke
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Re: iRacing Chat

Postby Duke » Sat Jan 13, 2018 9:38 am

Holy crap, AI is coming to iRacing...
First of all, Happy New Year to all of our members. We also want to sincerely thank you for your membership. 

We know that some members are always curious what is next in regard to development. We do try and share what we can when appropriate. Various factors may dictate when we start discussing development on xyz feature, upgrade or xyz content. 

We also might not exactly work on what you want as fast as you want, but keep in mind we are developing for many types of racing. The totality of all the “niches” makes iRacing a much better and sustainable sim for everyone. We also believe action speaks louder than words and we are proud of what we accomplished in 2017. 

It would be too long for a forum post to cover everything we are working on nor can I talk about everything for various reasons. However, I can confirm a few of the larger projects in the works that we have already discussed publically and spill the beans on a new project. 

New graphical and physical damage model. Making great progress on this massive project and we are really excited about it. There are so many different parts to it but getting to the polish on many parts of it. We expect to move it into the testing environment in the coming months and shooting for a 2018 release but as usual no promises. 

Dynamic time of day/moving clouds/day to night. Working night and day on day to night and the goal is to release this year. 

New Tire Model Version. Already testing locally and we are excited about it, Dave Kaemmer to write about in the coming weeks. Again, should release this year. 

New Interface and User experience inside and out of the sim. The new app is now in beta, and members have access to it. The first giant step is to get the new design and application up and working with our new technology to include all the functionality and more of our existing website. We are almost there in that regard. We still have many plans once that happens so it will be a continued evolution over a long period of time. For example, we have much more we want to do when it comes to user-experience, this new system and app will allow us to do that. For example, we want to create an onboarding process for new members including getting them on track with some basic instruction, guided tours, more on-line help, better organization and much more. 

Ok, this will be a “shocker” to some. We are working on AI/Artificial cars and in fact very far down the road with the project. In fact, we should release it this year as well. Hardcore folks take a deep breath. We are not straying even the slightest from our philosophy of trying to create the most accurate and detailed simulation we can along with the best head to head racing competition. This has been an isolated project being done by a small team and has not impacted any other development. 

However, having this feature will allow for many opportunities for members and for us to continue to grow. It will allow members to practice in a simulated setting before getting on track with real cars which is a good thing, especially for people new to sim racing. It will also allow for a more relaxed and fun format which will be a welcome addition from time to time for even hard-core members. Now you don’t need to go to another racing game for AI. Ha Ha. It will bring in many new members who will use it as a stepping stone to head to head racing. It allows us to have a much more competitive demo option for potential new customers in various settings like trade shows or even on-line trials. At the end of the day, it is a huge feature and request in regard to the overall market. It will be a free addition to members and yet another option for you under your membership. If AI not for you, great, but you will still benefit. The work has helped improve our multiplayer net code and player car code which will be out on members about the time we launch AI. We also feel it will help novice drivers and again boost the overall service. 

Right now our plan is roll out options of one-off AI races along with a season-long “career” in which you can build your own schedule/series. We have other plans as well down the road to increase the fun factor in regard AI. We likely will roll out AI for a large chunk of the racing including oval and road. Some cars and types of racing might be held back initially because of all the different variables we need to work out. For example joker laps and going over the jumps for GRC. There are many other things like that which we are working on now. The web development side of this is also significant and still much work to do there before we can roll it out. There will be a "difficulty" choice or “slider” option. More information as we get closer will be available. 

Alright, well, this is getting long but much more in the works in terms of features and improvements. 

As far as content, working on multiple new tracks including road, oval, dirt and GRC and a complete redo of an oval track. Hopefully we will plug away on more tracks. Literally dozens of cars in the works in some form of production or licensing. Including many new road cars and updates to existing road and oval cars. We already shared working on LMP1 cars, you should have those as soon as the next season build. These cars are a lot of work to build! More to come on content and everything else as we move forward. I hope you liked the Chili Bowl Video. [http://members] 

We are expecting another good year, and we hope you agree when the year is over. 

Thanks again! 
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."

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Re: iRacing Chat

Postby Sarsippius » Mon Jan 15, 2018 10:09 am

Interesting, some good stuff coming this year. AI is not something I will use but I can see there are definite advantages to having it.

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Re: iRacing Chat

Postby Jiminee » Mon Jan 22, 2018 7:59 pm

Ran a special livery this week on my Ferrari GT3 as a tribute to Dan Gurney.
(Even though GT3 racing would probably not his kind of deal).

Image
#saveoursteel

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Duke
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Re: iRacing Chat

Postby Duke » Mon Feb 05, 2018 9:04 am

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."

Sarsippius
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Re: iRacing Chat

Postby Sarsippius » Mon Feb 05, 2018 9:25 am

Yeah it's funny how it's just a 'stupid game' but he gets so angry about it he's got to retaliate.

I don't know the full story but apparently Nicki Thiim got quite a reputation at one point getting pissed and being an arse but he's done a complete 180 now, very respectful and his videos can be good to watch.

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Re: iRacing Chat

Postby Jiminee » Mon Feb 05, 2018 7:41 pm

Guess it must be a big blow to the ego when they get beaten by a 'nobody'.
#saveoursteel

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nutty
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Re: iRacing Chat

Postby nutty » Tue Feb 06, 2018 6:53 am

hahahah thats gold
ImageImage

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Re: iRacing Chat

Postby thornz » Fri Feb 09, 2018 6:53 pm

Is iRacing dead in Aussie time slots these days? Just signed up again, went to look for some sessions to join, and on the whole front page there are about 10 drivers active across the screen of different sessions.

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Re: iRacing Chat

Postby DarrenM » Fri Feb 09, 2018 7:11 pm

A lot of people are practicing for the Bathurst 12H event. The big events tend to suck the official series dry for the week leading up to them.

Hosted leagues have also taken over a bit. There's 40 doing a hosted Porsche event and 30 doing a V8 event at the moment. Have a look through the hosted leagues forum to see what's available

http://members.iracing.com/jforum/forums/show/612.page

Apart from that the official series look fairly normal for a Friday night to me. MX-5, Skip, Ruf and not much else. Don't forget most pages don't show you how many are actually racing right now, only those in practice or signed up for an upcoming race. Look at the spectator page to get the full number

http://members.iracing.com/membersite/m ... ?type=road

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Duke
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Re: iRacing Chat

Postby Duke » Fri Feb 09, 2018 8:34 pm

Porsche Cup, Blancpain & IMSA are typically well represented if you want to race sportcars & not the rookie Mx5.
I don't often race openwheelers but the Skip is usually popular otherwise next step up would be to check out the Formula Renault 2.0
Also with dirt now released you may like to try the Rookie Rallycross series using the free VW & tracks. That's another reason participation is thin elsewhere as so many love the Rallycross as it's every hour & heat racing.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."


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