Project CARS 2

Maybe the next Assetto Corsa. Maybe not.
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DarrenM
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Re: Project CARS 2

Postby DarrenM » Thu Oct 12, 2017 9:41 am

They didn't fix setup saving. Still have to "save to new slot" whenever you change something for it to be applied to the car.

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Re: Project CARS 2

Postby norbs » Thu Oct 12, 2017 10:27 am

The worry people had that they would pull a PC1 and just not support it is being mentioned all over the place. I think that is a bit premature, but a lot of bugs havent been sorted. Fingers crossed.

If they do, they wont sell many copies of PC3.
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Re: Project CARS 2

Postby Duke » Thu Oct 12, 2017 10:48 am

PC3 fark I hope they don't, fix the many basic issues/bugs in PC2, FFS.
There's already an 11 page thread on the patch, [PC] Patch 2.0 Discussion thread
So it surely deserves a :rolleyes:
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Re: Project CARS 2

Postby norbs » Thu Oct 12, 2017 11:12 am

Duke wrote:PC3 fark I hope they don't, fix the many basic issues/bugs in PC2, FFS.
There's already an 11 page thread on the patch, [PC] Patch 2.0 Discussion thread
So it surely deserves a :rolleyes:


Well i dont know about iR, but check the AC forums after an update/patch. It usually starts with something like "the tread pattern on the spare of the 250 is reversed" and spirals down from there.
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Re: Project CARS 2

Postby KNAPPO » Thu Oct 12, 2017 11:13 am

I had a pearler last night in my Formula C series.

I had a half spin in qualy and got collected and ripped the front right wheel and suspension off so I decided to warp to the pits and accelerate to the end of the session with me in last place.

Line up on the grid and the team replaced the suspension arms, brakes but no wheel!!!
The car drove perfectly fine but the graphical wheel and tyre were missing...

Its shit like this you think would make it past beta testing.
No more radio for the rest of the race.

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Re: Project CARS 2

Postby Cursed » Thu Oct 12, 2017 12:07 pm

KNAPPO wrote:I had a pearler last night in my Formula C series.

I had a half spin in qualy and got collected and ripped the front right wheel and suspension off so I decided to warp to the pits and accelerate to the end of the session with me in last place.

Line up on the grid and the team replaced the suspension arms, brakes but no wheel!!!
The car drove perfectly fine but the graphical wheel and tyre were missing...

Its shit like this you think would make it past beta testing.


Why don't you log it as a bug? Or has it already been identified?
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Re: Project CARS 2

Postby KNAPPO » Thu Oct 12, 2017 1:10 pm

Cursed wrote:Why don't you log it as a bug? Or has it already been identified?


Main reason, I cant be arsed signing up to another forum that ill never use just to report the bug. It could be already reported, who knows with the amount of bugs in this game. I know its lazy but it wasn't a massive deal breaker for me, the car drove as if the wheel was still there, it was just graphically missing.

Just surprising these things make it thru to final release.
No more radio for the rest of the race.

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Re: Project CARS 2

Postby Duke » Thu Oct 12, 2017 4:56 pm

I'm correct in thinking you can't change graphics settings for replays, right?
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Re: Project CARS 2

Postby Dr. Pain » Thu Oct 12, 2017 9:39 pm

I dropped the AI to 40% in my Radical series and found it to be just right. .02 in it most laps but the one off events is where I really noticed it. Had an absolute blast doing them. First time I've really enjoyed single player without nit picking at something.
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Re: Project CARS 2

Postby Duke » Thu Oct 12, 2017 10:37 pm

Yep I agree the AI is vastly improved for me compared to last week.
It's so much better that I get the feeling they released it prematurely based on a committed release date knowing it wasn't right & that it would require patching later.
Let's hope they continue to improve other aspects, bugs & issues in future patches...?
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Re: Project CARS 2

Postby hutchy » Fri Oct 13, 2017 10:21 am

Since the update I now cannot continue a series that I am doing in career mode.........loads to 25% and freezes then I have to restart the game.....bit annoying.

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Re: Project CARS 2

Postby KNAPPO » Fri Oct 13, 2017 11:15 am

Odd, my Formula C championships still worked.
I was on the start of a season tho (USA series completed and starting up the Euro Series) so that could have had something to do with it.
No more radio for the rest of the race.

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Re: Project CARS 2

Postby Cutter » Fri Oct 13, 2017 4:11 pm

Same, doing the Formula C USA series, no problem.
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Re: Project CARS 2

Postby Dr. Pain » Mon Oct 16, 2017 7:51 am

This place at night was damn scarey! :eyepop: Also tried Nascar in the rain at Texas and snow at Daytona, which worked surprisingly well.

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Re: Project CARS 2

Postby w00dsy » Mon Oct 16, 2017 8:10 am

I had a small but cool thing happen yesterday. I was following another car at Lemans and he kicked up a stone from the side of the road, I saw it fly up then heard it hit the bonnet.

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Re: Project CARS 2

Postby w00dsy » Thu Oct 19, 2017 3:33 pm

I've had my first really annoying bug, i guess i've been lucky. When i do private testing at Indianapolis i have no issues, but as soon as i do a race or practice session with AI, the car becomes undrivable after i go over 320kph the first time. You can see here in the video, first lap is by myself private testing. The rest of the video is with other cars on track. The first time i go down the front straight at hit 320kph the car lurches to the left, then slides around every corner thereafter at almost any speed.


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Re: Project CARS 2

Postby Duke » Sat Oct 21, 2017 10:12 am

Here is a quick look at the 4 cars that are bundled into the Motorsport Car Pack for Project CARS 2. The Motorsport Car Pack is included with the Season Pass,

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