Project CARS 2

Maybe the next Assetto Corsa. Maybe not.
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Duke
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Re: Project CARS 2

Post by Duke »

norbs wrote:I dont see why not Duke, you have everything else on Steam that has 2 wheels or more
Umm but that is a whole lot of iRacing content considering I was severely disappointed in pCARS 1. Think I'll wait till it is on special to prevent buyers remorse unless I can be convinced it's a huge step up from the first version.
But it's large & varied content especially the cars makes it very, very enticing... :rolleyes:
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Re: Project CARS 2

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So my first impression is meh. I got one of my fav cars from 1, Aston V8 Vantage GTE @ Spa and drove. It sounded amazing but felt meh. It was ok but not putting it's hand down my pants. I calibrated the G-25, which the game detected no problems, change the in car FOV and set off again. Still meh. I tried a few cars at some different tracks and it was nothing special. I think Assetto Corsa is better at this point. So I got into one of my fav all time cars, Porsche 962C LM at Le Mans and even that failed to grab. Yet in AC in that car, blood hot in the trouser. Now I'm thinking "Is this not what I hoped for". So I changed car to a Jag XJR-9 LM at Le Mans didn't do anything else but just drove. Fark me that thing felt alive and that V-12 screamed! It changed my whole view on the game instantly.

By this stage I had turned the auto pit lane driving off and turned off all the driving aids which were set to authentic by default. Then every car started to feel alive and I logged 1.8 hours driving in one hit. But at no point have I touched the FFB and yet in 1 I had to do so many tweaks to get it feeling good. Don't have to do that in 2.

So back into the V-8 Vantage at Spa and set the weather blizzard. Yes it fucking snowed! I could not see shit but was a little disappointed that there was now snow build up and it felt like a completely soaked track. Mind you it was still bloody hard work.

It took about a 1/2 an hour to grab me with driving the right car and I really like it. I think it goes some way to cleaning up the mess that was Pcars 1 but it's not an epic leap forward. If anything Pcars 2 is what Pcars 1 should have been in the first place. It's fun and worth getting but there's still a bitter after taste.
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Re: Project CARS 2

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If you want fun go throw the Aston DBR1 around a wet track.
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Re: Project CARS 2

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Duke wrote:is it better than the original particularly the handling & FFB?
I think so, "every" area seems improved. Is there still some bugs, of course.
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Re: Project CARS 2

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w00dsy wrote:If you want fun go throw the Aston DBR1 around a wet track.
I did try this at Monza historic and found a river formed under the old banking and every time I went through it the car pulled left. I did enjoy it in the wet.
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Re: Project CARS 2

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Where oh where do I start. In no way is this a simulation, it feels even worse than PC1 on the simulation front: Lets go from the top:
1. Too much grip. In every car, in every situation, the cars grip forever and ever.
2. Miles too much grip in the rain. You can still throw the cars around in almost the same way in the wet. Only good thing is you get close to real dry grip levels
3. The artificial drag in the rain. I'm guessing this is a way to give the semblance of realistic lap times, but cars do not magically lose HP in the wet.
4. The FFB feels terrible to me, with this very very very annoying habit of pulling to centre. I set the input to raw, and it's still there. It's like a big centre spring on all the cars.
5. All the driving effects feel very canned to me. it doesn't feel like physics is controlling things when it goes wrong, it feels like the game has decided that's whats happening. When you understeer, the tyre hop feels it's being layered on top, not generated by a physics engine.

Not to mention the terribly compressed sounds that have the quality of a Napster download, and the tracks are still not very accurate. I'm sure I'll have fun racing against you guys, but we'll be back to AC looking for depth in the handling soon.
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Re: Project CARS 2

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Interesting GT. It's not a game that grabs you right away. I've only ever found two or three games to have every done that and they are not driving/racing games.

I went back for more after AC last night and really enjoyed what I tried. I look at it from a fun point of view and I'm starting to see the difference between 1 and 2. At the moment that difference is in wet weather stuff. But I am annoyed about the historic tracks as they are different to whats in AC and it's a big difference. They feel like a bizarre mix of GPL layouts in the modern world. Yet other tracks feel great.

I'm going to log a lot of hours in it regardless. It does things that AC doesn't do. Both will live on my HDD and be played a lot. It's easy to pick the shit out of both but both have me giggling when I play them and that's a good thing.
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Re: Project CARS 2

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GT VIRUS wrote: 3. The artificial drag in the rain. I'm guessing this is a way to give the semblance of realistic lap times, but cars do not magically lose HP in the wet.


Norbs and i noticed that when i went to his house. We were losing at least 20kph in a straight line in the FFords. It wouldn't be so bad if the AI suffered as well but they just sail past. We thought it might have been fixed for the full release but obviously not.

So far i'm really digging the game, there's a lot to like. Some cars are can be a bit sterile or odd when you get them over the limit but when you find a gem it's gangs of fun. Every game has it strengths and weaknesses and i think PC2 is mostly positive. There's nothing glaring that a couple of patches can't sort out. You only have to look at how AC has improved it tyre models over the years to see how the games can evolve if the devs allow it. The downside to PC2 is it not being mod friendly, unless that's changed since PC1, so it's shelf life may run out compared to AC which is more like a rolling release.
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Re: Project CARS 2

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The question for me on FFB is whether or not I can come to learn to interpret it and when I get there, whether its telling me what I need to know. Every sim feels different and I know it will take a while to learn it. There's no absolutes here, because sim wheel FFB tries to communicate a lot more than you get through a real steering wheel. Developers and testers spend a lot of time immersed in it, so it must be working for them at some level and that's why I'll put the time in before I conclude anything.\

(I wasn't even aware of the different FFB profiles!)

GT, might the centering of the wheel be a function of the car setup (toe, etc)?
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Re: Project CARS 2

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This little Honda thing is kinda fun, but is a bit weird when it starts to slide.

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Re: Project CARS 2

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Let's face it, GT would bitch even if the Victoria Secrets models were bouncing on his dick and showering him with $100 notes. :nod:


Cursed wrote:The question for me on FFB is whether or not I can come to learn to interpret it and when I get there, whether its telling me what I need to know. Every sim feels different and I know it will take a while to learn it. There's no absolutes here, because sim wheel FFB tries to communicate a lot more than you get through a real steering wheel. Developers and testers spend a lot of time immersed in it, so it must be working for them at some level and that's why I'll put the time in before I conclude anything.\

(I wasn't even aware of the different FFB profiles!)

GT, might the centering of the wheel be a function of the car setup (toe, etc)?
It took me months, MONTHS, to get the FFB in AC to a level I am happy with, and yet it still feels no where near as good as AMS.

The FFB is PC2 is still overly complicated if you ask me. See below.

https://docs.google.com/spreadsheets/d/ ... =738614166

But I am a bit sick of the AC fanbois saying AC is easy. There are still ini files to configure (gyro=1) and that is with out looking at things like LUT files. AC has been around years, PC2 is brand new. People are fucking idiots at times.

And I am not saying at all that PC2 is perfect. Some aspects are rubbish. Some cars are rubbish. Some tracks are rubbish. But it was the exact same thing with AC. People bitching about PC2 AI, and yet AC AI was fucked for years. We are up to tyre model 10 in AC.

Just enjoy it for what it is. NOT Assetto Corsa.
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Re: Project CARS 2

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I will add to what Norbs was saying about a feel in AC, it took me a long time to find a good FFB and it's still hit and miss in some cars but overall I'm happy. It was a shorter time than Cars 1 which was a nightmare and I needed a youtube tutorial to help. But in Cars 2 it was fine right from the get go and I'm happy about that. Finding the right car to drive made me realise this. I will tweak it no doubt but it's far from horrible. My only concern is, is it worthy of being called Cars 2 or is it just Cars 1.5? The next week will tell me.
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Re: Project CARS 2

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Dr. Pain wrote:I will add to what Norbs was saying about a feel in AC, it took me a long time to find a good FFB and it's still hit and miss in some cars but overall I'm happy. It was a shorter time than Cars 1 which was a nightmare and I needed a youtube tutorial to help. But in Cars 2 it was fine right from the get go and I'm happy about that. Finding the right car to drive made me realise this. I will tweak it no doubt but it's far from horrible. My only concern is, is it worthy of being called Cars 2 or is it just Cars 1.5? The next week will tell me.

You know what Doc, I reckon this is PC1!

What was titled PC1 was a beta for this version. Also, they were waiting for hardware to catch up. I am getting a solid 100FPS on triples with my set up. I dont get that in AC at times!
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Re: Project CARS 2

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norbs wrote:I am getting a solid 100FPS on triples with my set up. I dont get that in AC at times!
I have no idea what my FPS is in the rift, but FPS feels rock solid and it looks pretty damn good, only thing is the rain falling wasn't visible to me. Hopefully I can find a setting to change that. It does show how behind AC is on visuals/rendering engine.

I think it's worth calling PC2 in the modern context. If an AC2 comes out with a similar list of improvements I'll be happy. It's a good game, just not a sim.
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Re: Project CARS 2

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Calling it a sim is like calling porn art :D
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Re: Project CARS 2

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What is a sim?
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Re: Project CARS 2

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norbs wrote:What is a sim?
If someone is quick in it they will call it a sim, because it's stroking their ego into making them think they could do it in the real world. But none of us know because none of us have ever driven these cars in the real world.
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Re: Project CARS 2

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GT VIRUS wrote:It's a good game, just not a sim.
Buuuuuuullllllllsshhhhiiittt. If it's just a game then it gets put inline with Need for Speed. Are you happy to put money down to say they both replicate driving feel extremely similarly?


On a side note, some peoples comments make it feel like I've walked into a kitchen full of bitching and moaning old women. You fucks do seem a little precious at times.

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Re: Project CARS 2

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Here is the thing, I have driven a Formula Ford reasonably competitively in most conditions, and this game handles nothing like it
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Re: Project CARS 2

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norbs wrote:GT would bitch even if the Victoria Secrets models were bouncing on his dick and showering him with $100 notes
... well that's the imagery sorted for the weekend, cheers!!
(not the GT's dick bit, more the big wings!!)
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Re: Project CARS 2

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Don't deny it Stan, you love me banging you from behind!
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Re: Project CARS 2

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GT VIRUS wrote:Don't deny it Stan, you love me banging you from behind!
We have all had a turn! :D
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Re: Project CARS 2

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GT VIRUS wrote:and this game handles nothing like it
Speaking of, have you blokes tested both default setups? Apparently there’s a stable and loose version.
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Re: Project CARS 2

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5 years ago everyone was happy enough to call LFS a sim. Where is the line?
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Re: Project CARS 2

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wabbit wrote:
GT VIRUS wrote:and this game handles nothing like it
Speaking of, have you blokes tested both default setups? Apparently there’s a stable and loose version.
The "loose" was never unstable for me, so didn't test the other.

Cursed I still love LFS, was never anything wrong with how that handled to me. It just grew old and had no more content
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