Mods/Apps.
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Re: Mods/Apps.
Legit over and under passing.norbs wrote:Forget the X and Y planes, it is all about the Z
Life is hard...but, life is harder when you're dumb.
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Re: Mods/Apps.
There are some champs in the community.....
Code: Select all
https://docs.google.com/spreadsheets/d/1KTDxY3e1oSchzBebCXZXLNu8dy8KHiJXvJSuz2j3UBo/edit#gid=2063090979
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Re: Mods/Apps.
https://sketchfab.com/models/4d1cdb8343 ... e603edc88c
http://www.racedepartment.com/threads/furia.124419/
http://www.racedepartment.com/threads/furia.124419/
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- Duke
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Re: Mods/Apps.
The International Endurance Racing Modding Group publically released V1.1 of their Assetto Corsa USCC Mod Car Pack #1. This new release is the first part of the USCC modding project that will replicate the 2014 IMSA Tudor United SportsCar Championship (TUSC) season.
Update V1.1 contains some graphical updates and fixes fo the 2014 Coyote Corvette DP & can be Downloaded Here
Changelog:
Bugfixes:
Corrected Coyote’s blurred rims in showroom
Auto exposure settings improved
Dallara steering animation corrected
Various other fixes
Changes:
Updated sounds from Fonsecker
Slightly different tire heating characteristics
“Black_Glass” shader modified to match other glass ambient and diffuse values. If your personally created livery uses a black windshield banner, copy the new version of the texture from one of the official liveries.
New flashing lights functionality added.
Dukester
norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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- Duke
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Re: Mods/Apps.
Audio guru Fonsecker has released the third sound pack for Assetto Corsa, bringing much improved audio to several cars in Kunos Simulazioni’s titles.
Fonsecker Sound Pack Part 3 Download
Sound Pack 3 Included Cars
Alfa Romeo GTA
BMW M3 E30 DTM
BMW M3 E30 Gr. A (same sounds as DTM version)
Mazda MX5 Cup
Ferrari 488 GT3
Lamborghini Huracan SuperTrofeo
Ferrari FXX K
Sauber C9
Dukester
norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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Re: Mods/Apps.
Get ready...
As promised, it looks like I'll be releasing the Balloon into the wild when 1.9 drops!
Keep your expectations low, its not going to look wonderful, its terrible to 'drive' - but its fun and should provide a few brief smiles
I have no idea when 1.9 will be released (which will include a fix for the 'AUTOFLIP_RECOVERY=' bug), but I'll release it in whatever state its in by that point, so hopefully that means enough time to model some basic bits and bobs to make it more balloon like
As promised, it looks like I'll be releasing the Balloon into the wild when 1.9 drops!
Keep your expectations low, its not going to look wonderful, its terrible to 'drive' - but its fun and should provide a few brief smiles
I have no idea when 1.9 will be released (which will include a fix for the 'AUTOFLIP_RECOVERY=' bug), but I'll release it in whatever state its in by that point, so hopefully that means enough time to model some basic bits and bobs to make it more balloon like
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Re: Mods/Apps.
garyjpaterson wrote:Get ready...
As promised, it looks like I'll be releasing the Balloon into the wild when 1.9 drops!
Keep your expectations low, its not going to look wonderful, its terrible to 'drive' - but its fun and should provide a few brief smiles
I have no idea when 1.9 will be released (which will include a fix for the 'AUTOFLIP_RECOVERY=' bug), but I'll release it in whatever state its in by that point, so hopefully that means enough time to model some basic bits and bobs to make it more balloon like
Excellent, but I am more excited about the Transit.
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Re: Mods/Apps.
Haha, me too. It was just made for a laugh after the whole nonsense about there being Balloons in AC, and I'd promised to make a 'driveable' one and release it the next day! It was ready to go, but due to the limited flight time (about 5 seconds), it wasn't worth a release. With the Auto-reset thing supposed to be fixed with 1.9, I'll be keeping my promise and releasing it when it dropsnorbs wrote: Excellent, but I am more excited about the Transit.
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Re: Mods/Apps.
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Re: Mods/Apps.
If you race offline, this is awesome.
http://www.assettocorsa.net/forum/index ... rsa.36440/
Turn on swearing. LOL
http://www.assettocorsa.net/forum/index ... rsa.36440/
Turn on swearing. LOL
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- Enforcer-J
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Re: Mods/Apps.
Will it ever work with multiplayer?
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Re: Mods/Apps.
Will tell you in 5 minutes.Enforcer-J wrote:Will it ever work with multiplayer?
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Re: Mods/Apps.
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Re: Mods/Apps.
Pretty impressed with this mod.
http://www.racedepartment.com/downloads ... err.11381/
You need to have Generic Mod Enabler up and going though.
http://www.racedepartment.com/downloads ... err.11381/
You need to have Generic Mod Enabler up and going though.
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- Duke
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Re: Mods/Apps.
Nice, but what is with this fetish with hot-air ballons...?norbs wrote:Pretty impressed with this mod.
http://www.racedepartment.com/downloads ... err.11381/
You need to have Generic Mod Enabler up and going though.
I remember using an LFS mod that did the same thing, it does make the tracks look & feel a bit more real.
by the way that Generic Mod Enabler is worth using for all your mods, it is so easy to install & uninstall each mod particularly if a mod suddenly breaks & stops the sim running properly. You can also add version numbers with it if you're inclined to keep the older versions for any particular reason.
Dukester
norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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Re: Mods/Apps.
Balloons are cool. We are going to be able to race them soon.Duke wrote:Nice, but what is with this fetish with hot-air ballons...?norbs wrote:Pretty impressed with this mod.
http://www.racedepartment.com/downloads ... err.11381/
You need to have Generic Mod Enabler up and going though.
I remember using an LFS mod that did the same thing, it does make the tracks look & feel a bit more real.
by the way that Generic Mod Enabler is worth using for all your mods, it is so easy to install & uninstall each mod particularly if a mod suddenly breaks & stops the sim running properly. You can also add version numbers with it if you're inclined to keep the older versions for any particular reason.
Sarc ; my second favourite type of gasm.
- Duke
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Re: Mods/Apps.
I've been trying to remember if Kunos Simulazioni ever indicated they were looking at STEAM Workshop integration for AC & if they didn't why not...?
Given the ease of mod management it provides & how good the user experience is, I am astonished they haven't gone down this route.
For instance take the rFactor2 Steam Workshop which has been gathering a lot of momentum lately.
I'm thinking the only big issue (as it was on their forums) is around Copyright Infringement but I thought STEAM Workshop had a mod approval option for developers?
Given the ease of mod management it provides & how good the user experience is, I am astonished they haven't gone down this route.
For instance take the rFactor2 Steam Workshop which has been gathering a lot of momentum lately.
I'm thinking the only big issue (as it was on their forums) is around Copyright Infringement but I thought STEAM Workshop had a mod approval option for developers?
Dukester
norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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- KNAPPO
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- norbs
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Re: Mods/Apps.
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- norbs
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Re: Mods/Apps.
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