Mods/Apps.

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Re: Mods/Apps.

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Image


Had not seen this mod before. :drool:
http://www.asrformula.com/
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Re: Mods/Apps.

Post by norbs »

Have you driven it Knappo?
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Re: Mods/Apps.

Post by DarrenM »

I just tried it at Spa and Imola and it's fantastic. The sound on down shifts when you're braking for the corner :vibes:

Would be great to give it a crack on a Friday night. It's fast but it doesn't slide around and it doesn't spin the wheels when you get on the power so it not too hard to control. Certainly easier than the classic LMP/Can-Am Porsches.
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Re: Mods/Apps.

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norbs wrote:Have you driven it Knappo?
Not yet, was hoping to on the weekend but never found the time.

This could be interesting for some FNF shenanigans.
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Re: Mods/Apps.

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Drove it last night Norbs. I echo Darren's sentiments, its fantastic!
The sound on rapid down changes is outstanding, even in cockpit view. I pipped it against the MP4/4 but that being a 88 F1 and the Ferrari being a 91 car the ai were well and truly split into two groups.

Ide love to suggest a CYBD with the 1991 Ferrari F1 around Adelaide 88.
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Re: Mods/Apps.

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KNAPPO wrote:Drove it last night Norbs. I echo Darren's sentiments, its fantastic!
The sound on rapid down changes is outstanding, even in cockpit view. I pipped it against the MP4/4 but that being a 88 F1 and the Ferrari being a 91 car the ai were well and truly split into two groups.

Ide love to suggest a CYBD with the 1991 Ferrari F1 around Adelaide 88.

Yeah. I threw it around luccaring yesterday and couldnt stop.
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Re: Mods/Apps.

Post by GT VIRUS »

Has the Adelaide 88 track been updated since the original release?
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Re: Mods/Apps.

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GT VIRUS wrote:Has the Adelaide 88 track been updated since the original release?
Nope.

I was thinking last night ide love to start editing it and making it better. Then thought with what magical time am I going to find to be able to do that...


Hmmmm, now im not so sure. This version is at 1.21
http://acmods.net/tracks/adelaide-1988/
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Re: Mods/Apps.

Post by KNAPPO »

Let the crashing and learning begin.

Longer than Longford


I think this is the 24km scaled down version from GPL, from memory IOM was too big to fit within GPL's track limits so it got scaled
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Re: Mods/Apps.

Post by GT VIRUS »

KNAPPO wrote:
GT VIRUS wrote:Has the Adelaide 88 track been updated since the original release?
Nope.

I was thinking last night ide love to start editing it and making it better. Then thought with what magical time am I going to find to be able to do that...


Hmmmm, now im not so sure. This version is at 1.21
http://acmods.net/tracks/adelaide-1988/
I pulled it into 3ds max to give it a high-res mesh, hoping i'll finish it later tonight. Will never have good framerates without redoing a heap of textures though, there at about 100 materials and everything is highly inefficient.
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Re: Mods/Apps.

Post by GT VIRUS »

KNAPPO wrote:Let the crashing and learning begin.

Longer than Longford


I think this is the 24km scaled down version from GPL, from memory IOM was too big to fit within GPL's track limits so it got scaled
Every 6 month's some idiot converts this without the slightest effort, it's really sad. It's idiots who never ask Jim's permission that make me want to never release anything. What's the point, it'll all get stolen anyway
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Re: Mods/Apps.

Post by w00dsy »

I once made a N2003 movie and even that got stolen. The dude cut the opening title and credits off and put his own on there.
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Re: Mods/Apps.

Post by norbs »

GT VIRUS wrote:
I pulled it into 3ds max to give it a high-res mesh, hoping i'll finish it later tonight. Will never have good framerates without redoing a heap of textures though, there at about 100 materials and everything is highly inefficient.
That is why I stay clear of those conversions. They are fucked.
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Re: Mods/Apps.

Post by Duke »

The RSR Modding Team has released a major new version of their popular Formula 3 mod for Assetto Corsa.

RSR Formula 3 v3.0 Download

The new version of the carefully-crafted mod comes with a very large list of improvements, including a major 3D, sound & physics overhaul of the nimble formula racer.

3D Model
Improved 3D and shaders
Added chromo, opaque and metallic effect (thanks to Marco Calesella for his help)
Several parts completely remodeled:
rear wing
rear diffuser
tyre profile (the thread is now much more visible)
steering wheel is now fully modeled in 3D. Small bolts, display screen and so on.
rear light is now also remodeled in 3D. The rear light is now blinking in the pitlane
new tiny details on the interior
3D optimization to improve performances
New LODs
Added seat belts (created by Marco Calesella)
Driver helmet is now appearing in the showroom
New delta function added to the steering wheel display
New internal/external cameras
Added dashcam
Tuned driver head movements

Specific VR modifications:
Oculus KN5. The package includes also a specific KN5 optimized for the Oculus. The only difference are the RPM lights that are more visible also in case you are not using post processing effects. Just use the kn5 included in the f312_oculus.zip

During our tests we’ve noticed that in some systems the driving position is a roughly meter higher that is should be. The driver eyes position seems to be ignored for some reasons.
A similar issue has been reported for official cars as well. Hopefully we will be able to fix this issue in a near future.
As a workaround use the official app to save the correct position. You just need to do this once.

Skins
added new skin Scuderia MRT (created by Marco Calesella) as an example of the new chromo effects introduced in the new version.
added seatbelts_textures_package. Those are created as skins for easy preview in the showroom. You can use those seatbelts of different brands in your own skins simply copying textures in your skin folder.

Sound
Sound upgraded to the new fmod project structure (updated by Davide “elMariachi90” Cervone).

Physics
Tyres upgraded to the newest tyre model v10 and fine tuned.
Tyre radius dependent on speed, calculated based on tyre manufacturer specs
Tyre falloff tuned to have a realistic feeling when losing grip
Improved tyres behaviour in fast changes of direction. The car has a now more direct response.
Improved overall force feedback feeling. The car is now more communicative. You will feel more even smaller bumps on the track. The wheel feels also a bit stronger.
Improved car behaviour on corners where there is a fast change of track camber, like the last chicane at Spa
Brakes pads efficiency based on real data
Thermal model for brakes. Driving feeling with cold brakes has been verified with Omicron Motorsport’s drivers
Added aero dependency between wings in the aerodynamic model. For example, increasing the angle of the front wing does change the efficiency of the rear wing. The new aero model is much more complex than the previous model to achieve better correlation to the experimental data. There are still few limitations that we hope we could address in the future.
Tuned damage model for the aerodynamics.
Refinement on dampers model based on new document provided by a user on RD. In the setup screens dampers options are now shown in steps for easier selection of the 8 settings available on the damper knob.
Steer assist set to 100% by default instead of 50. It’s still possible to change it anyway in the car setup screens. Best results with FF postprocessing configured correctly.
Fixed downshift profile causing the car to slightly lock the rear during downshifting
Changed step for ARBs to be make the selection easier
Added fuel consumption for accurate fuel estimation for AI (no changes for driver fuel consumption that was already tuned to the same number)
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Re: Mods/Apps.

Post by GT VIRUS »

Finally been some public images released of the track I've been working on, The Bend Motorsports Park!

Image

No eta on release as there are way too many legal loopholes for that
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Re: Mods/Apps.

Post by Pinger$ »

Nice one GT!
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Re: Mods/Apps.

Post by KNAPPO »

GT VIRUS wrote:Finally been some public images released of the track I've been working on, The Bend Motorsports Park!

No eta on release as there are way too many legal loopholes for that
Good work GT. I was looking at the layout on Sunday and was wondering how it would be to drive.

I gotta say it didnt smack me as a outstanding track given the blank slate they have to work with, but still good to see its going ahead.
Whats your thoughts on the circuit so far GT?
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Re: Mods/Apps.

Post by GT VIRUS »

KNAPPO wrote:
GT VIRUS wrote:Finally been some public images released of the track I've been working on, The Bend Motorsports Park!

No eta on release as there are way too many legal loopholes for that
Good work GT. I was looking at the layout on Sunday and was wondering how it would be to drive.

I gotta say it didnt smack me as a outstanding track given the blank slate they have to work with, but still good to see its going ahead.
Whats your thoughts on the circuit so far GT?
Bit hard to tell anything from the shithouse images they released, but it drives pretty well in my opinion. There is 14m of elevation change which is hard to tell from the camera's, which helps massively. Hoping I can find a way to be allowed to do a FnF test.

Part of what I've been doing is testing various layout changes from the original. I think every corner in the end got tweaked in some way from the original design.
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Re: Mods/Apps.

Post by KNAPPO »

Good to know there is some elevation change, wish there was more but I guess that would simply cost more money...

Will be interesting to see how well the venue is adopted given its location for the average punter. Im sure competitors wont care too much as they are use to travelling.
But im sure the owner will love finally having a place to flog their supercars around at least.
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Re: Mods/Apps.

Post by StanDaam »

Impressive GT, good luck with it!!
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Re: Mods/Apps.

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Link in the description.
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Re: Mods/Apps.

Post by Dr. Pain »

That's our celebrity race for FNF sorted :vibes:
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Re: Mods/Apps.

Post by StanDaam »

Fek YES!!!
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Re: Mods/Apps.

Post by Dr. Pain »

and it will be Festivus too so it's just winning all round! :vibes:
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Re: Mods/Apps.

Post by richo »

This is indeed spooge worthy news!
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