Next Car Game: Wreckfest

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Duke
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Re: Next Car Game: Wreckfest

Post by Duke »

We're pleased to announce the availability of a new content update!
It's been a long time since new demolition derby tracks were added to the game, and we're happy to let you know that finally derby fanatics get some love too: this content update introduces a thunderous new derby arena called Thunderbowl! This bowl-shaped arena sees the players starting higher up at either end, and making the dash of death to the middle section where total war rages. The shape and design of the arena provides fresh, electrifying gameplay experience, so even if you're not so hot about derbies in general make sure to give it a go!
And that's not all: we're also adding a race track called Tribend Speedway. It's a high-speed crash-fest that started its life in the twisted mind of the ever so industrious modder Theveryend (Tor Ole Lerbæk) and comes also with an alternate layout featuring ramps and additional obstacles, guaranteed to crank up destruction all the way to eleven.
We're also constantly working on improving the gameplay experience based on the feedback. Worth a special note this time around is the adjustment to the launch logic at event start, bringing automatic, manual and manual clutch users to equal grounds. Please find below a summary of items fixed or improved upon in this release.
Happy wrecking!

RELEASE NOTES
CONTENT
Added two new tracks: Thunderbowl & Tribend Speedway.

GAMEPLAY
First gear is now engaged during the race countdown, eliminating the unnecessary gear change when using automatic transmission and making the launch equal between full automatic, manual and manual with clutch shifting modes.
When using shifting modes with automatic clutch, all cars now use the faster shifter profiles in order to make cars more equal.
Exhaust backfire effect now works correctly when using upgrades from the Steel & Wheels pack.
Improved Hornet model, engine and suspension.
Raiden RS is now slightly weaker and maxes out slightly earlier performance-wise.
Vandal window glass now breaks correctly.
Vandal brake lights no longer break from hits to the side.

AUDIO
Shifted audio emitter axis of AI vehicles to better match 3D sound location with visual positioning.

SYSTEM
Fixed a crash during title launch when "Documents" folder is located on a network drive.
Parts of the vehicle no longer flicker when looking around in the cockpit view.
AI Players no longer get stuck after respawning.
Dukester

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Re: Next Car Game: Wreckfest

Post by Duke »

A new update for the popular Wreckfest game is here - and it's packed with goodies
- Update time - two new, free tracks
- Stability improvements
- AI now us DLC cars in game

Banger Bash DLC: https://store.steampowered.com/app/1135 ... _Car_Pack/
Three new DLC cars;
- A hearse...
- A stock car...
- The sweeper...

CHANGELOG
CONTENT

Added support for the new DLC: Banger Racing Pack.
Added two new tracks: Kingston Raceway (Oval and Figure 8 layouts) and Mudford Motorpark (Oval and Derby layouts).

SYSTEM
Fixed memory defragmentation issue with AMD display devices that caused severe slowdowns in multiplayer lobby especially on PC.
(PS4) Game no longer infrequently crashes after completing a weekly or monthly tournament challenge.
(XB1) Save data no longer gets unintendedly overwritten when switching accounts in certain edge cases.
(PC) Game now automatically detects input devices even when they're plugged in while the game is running.
(PC) Local backup system now correctly backs up previous save data whenever there's a title update.
(PC) There's now a 10 second cooldown before trying to match the cloud save data, eliminating bogus conflict messages.
(PC) The cloud conflict popup should no longer hide behind the game window.

GAMEPLAY
When selecting a vehicle, game now waits slightly longer before actually selecting the vehicle to prevent inadvertent loading from starting when browsing vehicles.
Score detection is now more robust, eliminating cases where the player receives no score even though they clearly hit an opponent with enough force.
Score is now received based on how much damage the player inflicts to the opponent and not plain momentum.
The car is now reset to a certain initial speed and first gear is automatically engaged also in the demolition derby events.
In custom events, it's now possible to choose "Same As Player" as the AI Player vehicle, making AI Players use the same vehicle as the player.
This works even with tournament reward vehicles, making it possible to create for example an all DoomRig race.
AI now makes use of DLC vehicles in multiplayer, custom events and most career events.
AI now makes use of Gremlin also in Class A.
Panels are no longer getting permanently stuck on vehicles but are released correctly after the vehicle has deformed, preventing deform related glitches on panels.
Adjusted collision geometry of the concrete barriers to reduce glitching when hitting them especially in multiplayer.
Note that the collisions are still not perfect but improved nonetheless.
Fixed roll cage weights for Grand Duke, Wildking and Little Thrasher.
Reduced DoomRig armor protection slightly.
Fixed engine flame emitter location of Raiden.
Fixed invisible bumps around the middle intersection on Hilltop Figure 8.

TOURNAMENT MODE
Tournament rewards are now correctly received when the player has entered tournament event selection screen and the tournament mode has been initialized (you can tell when the player counts appear in the event selection screen, and targets are shown in the tournament details view for monthly and weekly events).
Rewards from the past challenges are be awarded retroactively and should appear correctly in the "Statistics" tab.

AUDIO
Race: Player & AI distance attenuation both adjusted for smoother fade-out at 25 to 100 meter range.
Race: Loudness balancing adjustments & EQ settings tweaks for all player vehicles.
Bandit, Buggy, Dominator, Gatecrasher, Killerbee, Rocket, Sunrise Super & Wild King: Adjusted idle-to-mid RPM range for slightly louder engine sound (lesser dynamic range).
Little Thrasher: Fixed broken soundbank.
Roadslayer: Fixed DSP settings and loudness calibration issues.
Optimized DSP effect usage of all player vehicles for a lesser CPU load
Dukester

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Re: Next Car Game: Wreckfest

Post by Duke »

Season 2 Starts NOW!

HIGHLIGHTS
New DLC: Getaway Car Pack
New tournament: Getaway Heat
New free track: Hillstreet Circuit
New free tournament reward car: Rocket RX
New free tournament reward bundles and paint jobs
New features and other improvements

RELEASE NOTES
Game version
PC: 1.264871

CONTENT
Added support for the DLC pack "Getaway Car Pack" containing three new cars: Bullet, Razor and Cardinal.
Added a new free track: Hillstreet Circuit with both forward and reverse layouts.
The internal designations for the routes are urban08_1 and urban08_1_rev

TOURNAMENT
New tournament season: Getaway Heat.
New free tournament reward car: Rocket RX.
New free tournament reward bundles and paint jobs.
Score Streak events now last the correct time instead of always three minutes.

SYSTEM
Fixed an issue in which save data was reset. This issue seemed to affect especially save data dating back to the game launch. Our apologies for anyone affected by this issue.
Fixed an issue in which the game failed to launch due to "assists.aids" being corrupted.
Fixed an issue in which the game crashed to "OUT OF MEMORY" during launch.
Title no longer crashes to "Out of Vertex Buffer Memory" with specific track and vehicle combinations.

GAMEPLAY
Dynamic objects such as tires no longer throw the car off-path after hitting the wheel of the car.
AI is slightly less aggressive towards the player on Novice and Amateur difficulty.
AI now uses Firefly also in the Class A.

MULTIPLAYER
The server no longer incorrectly loads a tournament track when trying to change the track.
BagEdit now supports a ban list with a maximum of 8,192 entries.

VEHICLES
In general, visual parts such as spoilers no longer detach from a slightest nudge.
Improved Big Rig handling and bottom collisions.
Added Class B and Class A engine upgrades for Motorhome, and made AI also use them.
Improved Sweeper suspension setups and bottom collisions.
Increased Sweeper suspension ride height and adjusted bottom collision.
Sweeper exhaust geometry no longer glitches out as easily after deforming.
Bumpers of Venom and Hunter Panther no longer detach too easily.
Improved Hunter Panther scoop hood texturing.
Improved Hunter Panther grille upgrades.
Fixed Hunter Panther fender flares clipping.
The front bumper of El Matador longer floats in the air.
The roll cages of Raiden RS no longer cut through the interior window.
Improved Hellvester visual damage. Also, the exhaust pipe no longer detaches too easily.
Missing side protectors for Speedbird are now available again.
Wildking exhaust stacks no longer clip with the sway bars.
Improved Rocket DLC rear wing positioning.

USER INTERFACE
A number of menu transitions are smoother.
In Server Browser, a server can now be added as a favorite. Favorites are always shown on top and sorted according to the selected sorting method.
In Server Browser, special characters and spaces are now disregarded when sorting the servers alphabetically.
In Car Selection (Garage, Custom Event, Lobby), cars can now be sorted according to their class and performance, type or region as well as alphabetically.
In Car Selection, a car can now be marked as a favorite. Favorites are always shown first in the list and sorted according to the selected sorting method.
In Custom Event creation, game now remembers the AI Set selected by the player, instead of always reverting to "Same As Player" set.
In Elimination Race, elimination notification is now easier to see.

AUDIO
Dragslayer: New engine sounds.
Gatecrasher: Fixed engine pitch (tuning) misconfiguration.
Killerbee & Boomer (all player models): Raised engine volume in overall mix to counter sound masking in races with 23 AI & dense start grid layout, and esp. on integrated flat-screen loudspeakers.
Surround sound: Player engine sounds are now mixed to surround center channel only when using chase camera views.
Surround sound: Fixed player car panning issues in bumper camera view.
Surround sound: Fixed emitter position tracking of collision sounds belonging to player car object, to not have sounds fall behind/past the car at high speeds.
In-Game: Fixed tire surface detection to not play sounds for incorrect material when loss of wheel contact occurs at slower rate (low speed, gentle slopes etc.).
In-Game: Added unique tire sounds for wood surface.
In-Game: Adjusted vehicle position tracking for less erratic audio panning when rotating chase camera around player vehicle.
In-Game: AI cars are mixed louder when in close proximity of camera (distance <15 meters), to improve spatial placement and separation when overtaking or being overtaken by.
Dukester

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Re: Next Car Game: Wreckfest

Post by Duke »

Bugbear Entertainment have deployed a new build update for their awesome Wreckfest title.

RELEASE NOTES
Game version
Xbox: 1.6.0.2
PS4: 1.62
PC: 1.265410

SYSTEM
Game no longer sporadically freezes when changing upgrades in the garage.
Game should no longer crash to "Out of Vertex Buffer Memory" during event loading.
Game no longer gets stuck in infinite loading when changing upgrades while car creation is active in background for another player or bot.

TOURNAMENT
It’s no longer possible to cheat extra time in the “Checkpoint Chase” monthly event.
It's now possible to tune Razor in the tournament event even when not owning the DLC.
Added missing wheels to the Speedemon tournament reward bundle.
Tournament shop items are now correctly marked as exclusive.
Improved "Razed" tournament reward livery.

GAMEPLAY/VEHICLES
Improved wheel hub vs dynamic object collisions.
Added a new "Bangers" AI Set containing banger racing cars.
DLC banger racing cars now also appear in the career banger racing events.
Dominator, Nexus RX and Boomer no longer appear as ineligible in lobby for seemingly no reason.
Added missing Class A AI Players for Grand Duke, Little Trasher, Wildking, Sweeper, Buller, Cardinal and Razor.
Schoolbus reward paint is now correctly received from "Diesel & Destruction" career event.
The career Big Rig event “The Convoy” is now easier.
Novice AI Difficulty is now slightly easier.
Improved Rocket RX AI.
Fixed Hammerhead fuel lid geometry.
Fixed Cardinal fuel lid joint angle.
Improved Hellvester visual damage.
Improved Supervan collision.
Fixed Bullet grid grille material.
Fixed Bullet double rails clipping with the door.
Fixed Bullet exhaust clipping with certain hood upgrades.
Fixed Bullet, Cardinal and Razor name shown in the purchase confirmation popups.
Fixed Rocket RX hood texturing, seat scale and fender pivots.
Fixed Cardinal missing seat.
Fixed flickering wheel lod of Speedbird tournament reward wheels.

TRACKS
Improved Hillstreet Circuit environment art.
Improved AI racing line on Boulder bank Circuit Main Route Reverse.
Added missing clutter texture to the example track.
Cleaned up a number of old levels.

AUDIO
Fixed all AI vehicles that had issues with audio cutting off at redline RPM.
Added new contact sounds for barrel shrapnel.
Dukester

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Re: Next Car Game: Wreckfest

Post by Duke »

Bugbear Entertainment have released a new build of Wreckfest - adding the Winter Fest Tournament, a new car and some game fixes.
We're pleased to announce the availability of a new tournament!

As you know, in many parts of the world it's that magical time of the year again that the white powdery stuff covers everything into its blanket. Yes, that's snow! As some of you might remember, a few years back we did a holiday special featuring snow, and since many of you have been hoping to see something similar again, we just couldn't leave you all out cold. So, sure enough snow has covered the Valley of Bugbear once again! And what's even more fun is that this time we got snowballs too!

That's right: No winter would be complete without glistening snow, slippery roads, and of course, snowball fights! Since we're talking about Wreckfest here, the snowballs in the headlining tournament event "Snowball Run" are of pretty destructive type, and tossing one unleashes a whirlwind of vehicular destruction wrecking anything in its path. Let's see who's going to be the toughest snowball fighter! The sideshow events are keeping it in the spirit as well, with winter-themed demolition races, demolition derbies and time attacks guaranteed to offer sideways going, sheet metal tearing wintry fun. Make sure to check them all out because awaiting the top players we have a very special prize: a wicked new tournament reward car Starbeast SS, sure to strike the right chords with the fans of the Early Access version of the car.

Besides, we're always actively working on improving the gameplay experience based on the feedback, and thus this release contains a number of additional enhancements and bug fixes. We invite you to check out the release notes below for a complete summary of items fixed or improved upon. As always, thanks for all the feedback!


Update Notes:
PC:1.269477
PS4: 1.90
XB1: 1.9.0.0

TOURNAMENT
New tournament season: Winter Fest.
New free tournament reward car: Starbeast SS.
The DLC promotional screen is only shown once per session for each respective DLC.

SYSTEM
(PC) Fixed an issue which caused DualShock and DualSense controllers to not function correctly.
(XB1) Online features now work correctly after disconnecting the controller before the initial interactive screen.
(PS4) Game no longer freezes after signing out of PlayStation™Network while in a multiplayer lobby.

GAMEPLAY
Improved Speedie handling and engine to make it more competitive.
Small special vehicles no longer take excessive damage even from small shunts.
Rammer and Roadcutter AI Player setups are now more appropriate for their respective classes.
The rear spoiler of the Nexus RS "BB Racing" bundle is now parented correctly to the trunk lid.
Exhausts no longer get distorted after deforming.
Roof decorations no longer deform wildly.
Fixed Boomer RS taillight cover glitch.

AUDIO
Rebel Rat engine audio now plays correctly.
Fixed an issue with Stellar where clicks in sound would occur when idling in neutral gear.
Cockpit view audio now includes more low and mid range frequencies.
Audience sound effects are no longer played during loading screens.
In the settings, the "Interface Sound Effects" now changes volume of UI sounds independent from the "Effects" volume.
In the settings, the "Ambiance" volume control now affects all track-side sound sources.
Dukester

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Re: Next Car Game: Wreckfest

Post by Cutter »

Well, that's done.
About 60 hours or so, doing the tournament race each night as well.

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Cutter ~ Carl Rickard

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pixelboy
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Re: Next Car Game: Wreckfest

Post by pixelboy »

Holy shit. Well done Carl..

King Wrecker
eek
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Duke
Dukester Maldonado
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Re: Next Car Game: Wreckfest

Post by Duke »

yeah what an achievement, way to go cutter!!!
Dukester

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Re: Next Car Game: Wreckfest

Post by Duke »

July Update: Wrecking has never looked so good!

The PC players now get to enjoy the definite Wreckfest experience with visual enhancements such as next generation bloom and screen-space sun shafts, parallax occlusion mapped skidmark decals, improved ambient lighting with spherical harmonic probes and more detailed shadows, not to mention dynamic dirt on vehicles and higher density foliage. We're confident to say that wrecking has never looked so great but in case you're sporting a more low-end rig, no need to sweat since you can tweak the quality of the more taxing enhancements or disable them completely in the game's Settings menu. While at it, we've also updated the networking code and squashed related bugs. Hurray!

Please note that since this update marks a major upgrade on PC introducing some file system related changes, it's possible that updating the game might not work without hitches. In case you receive the dreaded "data mismatch" error after updating, please verify the integrity of the game's files by navigating to the game's library page, selecting first Manage > Properties, then the Local files tab and finally clicking the Verify integrity of game files... button.

As always, we're also actively working on improving the gameplay experience based on the feedback so this this release contains numerous other improvements and additions as well. For example, the frustrating launch delay on PS5 is now gone and loaner vehicles work properly on PC whenever a host restriction is in place (please note that you do need an actual host in the lobby), but we invite you to check out the complete summary of items fixed or improved below.

RELEASE NOTES
HIGHLIGHTS
Enhanced lighting and visual effects
Numerous improvements and fixes

TOURNAMENT
The second Wrecking Madness seasonal event starting on 6th of July features multiplier coins that will multiply your score for a while once collected.
The Dirtshot bundle is now correctly received the first time purchasing it.

SYSTEM
Implemented enhanced lighting and effects.
Launcher now offers a choice of graphical presets that matches those in-game.
More robust save data handling.
Improved memory handling.
Improved file system.

MULTIPLAYER
Updated Steam Networking API to the latest version and improved networking error resiliency.
Corresponding loaner vehicles are now eligible whenever there's a non-loaner vehicle restriction in place.

USER INTERFACE
In Paint Shop, pressing (A) now confirms the selection and changes to the next tab.

GAMEPLAY
The front wheels no longer detach as easily when using the Extreme damage mode.
Exhaust now deforms along with the rest of the vehicle body when using Extreme damage mode.
Sweeper can be now tuned in the tournament mode even when not owning the DLC.
Step Van gearing tuning options are now in correct order for real.
Bumper Car (TL) no longer appears in the garage.
Improved Speedbird GT competitiveness.
Fixed Speedbird GT license plate normal map.
Removed plate from the Speedbird GT right side door.
Only base Speedbird GT roll cage now has a window net.
All Speedbird GT paint styles and liveries are now displayed correctly.
On Wrecking Playground, the free camera is now allowed to go higher.

AUDIO
General: Updated Wwise SDK to version 2019.2.9.
Modding Package: Update project to Wwise SDK version 2019.2.9.
Modding Package: Update audio mix bus layout to match the in-game Wwise configuration.
Modding Package: Add new example objects and assets for basic engine loops. Enable in-game 'Example Car' (under mods) to edit and mod your own!
Modding Package: Add new example objects for simple vehicle RPM-based synthesized sounds.
Modding Package: Update documentation for a new tutorial flow, improved readability and additional content.
Mixdown: Adjusted audio mixing chain to use Wwise Mastering plugin introduced with SDK version 2019.2.
Mixdown: Re-calibrated output levels so that in-game audio settings of "all 80%" results in average loudness of about -16 LKFS.
In-game: Increased AI vehicle volume in free & trackside camera views.
In-game: Added more dynamic variety to vehicle contact sounds.
In-game: Fixed a bug where AI vehicle wheel hub collisions would trigger player collision sounds.
In-game: Fixed an issue where vehicle wheel landing sfx would play on chassis contact.
In-game: Fixed an issue where car window crack and break sounds would play even if windows were not damaged in a collision.
In-game: Fixed virtual voice leaks with some exhaust backfire sound effects.
In-game: Fixed incorrect 3D positioning of some player damage sounds.
In-game: Fixed issue where time penalty notification sound would sometimes play in post-race screens.
In-game: Implemented a generic acoustics simulation (non-vehicle model specific) of stripped-down vehicle interior in cockpit camera view.
In-game: Fixed Ambisonics channel order configuration issue with source sound assets for wind ambience.
Vehicle Damage: Implemented camera angle based automation of loudness and tone for damage sfx of each subsystem (brakes, engine etc.). F.ex. damage sound of engine pistons will appear more sharp and pronounced on hood/bumper cam etc. etc.
Wrecker: Fixed audio sync issue with single and grouped Bumper machines.
Wrecker: Machine mixdown balancing tweaks.
Race: Added faint wind and distant traffic noise ambiences. Configure in-game music volume to 0% to play these sounds.
Dukester

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w00dsy
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Re: Next Car Game: Wreckfest

Post by w00dsy »

It was hard enough to see Mr 75 in the distance, now it'll be impossible with sun glare.
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Re: Next Car Game: Wreckfest

Post by Cutter »

I'll wave.....
Cutter ~ Carl Rickard

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