Re: Test Patches - Y Series
Posted: Sun May 18, 2008 12:19 pm
Only during this round of test patches, it was at Test Patch Y13.Righteous wrote:How long have AA settings and Texture filters been in the LFS menus?
Only during this round of test patches, it was at Test Patch Y13.Righteous wrote:How long have AA settings and Texture filters been in the LFS menus?
TEST Patch Y20
Here is an update with a lot of fixes!
It's only an exe.
TEST PATCH Y19 MUST ALREADY BE INSTALLED!
Changes in Y20 :
Increased maximum number of car shadows from 8 to 16
MPR fast forwarding is now approximately five times quicker
Added output frequency and slip fraction to the RAF file output
Documentation references to '<' / '>' keys changed to ',' / '.'
Replay controls appear when mouse is over them or start of replay
Connections / race positions / pedals are visible beside controls
Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden
FIX : ALT+F4 did not exit LFS from a training lesson
FIX : Command /entry did not work while watching a replay
FIX : Slider action is now cancelled on pressing ESC, T, etc.
FIX : Replay controls appeared for a moment at start of intro
FIX : Replay controls were shown during training lesson replay
FIX : Replay OOS error now breaks out of fast forwarding state
FIX : Mirror position correction was missed in load of most cars
FIX : Escape from car select screen resulted in black backgrounds
FIX : Replay destination was wrong in MPR of already started race
FIX : Could get stuck leaving a paused MPR while guest connecting
FIX : Disabled various text commands from training (including /ai)
FIX : Paused indicator is now shown when paused at start of replay
FIX : Sky / sea / default ground was black with wide screen effect
FIX : SHIFT+U visible objects list is now updated after forwarding
FIX : Ban statistic was sent when attempting to ban a host by /ban
FIX : Error message spamming when moving a default setup slider bar
FIX : Mouse look deactivated if mouse available (even if invisible)
Sweet! Ive noticed when watching replays the cars in the far distance are shadow less and it looks a little funny. And the speeding up of the replays will be welcome to admins when you are reviewing a replay thats over an hour long as you will be able to cruze thru the time line much faster now.Increased maximum number of car shadows from 8 to 16
MPR fast forwarding is now approximately five times quicker
That's probably due to 5 years worth of thinking about it and possibly some internal testing time.KNAPPO wrote:Agreed, and im glad that he did a good job of it in the end
Scawen from LFS Forum wrote:Here is a new compatible Test Patch, Y21.
By using the same Hardware Vertex Shading system as the car body, the subobjects (steering wheel, gearstick, brakes, mudguards, etc) now make better use of your graphics card, saving CPU time and increasing your frame rate on most computers. Those that do not experience much frame rate increase should find it is smoother and more consistent. Also there are small graphical improvements as a side effect of this change. You should find that the pit-out glitch is reduced a little as well.
All the reported Y20 bugs should be fixed. See below for the full list of changes in Y21.
REPLAY CONTROLS :
Multiplayer replays now have the same interface as single player replays.
They loop and the Escape Menu is available while watching.
Also, replay controls have been added. A timeline is visible when you move the mouse.
You can click anywhere on the timeline and the replay will go back or forward to that point.
Some new keys have been added :
1) Single frame step : ',' or '.' (SHIFT + ',' or '.' = one second step)
2) SPACE to pause / unpause during a replay (same as P)
3) ESCAPE to break out of fast forwarding
4) SHIFT + F now has 3 states if you are in a replay (the 3rd state hides everything including all messages and replay controls)
Changes in TEST PATCH Y21 :
Improved frame rates - subobjects now use hardware vertex shading
Improved sky rendering - less distortion, small frame rate increase
Smarter level of detail calculations for best detail and frame rate
On local network hosts only - false start no longer causes spectate
Driver names are now directly above car with no acceleration offset
Controls setup now includes sensitivity multipliers for mouse axes
FIX : Invisible scenery after paused fast forward in SHIFT+U mode
FIX : Inaccurate remote cars lap time after passing a split in MPR
FIX : Look buttons and rotate view did not work during a paused MPR
FIX : SHIFT+C (controllers) SHIFT+W (sound) keys now work in replay
FIX : Replay time bar keeps its clicked width while fast forwarding
FIX : In paused replay , and . keys performed two functions at once
FIX : Autocross / drag can no longer be selected in hotlapping mode
FIX : Host name code page error after clicking name in List of Hosts
FIX : Enter pits "Could not load colours" after renaming car colours
FIX : It was possible to move the default colour slider bars in pits
FIX : Two button clicks in one frame could be bad - now not possible
Known issues :
Stray pixels at texture edges increased by AA / AF
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista
Scawen from LFS Forum wrote:Here is a new compatible Test Patch, Y22.
Changes in TEST PATCH Y22 :
FIX : Crash when entering SHIFT+U mode in certain circumstances
Scawen from LFS Forum wrote:Here is a new compatible Test Patch, Y24.
It contains important fixes for issues found in Y22 and before. Please see the list of changes below for specific Y24 information
Changes in TEST PATCH Y24:
Translations : Included Croatian training lessons + Czech docs
InSim : A LAG bit is now available in the MCI CompCar structure
InSim : MCI packets are now sent at regular game update intervals
Mirrors with horizontal offset applied now stay inside windscreen
Small optimisations should reduce glitch on pit exit a little more
Success or failure message is now shown for one second after CTRL+S
FIX : Missing shine on some car parts when entering garage screen
FIX : Extreme model deformation on changing name with damaged car
FIX : Corrupted car models after quick loading with no textures
FIX : AI could decide to refuel too late at tracks with one split
FIX : Non-graphical instance of LFS would crash if AA was enabled
FIX : Host name code page error after clicking '?' in List of Hosts
FIX : LFS wrongly allowed replay after adding AI in single player
Known issues:
Stray pixels at texture edges increased by AA / AF
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista
Thinking that myself, how many more useless patches are we going to get?NeilPearson wrote:ffs hurry up and give us soemthing interesting