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Re: Project CARS 2

Posted: Thu Oct 12, 2017 9:41 am
by DarrenM
They didn't fix setup saving. Still have to "save to new slot" whenever you change something for it to be applied to the car.

Re: Project CARS 2

Posted: Thu Oct 12, 2017 10:27 am
by norbs
The worry people had that they would pull a PC1 and just not support it is being mentioned all over the place. I think that is a bit premature, but a lot of bugs havent been sorted. Fingers crossed.

If they do, they wont sell many copies of PC3.

Re: Project CARS 2

Posted: Thu Oct 12, 2017 10:48 am
by Duke
PC3 fark I hope they don't, fix the many basic issues/bugs in PC2, FFS.
There's already an 11 page thread on the patch, [PC] Patch 2.0 Discussion thread
So it surely deserves a :rolleyes:

Re: Project CARS 2

Posted: Thu Oct 12, 2017 11:12 am
by norbs
Duke wrote:PC3 fark I hope they don't, fix the many basic issues/bugs in PC2, FFS.
There's already an 11 page thread on the patch, [PC] Patch 2.0 Discussion thread
So it surely deserves a :rolleyes:
Well i dont know about iR, but check the AC forums after an update/patch. It usually starts with something like "the tread pattern on the spare of the 250 is reversed" and spirals down from there.

Re: Project CARS 2

Posted: Thu Oct 12, 2017 11:13 am
by KNAPPO
I had a pearler last night in my Formula C series.

I had a half spin in qualy and got collected and ripped the front right wheel and suspension off so I decided to warp to the pits and accelerate to the end of the session with me in last place.

Line up on the grid and the team replaced the suspension arms, brakes but no wheel!!!
The car drove perfectly fine but the graphical wheel and tyre were missing...

Its shit like this you think would make it past beta testing.

Re: Project CARS 2

Posted: Thu Oct 12, 2017 12:07 pm
by Cursed
KNAPPO wrote:I had a pearler last night in my Formula C series.

I had a half spin in qualy and got collected and ripped the front right wheel and suspension off so I decided to warp to the pits and accelerate to the end of the session with me in last place.

Line up on the grid and the team replaced the suspension arms, brakes but no wheel!!!
The car drove perfectly fine but the graphical wheel and tyre were missing...

Its shit like this you think would make it past beta testing.
Why don't you log it as a bug? Or has it already been identified?

Re: Project CARS 2

Posted: Thu Oct 12, 2017 1:10 pm
by KNAPPO
Cursed wrote:Why don't you log it as a bug? Or has it already been identified?
Main reason, I cant be arsed signing up to another forum that ill never use just to report the bug. It could be already reported, who knows with the amount of bugs in this game. I know its lazy but it wasn't a massive deal breaker for me, the car drove as if the wheel was still there, it was just graphically missing.

Just surprising these things make it thru to final release.

Re: Project CARS 2

Posted: Thu Oct 12, 2017 4:56 pm
by Duke
I'm correct in thinking you can't change graphics settings for replays, right?

Re: Project CARS 2

Posted: Thu Oct 12, 2017 9:39 pm
by Dr. Pain
I dropped the AI to 40% in my Radical series and found it to be just right. .02 in it most laps but the one off events is where I really noticed it. Had an absolute blast doing them. First time I've really enjoyed single player without nit picking at something.

Re: Project CARS 2

Posted: Thu Oct 12, 2017 10:37 pm
by Duke
Yep I agree the AI is vastly improved for me compared to last week.
It's so much better that I get the feeling they released it prematurely based on a committed release date knowing it wasn't right & that it would require patching later.
Let's hope they continue to improve other aspects, bugs & issues in future patches...?

Re: Project CARS 2

Posted: Fri Oct 13, 2017 10:21 am
by hutchy
Since the update I now cannot continue a series that I am doing in career mode.........loads to 25% and freezes then I have to restart the game.....bit annoying.

Re: Project CARS 2

Posted: Fri Oct 13, 2017 11:15 am
by KNAPPO
Odd, my Formula C championships still worked.
I was on the start of a season tho (USA series completed and starting up the Euro Series) so that could have had something to do with it.

Re: Project CARS 2

Posted: Fri Oct 13, 2017 4:11 pm
by Cutter
Same, doing the Formula C USA series, no problem.

Re: Project CARS 2

Posted: Mon Oct 16, 2017 7:51 am
by Dr. Pain
This place at night was damn scarey! :eyepop: Also tried Nascar in the rain at Texas and snow at Daytona, which worked surprisingly well.

Image

Re: Project CARS 2

Posted: Mon Oct 16, 2017 8:10 am
by w00dsy
I had a small but cool thing happen yesterday. I was following another car at Lemans and he kicked up a stone from the side of the road, I saw it fly up then heard it hit the bonnet.

Re: Project CARS 2

Posted: Thu Oct 19, 2017 3:33 pm
by w00dsy
I've had my first really annoying bug, i guess i've been lucky. When i do private testing at Indianapolis i have no issues, but as soon as i do a race or practice session with AI, the car becomes undrivable after i go over 320kph the first time. You can see here in the video, first lap is by myself private testing. The rest of the video is with other cars on track. The first time i go down the front straight at hit 320kph the car lurches to the left, then slides around every corner thereafter at almost any speed.


Re: Project CARS 2

Posted: Sat Oct 21, 2017 10:12 am
by Duke
Here is a quick look at the 4 cars that are bundled into the Motorsport Car Pack for Project CARS 2. The Motorsport Car Pack is included with the Season Pass,

Re: Project CARS 2

Posted: Wed Oct 25, 2017 9:37 am
by Duke

Re: Project CARS 2

Posted: Mon Nov 13, 2017 8:48 pm
by Duke

Re: Project CARS 2

Posted: Wed Nov 15, 2017 9:01 am
by Duke

Re: Project CARS 2

Posted: Wed Nov 15, 2017 9:20 am
by KNAPPO
Do they have one for FOV setup?

Re: Project CARS 2

Posted: Wed Nov 15, 2017 2:15 pm
by wabbit
What's FOV and does it even make a difference?

Re: Project CARS 2

Posted: Wed Nov 15, 2017 2:22 pm
by norbs
wabbit wrote:What's FOV and does it even make a difference?

Fear of Vagina. And yes!

Re: Project CARS 2

Posted: Tue Nov 21, 2017 4:54 am
by GT VIRUS

Re: Project CARS 2

Posted: Wed Nov 22, 2017 9:17 am
by Duke