rFactor 2 - Beta Released

ISI's new sim rFactor
Post Reply
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »



Sent from my SM-S901E using Tapatalk

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »



Sent from my SM-S901E using Tapatalk

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »



Sent from my SM-S901E using Tapatalk

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Released | rFactor 2 Q3 2022 Update and Content Release
Seeing as we all like surprises, how about another car too? Yes, the Q3 2022 update and DLC drop also includes the awesome Ford Focus ST BTCC!!!!!!!

Client: 9261937
Dedicated Server: 9261942
General

Updated Track Limits System taking into account many factors to award warning points for infringements with drivers given a short amount of time post cut to give up any gained time or positions in race.
Ability to set Track Limits to None/Default/Strict
Ability to configure number of Track Limit Points before a Drive Through during race sessions.
Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more.
During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement.
During race sessions earn warning points, if 3 points are acquired in one go or you pass the cumulative point limit threshold (5 by default) a drive through is given. The size of penalty increases for extreme cuts.
Pit Lane Exit violations are now logged and penalized accordingly (May require content updates)
Disabled Pit Exit violations by default on Ovals in none race sessions and added ability to customize which sessions have Pit Exit limits enforced via GDB or RFM.
Wrong Way Driving calculations have been tweaked to be more lenient when far from the track.
Strict mode intended for eSports, has harsher thresholds and invalidates all off track laps in non race sessions.
Improved logging options and ModDev options for analysing cuts.
Support for up to 16 input devices
Added chat message indicating when there are latency issues and collision is turned off.

HUD
Added current Track Limits points to Penalties MFD Page in Race Sessions.

Graphics
Driver labels now correctly depth buffer regardless of display mode
Added Light Dust Particle Profile
Expanded Decal Features on IBL Road Shader
Fixed orange ambient bug

UI

The first launch wizard controls configuration can now be re-run from the “Calibrate controls” page
Moved “Electronics” setup settings (TC and ABS) under the “Engine” heading, which has been renamed to “Engine & electronics”
Fixed damage multiplier setting description in singleplayer session settings
Moved damper setup settings to their own tab
Fixed sporadic empty car list on server join
Added “Track Limits Rules” singleplayer setting
Added “Track Limits Points Allowed” singleplayer race setting
Added Tender Springs to suspension setup page
Added description/tooltip to Tender Springs setup
Improved description/tooltip for Traction Control and ABS
Fixed alphabetical sorting of opponent filters and opponents list
Fixed race countdown timer format for duration longer than one minute
Updated Aston Martin logo
Added a button to refresh the setup list
Added two settings into the “Visuals” column in graphics settings to adjust the vertical and horizontal position of the Track Limits Info (TLI) screen
Fixed alphabetical sorting of car selection list

Physics
Dynamic track temperatures based on weather conditions and cars driving on track
Added a toggle to load temperatures from real road files on main game/moddev/dedi
Added improved anti-lock braking and traction control systems. (Only available on the TEST version of the McLaren Senna GTR)
Added Traction Control Power Cut map to control the amount of TC to apply. (Only available for the new TC)
Added Traction Control Slip Angle map to control the target (maximum) slip angle before TC activates. (Only available for the new TC)
Added ABS/TC dash LEDs which show the amount of slip and show when the systems activate
Added Tender Springs functionality (Only available on the TEST version of the Porsche 991 GT3 Cup)
Fixed ABS/TC aid through settings

Networking
Cars that lag too much or teleport will have collision disabled for 5 seconds.
Network speeds now enforce the player limit to max out at the highest acceptable number the connection can support

Sound
Fixed loops not restarting correctly
Fixed loud audio spike when loading into multiplayer sessions
Fixed random shift sounds in the garage
Separated TC and Pit Limiter events
Fixed audio loop points
Fixed spotter and start lights not playing or being delayed
Fixed game startup without audio device or with +nosound enabled
Performance: Sound system now uses another thread, eliminating random frame time spikes and improving game performance
Fixed tracks with lots of ambient sounds not playing any sound at all in some conditions
Fixed other cars crashing online playing crash sounds on the player car
Fixed HRTF selection
Fixed a rare crash when crashing sounds play

Live Stream Overlay
Updated broadcast overlay live timing page
Fixed live timing page not loading
You can now customize the styling with custom CSS (custom_livetiming.css)
Added CSS classes: car class for each row and last sticky row
Added car class and team name columns
Added car livery images
Added tire icon
Added configurable scrolling and multiclass mode

Modding
Batched loading warning pop up messages together for fewer popups (Dev Mode/Scene Viewer)
Added warning popup for assets exported with default LOD Out for optimization debugging (Dev Mode/Scene Viewer)
Added cancel button to show no more messages that session (Dev Mode/Scene Viewer)
Fixed various content issues with Showrooms and Joesville (Dev Mode/Scene Viewer)
Added Sideview_UI showroom to ModDev for UI screenshots of cars.
Fixed an issue in MapConverter where it would crash with textures named *_M_<type>.TGA
Added “FarLight” parameter to IBL Shaders in Material Adjust section. This allows us to set materials to be in shadow beyond shadow cascades.
Fixed crash when no AIW file present

Known Issues
UI – Steering lock second bracket is cut off

Car Updates
Toyota Corolla BTCC v1.17

Fixed logo issue on skins
Updated camera position
Fix for drag reduction with rake

Infiniti Q50 BTCC 1.15
Fixed logo issue on skins
Fix for drag reduction with rake

Formula E 2022 v1.07
Fixed right mirror not adjustingPorsche GT3 Cup v1.41
Added tender springsMcLaren Senna v1.15
Upgraded to new sound engine
Added new TC and ABS
Added shift protection
Added new engine cooling
Minor sound tweaks
Added ABS and TC LED bars to display
Made all three TC options say off when set to 0Oreca LMP2 v3.03
Added new TC options

GTE Cars v3.11
Added new TC options
Updated TC and pit limiter soundsBMW M8 GTE v3.11
Removed high poly rear wing collision model

Corvette C8R GTE v3.11 & Ferrari 488 GTE v3.11
Updated engine starter sound
Seat height adjustment fixed

Dallara IR18 v1.67
Fixed numbers not displaying on score tower
Fixed push to pass working on ovals
Added talent file

Kart Cup 2014 v2.04
Removed tilt in cockpit camera

Track Updates
Donington v1.11

Fixed Start Light Sequencing
Various AI Improvements including Craner Curves & Old Hairpin (GP & National)
Various Cut Corridor Updates
Improved AI lines into Craner Curves & Old Hairpin (GP & National)
Various minor AI tweaks
Fixed cut corridors at pit entry

Indianapolis v1.22
Fixed Oval Safety Car Location
Updated Curbs on Modern GP layout T6-T7 for 2021
Reviewed Cut Corridors on RC & GP layouts
Adjusted Concrete Road bumpiness
Minor LOD optimization
Minor Collision Fixes
Fixed minor collision issue
Tweaks to AIW on Road Course layout
Fixed objects with default lodding
Updated RRBIN
Fixed Oval Safety Car Pit Lane Position

Zandvoort v2.61
Added new Grandstands and Paddock Assets to GP layout
Fixed Pit Door Sequencing
Fixed AI Fuel Calculations

Le Mans v2.83
Added 2022 Layout with accurate advertisement
Updated materials on roads, curbs, grass, gravel traps etc
Added extra decals to surfaces
Fine tuned night time glare
Fixed some issues with TDF settings
Fixed some armco smoothing issues
Fixed a material error on road lines resulting in some lines not being tar-ed out.
Fine tuned Cut Track detection
Stricter cut track on tight turn apexes
Fixed floating MMA advertisement sign issues before Ford Chicanes
Updated Specular settings for groove on road and curbs
Fixed various minor advertising issues
Corrected some minor GDB issues on 2022 layout
Updated concrete porsche curves run off on 2022 layout

Nordschleife v2.37
Various material updates to Terrain, Foliage and Barriers
Various minor texture fixes
Various optimizations to decal object groupings
Various minor LOD optimizations
Added CBASH & RRSHD for faster loading

New Content
Caterham Academy (Free Car) | Steam Workshop: CLICK HERE
BTCC Pack 2 | Steam Store: CLICK HERE
Mini Vintage | Steam Store: CLICK HERE
World Wide Technology Raceway | Steam Store: CLICK HERE
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Q3 2022 Content Hotfix Update Released
Caterham Academy v1.05
Set default caster to 6 degrees(max)
Enabled wheels in cockpit
Made cockpit labels show at night
Fixed strange alpha behaviour on rims
Fixed car #2 rim texture
Made gauges visible at night
Adjusted gauge glass material
New tires
Stiffer sidewalls, less grip delta from track rubber
AI revised significantly
Added new camera to match real onboards

Hyundai i30 BTCC v1.03
Fixed normals on left mirror indicator light
Updated showroom viewing distance

Toyota Corolla BTCC v1.19
Fixed milky look on some windshields

intage Mini Cooper v1.05
Removed 20th onboard cam
Moved head position lower and slightly forward
Minor tire revision, more wet grip, less realroad sensitivity
Made shift times slightly slower
AI tweaked to better match player
Forcing clutch use for valid shifts
Fixed AI CRR
Removed shift protection sound
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Finally!!!

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Halloween Sale | Now Live
For this new sale season, running between October 25th to November 1st, we’ve picked out some exciting packs and content items to receive huge discounts – from individual cars, to some of our key content packs – whatever your tastes, we should have something for you!

Endurance Pack – 50% Off
Reiza Pack – 50% Off
IndyCar Pack – 30% Off
KartSim Esports Pack – 50% Off
McLaren Senna GTR – 75% Off
BMW M2 CS Racing Cup – 75% Off
Porsche 911 GT3 Cup – 75% Off

How Do I Get The Content?
Easy – head to the rFactor 2 Store within the main UI of the simulation, navigate to the piece of content you are interested in, click ‘Add to Basket’, then check out the basket to make the purchase. Remember, if you’ve enabled downloads while in game via the Steam settings page, you don’t even need to exit rFactor 2 for it to install – you can get straight on track with your new purchases and go racing!
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Released | New Content and Q4 Update Now Available
Client: 9873443
Dedicated Server: 9873452

General
Enabled Alt+F4 and X closing the game
Fixed a rare crash when changing cameras
Fixed game crashing with “null” in controller.json
Fixed game crashing when pressing escape to monitor
Added Key Assignment to toggle Freelook Mouse Control
Improved package install speeds
Updated DRS regulations to be restricted in all zones by default and not allowed if there are no drs zones.
Added RFM parameter “RearFlapNoZonesAllowed” to allow DRS when no zones are available.
Fixed online temp car not lighting correctly at night.
Improved visibility of pitbox marker at night.
Fixed anonymous steam IDs being reported in the results.xml when players left the server before the file gets written.
Sped up Race Event creation in MAS Tool regardless of size/age of pkginfo.dat
Fixed premium content unavailable offline

Track Limits
Added Relaxed Track Limits Mode
Added Penalties Only display mode
Added Test Day support for GDB Settings (via Practice settings)
Increased penalties for passing illegally and increased time to return place.
Made it possible to change modes in Dev Mode
General improvements to pit lane, removing unnecessary reports inside the pitlane, and fixing pit exit line cut detection if content is setup correctly.
Reworked Track Limits dialogue to use HUD Font and add indicator strip
Updated track limits display, showing all warnings and penalties via messages.
Fixed AI editor adding connections from pit lane to main path where the game should not (in some cases due to waypoint locations)
Fixed an issue where going off track again before penalization would not continue the investigation.
Added ability to configure Track Limits display in HUDs, but fix to set display if not configured.
Added “HUD” option to Display position options for Track Limits Info, when set at this it will be placed where the HUD configures. You can manually adjust the position otherwise.
Added sample parameters to default HUD
Removed loose fonts from ModDev and fixed font loading from mas files
Added HUD editor support for Track Limits element

Headlights
Added Headlight Pulse. Defaults to J key. On activation headlights will pulse 4 times for a second. Previous headlight state is retained and this will not cause issues with headlight requirements.
Set Auto Headlights to turn on at night even if not required.
Fixed an issue with Headlight assignment not being kept after a driver swap.
Fixed Max Headlights PLR value not being respected
Updated Headlights to be culled based on the position of selected vehicle. Note in Freelook mode to make sure you have selected the vehicle you are focusing on if you are having issues with the headlights not being rendered.

Graphics
Improved in Game Exposure in VR
Fixed omni lights being falsely applied to objects with Omni not enabled
Added ability to set an emissive map on the Terrain shader. Intended for baking distant lighting into terrain.
Fixed delta not resetting correctly after a driver swap
Fix crash when trying to display the game in borderless on a third monitor with a different solution than the first.
Fix using the resolution of the first screen when displaying on any other using borderless.
Fixed a crash when changing monitor when in fullscreen.
Fixed changing resolutions in windowed mode.
Fixed reverting resolution picking the wrong resolution to revert to. Used to pick the first with the same width.

UI
Settings across the UI can now be adjusted more quickly:
Right mouse button: 10x multiplier
Middle mouse button: 50x multiplier
Holding down left mouse button:
5x multiplier after 2 seconds
10x multiplier after 4 seconds
Greyed out setup settings (including the name and value) that cannot be adjusted
Fixed camber setup setting description
Ambient and track temperatures in the event screen are now shown in Celsius of Fahrenheit based on the selected units
MultiView monitor side angle setting has been limited to 90 degrees in graphics settings
Updated refreshing of setup list
Fixed subscribing to “All” content collection in the First Launch Wizard
Fixed setup settings becoming greyed out when one of the step values is “N/A”
Fixed multiplayer admin session controls
Fixed setting next race length (note: new race length will be displayed after switching to another session, e.g. practice → qualifying)
Fixed restart race button being disabled during a race session
Fixed showing percentage for the singleplayer “Race time” setting when “Race criteria” was set to “% Track Time” or “% Track Default”
Fixed “Torque split” setup setting description typo (read wheels → rear wheels)
In multiplayer session controls, fixed selecting spectators when there are more than one
Fixed selecting driver/spectator in multiplayer session controls when there’s a driver and spectator with the same name on the server
Fixed not being able to delete the first replay in the list

AI
Fixed erratic throttle and brake inputs
Fixed waypoint lookahead to fix jerky steering motion
Fixed an issue with driveline noise that could cause AI to brake partially off track and spin, or cut too much
Fix for problematic behaviour introduced in RC where AI would lose track of the target waypoint or get stuck driving the wrong way.

Physics
Refactored engine code

Sound
Minor fixes
Fixed an issue with sounds disappearing (other, similar issues still exist!)
Fixed a rare crash when loading AI cars using the new sound system
Fixed issue with sounds disappearing

Live stream overlayModding
Added the ability to animate any maps UVW via Scroll and Step options on IBL Standard and IBL Standard Blend shaders.
Fixed buggy background on telemetry debug screens in ModDev.
Added OnScreen ModDev Tweakbar for debugging Car Cockpit readouts and debugging of LED values.
IBL Road Shader: Added the ability to blend out alt normal map via RDT.b
IBL Vegetation Shader: Added optional detail map with extended blend options.

Known issues
Skip updates button on package install is unresponsive
Going off track and returning on track with a return pass message visible will reset the counter to 5 seconds
There are some issues around track limits violations being converted into time penalties if you finish the race before the violation is evaluated.
Transmission sounds don’t play correctly
Setup list doesn’t work correctly in mod dev

Car Updates
Cadillac DPi v1.11

Adjusted LOD distances
Fix for inters
Minor cam tweak
Corrected Team names
Updated sounds to new engine
Fix for suspension bug

Ligier JSP 320 v1.19
Added ability to turn off position display
Various sound updates
Added custom brake pressure smoothing
Added new traction control system
Fixed drivers face on lower LODs

Ligier JSP 217 v1.19
Fixed ripple file and raindrop file
Added new sounds for new sound engine
Added new traction control system
Updated TC and pit limiter sounds to new standards
Fixed collision model not being solid

Norma M30 v2.53
Added new sounds for new sound engine
Added new traction control system

Caterham Academy v1.09
Set default caster to 6 degrees(max)
Fixed missing wheels in cockpit
Made cockpit labels show at night
Fixed issues with rims
Made gauges visible at night
Adjusted gauge glass material
Update tires with stiffer sidewalls and less grip delta from track rubber
AI revised significantly
Added new camera to match real onboards
Fixed missing basemat material

Hyundai i30 BTCC v1.19
Fixed normals on left mirror indicator light
Updated showroom viewing distance
Slight fix on body AOS map
New onboard sounds
Updated windows material
Changed year to 2021
Fixed driver names
New aerodynamics (including recalculated drag, downforce, ride height sensitivity)
Updates to brake system performance, mainly different brake pad compounds, recalculated braking torques and heating/cooling
Removed gearshift protection
Additional differential ramp angles and preload options
Removed 20mm steering rack lock limiter that is required for FWD cars by BTCC regulations to make leaving garage easier
Small adjustments to weight distribution and CoG height
Forced restriction for tyre compounds to be the same on front and rear axle
Removed rear brake cooling options
Front brake duct adjustment has now 5 settings
Small tweaks to clutch parameters
Recalculated engine longevity
Small volume changes on onboard sounds
External Sound update
Adjusted telemetry information
Fix for incorrect aero balance
Force BTCC class tyre restriction for BTCC series tracks
Fix for wet compound texture now showing up correctly once on a track for restricted tyre compound options
Fixed cockpit position
Fixed base material
Fixed camera clipping

Toyota Corolla BTCC v1.35
Fixed milky look on some windshields
Slight fix on body AOS map
Updated sounds to latest standards
Small volume corrections
Adjusted cockpit camera clip planes
Adjusted cockpit camera position
Fixed driver names
New aerodynamics (including recalculated drag, downforce, ride height sensitivity)
Updates to brake system performance, mainly different brake pad compounds, recalculated braking torques and heating/cooling
Removed gearshift protection
Additional differential ramp angles and preload options
Removed 20mm steering rack lock limiter that is required for FWD cars by BTCC regulations to make leaving garage easier
Small adjustments to weight distribution and CoG height
Forced restriction for tyre compounds to be the same on front and rear axle
Removed rear brake cooling options
Front brake duct adjustment has now 5 settings
Small tweaks to clutch parameters
Recalculated engine longevity
Adjusted telemetry information
Fix for incorrect aero balance
Removed AI downforce bias tweak
Force BTCC class tyre restriction for BTCC series tracks
Fix for wet compound texture now showing up correctly once on a track for restricted tyre compound options
Adjusted sound volumes
Fixed camera clipping
Fixed base material

Austin Mini Cooper v1.09
Removed 20th onboard cam
Moved head position lower and slightly forward
Minor tire revision, more wet grip, less realroad sensitivity
Made shift times slightly slower
AI tweaked to better match player
Forcing clutch use for valid shifts
Fixed AI CRR
Removed shift protection sound
Slightly better wet grip
AI correlation tweaks in the wet
Onboard idle sound loop fix
Small volume changes to opponents from outside and cockpit views
Fixed base material

Dallara IR-18 v1.69
Updated track names in upgrade file
Fixed spelling mistake in HDV

Formula E 2022 v1.11
Enabled omni lighting on body
Fixed spelling mistake with driver name
Fixed “misc” object popping on max detail

Ford Focus BTCC v1.17
Added new onboard sounds
Fixed some mesh issues
Changed year to 2021
Fixed driver names
New aerodynamics (including recalculated drag, downforce, ride height sensitivity)
Updates to brake system performance, mainly different brake pad compounds, recalculated braking torques and heating/cooling
Removed gearshift protection
Additional differential ramp angles and preload options
Removed 20mm steering rack lock limiter that is required for FWD cars by BTCC regulations to make leaving garage easier
Small adjustments to weight distribution and CoG height
Forced restriction for tyre compounds to be the same on front and rear axle
Removed rear brake cooling options
Front brake duct adjustment has now 5 settings
Small tweaks to clutch parameters
Recalculated engine longevity
External sound updates
Fix for incorrect aero balance
Force BTCC class tyre restriction for BTCC series tracks
Fix for wet compound texture now showing up correctly once on a track for restricted tyre compound options
Fixed cockpit camera position
Fixed base material
Fixed camera clipping

Infiniti Q50 v1.17
Updated sounds to latest standards
Small volume corrections
Fixed driver names
New aerodynamics (including recalculated drag, downforce, ride height sensitivity)
Updates to brake system performance, mainly different brake pad compounds, recalculated braking torques and heating/cooling
Removed gearshift protection
Additional differential ramp angles and preload options
Small adjustments to weight distribution and CoG height
Forced restriction for tyre compounds to be the same on front and rear axle
Removed rear brake cooling options
Front brake duct adjustment has now 5 settings
Small tweaks to clutch parameters
Recalculated engine longevity
Fix for incorrect aero balance
Remove AI downforce bias tweak
Force BTCC class tyre restriction for BTCC series tracks
Fix for wet compound texture now showing up correctly once on a track for restricted tyre compound options

Track Updates
Spa-Francorchamps V1.43
Updated Road, Grass and Foliage materials
Track Limits refinements and fixes
Adjusted AI to reduce chances of AI trying to pass in unrealistic places
Various terrain gap fixes
Fixed collision gap inside Malmedy
Fixed Armco material inconsistencies at night
Fixed minor animation issues with marshals
Minor optimizations for performance and loading times
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Q4 2022 Bonus Content Released
Just before we all scurry off and do festive things over the next few days, it’s time to carve out a bit of space and get yourselves on your racing rigs – our special (and surprise) holiday season DLC drop has arrived!
Two brand-new cars make up this new release, as we continue to add to our British Touring Car Championship offering – and introduce the 2022 BTCC season to rFactor 2, as well as adding a car that plenty of you have been asking us about in recent months – the beautiful Porsche 911 GT3 Cup 992 – developed with help from rFactor 2 ambassador and real world Porsche cup driver, Rudy van Buren!



We’ve found it exceptionally difficult to keep our lips tightly sealed about this drop these last few weeks, as we know you probably didn’t expect it having become accustomed to our new for 2022 quarterly release schedule, but we just couldn’t help ourselves than to put this together, as it feels wrong at Christmastime not to put something exciting under the tree, doesn’t it?
With this final release of the year, we’ve managed to really pull out the stops and make a mammoth effort to put our resources into expanding our 2021 and 2022 British Touring Car Championship field into rFactor 2 – a licence and content that we are exceptionally proud of, and cars that we see seem to have been well received by our sim racing community. We really hope you enjoy these extra additions, and we look forward to signing off from 2022 positively, with much more to come in the new year!

BTCC 2022 Season
BTCC Update | Steam Store: CLICK HERE
Image

A free update to anyone who owns the respective 2021 BTCC car(s), the 2022 update introduces every team, driver and livery of the 2022 British Touring Car Championship season for the cars released thus far, plus a promise to include the 2022 season liveries on the upcoming BTCC content – 32 official liveries to adorn the eight car models that make up the 2022 field.
As well as all the drivers of the current BTCC season, the 2022 update also adds a revised tyre model and full Balance of Performance across the grid, making the art of not just driving, but winning, in a BTCC car all the more exciting and enjoyable out on the track.

Porsche 911 GT3 Cup (992)
Porsche GT3 Cup 992 | Steam Store: CLICK HERE
Image

Developed in conjunction with both Porsche themselves, and real world Porsche Cup driver and World’s Fastest Gamer winner Rudy van Buren, the new Porsche GT3 Cup 992 is an incredibly exciting car on which to tackle the various race circuits available within rFactor 2.
Producing a driving experience that is sure to keep drivers on their toes like only a Porsche Cup car can, this is a brutal yet engaging vehicle that offers up a little something for everyone – whilst making that stunning Porsche noise that we’ve all come to love in recent years.
Built with supreme attention to detail – a lot of you have been waiting patiently for this one, and we are pretty sure you will all find it has been very much worth the wait!

BTCC Vauxhall Astra
Vauxhall Astra BTCC | Steam Store: CLICK HERE
Image

The venerable Astra is now coming to the end of its competitive lifecycle in the British Touring Car Championship, however despite its advancing years and lack of development in recent times, the car remains an exceptionally enjoyable front-wheel-drive racer, and one that remains very popular with fans of the sport – something we expect will transfer to the virtual version in rFactor 2.
Shorter in wheelbase than many of the British Touring Car field, the Astra offers a different and more lively driving experience than most NGTC spec cars – something we think will be enjoyed a great deal by our community once you get used to the new driving experience.

Content Updates
As well as the new goodies to enjoy, we’ve also got a bunch of free updates to existing content within the simulation. From the substantial improvements to the StockCar 2018, to the more housekeeping changes brought forward to some of our existing tracks, these updates are all aimed at bringing together a more coherent and improved experience in rFactor 2 – something we’ve thoroughly enjoyed achieving throughout 2022, and look forward to more of the same into the New Year and beyond!

Image

Below, please find details on the various content updates that have been released as part of this end of year release:

Bahrain v1.11
Fixed Track Limits GP layout T10 exit
Optimized Visgroups
Animated night visuals on Sahkir tower
Fixed DRS on alternate layouts

Daytona v1.17
Various minor performance optimizations
Improvements to Road, Grass and Water materials
Fixed Oval layout camera clipping

Sebring v1.15
Fixed Pit Exit Cut Detection on full circuit layouts
Fixed various minor issues
Fixed Rolling Start Issues
Minor Optimization
Minor Gap Fixes

Nordschliefe v2.43
Updated pit lane cut corridors, pit exit cut detection on all layouts.
Reviewed fast rolling starts, all layouts
Don’t render Ferris wheel on low track detail setting

Circuit d’Azur v1.19
Fix for orange ambient online
Optimization and fixes to Track Detail settings
Minor LOD optimizations
Minor optimization to reflection mappers
Updated Water materials
Minor updates to road and terrain materials

Laguna Seca v1.21
Reviewed cut corridors in pitlane (around rear path connections)
Fixed terrain gap outside of final turn
Curb Collision Fixes T7 & T9

Botniaring v1.07
Fix for black raindrops on car windscreens when raining

StockCar 2018 v2.25
Updated 3D models (flaws/rain effects).
Updated liveries & Paint Templates.
Updated brake torque.
Updated aero package.
New shaders applied to all objects.
New digital dash.
New sounds added for new sound engine.
V2 tyre update (52 Compounds).
Added wipers for road course wet weather racing.
Updated all default setups.
Implemented RCD Talent file.
AI improvements (all tracks they run on).

Caterham Academy v1.11
Fixed windshield looking milky when crashing the car
Fixed rain not clearing windshield

Vanwall LMH v1.13
Added a bop upgrade
Fixed tire wear
Added shift protection
Added some more gear ratios
Changed rev limit to 9100
Fixed rear brake calipers being on the wrong side

BMW 330 v1.17
Added 2022 teams
Added new tires
New engine cooling
New water/oil radiator settings
Added 5kg weight penalty
Updated tire textures and materials to match other cars
Removed alcohol sponsors

Ford Focus v1.31
Added 2022 teams
Added new tires
New engine cooling
New water/oil radiator settings
Updated tire textures and materials to match other cars

Hyundai i30 v1.31
Added 2022 teams
Removed generic liveries
Added new tires
New engine cooling
New water/oil radiator settings
Updated tire textures and materials to match other cars

Infiniti Q50 v1.37
Added 2022 teams
Added new tires
New engine cooling
New water/oil radiator settings
Added 4kg weight penalty
Updated tire textures and materials to match other cars

Toyota Corolla v1.47
Added 2022 teams
Added new tires
New engine cooling
New water/oil radiator settings
Added 2022 teams
Updated tire textures and materials to match other cars

rFactor 2 In-Game Store
rFactor 2 In-Game Store | More Details: CLICK HERE
Image

Don’t forget, this August we brought online the brand new, and in-game rFactor 2 Store – where players have the opportunity to quickly and easily see what content is available within the simulation, and to easily identify the very best purchasing options and sale offers on every item available for rFactor 2.
Presented in a much more streamlined and intuitive design than the default Steam Store, with added simplicity to help you understand which items are already within your Steam inventory, the new rFactor 2 in-game store really is the best way to browse and purchase content within rFactor 2!

The final release of 2022 is here – new cars, new season update for the BTCC and lots of fun to be had – thank you to everyone for making 2022 a fantastic year for rFactor 2 – enjoy the festive holidays, and see you out on track!

Image
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: rFactor 2 - Beta Released

Post by Duke »

Q1 2023 Update and DLC Released

New Content
Honda Civic Type R BTCC
Long Beach Grand Prix Street Circuit
Client: 10601581
Dedicated Server: 10601594


General
Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.
Vehicle option for brake repair in a pitstop
Added “+VR” command line option to launch the game using VR. Added new steam option when starting game.
Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI.
Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces
Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in
Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use
Reintroduced adjustable steering rates
Added selection for gamepad steering filters
Made both steering filters adjustable independently
Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates
Made new steering sensitivity filter more direct
Server keys are now machine independent and can be shared between any machines

Track Limits
Scale certain factors of scoring down when we go less than a third of the track width off track.
Fixed a rare possibility of cuts not being scored.
Added extra data to logging & ModDev Debug mode

Cinematics
Added soft blend when changing selected vehicle
Added ability to hold current camera
Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.
Added camera group tracking for cars traveling close together, by default in race sessions only.
Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.
Reduced strength of shake effect on cameras with this enabled.
Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.
Added acceleration and deceleration to Freelook for smoother movement.
Added the ability to load custom cameras from Userdata\Cameras
Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location.

Photo Mode
Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.
Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.
UI accessible from replay screen, with full configuration options and key hints.
Renamed all controls to FreeMove/FreeLook/FreeLens as these are not accessible in the full Photo Mode.

Physics
New electric motor implementation (used for btcc cars) including
Electric Motor map
Added to onboard controls (not in gui yet)
Regeneration map
Added to onboard controls (not in gui yet)
Push to Pass map
Added to onboard controls (not in gui yet)
Plugin API updated to include physics output (also see plugin example):
Battery charge
torque
rpm
motor temperature
water temperature (if applicable)
motor state (inactive, propulsion, regenerate)
Updated p2p system with new options to accommodate btcc:
time limit per lap
minimum gear activation requirement
minimum time between activations
turn off when crossing start/finish
Fixed bug where SteeringInnerTable wasn’t always properly applied
Fixed bug with reading brake maps from hdv/engine files. It now reads definitions with less than 11 entries again.
Fixed visual steering lock mismatch at low speeds when using non-standard steering lock in the vehicle setup
Fixed temporary boost not taking into account session boost limit

Graphics
Improved visual progression of wet road with a more linear progression.
Added new IBL Water Shader which uses SSR for more accurate reflections.
Added motion blur.
Fixed various stutters with cloud movement in replays and online
Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.
Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).
Tweaked PostFX profiles for more realistic depth of field on broadcast cameras

AI
Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed.
Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank
Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.
Fix for AI being prevented from passing when pitting in on a race lap
Fix for AI running into the back of other vehicles

HUD
Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.

UI
Fixed being able to set race laps to below 2 in single player session settings.
Fixed the singleplayer quick event page layout being broken sometimes on page load.
Added new “Cinematic cameras” tab in Settings → Assign controls
This tab holds new cinematic settings along with previously existing assignable controls
Renamed “Cameras & seat” tab to “Driving cameras & seat” and re-organized the assignable controls
Made the hitbox for checkboxes in the content screen table slightly bigger
Fixed the ‘Default’ FOV setting showing as ‘9’ instead of ‘Default’
Corrected various camera control help tips

Package Management
New system to allow store items to be unsubscribed / resub scribed through the UI
Packages can be download in the background without blocking the UI
Packages in the content management are grouped by workshop or store item
The install UI can be minimized when downloading content
Package states now show as orange when an operation is in progress
Content you don’t own can now be installed from the content management page
On the cars and tracks lists, greyed out cars and tracks that you do not own and added a button to access the store page for that item
You can spectate on any race even if you don’t own anything assuming the content is installed
You can only race in cars that you own on tracks that you own
When joining a server cars you do not own will be grayed out
When passenger swapping you can only ride as a passenger in vehicles you own you should only be able to select those vehicles you own
Added information about required content to join the server on the join error page
Greyed out entries with cars you do not own in the spectate popup
Disabled “Resume” replay button for entries with car you do not own

Modding
Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.
Added IBL Water Shader which uses SSR for reflections
Fixed occasional glitchy car tracking in camera editor
Updated ModDev to load RCD files from Vehicle folders
AI Editor Improvements:
Allow the removal of multiple paths in one go
More consistent AIW path adjustments
Fixed editing of pit paths wp positions
Fixed updating of path positions when editing waypoint positions
Added fuel to various ModDev debug screens (Driver and Vehicle screens)
Added new cockpit elements:
BoostMotorTempDigit
BatteryLevelDigit
P2PActivationsThisLap
P2PActiveTimeThisLap
P2PACTIVE_LED
P2PAVAILABLE_LED
Improved ttool perfomance significantly. It’s now more than twice as fast. The checksum will differ, but results are the virtually the same.

Known issues
Cancel updates button is unresponsive
Driver labels are sometimes out of position on screen or sort incorrectly with certain transparent objects
Motion blur is disabled for cockpit cameras
Booting in offline mode can cause premium content to display as pending uninstall in the content management screen, returning to online mode restores the correct display
It is not possible to take a pit stop when pitlanes without a boundary do not have a clear break in the cut corridors between the pitlane and the main track.

Car Updates
All GT3 v3.55
New default setup
Now in GT3 folder in UI
BOP Updates

GT3 BOP
Aston Martin: 0
Audi 18: -5 kg
Audi 19: -3 kg
Bentley 2017: -5 kg
Bentley 2020: +8 kg
BMW M6: -5 kg
BMW M4: +15 kg
Callaway: +5 kg
Ferrari: -5 kg
Mercedes AMG: -30 kg
McLaren 720: 0
McLaren 650: -5 kg
Porsche 911: -5 kg
Radical: None, awaiting fix

Dallara IR-18 v1.71
Slightly increased damping on suspension components for stability purposes
More differences between primary and alternate tires at road and street courses
Adjust grip on road course tires to improve overall balance
Added slightly more grip to short oval tires
Tweaked cooling properties on oval tires
Made display lit at night
Added P2P active LEDS to steering wheel
Fixed bump stop travels
Adjusted default oval setups
Corrected Indy 500 race boost
Corrected gear ratios for other ovals
Slight tweak to Short Track setups
Added AI specific setup for Gateway
Short track tyres run slightly cooler
Limited amount of wing that can be used on short ovals

Stock Car 2018 v2.31
Rear Windows Offset adjusted so they don’t disappear in cockpit view
8500 cockpit sound fix to prevent cutting out on long straights
Added new drivers to RCD
Added tires for North Wilkesboro Speedway

Stock Car 2018x v1.19
Updated 3D models
Updated liveries
Updated brake torque and aero package
Updated all default setups
Updated all tires
Adjusted horse power at rear wheels
Added new sounds for new sound engine
Added wiper for wet road course races
Added RCD talent file
Added new shaders to all objects
Improved AI

Porsche 911 GT3 Cup (992) v1.05
Made AI faster
Made rims brighter at night
Slightly improved brake light glow
Added steering wheel to showroom
Fixed interior shadowcaster in showroom
Optimized textures
New gravel sounds
Fixed tire normal maps

BMW 330 BTCC v1.19
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Small update on the exterior sounds, adding some more volume
Updated AO maps
Updated metal material

Ford Focus BTCC v1.33
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material

Hyundai i30 BTCC v1.37
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material

Infiniti Q50 v1.39
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material

Toyota Corolla BTCC V1.49
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material

Vauxhall Astra BTCC 1.03
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material

Vanwall Vandervell v1.17
Optimized shadow mesh
Updated car name in menu
New team name for 2023 liveries
Two additional settings for gearbox
Separated radiators and brake coolers
Updated logos texture near rear wheels
New AO map for car body
WEC and team sponsors for all liveries

Track Updates
Circuit d’Azure v1.23
Added SSR Water Shader
Updated Wet Weather Road Materials

Zandvoort v2.62
SSR Water Shader Update
Updated advertisements
Minor LOD Optimization

Portland v1.10
Track Limits review including fix for issues on last turn.
Fixed minor terrain gap
Fixed minor sound error
Fixed AI Clipping pit box when exiting rear paddock
SSR Water Shader Update
Minor LOD Optimization

World Wide Technology Raceway v1.11
Minor AIW fixes
Fixed pit out markers placement

Daytona v1.21
Reviewed Track Limits on Oval & RC
SSR Water Shader Update
Updated background mapper for water reflections
Fixed collision issues

Thruxton v1.07
Fixed overly spectator material resolution
Fixed an issue with a broadcast camera clip plane
Minor foliage fixes
Minor No Rain Zone Fix

Indianapolis v1.23
Fixed Safety Car Speeds

Monte Carlo 66 v2.12
Reviewed track limits
SSR Water Shader update
Minor tweaks to specular/ambient mapper configuration
Fixed various SCN/Visgroup warnings

Electric Docks v2.35
Fixed pit entry track limits issue which would make it cause problems with pit stops.

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
Post Reply