Project CARS 2

Maybe the next Assetto Corsa. Maybe not.
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Re: Project CARS 2

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http://www.racedepartment.com/threads/p ... ed.144071/

Slightly Mad Studios have made available the pre order bonus 'Japanese Car Pack' DLC, purchasable for Xbox One, PlayStation 4 and PC with immediate effect.

The first DLC pack for the new Project CARS 2 game brings with it four new Japanese themed racing cars in the form of the modern, historic and futuristic content from the creative designs of Nissan and Honda.

The pack originally formed part of the pre order bonus content available to gamers who purchased Project CARS 2 before release date, however now the British studio have made available these four cars for the general Project CARS 2 gaming populous, retailing for £3.99.

Japanese Car Pack DLC Contents:

Nissan R32 Skyline GT-R
Nissan 280ZX GTX
Honda Civic Type R
Honda 2&4 Concept
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Re: Project CARS 2

Post by Duke »

Yep I'll be purchasing it tonight as I was tight & didn't preorder in fear it wasn't going to be good.
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Re: Project CARS 2

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Even though I am still dark at those Kunazi c**t* over that the official forums, I didnt think it would be this long since I played their game.

Image

Goes to show how enjoyable Pcars 2 is. And if I want something different, and not just a GT3 fest, AMS hits the spot.

Throw in some Mud runners and I am happy.

If I dont play it again before Xmas, I will delete it. Not missing it, that is for sure.
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Re: Project CARS 2

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Project CARS 2 Demo Available: Slightly Mad Studios has released an official Project CARS 2 Demo for the Xbox One, PlayStation 4 and PC.

The Demo lets you drive the Ferrari 488 GT3, Lamborghini Huracán LP610-4, and Formula Renault 3.5 at a laser-scanned version of the Austrian Red Bull Ring circuit. You are able to select two track variations which will highlight the visual and handling impact of the sim and will let you enjoy the impressive dynamic weather simulation in Project CARS 2.

Console owners will be glad to hear that the demo showcases the Xbox One X and PlayStation4 Pro enhancements which are yet to be deployed for the full versions.
The PC version of the demo also includes extensive virtual reality support.

PC users can Download the Project CASR 2 Demo on Steam while PlayStation 4 and Xbox One owners can get it at their respective online store.
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Re: Project CARS 2

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norbs wrote:Even though I am still dark at those Kunazi c**t* over that the official forums, I didnt think it would be this long since I played their game.

Image

Goes to show how enjoyable Pcars 2 is. And if I want something different, and not just a GT3 fest, AMS hits the spot.

Throw in some Mud runners and I am happy.

If I dont play it again before Xmas, I will delete it. Not missing it, that is for sure.

I haven't touched mine since i tried it with my new wheel, then Pcars came out

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Re: Project CARS 2

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So the love affair is over Norbs?! :eyepop:
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Re: Project CARS 2

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Dr. Pain wrote:So the love affair is over Norbs?! :eyepop:

Will take something special to get me back. Probably AC2.

I would love to see my AC usage this year if I could. I know it has dropped a lot since AMS and PC2 beta came along.
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Re: Project CARS 2

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Is it cause of better AI or other things as well norbs?
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Re: Project CARS 2

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I think it might have something to do with Norbs wading through forums with a flamethrower :rofl:

Image

But I have noticed that Pcars 2 is allowing people to compete more than AC does. Cutter, Hutchy and Muppet are in the fight and that can only be a good thing for us moving forward as people will be interested.
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Re: Project CARS 2

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Duke wrote:Is it cause of better AI or other things as well norbs?

I wont bore everyone with an epic rant. Let's just say I find PC2 and AMS more fun.

I find the AC crowd a lot like the GPL crowd, very evangelical when it comes to their game. I know AC is a good game, I have spent days playing it, but they wont have it that there are other games with better aspects.

For me, and my weird tastes, I dont think AC does anything the best except modding. The cars and FFB feels better in AMS. The game looks better in PC2. R3E sounds best.

AC feels flat in FFB, despite hours spent trying to get it to feel good. It looks flat. Washed out. 2 dimensional. And dont start me on their fucking sounds.

When I hear the Kunazis banging on about AC looking as good as PC2, I just shake my fucking head. That is when you know they are towing the Stefano/Kunos line and cant be told otherwise.

I think the ban from that little Hitler c**t at the Kunos forums was the tipping point. I was only just hanging on til that point.
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Re: Project CARS 2

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Duke :lol:
Project CARS 2 - PC PATCH 1.3.0.0

Online / Multiplayer

New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
Improved logging and syncing when joining online games already in progress.
Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.

Career

New Invitational Event - McLaren 720S VIP Challenge.
Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.

VR

Improvements to the VR-specific replay camera system.
Fix for screen dirt and rain drops not rendering correctly in VR.
Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
Fix for VR Photo Mode initial FOV settings when switching camera mode.
Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.

Controllers

Logitech - Fix for G29 and G920 lock stops.
Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
Thrustmaster - Improvements for the 458 Italia.
Improvements to various controller’s vibration effects.

GUI and HUD improvements

Session information such as race duration is now displayed on the pre-race menu.
Changed the HUD colouring scale for race rain tyres.
Added a dialog to show replay saving progress.
Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
Updates to various buttons to better indicate when a button is selected/highlighted.
Fix for buttons on online post-race results screen so that they only show when they can be pressed.
Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
Fixed loading bar to become invisible when local loading is complete.
Added new Help Text for Menu Spring Strength in FFB settings.
Added fuel estimation to Tuning Setup screen and ICM.
Added auto-scroll to a number of info feeds to prevent overlapping text.
Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
Fix for fuel being displayed incorrectly as mass, not volume.
Improvements to the lap timing and visual-split timing HUD widgets.
Fix for incorrect number of records being counted on Community Event screen.
Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.

Handling/Damage

Various tyre behaviour tweaks and improvements to the different tyre compounds.
Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
Driveline improvements with increased synchro effect for Hewland-type gearbox
Lowered the time to jam gears together after a missed shift for all gearboxes.
Changes to Vintage Lotus treaded tyres to improve wet speed balance.
Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
Changes to downshift protection based on vehicle speed.
Lowered minimum shift time for cars with H-pattern racing gearboxes.
Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
Improvements to Formula Renault 3.5 default stable setup.
Performance balancing changes to the LMP1, GT3 and GT4 Classes.
Refinements to Vintage Low Grip tyre.
Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
Improved Modern Touring Car tyre compound.
Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
Increased threshold for detaching front wings of Formula cars.
Adjusted various default setups:
– Aston DB11: Loose
– Aston Vulcan: Loose, and Stable
– BMW 320 TC: Stable
– BMW M3 E30: Loose, and Stable
– Chevy Camaro ZL1: Loose, and OEM
– Ferrari 330 P4: Loose, and Stable
– Ford Fusion Stockcar: Loose.
BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.

AI

Improved AI in low- and high-speed cornering.
Improved balance between player and AI in wet conditions.
Improvements to general AI behaviour and racecraft across all tracks.
Tweaks to how AI are affected by snow and ice.
Improvements to the AI driving on slick tyres in wet weather.
AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
Better balanced AI speed on corner exit.
Generally improved the AI racing balance and ability across many tracks.

Audio

Update to various AI car sounds.
Added new sounds for lower pitch skidding.
Improved AI audio levels in replays.
Improvements to Lamborghini Huracán engine audio.
Reduced the skid sounds for the McLaren 720S.
Modified falloff curves for surface and skid sounds.
Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
New tyre skid sound effects for treaded tyres.
Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.

Tracks

California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
DirtFish (all) - Fixed an issue with render flickering on main building.
DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
Oulton Park - Fixed floating white lines near entry to pit lane.
Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
Sakitto - Fixed various render popup issues.
Fixed issues with the race start at various tracks.
Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
Improvements to track cut settings at various tracks.

Vehicles

Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
BAC Mono - New wet tyre compound.
BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
Caterham Seven 620 R - Improved wet tyre.
Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
Formula X & Dallara IR-12 - Adjusted engine lifetime model.
Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
Ford Falcon V8 Supercar - New rain compound.
Ford Falcon V8 Superca -  Added a new tyre carcass and made some minor improvements to car handling.
Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
Ligier JS P - Fixed exhaust positions.
Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
Lotus Type 51 - Increased players wet grip to better match the AI.
Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
Porsche 936/77 - Added a wider set of gear ratios.
RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
GT4 cars - Change to the tyre carcass model.
LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
Various road cars - Changed OEM tyres to the correct ones.
Kart - Disabled differential setup adjustments, new tyre carcass construction.
Improved dirt texture on various cars.
Fixed mud and snow textures on various cars.

Other Improvements

Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
Fixed an issue with mud and dust particles being visible inside cockpits.
Improvements to the wet track darkening render effect.
Much-improved motion blur and bokeh effects.
Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
Improved the synchronisation of clouds and rainfall, and the effects on cars.
Fix for a red/yellow graphical glitch sometimes appearing on track surface.
Fix for an occasional crash when switching shadow detail level.
Fixed an intermittent crash when entering text for a new pit strategy.
Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
...and many other small tweaks, improvements and performance enhancements.

*Hot fix for crash when starting the game in certain scenarios in non-English installations.
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Re: Project CARS 2

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Online / Multiplayer

New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.

NICE, Its time to use that one me thinks,
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Re: Project CARS 2

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KNAPPO wrote:
Online / Multiplayer

New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.

NICE, Its time to use that one me thinks,

This is the big one for me. If it works like they talked about, comps will be so much easier.
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Re: Project CARS 2

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norbs wrote:This is the big one for me. If it works like they talked about, comps will be so much easier.
Not knowing the details, could one setup a Friday night to run a bunch of combos automatically (ie track changes after each race) and spit out a points tally for the night?

I could imagine it would make life easy for the admin on the night and kerb the requests after each race.
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Re: Project CARS 2

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KNAPPO wrote:
norbs wrote:This is the big one for me. If it works like they talked about, comps will be so much easier.
Not knowing the details, could one setup a Friday night to run a bunch of combos automatically (ie track changes after each race) and spit out a points tally for the night?

I could imagine it would make life easy for the admin on the night and kerb the requests after each race.
Im not sure it will be that clever. Well, the ideas being thrown around in the beta tests werent.

Might have to give it a test on FNF
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Re: Project CARS 2

Post by renesis37 »

Hello...
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Re: Project CARS 2

Post by renesis37 »

PC2>AC

That is all.
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Re: Project CARS 2

Post by StanDaam »

Norbs just felt a rumbling in the loins... and the meerkat senses kicking in...
:oldie:
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Re: Project CARS 2

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renesis37 wrote:PC2>AC

That is all.
:yes:

Much better overall package than AC. Heaps of content and the weather mixes up Friday nights nicely.

Enjoying the time trials at the moment and the time trial events. Tried to get into them on iRacing, but having to do a 100kph outlap for every timed lap got old fast. Just wish they had an overall time trial leaderboard. It would encourage more competition.
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Re: Project CARS 2

Post by Duke »

Slightly Mad Studios have revealed the contents of the next DLC offering for Project CARS 2... announcing eight new cars and two locations joining the upcoming 'Fun Pack' DLC.

With something of a focus on the off road side of the racing title, the fun pack not only brings with it eight new and rather different cars from across the generations, but also a couple of real world Rallycross locations too, with both the Spanish Barcelona venue and a nice looking historic variation of the Brands Hatch mixed surface Rallycross locations getting added to the sim as part of the new pack.

SMS haven't yet confirmed exactly when the upcoming content will be made available to purchase, however the studio did go as far as to say a tentative target of "winter" will be the most likely release window, and with December right around the corner it does seem possible that we could be getting our hands on these new machines before the end of 2017.

Fun Pack DLC Contents
CARS

Audi Sport Quattro S1
Citroën DS3 RX Supercar
Renault R5 Maxi Turbo
Ford RS 200 Evolution
Audi EKS RX Quattro WRX
1969 Ford Bronco 'Brocky'
Mustang RTR Spec - 5D
Mustang '66 RTR.

TRACKS
Circuit De Barcelona-Catalunya Rallycross
Brand Hatch Rallycross Historic
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Re: Project CARS 2

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StanDaam wrote:Norbs just felt a rumbling in the loins... and the meerkat senses kicking in...
:oldie:

Well he is finally talking sense. :)

PC2 is a mixed bag, but overall, way more enjoyable than AC.
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Re: Project CARS 2

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by the way, for Stan and Knappo, this is what I was talking about last week.

http://www.racedepartment.com/threads/s ... sh.121578/

THE BEST software for sim racers out there. You can use a tablet now with DashStudio and the inbuilt dashs are awesome.

And, if you have Fanatec pedals, Wotever has got SIMvibe integrated into SIMhub now and the pedal rumble is awesome!!!

It is a bit overwhelming to start with (ask Duke), but I am happy to help out where I can.

Honestly, the best geek stuff there is for sim racers.
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Re: Project CARS 2

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norbs wrote:by the way, for Stan and Knappo, this is what I was talking about last week.

It is a bit overwhelming to start with (ask Duke), but I am happy to help out where I can.

Honestly, the best geek stuff there is for sim racers.
Oh boy, oh boy, oh boy.

Might have to hit you up about this at some stage. If I dont get to it before Christmas ill be looking at getting this setup during my Chrissy holidays.
Designing your own dash display GUI is ultra appealing to me.
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Re: Project CARS 2

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The best place to get help is the Discord channel.

https://discord.gg/SwHRbw

But I am happy to help where I can.
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Re: Project CARS 2

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