Project CARS 2

Maybe the next Assetto Corsa. Maybe not.
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Re: Project CARS 2

Postby Dr. Pain » Wed Jun 28, 2017 1:47 pm

Ah ok. Well I'm still enjoying my return from it :)
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Re: Project CARS 2

Postby norbs » Sun Jul 02, 2017 12:17 am

Duke wrote:And I thought I was a race-sim hoarder... I'm actually going to wait & see on this as I couldn't get into the original with its different feeling FFB.

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Ummmm...

http://steamcommunity.com/profiles/7656 ... s/?tab=all

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Re: Project CARS 2

Postby norbs » Tue Jul 11, 2017 8:12 am

At least one track will interest some of you bastards.

Slightly Mad Studios have revealed the full list of 60 circuits due to appear in Project CARS 2 on Xbox One, PlayStation 4 and PC this September.

The developers have confirmed 20 tracks will be fully laserscanned, with a total of 60 locations and 130 variations coming to the game, all of which are playable in four "seasons of dynamic weather".

Track List (Including number of layouts)

Autodromo Internacional do Algarve 1
Azure Circuit 1
Azure Coast 5
Bannochbrae Road Circuit 1
Circuit de Barcelona-Catalunya 3
Bathurst Mount Panorama 1
Brands Hatch 2
Brno 1
Cadwell Park 3
California Highway 5
Chesterfield Karting Circuit 1
Circuit of the Americas (COTA) 3
Daytona International Speedway 2
Daytona Rallycross 1
DirtFish 3
Donington Park 2
Dubai Autodrome 4
Dubai Kartdrome 1
Fuji 1
Glencairn Karting Circuit 6
Greenwood Karting Circuit 1
Lankebanen Rallycross (Hell) 1
Hockenheimring Classic 1
Hockenheimring 3
Hockenheimring Rallycross 1
Autodromo Internazionale Enzo e Dino Ferrari Imola 1
Indianapolis Motor Speedway 2
Knockhill Racing Circuit 5
Knockhill Rallycross 1
Mazda Raceway Laguna Seca 1
Circuit de 24 Heures du Mans 2
Le Mans Karting International 1
Rallycross of Loheac 1
Long Beach Street Circuit 1
Lydden Hill 2
Mercedes-Benz Driving Events Ice Track 6
Mojave 5
Autodromo Nazionale Monza 2
Autodromo Nazionale Monza Historic 3
Nuburgring and Nordschleife 9
Motorsport Arena Oschersleben 3
Oulton Park 3
Red Bull Ring 3
Road America 1
Rouen Les Essarts 2
Ruapuna Park 5
Sakitto 4
Sampala Ice Circuit 1
Silverstone 4
Silverstone Classic 1
Snetterton 3
Sonoma Raceway 3
Circuit de Spa-Francorchamps 1
Circuit de Spa-Francorchamps Historic 1
Sportsland SUGO 1
Summerton Karting Circuit 3
Texas Motor Speedway 3
Watkins Glen International 2
Wildcrest Rallycross 2
Willow Springs International Raceway 2
Zhuhai International Circuit 1
Circuit Zolder 1
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KNAPPO
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Re: Project CARS 2

Postby KNAPPO » Tue Jul 11, 2017 11:17 am

norbs wrote:At least one track will interest some of you bastards.


I couldn't find Longford on that list.
Last edited by KNAPPO on Tue Jul 11, 2017 11:26 am, edited 2 times in total.
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Re: Project CARS 2

Postby norbs » Tue Jul 11, 2017 11:22 am

Spa Historic was where I was going :)
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Re: Project CARS 2

Postby Duke » Thu Aug 03, 2017 7:32 am

Looks like PCARS2 has a better selection than AC...?

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Re: Project CARS 2

Postby norbs » Thu Aug 03, 2017 8:27 am

There is a Ferrari pack coming to AC though.

Pcars2 is getting better each update. I t is a shame they pissed so many people off with Pcars and DLC.
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Re: Project CARS 2

Postby Bails MacKenzie » Thu Aug 03, 2017 4:32 pm

norbs wrote:There is a Ferrari pack coming to AC though.

Pcars2 is getting better each update. I t is a shame they pissed so many people off with Pcars and DLC.


If I didn't have the DLC to race in Pcars, it'd still let me in the server and let me drive the car that I didn't own on a track that I never bought.
AC will checksum you if they update the windscreen textures between FnF races.

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Re: Project CARS 2

Postby Duke » Sat Aug 05, 2017 12:15 pm

Watched this but it still doesn't completely entice me especially given the amount of discussion & focus on gamepad usage.
Also the AI look very benign especially at the start of races but I guess that depends on the AI settings which they don't reveal.
Mind you the dirt / rallycross handling sure looked natural but also has me wondering if it's also a little too easy...?
But there are other aspects I find really appealing, like the correct rules for the category of racing & the ability to have race events/championships using any car & track combo for shits & giggles.
Also that the user now controls all aspects of an event including pit-stops but also the warm-up & cool-down laps.
I'm also very interested to see how the period costumed pit-crews look & act.

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Re: Project CARS 2

Postby norbs » Sat Aug 05, 2017 5:48 pm

Not sure about the period costumer pit crews. I might be wrong, I'll let you guys decide if there is anyone wearing Stubbies and a wife beater.

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The driving suit and gloves look ok though.

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They still have a shit ton of bugs to iron out. The AI were driving backwards along the pit area looking for their pit slots.
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Re: Project CARS 2

Postby KNAPPO » Mon Aug 07, 2017 11:48 am

Rattle guns would be a tad tricky to remove those wheel nuts as well...
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Re: Project CARS 2

Postby wabbit » Mon Aug 07, 2017 4:18 pm

Duke wrote:doesn't completely entice me especially given the amount of discussion & focus on gamepad usage.


I wonder if the consistent discussion is partly because the controller in the previous version was terrible and also partly because there's a massive part of the pie to take gamers from GT Sport and Xbox equivalent. Specially with GT Sport not having a single player career to speak of.

For wheel users (myself included) I don't care about the controller stuff but I also don't mind if they're saying something has improved from the previous title.


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