Watch Dogs.

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Righteous
Master artist
Master artist
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Joined: Thu Aug 18, 2005 10:52 am
Location: Los Angeles

Re: Watch Dogs.

Post by Righteous »

Haha. That made me chuckle.
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wobblysauce
Seen it, Done it, Invented it!
Posts: 10489
Joined: Thu Aug 25, 2005 9:53 am
Location: On an Island in the south

Re: Watch Dogs.

Post by wobblysauce »

Seems there is a fix.. from a modder called "The Worse".

Most are saying it fixes the performance issues some where having and looks like the Proper E3 Trailer.

http://forums.guru3d.com/showthread.php?t=390114" onclick="window.open(this.href);return false;
Watch Dogs E3 Bloom (E3 Shaders WIP)

http://forums.guru3d.com/showthread.php?t=389848" onclick="window.open(this.href);return false;
Watch Dogs Kadzait24 XML Full MOD 1.0 - Check out real Ultra Graphics

Watch_Dogs original graphical effects (E3 2012/13) found in game files [PC]
http://www.neogaf.com/forum/showthread.php?t=838538" onclick="window.open(this.href);return false;

[youtube] [/youtube]
Being this crap is not good,


[youtube] [/youtube]

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Originally Posted by Newline
So the console versions (that clearly couldn't handle those effects and will sell way more copies) don't look as bad.
Originally Posted by Spineker
Dat console parity.
Originally Posted by cookie-monster
Ubi protecting those console margins.
Originally Posted by Kurt
Because otherwise we would see a too large gap between ps4 & pc
Some or none of the above.. but the Console money does talk with a loud voice.

Or just play GTA
[youtube] [/youtube]
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