DiRT 4

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DiRT 4

Post by Duke »

The RD-BOT apologises for the delay in bringing this news to ARSE...

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Codemasters have officially announced the upcoming release of DIRT 4 for the PS4, Xbox One, and Windows PC. In their own words, it’s going to be bigger, better and bolder than ever before.

DiRT 4 features a game-changing system called Your Stage; an innovative rally route creation tool that allows you to produce an almost-infinite number of unique stages at the press of a button. You choose your location and set the route parameters, then Your Stage does the hard work to create a unique rally stage that you can race, share with your friends, and then challenge them to beat your time. Your Stage allows experienced rally players to create longer, more technical routes, whilst newcomers can create simpler shorter routes as they hone their skills.
With DiRT 4, we’ve sought to combine the levels of thrill and realism from last year’s DiRT Rally with the fearless excitement, fun, and adrenaline-fuelled races previously seen in its critically acclaimed prequels DiRT 2 and DiRT 3.
While there are not a lot of details shared, Codemasters already hinted that DIRT 4 will include a wide selection of off-road vehicles such as racing trucks and buggies, classic and modern Rally Cars, and FIA World Rallycross machinery. As a teaser, the development team already supplied a set of DIRT 4 screenshots showing us some of the vehicles in action.

DIRT 4 by Codemasters will become available for the for the PS4, Xbox One and Windows PC in June 2017.
Steam already has a dedicated DiRT 4 page & indicates it will release on 7th June 2017, the page also details some impressive features.

• OVER 50 OF THE MOST BREATH-TAKING OFF-ROAD CARS EVER BUILT – Including Ford Fiesta R5, Mitsubishi Lancer Evolution VI, Subaru WRX STI NR4 and Audi Sport quattro S1 E2
• 5 INCREDIBLE RALLY LOCATIONS WITH MILLIONS OF ROUTES – Australia, Spain, Michigan, Sweden & Wales
• THE OFFICIAL GAME OF THE FIA WORLD RALLYCROSS CHAMPIONSHIP – Race at Montalegre, Lohéac Bretagne, Hell, Holjes & Lydden Hill in a multitude of different series
• LANDRUSH – Short-course dirt track racing in Pro Buggies, Pro-2 Trucks, Pro-4 Trucks and Crosskart vehicles in California, Nevada and Mexico
• JOYRIDE - Laptime challenges, smash challenges, free-play area and send challenges to friends
• DiRT ACADEMY – Taking place at the DirtFish Rally School in Washington, USA, learn the skills, techniques and practice to become the best!
• CAREER MODE – create your driver, compete across the disciplines, gain sponsors and build your team with clear goals and rewards
• COMPETITIVE GAMING – Daily, weekly and month-long challenges against fellow players from around the world
• NEXT GENERATION OF RACENET – Live ladder, leagues and tournaments, cross-platform leaderboards, enhanced CREST telemetry system
• TUNING – Tweak your set-up based on vehicle, track and weather conditions to best suit your racing style
• DAMAGE & REPAIRS – Wear and tear is faithfully recreated with an improved and realistic damage model. Damage can be repaired by hiring Engineers to work in the team’s Service Area between stages but with a finite amount of time available.
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Re: DiRT 4

Post by Duke »

Codemasters have released their first DiRT 4 Development Blog Revealing New Details for the franchise.

Introducing DiRT 4
DiRT 4 is about the adrenaline, the thrill, and the danger of off-road racing. It’s about embracing the unknown as you go flat out into blind corners on the side of a cliff, or seeing how much air you can get in a truck, or going for a gap that’s just that little bit too small for your vehicle. It’s about driving forward in the face of adversity, as fast as you can. That flat-out attitude is what separates the players from the real racers – those brave few who will do anything to shave a second or two off their time. This is a game for those who strive for speed and thrive on the edge. This is DiRT 4… And we get the feeling you’re going to love it.

DiRT 4 also provides you the most personal DiRTy experience yet. We know that DiRT Rally had a steep learning curve, so we’ve introduced the DirtFish Rally School, where you can practice your Scandinavian Flicks and tweak your car set-ups. Our brand new and insanely cool tech, Your Stage (more on that later), has also allowed us to implement stages along the fully-fleshed-out Career Mode which increase in technicality and complexity the further up the ladder you get. But that’s not all Your Stage can do…

So, this is big: Your Stage technology also provides you the tools to generate your own stages. At the push of a button, you can specify what kind of stage you want – location, long, short, complex, straight-forward, night-time, sunset, rainy, whatever – the choice is all yours. And once you hit that button, you have a completely unique stage created to your own personal spec. This is a stage you’ll be able to take time and time again, share with your friends and the DiRT Community, and even use it with league and PvP functionality. And with over a billion different combinations of stage at your disposal, the possibilities are near endless. It’s absolutely mega, and I don’t use that word lightly.

You guys were very vocal about wanting more content for DiRT Rally, and DiRT 4 is bigger, better and bolder in every way. With Your Stage, you have a near-infinite amount of stages across 5 different environments, including classics like Wales and Sweden, but brand-new locations like Australia, Michigan and Spain. We’ve expanded our Rallycross content too, with classes including RX2, WRX Supercars and Group B – and we’ve expanded our RX circuit line-up from DiRT Rally with the addition of Montalegre RX and Loheac RX.

THEN, we have Landrush – which lets you razz around wildly fun buggies and big ass trucks across a series of jump-laden circuits in North America. And then rounding off this insanely cool package of disciplines comes brand-new Joyride, which sees the DirtFish Rally School double as a playground. As well as a free-play space, you’ll be able to tackle Laptime challenges and Smash challenges, with the ability to trade challenges and times with your friends. For those of you who loved some of the stuff we had in DiRT 3, this is donuts without the DudeBro.

We’ve got an extra-special DiRT Show coming up next week which we filmed at our incredible announcement event yesterday, complete with capture and some very special guests, so stay tuned for that. But anyway, that’s enough from me. It gives me great pleasure to hand over to everyone’s favourite Chief Game Designer and real-life rally co-driver, Paul Coleman:

Over to the studio
I want to start by apologising to everyone in the community for how quiet I have been. Over the last few months I’ve been setting some time aside to read what you have all been saying but I haven’t really been saying much. Hopefully the announcement that we have been hard at work making DiRT 4 explains why we have been quiet for so long. I also hope that it has made it clear why we haven’t been talking about adding lots of new content into DiRT Rally.

As we were working our way through Early Access on DiRT Rally we knew that there were some big changes that we needed to make to deliver the amount of tracks that you have been asking for. Your Stage is our answer to that and it is something that we have been working on as a concept since we launched DiRT 3. It wasn’t ready when were going through Early Access but your enthusiasm for DiRT Rally gave us the backing we needed to make sure that the concept became a reality. The results are simply amazing, the super secret testers that we had in late last year saw an early prototype and their feedback was incredibly positive. That coupled with the reaction we have seen over the last 24 hours proves that we have some technology that really will be a game changer for racing games.

Beyond Your Stage we’ve been working on a whole suite of improvements across the game. In rally these include things like PvP support, multi-class rally events and flying finishes (where you cross the line and then have to stop at the time control). In rallycross we’ve got reaction-based start sequences that work just like you get in the FIA World RX Championships, spotters that can predict what position you’ll be in if you take the joker and a bunch of new cars and tracks (but more on that later).

We’ve also got the much requested rally school, where you can learn and practise your skills and we’ve added a simpler handling model for those that have struggled with the level of simulation in DiRT Rally. That said, if you loved DiRT Rally’s simulation engine then you have nothing to fear. In fact we’ve made significant improvements to it with new aerodynamics, more accurate modelling of suspension geometry, new tyre models and better damage simulation. On top of all that we’ve made huge improvements in our lighting tech, arm over arm animation and character modelling so there is plenty to look forward to.

So what’s next? Well, we’ve got plenty left to do over the coming months to get the rest of the game ready for launch, but we want to start by hearing about what you think about DiRT 4 so far. I’m looking forward to hearing from you and being able to talk about all the other exciting stuff we’ve got planned. Oh, and I hope you like the Evo VI

Hangin’ with Hatward
Hello DiRT fans! It’s good to be back. So glad we can finally talk about what we’ve been up to. We were floored by the reaction to DiRT Rally and since we’ve gone dark it’s been tough reading your comments and questions about future content without being able to talk about what’s next.

Paul gave you the backstory on how the technology has developed, as well as the new bells and whistles we’ve built for the new game, so I’ll fill you in how you’ll be playing with your new toys.
First up we have a fully fledged career mode, where you’ll complete events and earn licenses to unlock more prestigious competitions with even greater rewards. Team management is back, but it’s not just Engineers to manage – you’ll be running your own fully fledged motorsport operation with PR Agents, Sponsors, and more.

One of the most requested features for DIRT Rally was PvP, and we’re bringing it back in two different flavours. You may remember Jam Session from DiRT 3, which makes its triumphant return to provide you with all of your custom lobby needs. Also back is Pro Tour, powered by a new, truly competitive ladder and ranking system.

You’ll recognise the format of our Community Events, which is the new home for your Dailies, Weeklies and Monthlies. Your Stage adds a new edge in that you can’t practice a stage for hours in Custom Event before you go for it for real. Each event is a true test of your mettle and I can’t wait to see how your mentalities shift to adapt to the new format.

Once you’ve finished the events we’ve curated, you can head over to Clubs and set some up on your own terms. We’re putting stage generation code up on DiRT4game.com so you can get the composition of a rally just right before your friends take to the track.

All of these modes are fully supported by both handling models, and feature Rally, Rallycross and Landrush, so whatever your game type, and whatever your skill level, we’ve got something for you.
So, now you know the road ahead. We’ll see you on the next stage. From now… it’s game on. What do you think!?
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Re: DiRT 4

Post by Duke »

Some more preview screenshots of DiRT 4...

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Re: DiRT 4

Post by DexterPunk »

The 'Your Stage' thingo sounds interesting.
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Re: DiRT 4

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Re: DiRT 4

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Re: DiRT 4

Post by Vilante »

This looks fun :) Will see if my PC can take it.
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Re: DiRT 4

Post by Duke »

DiRT 4 is now open for digital pre-order for $44.99 EUR, Codemasters confirm release scheduled for June 6th 2017.
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Re: DiRT 4

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Re: DiRT 4

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In this first DiRT 4 Dev Diary, Codemasters community manager Christina McGrath shares some details about the different DiRT 4 editions that will become available.
Furthermore, Codemasters included a video which introduces the innovative “Your Stage” track generator. Double FIA World Rallycross Champion Petter Solberg and rally driver Kris Meeke who both were involved in the development of DiRT 4, share their personal thoughts on the “Your Stage” feature which allows you to produce an almost infinite number of unique rally stages with a few button or mouse clicks.

Day One Edition of DiRT 4 – Features an exclusive Hyundai R5 rally car as well as a unique event, livery, and Founder Icon.
Special Edition for retail – Features the Day One content – plus a Team Booster Pack that will give you a unique team offer, staff and facilities bonuses.
Steelbook option (retailers TBC) – Includes the Special Edition content with a limited edition steel box.

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Your Stage
Dirt 4 will let you generate your own tracks to race on using an innovative rally route creation tool called Your Stage. When selecting one of the five available rally locations (Australia, Spain, Michigan, Sweden, and Wales) you will be able to customize a selection of track parameters by the use of simple sliders.
Time of day
Weather conditions
Stage length
Reverse the stage

If you do not like the result, you can just start over by just clicking the Generate button and create a new one. Besides driving your generated track, you will also be able to share your creation with fellow Dirt 4 players and challenge them to beat your time.

Paul Coleman, DiRT 4’s Chief Game Designer, commented: “Your Stage is something that we have been working on since the launch of DiRT 3 in 2011. It allows players to generate an almost infinite variety of stages at all of the rally locations in DiRT 4. It’s a revelation as now our players will get the thrill of driving a new stage whenever they want.”
“It is extremely simple for you to create a stage but, behind the scenes, we have an extraordinarily complex series of rules and algorithms that put these routes together. Your Stage creates such a huge variety of routes, some that we would never have thought of crafting before, and they’re amazing to drive.”


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Re: DiRT 4

Post by Duke »

Codemasters have revealed some further information about the upcoming DiRT 4 game, looking in greater detail at the Landrush feature due to return to the series this June.
DiRT 4 will contain three specific classes of car in Landrush mode: entry level RWD Larock 2XR Buggy which is a rear engine low power off road buggy intended as an entry level easy to learn, difficult to master machine similar to those seen on the Race of Champions in recent years.
Next up on the difficulty and performance scale is the Jackson Pro-Truck 2. This is the first of the Stadium Truck classes. As is the norm for these kinds of off road series, the Jackson Pro-Truck 2 is a RWD 700bhp beast that should provide an interesting driving experience when pitched against six other rivals on these short, tight racing circuits.
The final of the three Landrush classes is the top tier Jackson Pro-Truck 4. With 4WD and 900bhp and are based on their real-life counterpart. According to Codemasters "this car is the real deal when it comes to top-tier shortcourse racing – and as in real life, their power lends themselves to some utterly spectacular racing (and jumping!)".
As an additional bonus Codemasters have also made available the Speedcar Xtrem and Crosskart in Landrush mode, so players have the choice of five different types of machine to use on the interesting short track locations.

How do they handle?

For anyone concerned that this will be an ‘arcadey’ part of the game, then think again. The same authentic treatment we’ve given Rally and Rallycross has also been applied to Landrush, resulting in the most authentic representation of short course racing that we’ve ever done. We’ve paid real attention to the intricacies and nuances of the real life counterparts; the stance, the suspension travel, the way the wheels drop-out and compress, the way they absorb the huge bumps and jumps… right through to little slips and burbles you can hear between gear changes in their unique transmission systems. It’s this attention-to-detail that real makes the sport come alive beyond anything we did in our previous games.
If you’re playing with sim handling with all assists off, you will get the truest simulation of landrush racing. And if you’re playing with gamer handling, then our intuitive assists will help you control the car in the same way that it would with rally and rallycross. Our assists (for example the lift-off-throttle braking) are the same across each discipline, so your experience will be consistent across each part of the game.


The game features three fictional landrush circuits – Baja, California and Nevada. How did you go about creating these?
The first step was to do a lot of research on the existing landrush championships out there, to ensure that what we were building was going to be a realistic representation of the sport. Of course, we looked at corner-to-straights ratio, the length of the tracks – and importantly, we spent a lot of time researching track surfaces and track width to get it right. The great thing about the rally portions of DiRT Rally and DiRT 4 is that the track/stage widths are true to real life, and therefore the best and most authentic challenge to set a player. We wanted to ensure that this was the case throughout all of our disciplines.
We also noted the various characteristics of existing tracks used for shortcourse racing, and again made sure we were including everything true to real life. Berms, moguls, jumps, bigger jumps, step-ups and split routes are all part of landrush circuits, as they are in the real-life discipline. Even getting further into that we researched the height and length of various jumps, to make sure we were going to build something that was true to the existing circuits. It was crucial to us that if we were representing the vehicles as true to real-life as possible, we built jumps to a real-life specification too – meaning that vehicle and track would interact with each other in a very realistic and genuine way.
Then, from there, we set ourselves the challenge of building these fictional tracks from scratch, with all of that research and knowledge banked.


What is particularly great about these tracks, and what should a player look out for?
Each circuit was built with a slightly different difficulty specification, and because of this they all have their own personality and charm. And not only that, but each vehicle interacts with the track differently. In some vehicles, jumps on each circuit can be jumped… But that’s not the case for other vehicles, so you’re going to have to stay reactive and learn how to control each vehicle in each environment. Throw in multiple track configurations and seven other drivers into the mix, and you’re never going to be allowed to be complacent. As a player in an arena with so many moving parts, you should be looking out for everything.

Moving onto multiplayer for landrush – how does that work?
Well, they don’t call it landrush for nothing! Every race features the iconic 8-abreast Landrush start. The adrenaline of starting alongside seven unpredictable and competitive racers – is amazing. When we had our community event last November, we finished off a session with a couple of rounds of landrush, and there was all sorts of shouting and jeering going on!
There’s also a lot of strategy to a start like this, and it calls for quick decision-making too: if you get a good start and storm away, you have to make the call on how late to brake to hold your place. However, if you don’t get away well you have to work out how aggressive you want to be, or if you want to drop back a little in case carnage ensues ahead of you.
The features of the track also lend themselves to strategic racing. If you’re on a piece of track which has jumps and bumps either side, but is relatively flat in the middle, you have a couple of options; hang the opponent beside of you out to dry on the jumps, or put your foot down and let the suspension cope with the smaller undulations of the centre. However, the fastest route is most likely to be the narrowest in some situations, and also the most hotly contested space on the track – so the fastest way around the circuit may not involve using the fastest or the most direct route…


Is landrush a compulsory part of the career mode?
Nope – it’s not a compulsory part of the career in DiRT 4. However, if you want to 100% the game, you’ll need to get stuck into it.

Any finally, any tips for players who are new to this kind of racing?
Controlling these vehicles over the undulating terrain is difficult to master – but the best tip is to get the vehicles as square and as straight as you can over the jumps. And with RWD vehicles, it’s all about throttle control. Aside from those two gems, you’re on your own".
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Re: DiRT 4

Post by Duke »

Released as part of the latest Codemaster DiRT 4 Roadbook blog post, the British development team have given players some more information about the upcoming team management feature due to form part of the latest DiRT franchise game. With a provisional release date of June 4th still on schedule Codemasters are keen to share with potential players some of the new functionality due to form part of the title, and it looks like the team management aspect of the game is to play a starring role come release day.
The new feature will be broken down to five categories, namely:
Your Team
The Branding Suite
Staff
Facilities
Your Garage

Each category will cover a specific area of the car or team development, from the acquisition of sponsorship dollars to the hiring and firing of staff and car development, the idea behind the feature is to allow you to build your own team from the ground up and compete against other teams and drivers. Coupled with the improved and expanded career mode, Codemasters hope this inclusion will help extend the playable lifetime of the game.

Branding Suite
Of course – no team is complete a name, a livery, colours, sponsors and driver numbers, and this is all customisable by you in the Branding Suite. Once you pick your team colours, these won’t just be used on your vehicles – they’ll be everywhere associated to your team. That includes being on your Service Area canopy, ground sheet, staff overalls, and even your transport lorry. Oh and for those of you that have been asking, your name and flag will appear on the car too.
Now, moving onto your livery. It’s not a fully customisable livery that you can design and upload yourselves, but we’ve given you the tools, patterns and designs to create your very own, extraordinarily smart-looking team ‘theme’, which all of your vehicles will be equipped with.
Your branding suite is also important for your team’s finances, as this is where you have the opportunity to shout out about your sponsors. At first, you’ll only have space for one sponsor – but again, work on expanding and upgrading your Sponsor Hoardings facility and more slots will open up to you. This is where you’ll also be able to view the status of your sponsors – how the relationship between you and them is, the duration of the sponsorship contract, things like that. Of course, your sponsor quality also depends on the negotiation skills of your PR Agent – so making sure you have a happy, well-skilled PR Agent is all part of the secret to your team’s success.

Staff
To start your team, you need to get some staff on board. You start off with a small yet perfectly formed yet of employees, all covering the vital components of a motorsport team – including an engineer, a PR agent, a co-driver, and spotters for Rallycross and Landrush. There are some empty slots in the team locked to begin with, but these spots will unlock as you improve your facilities enough to cater for additional staff members (we’ll run you through the facilities section in a moment!)
For everyone you have employed, you also have a fact file of info on them – what their skill levels are like, what their mood is, what kind of cut they’re taking from your overall winnings, their contract duration. Once you’ve hired them you’ll find out if they have a particular trait you need to keep a look out for. These traits can be positive, but they can also be negative – and in certain scenarios, will affect the outcome of a certain situations. So keep an eye on your staff!

Facilities
Any good team needs some solid facilities to make sure they’re developing well and prepared for any eventuality – and in DiRT 4, part of the challenge with your team is ensuring this happens. Developing your facilities really opens up the potential for your team; for example, better accommodation means you can hire more engineers, expanding your garage means you can buy more cars, and even good catering makes for a happier workforce!
There’s a comprehensive suite of upgrades to your facilities available, but they’re also on the pricier sides of things – so you’re going to have to pick what to work on very strategically in order to meet your goals.

Your Garage
Now onto your garage. This is your corner of the game where you can view the cars you’ve bought over your career. It’s also where you can view the vital stats about your vehicles, their spec, their mileage, how many times the car’s suffered from terminal damage, and even how many podiums you’ve managed to bag at its wheel. All of this information all contributes to your car’s resale value too – because in DiRT 4, if you’re strapped for garage space or cash, you can offload your less-used vehicles for extra cash.
And when you’ve got enough cash for your next car, you have two places available to peruse for your next off-road vehicle: the Dealership, and the Classifieds. As you’d expect, the Dealership is where you go for your brand new, nice and shiny vehicles – but the Classifieds is where you head to pick up some of the iconic cars of off-road racing.
Finally, a top tip when it comes to Classified ads: if you give the Private Collector part of your facilities a bit of love, you’ll improve your chances of seeing rare vehicles available for purchase in this bit.
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Re: DiRT 4

Post by Duke »

Not quite out now but only 2 days until it's released on STEAM...

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Re: DiRT 4

Post by DarrenM »

No VR support is disappointing.

Found out it was a paid addon for PSVR. Wonder if they're going to go that route for PC as well this time.
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Re: DiRT 4

Post by norbs »

If you want to try it, you can. 31.6gig download though. ;)
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Re: DiRT 4

Post by petey »

Has anyone given it a go ?

Will probably "try it" tomorrow but would like to hear ARSE thoughts either way.
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Re: DiRT 4

Post by Duke »

So has anyone bought this? I've watched & heard some reviews but most say it just isn't quite up to DiRT Rally standards but is an improvement on the previous DiRT specific releases.
DIRT 4 Update V1.06 Changelog:

Feature Improvements
Added full Japanese language support, including text, subtitles, and audio.
Bug fixes and refinements to improve the quality across all written languages.
Improved anti-cheat detection for Joyride leaderboards.
Fearless difficulty modified so it allows all types of manual gears.
An improved system for storing and re-uploading Community Event times when RaceNet is unavailable.
Staff contracts now reduce at their expected rate in Pro Tour and Jam Session.
Pro Tour scoring is now more consistent.
‘Up and Up’ achievement will now unlock when you get promoted to any tier in Pro Tour.

Crash Fixes
Improved stability across the game.

General Fixes
Added the ability to configure unsupported devices. If you are already using an unsupported device, you will need to rebind any custom changes.
Fixed car wheels and suspension popping in the Service Area.
Fixed Mailbox specific issues.
Fixed an issue that caused some Community Events results to become invalidated.
Fixed an issue with Delta Daily results.
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Re: DiRT 4

Post by DexterPunk »

Yeah I haven't bought if after hearing it's not as good as DiRT Rally. I may have done if it supported VR.


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Re: DiRT 4

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Re: DiRT 4

Post by KNAPPO »

I got that notification this morning.

Its tempting but I think ill be holding off for it to get even lower if I even bother with it. Mainly due to Dex's first point above..
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VTRacing
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Re: DiRT 4

Post by VTRacing »

I've got it, played a bit.

The stages are a bit characterless due to the "random" generation aspect of it. They essentially take small sections and link them together. So in one stage you might have "3 Left into 4 Right over crest deceptive" four or five times because they've built the stage from tiles. And that means all the stages in a particular location seem the same.
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w00dsy
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Re: DiRT 4

Post by w00dsy »

That wouldn't bother me because rarely seem to listen to the pace notes. I tend to drive by sight and just listen out for the sharp corners.
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Re: DiRT 4

Post by ysu »

Yeah I can't listen to pace notes usually, my brain is not capable of digesting them while driving (english being my 2nd maybe the culprit).

However, if they used too few tiles to generate each location, that will be a problem. You get the "daggerfall effect". (Old RPG game; they wanted to make something HUGE - but the computers at that time could not handle a full open world. So they used a few tiles for auto-generated dungeons. Result: you've learned each tile, and then each dungeon felt the same)
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VTRacing
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Re: DiRT 4

Post by VTRacing »

The notes are good, and it's good to hear Nicky Grist's voice again in a rally game.

But yes, ysu, it's pretty much that effect. You learn to recognise short sections (like 200m) and you know exactly what's coming up without waiting for the notes.

I did laugh though when I was doing a daily event and saw Neal Bates on the leaderboard.
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Re: DiRT 4

Post by Duke »

Codemasters Deal this weekend, there is also 10% off if you buy the full DiRT franchise bundle.
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