Codemasters F1 2010

Discussion of F1, Dirt etc

Which platform are you buying it for?

PC
25
47%
PS3
9
17%
Xbox
4
8%
Not decided yet
1
2%
Not buying it
14
26%
 
Total votes: 53

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Shaun
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Re: Codemasters F1 2010

Post by Shaun »

wonder how long before the non legit version gets patched :p
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Re: Codemasters F1 2010

Post by Big Kev »

People reporting that all is generally better but the green stripe is on the wrong set of tyres. Those with a PC though can add one of the tyre MODs to fix that.

Codemasters should sack their entire beta testing team :)
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Re: Codemasters F1 2010

Post by NeilPearson »

I don't think they have one kev, no one can be this incompitant.
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Re: Codemasters F1 2010

Post by wobblysauce »

well... why don't you ask them to get a bunch of ARSES to test form them..
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Re: Codemasters F1 2010

Post by r8response »

NeilPearson wrote:I don't think they have one kev, no one can be this incompitant.
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Re: Codemasters F1 2010

Post by Big Kev »

Allegedly....

PC Changelog:

Changelog


・"Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage

・A number of shadowing improvements have been added

・Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated

・Balanced the effects of the drying line created by cars when in a wet race

・Balancing improvements have been made to AI drivers to prevent unexpected race results

・Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session

・Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend

・Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner

・Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback

・Corrected an issue where AI times were being reported incorrectly on the first lap

・Corrected an issue where AI were being disqualified during wet races in Montreal

・Corrected an issue where car driving style was defaulting to "Wet" in network sessions

・Corrected an issue where damage to AI cars was being inconsistently applied

・Corrected an issue where disqualified AI cars would cause network races to end prematurely

・Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen

・Corrected an issue where flashback would become disabled after resetting to track

・Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred

・Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line

・Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races

・Improvements have been made to the pitting process to prevent the player getting stuck.

・Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session

・Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend

・Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice

・Corrected an issue where research path choice was not being carried over to subsequent season

・Corrected an issue where save data is reported corrupted

・Corrected an issue where sessions in progress would appear on the server list after quitting a network session

・Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race

・Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed

・Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race

・Corrected an issue where the player is told to copy their team mate's car setup

・Corrected an issue where the player was able to pass through other cars after restarting a session

・Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions

・Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag

・Made penalties less likely to be awarded after spinning out on the track

・OSD now displays time gap between cars on the sector and lap split times

・Reduced the frequency of penalty warnings given for minor collisions

・Reduced the frequency of punctures received from standard tyre wear

・Sector times for the car on pole position is now shown in the split times on the OSD

・Tuned the grip properties of the tyre compounds in different weather conditions

・A number of localisation issues have been resolved.

・Added benchmark mode from graphics menu

・Added native support for the 鏑eo Bodnar SLI-Pro steering wheel controller・circuit board

・Added support for AMD Eyefinity / Nvidia surround multiple monitor modes

・Added support for crossfire / SLI and multicore GPUs.

・Added support for DirectX 11

・Added support for Intel SandyBridge processor and graphics

・Added support for the Thrustmaster GT Experience steering wheel

・Additional (D-Box) motion platform support during pit stops

・AI cars now correctly reduce speed when damaged

・Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively

・Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback

・Corrected an issue where drivers of ghost cars became solid at certain camera angles

・Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used

・Corrected an issue where the driver head would bob extremely violently on certain machines

・Enabled access to the Advanced Wheel Options for all users

・The replay file can now be saved as an external file and played back within the game
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Dr. Pain
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Re: Codemasters F1 2010

Post by Dr. Pain »

I've been reading that you can't see reflections on track when it's wet. Some screenies on the codemasters forums show water reflections in the pit lane entry but nothing on track. I haven't tried the game since I patched it so can't say for sure if I have the same issue.
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Dr. Pain
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Re: Codemasters F1 2010

Post by Dr. Pain »

OK got a wet race for Spa. The water reflections on track are still there but if you can see them bring a snorkel and flippers because its very very very very wet. It's really hard to tell what the track is like from damp to wet as you just can't tell so I was looking at spray as a guide. The start was mental as Massa did a banzai into T1 and to get second I may have turned Webber in the final turn :D
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Re: Codemasters F1 2010

Post by NeilPearson »

if its wet, put on full wets no matter what. itll always be faster
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Re: Codemasters F1 2010

Post by Dr. Pain »

Inters were faster I found but then when it got too wet they just didn't work, even full wet struggled at the end of my race.
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Re: Codemasters F1 2010

Post by NeilPearson »

i heard they hadnt fixed it, that wets were quicker still. I know Pre-Patch if you used Wets no matter the wetness level it was far quicker. but i guess they must have fixed it.
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Re: Codemasters F1 2010

Post by Dr. Pain »

The wet grip did feel different. On inters and wets I had confidence but it got to a point where they both fell off. A few more wet races will be telling.

Maybe this is why? :D

・Tuned the grip properties of the tyre compounds in different weather conditions
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Re: Codemasters F1 2010

Post by TIMMY30 »

Hey guys, got a question ive been meaning to ask since the day the game came out. When you press the up button (ps3) while racing to bring up the wing adjustment options and that it also brings up engine and the option to have it normal (i think) and also an option for fast. What does this do? and why is it there?

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Re: Codemasters F1 2010

Post by nutty »

Gives you more revs and power I beleive, ive never had a engine failure so I always have this on Fast
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Re: Codemasters F1 2010

Post by r8response »

"Fast" is usually worth an extra 10kph on a straight.

Did my first race of my 2nd season last night. And i ran "out" of fuel of the last lap, the car chugs along but doesn't actually stop.
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Re: Codemasters F1 2010

Post by TIMMY30 »

Is it just me or does everyones fps drop dramatically at monaco especially in sector 3?.
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Re: Codemasters F1 2010

Post by r8response »

TIMMY30 wrote:Is it just me or does everyones fps drop dramatically at monaco especially in sector 3?.

Yep. Its all the cars in the pits. Initially, i thought it was the shadows that cause the drop in frames. But during practice with 3/4 of the cars on track the slow downs disappeared
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Re: Codemasters F1 2010

Post by TIMMY30 »

Cheers mate. You have an absolute wealth of knowledge about this game haha
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Re: Codemasters F1 2010

Post by Nigel »

just grabbed this. better late than never i guess.
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Re: Codemasters F1 2010

Post by WizardHat »

Dunno about other users but my 360 downloaded and installed the patch & I have absolutely fuck all difference in regards to the pitting.. still go from 1st to 20-fucking-3rd in a matter of 4 seconds.
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Re: Codemasters F1 2010

Post by TIMMY30 »

Not sure about you guys but pre patch i was running no tyre simulation for obvious reasons..... Now im trying to run tyre simulation but for some reason i'm now 2-3 seconds per lap slower at every track.... I have driven numerous laps to ensure i get heat into them and my brakes. But i just get terrible turn in when i have tyre sim on.. any ideas??
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Re: Codemasters F1 2010

Post by Dr. Pain »

No tyre simulation means the tyre is at peak grip all the time so you'll be faster. Turn it on and you have to manage it. Go too fast too soon and you'll use best of the tyre quickly. Tyre sim has never been a problem. The punctures were to do with the damage model pre patch. For better turn in use your front wing flaps or run a higher down force setting overall.

I lost my data as I did a clean install of XP, a live update I think screwed it, but I went from a Merc to a Lotus as I had to start again and god it's crap.
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Re: Codemasters F1 2010

Post by Mr.Ferret »

Dr. Pain wrote:No tyre simulation means the tyre is at peak grip all the time so you'll be faster. Turn it on and you have to manage it. Go too fast too soon and you'll use best of the tyre quickly. Tyre sim has never been a problem. The punctures were to do with the damage model pre patch. For better turn in use your front wing flaps or run a higher down force setting overall.

I lost my data as I did a clean install of XP, a live update I think screwed it, but I went from a Merc to a Lotus as I had to start again and god it's crap.
Also put your weight distribution to 60% forward or above, that gives you more turn in may the back end a tiny little bit unstable
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Re: Codemasters F1 2010

Post by NeilPearson »

i run 100% weight forward in the lotus, helps it turn in so good. back feels fine most of the time. I find that the suspension stiffness affects the rear traction more than anything
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Re: Codemasters F1 2010

Post by Nigel »

is there a patch for the PS3 version ??
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