Richard Burns Rally - Offline Comp/ARSE rank

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Gizmo
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by Gizmo »

Is anyone using it on vista 64 bit? that might be the issue...
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VTRacing
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by VTRacing »

It's all right.

It still runs, just with no FFB. I'm happy to use that as an excuse for slow times... :lol:

Meanwhile, I've had a run at Chirdonhead:

3:46.76
VTChirdonhead.jpg
My first proper time was a 3:51. This was about half-a-dozen trips to the trees later. This game is still frustrating to me, because the car doesn't behave the way I think it should.
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by Enforcer-J »

I went for a leap or 10 off the mineshaft tonight, going for distance and style points. I'm a crusty demon!
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by DexterPunk »

i think you just gotta look at it as a game VT, its never gunna be as cool as what you get to do :P but for the time being its the most accurate rally sim i know of. it takes some getting used to as well. shame about the FFB, its quite good in this game.
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by VTRacing »

I've been working on the setup of my car and I think I've made an improvement.

By raising the car a bit, firming up the rebound rate (especially on the rear), softening the normal bump rate and softening the fast bump rate, I've managed to make it so that the car doesn't always want to launch into space off the slightest bump. It takes a slightly larger bump before you do a barrel-roll in mid-air.

I can't help but feel that gravity doesn't have quite the same effect in the game as it does in real life...

I've also eased the front diff torque just a tad (two or three clicks) and firmed the centre diff torque (to about 700Nm from memory) which also seems to help with driveability.
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by Gizmo »

errrr......ok......I totally understand that
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by nutty »

no idea how you are that fast gizmo, I know i could make up some time in places without mistakes, but jesus
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by DexterPunk »

im suss about his modded cars :lol:
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by VTRacing »

Especially since there are physics updates that go with them... :lol:
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by ysu »

uh...oh...um...so he's DQ now?
or maybe in his own category of 'modded cars' ? :hihi:
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by VTRacing »

Well, I reckon I could get down to 3:38, but I'd have to practise a bit and be lucky.
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by ysu »

yeah but it's always easier to ban the fast guy :D
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by Gizmo »

DexterPunk wrote:im suss about his modded cars :lol:
I asked you before and you said it wasn't an issue. I know it's the car. Esp in the wet. The solution is for you guys to get them too :nod:
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by DexterPunk »

i dont believe i said that, if you wanted to start a new rank for modded cars then you can if you like... but it kinda negates the point of a ranked system if someone is driving a faster car.
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by nutty »

oh so the car is faster.. i thought it was just a skin.

yea im with Dexter on this tbh.. keep it standard soo much easer
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by Pinger$ »

XP64 doesn't want to play nice with it for me... even after switching from ati to nvidia card. So figure it mustn't like 64 bit.
Spewing because I really want to give it a go, but can only get half a stage before it freezes.
I admit defeat. :(
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by nutty »

closer made a big mistake in last part of the track, cost me 3-4seconds ;s
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by VTRacing »

Next track!

C'mon Dex, you're supposed to be on holidays!
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by Gizmo »

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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by DexterPunk »

VTRacing wrote:Next track!

C'mon Dex, you're supposed to be on holidays!
haha ok ok, ive been slack.. i blame the cricket.. (you need something other than yourself to blame right??) actually ive also stolen the VGA cable off the PC im using to update the spread sheet for times to use it on the LCD tele for the lappy.. so ill post a new track tomorrow (today) but might not have updated results. Enjoying my holidays far too much (if thats possible) i have barely done much paving either.
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by Quincy »

Ok boys, i'm in!! I freaked out at trying the mininova link, so I bought myself the fair dinkum version ;)

Had an issue with my brake/clutch axis inverted, messed about with the setup.ini file, all is good... (see link in RSC forums.http://forum.racesimcentral.com/showthr ... 397&page=3

Sooooo, I will post my times asap.
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by DexterPunk »

Sweet! the more the merrier! :yes:
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by ysu »

hey welcome!
you could help us kick Dex for the next round to be posted up :D
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by Doso »

i'll join in when i get some time to do some laps!
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Re: Richard Burns Rally - Offline Comp/ARSE rank

Post by Cetram »

Took me about 10-12 goes to get to the finish...
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