pixelboy wrote:F1 2004 @ Spa is awesome..
Marco Massarutto has revealed a first in game picture of the stunning Alfa Romeo Giulia Quadrifoglio coming to Assetto Corsa very soon...
The Quadrifoglio was originally scheduled to form part of a new DLC offering from Kunos Simulazioni alongside several new cars and the legendary Laguna Seca racetrack over in America. However for reasons best known only to Kunos the pack received one or two unexpected delays, and as such the Italian developers have taken the awesome decision to throw out this new content for free! Yup you heard it right... FREE!
Set to feature the Giulia, Laguna Seca, the Alfa Romeo 33 Stradale, Lamborghini Sesto Elemento, Lamborghini Huracan Performante, Maserati Quattroporte and Pagani Huayra BC, the 'Bonus Pack' DLC will be made available in short order, however no official release date has yet been confirmed.
Teasing champion Massarutto has started posting some gorgeous in-game preview screenshots of the upcoming Assetto Corsa bonus pack content.
Fans of the classic sports cars of yesteryear will be pleased to see two new in-game screenshots of the Alfa Romeo 33 Stradale which will also be part of the free DLC. Between 1967 and 1969, Alfa Romeo built 18 Alfa 33 Stradale’s making this model an extremely rare and expensive collectors car. Its 2-liter V8 engine pumped out up to 270 hp and gave the 33 Stradale a top speed of 298 km/h.
Free Bonus Pack 3 Content:
Alfa Romeo 33 Stradale
Alfa Romeo Giulia Quadrifoglio
Lamborghini Huracan Performante
Lamborghini Sesto Elemento
Pagani Huayra BC
Laser Scanned Laguna Seca Raceway track
At the time of writing, no official release date is shared, but it is safe to assume that the Bonus Pack 3 will be coming to your Assetto Corsa installation before the end of this year.
Kunos Simulazioni officially announced that the Bonus Pack 3 for Assetto Corsa will be released on December 20th on the Steam platform.
The PlayStation 4 and Xbox One versions will be updated soon after, depending on a swift approval of Microsoft and Sony.
The star of this update is without a doubt the iconic Alfa Romeo 33 Stradale which made its debut at the 1967 Turin Motorshow. Between 1967 and 1969, Alfa Romeo built 18 Alfa 33 Stradale’s making this model an extremely rare and expensive collectors car. Its 2-liter V8 engine pumped out up to 270 hp and gave the 33 Stradale a top speed of 298 km/h.
The official Bonus Pack 3 announcement, is accompanied by a very nice video showcasing the in-game version of the Assetto Corsa Alfa Romeo 33 Stradale model.
In previous interviews, Kunos Simulazioni’s Executive Manager and Co-Founder, Marco Massarutto hinted that the highly anticipated laser-scanned Laguna Seca Raceway track would also be part of the free update. However, the track is not yet confirmed in the latest official Bonus Pack 3 announcement. Whatever the outcome, Assetto Corsa fans can look forward to some exciting content to drive during the Christmas week.
In a brand new promo video, Kunos Simulazioni introduces the Pagani Huayra BC as part of the upcoming free Bonus Pack 3 for Assetto Corsa.
Bonus Pack 3 is now available for the PC version of Assetto Corsa. The PlayStation 4 and Xbox One versions of the DLC will be released as soon as possible.
New Alfa Romeo Tipo 33 Stradale
New Alfa Romeo Giulia Quadrifoglio
New Lamborghini Huracán Performante
New Lamborghini Sesto Elemento
New Maserati Alfieri
New Maserati Quattroporte GTS
New Pagani Huayra BC
New Laguna Seca Circuit
Corrected Porsche 908LH Fuel consumption
Corrected Pagani Huayra front splitter aero position
Added steering wheel alert on race start.
A potential workaround for launcher losing input focus after the session ends; reported after Windows 10 Fall Creators Update.
Templates added to the Bonus Pack cars
Various minor updates to digital instruments in older content
Various minor graphical fixes in older content
Corrected Lamborghini Huracán Performant ECU cutoff gearchange time
Improved AI behavior through Corkscrew at Laguna Seca
Windscreen reflection adjusted in BP3 cars
Laguna Seca fixed a billboard position
Laguna Seca re-white balanced tarmac on cloudy conditions
Laguna Seca moved ribbon to correct tree
Launcher now cleans up stale files from the launcherdata directory
Reverted old Special Events difficulty
Added Laguna Seca starting lights
Day running lights added for the Pagani Huayra BC
Improved AI behavioral thought T6 at Laguna Seca
Since we started the Assetto Corsa project, each year we have experienced something remarkable: in 2011 we unveiled the new IP, in 2012 we presented the game at Gamescom and announced the Ferrari licence, granted to an independent production for the first time ever. In 2013 the game was released in Early Access, in 2014 we launched version 1.0, in 2015 we introduced the Lamborghini licence and released the first version of the Nürburgring Nordschleife based entirely on laserscan data. In 2016, we released the simulation to consoles thanks to the partnership with 505Games, and announced the Porsche Programme, which brought the very best selection of Porsche cars in a genuine simulation after 13 years. In 2017, we celebrated the 70th anniversary of Ferrari with a dedicated pack that is one of the most successful DLC packages ever released for Assetto Corsa. More importantly, throughout the years our entire team has worked hard to improve every single aspect of the simulation: adding new features and improving physics, performance and the underlying tyre model as well as single- and multiplayer features, with the aim to provide our fans with a driving simulation that can keep high standards in vehicle modelling, sound effects, handling and gaming features. This long-term support has been possible thanks to our loyal user base and all those sim racers and gamers who have purchased our product and given us suggestions and positive criticism day after day with the aim to improve the game. The free Bonus Pack #3 recently released is dedicated to all of them.
Another remarkable event in 2017 was when Kunos Simulazioni became part of Digital Bros, a decision that as founders of the studio, Stefano Casillo and I, made with the objective to consolidate the team, guarantee more stability, strength and resources for the present and future of the company.
Yes, the future: what can you expect now? As I have said, Assetto Corsa has kept Kunos Simulazioni busy for almost seven years, and we have continued to update the game for three years following its 1.0 release. Assetto Corsa is not just a “game"; it is based on a technology designed and developed in-house, which is not a secondary detail, given that this is the technology that will determine and define the quality, gameplay and potential of the games to be based on it down the line. This is why we dedicated years to improve an engine that had originally been conceived in 2011, and this is why during 2017 we also dedicated time and resources to R&D activities that will define what we are going to be busy with in the years to come.
In 2011, Assetto Corsa was conceived to be a moddable platform featuring - possibly - 20 cars, 5 tracks and the basic functionalities typical of a driving simulation. Today, it offers 177 cars in 20 classes and genres, 19 tracks in 35 configurations, an offline career, custom championships, a solid multiplayer experience and much more, not to mention the ongoing support for modding, which has seen improvements through the years and resulted in an incredible collection of third-party content created by a dedicated community. And sometime we still can't believe that Assetto Corsa has gone so far.
But it is not just the software that has changed and evolved throughout these years, but also the company itself. What was once a group of four guys trying to wage war on the most established names in the business is now a bigger team. Finding the "right people" to insert into such a peculiar working environment such as Kunos Simulazioni is not an easy task, and it's something that has kept us busy during 2017 as well. I am glad to say that the results are encouraging and the future looks bright thanks to the new talents we were able to add to our team and that will join the ranks alongside the founders me and Stefano, the guys of the "old guard" who joined us since the beginning and all the other people you've learned to know during this adventure.
All of the above thanks also to our new "Benevolent Overlords" in Digital Bros, allowing us to think and dream bigger than we could only a few months ago.
Talking about the Team, in 2017 we welcomed four new programmers specialized respectively in graphics and gfx, UI and animations, mechanic and physics, online racing environment and ranking, with the aim to improve in those areas that can make your experience with Assetto Corsa games better and better.
There is always a margin for improvement: even after a lot of hard work to reduce this margin throughout a long development period, 2017 was a highly important year to us to define the new basis in the technology we will use in future. Even today, the community keeps asking for something new, and that is great as it means that you continue to keep us involved in fuelling your hobby, passion and training tools. To meet your expectations, and to support the features that our current technology cannot manage, some – actually a lot of – work will be required. So, it's time to move forward.
When it arrived, there had been nothing like Assetto Corsa before. We are working hard to replicate this feeling with what there is to come in the future. - Marco Massarutto, Assetto Corsa's Brand & Product Manager
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