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Re: Star Citizen

Posted: Tue Nov 25, 2014 9:28 am
by ysu
DarrenM wrote:Yep, they've got a large number of slavering fans and they're milking every cent they can out of them. It's getting pretty obscene in my opinion.

People are spending ridiculous amounts on virtual ships, merchandise and other crap when they don't have any way of knowing if those ships will be any good in the final game. Imagine the reaction if iracing/Kunos/ISI charged $1000 pre-order for a "limited edition" car with no fixed release date.
Heh, like iR needs more ideas to generate funding...but it's a good one! ;)

I agree that this (sc) has got out of hand a bit. (a lot) But if they receive what they perceive as value for money, then it's all good.
We're the quiet beneficiaries :)

Re: Star Citizen

Posted: Thu Mar 12, 2015 6:17 pm
by smithcorp
Developer says the Star Citizen client is expected to be 100Gb!
As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.
https://forums.robertsspaceindustries.c ... nt_4591962

This seems farking crazy.

Re: Star Citizen

Posted: Thu Mar 12, 2015 6:40 pm
by Righteous
Titanfall was a 50gig download.

Re: Star Citizen

Posted: Thu Mar 12, 2015 9:08 pm
by DarrenM
Going to need a whole SSD just for 1 game. lol.

Nice damage model though




The level of detail in the ships is insane


Re: Star Citizen

Posted: Sat Mar 14, 2015 1:36 pm
by wobblysauce
Yep.

Re: Star Citizen

Posted: Mon Mar 23, 2015 10:56 am
by DarrenM
1.1 just got released and you can now earn currency in Arena Commander to rent ships and upgrades.

It requires a full reinstall though :(

https://robertsspaceindustries.com/comm ... 11-Is-Live

Re: Star Citizen

Posted: Mon Mar 23, 2015 11:01 am
by Shonky
I'm sorry, I don't understand this Star Citizen buying ship malarkey, they still want money to buy ships ($90-300USD) and test them? Just make the fucking game already, I reckon they might have enough money to do it!

Re: Star Citizen

Posted: Mon Mar 23, 2015 12:33 pm
by DarrenM
You only have to buy one. $30USD is the cheapest option but you don't get early access. $45 if you want that. It'll work like ED once the MMO part of the game is running and IIRC you won't be able to buy ships with real money from that point on.

Arena Commander is an early access component which is a bit like doing combat in a RES, but with a limited area you can fly in. This update lets you earn credits doing that which you can use to get temporary access to other content since it only applies to this module.

It is a bit much to keep selling new ships when they already have so much money but I guess we'll get to see what sort of game can be made with a basically unlimited budget.

EDIT: Seems they've got a long way to go to get to the top. I think they'd be 16th or 15th now.
http://en.wikipedia.org/wiki/List_of_mo ... to_develop

Posted: Mon Mar 23, 2015 1:29 pm
by NeilPearson
They spent that much on destiny??!! The most boring game ever

Re: Star Citizen

Posted: Mon Mar 23, 2015 5:27 pm
by wobblysauce
The money you have giving to them is for the development.

You do not need to pay anything, and can just wait till it gets released and build up creds and buy them then.

Re: Star Citizen

Posted: Mon Mar 23, 2015 5:45 pm
by Shonky
I think that's what I'll end up doing wobbly, I'm feeling the burn of early access again of late, Elite was fun for a short time and got boring pretty quickly in its current state, I don't mind the idea of early access to give the developer a bit of a leg up and I've bought a few early access games lately which may or may not pan out, but RSI certainly don't need my money at this point, or money from any other sources in my opinion.

The way folks have thrown great wads of money at them make them a great candidate for wasteful business practices and it wouldn't surprise me if in a couple of years they come up with some story about how they've run out of money and need more to finish the project because they didn't anticipate the work required to make their ambition a reality. Geez I am a cynical bastard these days! :D

Re: Star Citizen

Posted: Mon Mar 23, 2015 10:29 pm
by wobblysauce
Indeed.

Re: Star Citizen

Posted: Wed Apr 08, 2015 11:07 am
by DarrenM
This guy needs help. Wonder how may others like him are out there given that the average is $96. Well above the base package cost.

http://www.gamespot.com/articles/guy-sp ... 0-6426321/

Re: Star Citizen

Posted: Wed Apr 08, 2015 12:26 pm
by ysu
Hm...buying all content in a game he can't even play yet. Unique sort of idiot, that one :)

Re: Star Citizen

Posted: Wed Apr 08, 2015 7:47 pm
by smithcorp
39-year-old IT professional Wulf Knight
:nod:

Re: Star Citizen

Posted: Sun May 10, 2015 5:55 pm
by smithcorp
New patch delivers first parts of the 42 single player game in the form of a tutorial.


Re: Star Citizen

Posted: Tue May 12, 2015 9:34 pm
by DarrenM
20Gb patch. I've spent more time downloading updates for this game than I've spent playing it :faint:

Re: Star Citizen

Posted: Sun Jul 19, 2015 9:50 am
by Shonky
An interesting albeit rather long read from another developer that believes SC will run out of coin before it's finished and won't be released. If you can get past him pushing his own cart he makes a lot of valid points.

http://www.dereksmart.org/2015/07/inter ... -citizens/

Discussion about the blog post above.
http://www.dereksmart.org/2015/07/inter ... discourse/

And RSI's response, terminate his backing and refund his money.
http://www.dereksmart.org/2015/07/interstellar-justice/

Re: Star Citizen

Posted: Sun Jul 19, 2015 10:35 am
by r8response
After nearly 3 years and 70+ Million in additional funding beyond the initial KickStarter i'd be asking questions as well.


One glorified model viewer and a buggy combat module.

Re: Star Citizen

Posted: Sun Jul 19, 2015 7:00 pm
by smithcorp
Yep, I think SC is at the bullshit stage. Last time i tried to play it i couldn't even get my controls mapped properly and Trackir was moving your head around inside the helmet - useless.

Re: Star Citizen

Posted: Wed Aug 12, 2015 9:52 pm
by smithcorp
Fark...


Re: Star Citizen

Posted: Thu Aug 13, 2015 9:01 am
by wobblysauce
yum.


With Saitek’s assistance...

Image
Image

Re: Star Citizen

Posted: Mon Aug 17, 2015 1:19 pm
by ysu
smithcorp wrote:Fark...

My only gripe: when at the 10min mark the ship blows up, it suddenly stops. That does not add up.

Re: Star Citizen

Posted: Mon Aug 31, 2015 10:38 am
by DarrenM

Re: Star Citizen

Posted: Thu Oct 01, 2015 7:07 pm
by Shonky