DiRT Rally

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Bauer
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DiRT Rally

Post by Bauer »

out on early access via Steam. A codemasters rally game.

Righty - whats it like? Im mad keen if it is any good.
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Re: DiRT Rally

Post by Righteous »

Mucho thoughts in this thread buddy.

http://www.arseforums.com/phpBB/viewtop ... 15&t=20143
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Re: DiRT Rally

Post by Bauer »

Haha missed that. Wouldnt expect it to be in the Codies section
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Re: DiRT Rally

Post by renesis37 »

Is it possible to merge the threads?
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Re: DiRT Rally

Post by DexterPunk »

I'm guessing it would be... but why would you bother?
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Re: DiRT Rally

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Have to message Norbs or Kev to move the thread
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Re: DiRT Rally

Post by Duke »

The Codemasters team visited round 6 of the World Rallycross championship in Höljes Sweden where they announced their long-term partnership between Dirt Rally and the FIA World Rallycross Championship.

The Codemasters developers team had the chance to ask the RX drivers for some vital feedback and took a simulator rig with them so the Championship’s top drivers could have a go at the Rallycross tracks in progress. During the video, we can watch some in-game footage of the rallycross tracks and virtual versions of the 600bhp RX Supercars cars for Dirt Rally that are being worked on as we speak.
DiRT Rally’s™ Lead Designer, Paul Coleman, explained: “From the outset we wanted DiRT Rally™ to be the ultimate off-road racer and to fulfil that vision we knew we had to include World RX. Since the launch in Early Access back in April we have continued to add new, diverse content to the game and World RX will add another dimension that will challenge even the most experienced players.”

“Codemasters have done a brilliant job – the detail is very realistic and not far from real life,” explained Team Volkswagen Sweden’s Johan Kristoffersson, who is currently second in the overall World RX drivers’ standings. “As drivers, we always want to change the smallest things on our cars, but this version is very good. There are just a couple of tweaks that need to be made and then I think it will be just like driving the real thing. It’s by far the best rallycross game I have played.”

Martin Anayi, World RX Managing Director for IMG, concluded: “It was great to have the Codemasters team with us in Holjes over the weekend, which allowed us to showcase our new joint game venture to over 40,000 fans. Codemasters has worked exceptionally hard to get this project off the ground and it’s been encouraging to hear such positive feedback from our drivers after they had test-driven the game. We are very excited about our new collaboration with Codemasters and look forward to working with the team more closely to help develop the game further.”
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Re: DiRT Rally

Post by DexterPunk »

Oh this thread again :D
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Re: DiRT Rally

Post by DexterPunk »

DexterPunk wrote:I'm guessing it would be... but why would you bother?
I guess this one would be one good reason.
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Re: DiRT Rally

Post by Duke »

Oh FFS, I'll fix later.
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Re: DiRT Rally

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At the start of last month we announced our partnership with the FIA World Rallycross Championship and today we’re pleased to release the first of two new World RX updates which will bring the world’s fastest growing motorsport to DiRT Rally.

V.0.6 more commonly known as the World RX pack is now live and we’re really excited to be working with the team at the FIA World Rallycross to bring you a choice selection of drivers, cars and some of the best circuits in the calendar.
Additions, changes and fixes
Embark on a new World RX Career and Custom Events
Two new circuits, Höljes, Sweden and Lydden Hill, England both with three routes each
Official FIA Rallycross Championship drivers, cars and liveries
Anti-cheat stuff which will stop the small few from messing up our leaderboards. Our next step is to tell your mum you’ve been cheating - don’t say we didn’t warn you
Ability to identify your device as a wheel if you own one which isn’t supported yet
A brand new DiRT Daily Event type where you’ll be competing against the community Delta
Ability to repair a puncture mid-stage
Ability to disable replays in the options (this should help fix the stuttering some users experience)
Ability to remove the drivers arms without causing him to bleedout
Now have the ability to return the wheel back to zero degrees when your car is reset
Three new World RX cars: the Ford Fiesta WRX, Volkswagen Polo Rallycross and Peugeot 208 WRX.
Two new tracks: Lydden Hill, UK and Höljes, Sweden.
New music tracks for your listening pleasure.
Toggle added to enable centring of the steering wheel when the car is reset to track or starting a new race. This can be turned on/off from the "Advanced Wheel" menu in the options menu by toggling "Centre Steering". The strength of this effect can be tuned from the "Vibration and Feedback" menu by changing "Steering Centre Force".
Added a FFB slider to control the strength of the force applied when centring the wheel.
Clutch deadzone and saturation sliders have been added to the advanced wheel options screen.
Added support for the Leobodnar Sim Steering FFB system.
A game preference has been added to allow for the driver arms and steering wheel to be hidden when using an interior camera.
Progress bar now has red/green markers showing the split when completing a sector.
The “Little Light” achievement now unlocks after fulfilling the criteria.
Win Championship based achievements now unlock after a player loses an event during that championship... Sorry.
All Hillclimb achievements now unlock correctly when the requirements are met.
Terminal reset lines on the Monte Carlo rally route Pra d’Alart have been pushed back from the track edge.
General art fixes to the Germany routes.
Visual co-driver calls improved throughout all tracks.
Ambience added to German routes.
Various fixes to benchmark mode race playback
Solved issue where the game would freeze and stutter while driving when the user has multiple hard drives.
Added functionality to override the type of device for a controller or wheel – enabling advanced options for these input device respectively.
Steering linearity is now being applied to the Microsoft Wireless Speed Wheel.
Position difference. Indicator shown in the Championship Standings for a Hillclimb event now displays the change in championship positions.
Fixed an issue where the distance required to unlock the later engineers wasn’t updating.
Fix for replay camera sequence sometimes getting stuck on the onboard camera.
Issue where the default vehicle tuning settings were not being applied correctly is now fixed.
Fixed an issue where cars would flip or launch into the air when driving at speed near low height objects... We’re gonna miss watching those videos.
Upgraded motion platform and telemetry peripheral support so you can now run as many DBox and UDP streams as you want, simultaneously without the need for 3rd party software.
Finishing 16th in a championship event will now give considerably less rewards.
Fixed a problem where the game would cause random inputs in the menus that didn’t come from you.
Various fixes to improve stability and reduce jitter in post race cut scene and replays.
Fixed the championship position indicators displaying the wrong information.
Fixed issue where warning message were still present on screen after completing an event.
Updated vibration and feedback screen to display descriptions for each of the options.
A wide range of fixes and tweaks to prepare for the upcoming content.
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Re: DiRT Rally

Post by r8response »

4.6GB for anyone that cares
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Re: DiRT Rally

Post by Enforcer-J »

Wooo!
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Re: DiRT Rally

Post by KNAPPO »

Excellent!
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Re: DiRT Rally

Post by Shaun »

cool, not a huge fan of rally in general and this game confirmed it but rallycross could be fun
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Re: DiRT Rally

Post by KNAPPO »

Bugger, I keep getting this and it seems its not associated to just my wheel...
http://forums.codemasters.com/discussio ... ew-minutes

Hope they patch it soon cos its a lot of fun. The twins keep fighting over who's turn it is to drive on dads lap lol.
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Re: DiRT Rally

Post by ysu »

There's a lot of issues around the controllers/keyboards it seems.
Still, it's good fun.
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Re: DiRT Rally

Post by KNAPPO »

At least when the game trips out it pauses, be patient because it comes back in a few seconds and you're good to continue.
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Re: DiRT Rally

Post by Bauer »

awesome heads up. Came home from work and turned the PC on

Cooked tea, sat down and its nearly done :up:
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Re: DiRT Rally

Post by Enforcer-J »

RX isnt as fun as id hoped... multiplayer should be good though
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Re: DiRT Rally

Post by Bauer »

I was kinda hoping they would stick to just rally and not side track but they gotta make it work commercially I guess

Hill climb is good. Maybe just cos its Pikes Peak and that has an aura

RX is ok but I doubt I will give it too much of a go. Nek minnut Gymkhana!!
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Re: DiRT Rally

Post by DexterPunk »

RX feels very arcade to me maybe it isn't... I have no idea, just has that feeling about it.
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Re: DiRT Rally

Post by DexterPunk »

Half the time I was skipping gears too... 3rd to 5th. Ratios just felt way too close. Granted I didn't look at changing them.
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Re: DiRT Rally

Post by ysu »

Bauer wrote:I was kinda hoping they would stick to just rally and not side track but they gotta make it work commercially I guess

Hill climb is good. Maybe just cos its Pikes Peak and that has an aura

RX is ok but I doubt I will give it too much of a go. Nek minnut Gymkhana!!
I actually wish there was more to the hillclimb. I love it, more than the rally, but Pikes is getting a bit old. Trento Bondone would be a nice change.
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Re: RE: Re: DiRT Rally

Post by Enforcer-J »

DexterPunk wrote:RX feels very arcade to me maybe it isn't... I have no idea, just has that feeling about it.
Yeah the poorer physics/ffb shine through on the tarmac I think. Its got absolutely nothing on Asetto Corsa.
You can feel through the wheel what they are trying to do, it just seems too exaggerated but at the same time extremely dampened. I dunno it's weid.

On the gravel stages though, it feels mostly how I expect it should :)
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