Assetto Corsa, New sim from creators of NKPRO

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Re: Assetto Corsa, New sim from creators of NKPRO

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Re: Assetto Corsa, New sim from creators of NKPRO

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Re: Assetto Corsa, New sim from creators of NKPRO

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Re: Assetto Corsa, New sim from creators of NKPRO

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Tomorrow, Kunos Simulazioni will release update V1.14 and their new “Ready To Race” DLC for Assetto Corsa.

The Lotus 3-Eleven is the fastest and most expensive model Lotus has built to date. This open cockpit Lotus is powered by a transverse, mid-mounted version of Lotus’s 3.5-liter Toyota-sourced V6, with the supercharger, integrated charge cooler and engine management electronics. The engine delivers 453bhp at 7000rpm which propels the car from 0-60mph in 2.9sec and gives it a top speed of 290km/h (180mph).
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Re: Assetto Corsa, New sim from creators of NKPRO

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Probably the only car I am looking forward to.
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Re: Assetto Corsa, New sim from creators of NKPRO

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Free DLC or is it the usual $10 odd?

Went to go have a look and add it on Steam but "Available: 19 May: This game will unlock in approximately 9 hours"
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Re: Assetto Corsa, New sim from creators of NKPRO

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1.14
- New autosaved replay options and UI added to launcher main theme
- Handicap (ballast & restrictor) options in custom championship mode
- New Audi TT Cup
- New Audi TT RS (VLN)
- New Audi R8 GT3 2016
- New Audi R18 LMP1 2014
- New Lotus 3-Eleven (race)
- New McLaren 570S
- New McLaren P1 GTR
- New Maserati MC12 GT1
- New Toyota Celica ST185 Group A
- Mandatory pitstop window is now related to pit entry timing (replacing old system)
- Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)
- Added Position set digital script
- Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI
- Added wind algorithm
- If controller is keyboard then Pitstop app is replaced by mouse pitstop
- Mouse pitstop with Mouse Steering enabled is now working correctly
- Tweaked backfire flash flames in many cars
- Realtime app: qualify/practice colors are based on leaderboard position, race color on current position
- Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)
- Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)
- Fixed broken UI interaction due to session switching when pitstop was not finished
- Fixed rare automatic pitstop activation at car spawning in the pit
- Fixed deadzone for gamepads
- Fixed Tyre App thermal value for exploded tyres
- Minimum for automatic reset tyre on track is now 2
- Fixed flag rendering in VR with PP off (again, hopefully for real this time)
- Fixed Achievements from unlocking when car is blackflagged
- Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)
- Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only
- Added physics option for different fuel weight/density
- Adjusted Lotus 98T tyre wear
- Fixed old pitstop UI from allowing more fuel when setup is fixed
- Added Black Flag description
- Added Online time of day multiplier (x1 to x10)
- Added track animated starting lights
- Added blink feature to RPM SERIES script (updated all relevant cars)
- Added acServerManager 1.14.0
- Added Time multiplier
- Added Wind
- Added Restrictor (BoP)
- Fixed BoP server message to client
- Fixed bug on client fixed setup 2nd reloading
- Added resolution string on splash screen
- Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off
- Added AI Aggression selection
- More AI differences within a single lap to generate more battles
- Added AI wing setup variations
- Added new Random camera mode algorithm
- Fixed driver model visibility bug in Random camera mode
- Removed AI slowdown hack for cars with spool differentials
- Improved Downshift Protection algorithm
- Fixed AI giving away green light by flooring gas 500ms in advance
- New AI algorithms for understeer detection and downshifting
- Fixed Car Engineering app sometimes reporting wrong total and sprung weights
- Added Fuel x Time on Setup Fuel tab and pitapp (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)
- Added best splits at the end of the race on leaderboard timetable
- Tweaked leaderboard to show player name/position even if that player has disconnected
- Updated Steam statistic reader to synchronize steam achievement
- Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
- Fixed session synchronization issue when session switches while a new player is joining
- AI is now using kers
- Fixed Nissan Skyline R34 having downshift protection when it should not
- Added "variation" slider for AI. It will randomize the AI level in the range selected.
- Fixed Nissan GT3 texture map on lod B
- Added player's nation flag support (not valid flag will be rendered as AC logo)
- Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)
- Added nation flags on leaderboard GUI
- Tweaked opponents list to include nationality
- Update special events to include nationality
- Added Mandatory Pit warning message at the start of the race
- Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini
- Some template updates to existing content
- Porsche 911 RSR 2017 template added
- Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1
- Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup
- Digital display script tweaks across the board
- Fixed a bug on Nissan GTR GT3 LOD B
- Minor livery fix on Glickenhoue SGC003
- Python new functions:
getWindSpeed
getWindDirection
getDriverNationCode(CAR_ID)
getCarSkin(CAR_ID)

KS Dev. Programmer | Stefano Casillo
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Re: Assetto Corsa, New sim from creators of NKPRO

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AI looks great. And giustification!
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Re: Assetto Corsa, New sim from creators of NKPRO

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2 nice little touches from a quick look.

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Re: Assetto Corsa, New sim from creators of NKPRO

Post by thornz »

Got a wheel setup question.

Has anyone found a setting that can work on all cars? I get into playing this game occasionally, and just hate how you cant just use one wheel setting and have a good/similar feel between the different cars.
Is this just me, or does anyone find the same thing?

Im using a Logitech G29/920 if that makes a difference.
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Re: Assetto Corsa, New sim from creators of NKPRO

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thornz wrote: Has anyone found a setting that can work on all cars? I get into playing this game occasionally, and just hate how you cant just use one wheel setting and have a good/similar feel between the different cars.
Is this just me, or does anyone find the same thing?
For my Fanatec CSW V2 I'm only tweaking FFB strength on a car-to-car basis using the built-in app. Maybe I'm not so sensitive to the variations.

New DLC purchased! Hopefully we can have a run tonight.
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Re: Assetto Corsa, New sim from creators of NKPRO

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G27 (which keeps getting recognized as a DFP after big windows updates... grrr!!!) which I never tweak for AC.
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Re: Assetto Corsa, New sim from creators of NKPRO

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DLC purchased.

Is it home time yet?
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Re: Assetto Corsa, New sim from creators of NKPRO

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Some very nice updates in that list...

Online time of day multiplier.. Nice..
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Re: Assetto Corsa, New sim from creators of NKPRO

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Re: Assetto Corsa, New sim from creators of NKPRO

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The main thrust of the 1.14 build update released last week focussed around the single player artificial intelligence, an area of the game lacking behind its main sim racing rivals in recent years. Now following considerable work from all involved with Kunos Simulazioni, the current generation build of Assetto Corsa has moved on leaps and bounds since its early days to arguably move very close to the top of the AI pile. With passing and defending from the AI cars and human like behaviour, the new build really is a substantial step forward from the development team.

To mark the new build release and in something of celebration of the new AI physics engineer Aristotelis Vasilakos has released this excellent video of a multiclass AI field racing around the Spanish Barcelona Grand Prix Circuit in Assetto Corsa:



By way of his own personal Facebook page, Marco Massarutto added the following words with regards to the responsibility structure at Kunos:

"I would like to take advantage of this gameplay video to say something. We are a team of crazy, genuine people who love their job, showing some talent but, even more, a genuine devotion for what they do. This makes Assetto Corsa what it is today. But I can't forget to mention that, most of AI&physics algorithms, as well as the tyre model, the netcode and the graphics engine of our game has been programmed by one single person, my teammate in business Stefano "Kunos" Casillo. .

All the tracks (except for one) have been modeled by one guy, Simone Trevisiol, who takes care also about shaders, post processing effects and gfx fine tuning. Most of the sound environment and effects has been managed by one guy (with some programming support), Luca Sodano.

Only one guy, Aristotelis Vasilakos, is behind the car handling, vehicle dynamics and tyre data (that means this lazy guy updated all the hundreds of cars included in the game each time Stefano updated the code behind physics and tyre model). And Gianluca Miragoli is behind the 3D modeling of at least half of the car models and most of the interiors. I should mention all the others that made Assetto Corsa what is today and I thank all of them. But the people mentioned above are with us by the beginning. I'm proud to be part of this team.

Oh, by the way: the video shows the new AI algorithms in action: the Toyota TS040 is driven by AI (aggression set at 45%) and it has been placed in the last position in order to show its capability to overtake slower cars at Barcelona circuit , where overtaking sometime is not an easy matter, and it was pretty difficult to see before this update. Sorry to be late, but good things need time.
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Re: Assetto Corsa, New sim from creators of NKPRO

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^^^ Good news about the AI.

I was planning on some rig time tonight and continuing one of my custom championships. Now I might pull up stumps and create a new multi class series to really give it a test.
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Re: Assetto Corsa, New sim from creators of NKPRO

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It is great now. I have been pretty critical of it in the past, but now it is the best of the bunch I reckon.
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Re: Assetto Corsa, New sim from creators of NKPRO

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norbs wrote:It is great now. I have been pretty critical of it in the past, but now it is the best of the bunch I reckon.
I like the sound of that!

I struggled to get into the offline components of AC bar the challenges. The custom championships are good but a little too easy to flog the AI, if im after a quick thrash about I was tending to jump on a Nordschleife track dat server but even that gets boring at times.

Really looking forward to having a AI run tonight now.
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Re: Assetto Corsa, New sim from creators of NKPRO

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I did this at lunch. 4 laps at Spa. Farkkk.

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Re: Assetto Corsa, New sim from creators of NKPRO

Post by Bails MacKenzie »

I did a 15 lap GT/LMP1 race at Silverstone GP last night.
Four LMP1 cars wrecked each other on the first lap cos one ran on the grass and spun and I ended up being spun out by a BMW who tried to dive bomb me.

If you wind down the aggression then the AI is a lot nicer, but either way, this is the update that makes the game great.
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Re: Assetto Corsa, New sim from creators of NKPRO

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Bails MacKenzie wrote:I did a 15 lap GT/LMP1 race at Silverstone GP last night.
Four LMP1 cars wrecked each other on the first lap cos one ran on the grass and spun and I ended up being spun out by a BMW who tried to dive bomb me.

If you wind down the aggression then the AI is a lot nicer, but either way, this is the update that makes the game great.

I agree Bails. I went the full norbury first race out and had AI on 95% Aggro. It was like racing with 11 Rangas. :p
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Re: Assetto Corsa, New sim from creators of NKPRO

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norbs wrote:I went the full norbury first race out and had AI on 95% Aggro. It was like racing Rangas dirty sock draw. :p
Fixed that for ya mate. :p
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Re: Assetto Corsa, New sim from creators of NKPRO

Post by Bails MacKenzie »

I decided to REALLY test the AI tonight, 50 Laps (300km) around Silverstone GP.
6 LMP1 Cars, 18 GT2/3 Cars. 98% Strength, 5% Variation, 90% Aggression.'

I took the GT2 Corvette and ran between 9th-15th the entire race, GT field made 44 laps (260km) with the AI lapping us six times

One LMP1 car retired due to a back marker in a Mercedes not seeing the car in their blind spot and entering the pits, slamming the LMP1 into a wall.
Basically, all the trouble was caused by the 4-5% Variation cars as they dropped to the back of the field and ended up being a nuisance.
The LMP1's lapped the field with decent consistency and I'd happily say that if you ran Variation 3-4% then there would have been a lot less incidents, but it was just like watching a 24 hour race on TV, mismatched cars and drivers everywhere.

Also there was one back marker who spun me out when I tried to lap them and they made lapping them a major headache each time, which was actually nice, no other AI was that difficult to get past.

And then when I got up my arse fell off and my legs are on fire.
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Re: Assetto Corsa, New sim from creators of NKPRO

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Bails MacKenzie wrote:I decided to REALLY test the AI tonight, 50 Laps (300km) around Silverstone GP.
6 LMP1 Cars, 18 GT2/3 Cars. 98% Strength, 5% Variation, 90% Aggression.'

I took the GT2 Corvette and ran between 9th-15th the entire race, GT field made 44 laps (260km) with the AI lapping us six times

One LMP1 car retired due to a back marker in a Mercedes not seeing the car in their blind spot and entering the pits, slamming the LMP1 into a wall.
Basically, all the trouble was caused by the 4-5% Variation cars as they dropped to the back of the field and ended up being a nuisance.
The LMP1's lapped the field with decent consistency and I'd happily say that if you ran Variation 3-4% then there would have been a lot less incidents, but it was just like watching a 24 hour race on TV, mismatched cars and drivers everywhere.

Also there was one back marker who spun me out when I tried to lap them and they made lapping them a major headache each time, which was actually nice, no other AI was that difficult to get past.

And then when I got up my arse fell off and my legs are on fire.
:rofl: :rofl: :rofl:
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