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Re: iRacing Chat

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Re: iRacing Chat

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Dukester

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Re: iRacing Chat

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2021 Season 3 Patch 5 Release Notes [2021.08.10.03]

SIMULATION:
--------------------------------------------------------------
Rendering
We have integrated SpeedTree into our simulation/game engine. SpeedTree is a 3D vegetation modeling and rendering system designed for films and real-time games. It provides our artists with tools to build location-specific trees and then quickly place them at our racetracks. The system is engineered to render these trees efficiently and with built-in level-of-detail (LOD) management, and has received specific customization to make it work optimally for iRacing's requirements. This feature is making its debut at Mount Washington and will be used more extensively in the future.

CARS:
--------------------------------------------------------------
Indy Pro 2000 PM-18
iRacing setups have been updated.

Subaru WRX STI
On-board engine and rev limiter sounds have been improved.
Windshield reflections have been updated.

TRACKS:
--------------------------------------------------------------
Mount Washington Auto Road
NEW TRACK!
- - Mount Washington Auto Road is now available as a pre-release track!
- - This Rallycross track includes two configurations, Hillclimb, and Descent.
- - Towering at 6,288 feet, Mount Washington is the highest peak in the northeastern United States and the sixth-highest mountain in all of North America. The Mount Washington Auto Road was completed in 1861, stretching 7.6 miles and climbing 4,618 feet from base to summit at an average gradient of 11.6%. The road is both open to private vehicles and guided tours, and "THIS CAR CLIMBED MOUNT WASHINGTON" bumper stickers are prevalent throughout New England. In 1904, the inaugural Mount Washington Hillclimb Auto Race was hosted. Held sporadically over the past century, the "Climb to the Clouds" is nonetheless the oldest auto race in the country. Its latest revival as a full-blown race came in 2011 as a tri-annual event, and each edition of the race since 1956 has seen a new record time set by the winner. The most recent record was set by Travis Pastrana in 2017. Mount Washington serves as iRacing's first-ever point-to-point hillclimb race - do you have what it takes to make it to the top?
- - Add the Mount Washington Auto Road to your digital landscape by purchasing it from the iRacing store today! https://members.iracing.com/membersite/ ... ?trkid=398

Oulton Park Circuit
The prevalence for dirt to stain the track surface has been reduced.

Red Bull Ring
Collision parameters for pit wall sections have been updated.
The floating cones at the pit exit have been grounded.

Rockingham Speedway
(Oval) - Track grip parameters have been adjusted slightly.

Texas Motor Speedway
(Oval) - Track grip parameters have been adjusted slightly.

WeatherTech Raceway Laguna Seca
The prevalence for dirt to stain the track surface has been reduced.
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Re: iRacing Chat

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Old news but the stats are staggering...

Last edited by Duke on Wed Aug 25, 2021 6:43 pm, edited 1 time in total.
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Re: iRacing Chat

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Fark yeah!!! :yes:

And the Supercars to get added to AI. :D
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Wahoo!!! So stoked to see this being available so quickly (next build). I wonder what they will do with the older 991 now?
On the heels of the release of the Porsche 911 GT3 R in June, iRacing and Porsche are pleased to reveal that the Porsche 911 GT3 Cup (992) will also join the service in time for the 2021 Season 4 build in September. The latest generation of vehicle used in the global Porsche Supercup single-make competition joins a robust lineup of Porsche LMP1, GTE, GT3, and GT4 cars already on iRacing.

“iRacing is proud to welcome the new Porsche 911 GT3 Cup to the sim for September,” said iRacing executive vice president Steve Myers. “Our lineup of Porsche vehicles has always proven quite popular across special events, public series, and hosted races, and we expect the updated 911 GT3 Cup car to be similarly well-received among iRacers around the world.”

The Porsche 911 GT3 Cup (992) packs a 510-horsepower punch and introduces a fresh slate of upgrades from its predecessor. Besides an increase in power in its 4.0-liter flat-six powerplant, included in the evolution from the 991.2 generation model are a new chassis design with increased aluminum usage, double wishbone front suspension, a new electronic shift system, safety features, and more. The real-world version of the car made its debut in time for the 2021 Porsche Supercup season.

The Porsche 911 GT3 Cup (992) will hit the track on iRacing for the first time on September 4, with a special event featuring content creators competing in a fun-oriented race at Hockenheim. Tune in to twitch.tv/Porsche at 18:00 GMT (2PM ET) to watch the action. For more information on Porsche’s real-world and sim racing motorsports initiatives, visit http://motorsports.porsche.com. For more information on iRacing and for special offers, visit www.iracing.com.
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Re: iRacing Chat

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I'm disappointed it isn't the updated AMG but hoping they have that waiting to release this build too.
NEW CONTENT! Ferrari 488 GT3 Evo
The latest GT3 to join iRacing’s road racing stable makes its debut in 2021 Season 4, as the Ferrari 488 GT3 Evo takes its place in the lineup with the new build. The Evo model will replace the previous generation Ferrari 488 GT3 in iRacing’s public road racing series, and will see its first on-track action in Week 13 series after the build is deployed on Wednesday.

The 488 GT3 was already one of Ferrari’s most successful sports cars of all time, but continued evolution is a hallmark of the brand’s continued success across all forms of racing. Such is the mindset that birthed the 488 GT3 Evo, a reworked version of the car that features a longer wheelbase, new engine management system, additional driver comforts including a new seat developed with Sabelt, aerodynamic adjustments, and more.

Like its predecessor, the 488 GT3 Evo pumps nearly 600 horsepower out of a 3,902 cc twin-turbo V8 powerplant, giving racers more than enough power to go for the win. The result is a proven GT3 platform that has taken the next steps towards further glory in the world’s biggest sprint and endurance championships.

The Ferrari 488 GT3 Evo will be available for purchase immediately after deployment of the iRacing 2021 Season 4 build
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She's a biggin': 2021 Season 4 Release Notes [2021.09.07.01]
iRacing 2021 Season 4 is here! This release adds the Ferrari 488 GT3 Evo, Porsche 911 GT3 Cup (992), Hickory Motor Speedway, and Hungaroring Circuit to iRacing! We have added the ability to add AI Opponent Rosters to Hosted Racing, enabling you to fill-out the event with AI Drivers to ensure a full grid and increase the competition. The “No Damage” Mode has been updated to a new “healing” damage mode which allows for more realistic physics and collisions without any of the race-ruining permanent damage. The SCCA Spec Racer Ford and Street Stock have both received an artwork overhaul and have had the New Damage Model enabled. Road tires have also been added to ALL cars in the service - you may now run ANY car at ANY track! And finally, 16 new pieces of content are AI-ready, including five new vehicles and eleven new track configurations. Welcome to iRacing 2021 Season 4!

Season highlights include:
Ferrari 488 GT3 Evo
Porsche 911 GT3 Cup (992)
Hickory Motor Speedway
Hungaroring Circuit
Hosted AI Racing
New “Healing” No Damage Mode
Art Overhaul for SCCA Spec Racer Ford and Street Stock
New Damage Model for SCCA Spec Racer Ford and Street Stock
Road Tires for ALL Vehicles
AI Racing for Five New Cars (Ferrari 488 GT3 Evo, Porsche 911 GT3 Cup (992), Super Late Model, Supercars Ford Mustang GT, Supercars Holden ZB Commodore)
AI Racing at Eleven New Track Configurations (Bristol - Dual Pit Roads, Bristol - Single Pit Roads, Concord Speedway, Five Flags Speedway, Hickory Motor Speedway, Hungaroring Circuit, Mount Panorama Circuit, Myrtle Beach Speedway, Phillip Island Circuit, Red Bull Ring - North, The Bullring)
Visit our 2021 Season 4 features page here: https://www.iracing.com/2021-season-4/

iRACING UI:
--------------------------------------------------------------
AI Racing in Hosted Racing
A new feature has been added to Hosted Racing: the ability to utilize AI Racing and AI Opponent Rosters!
- - Hosted Sessions now include the ability to add an AI Opponent Roster to the Hosted Session. This allows the Session Host to bring in AI Opponents to fill-in unclaimed entry spots for the Hosted Session, ensuring a full racing grid, and allows for multiplayer AI Racing. This feature may also be used in Hosted League Sessions!
- - You can see if a Hosted Session is utilizing an AI Opponent Roster by an “AI” icon on the Session, or by checking the Summary screen for the Session. During the Session and in the Race Results, AI Drivers are indicated with an [AI] tag, or a robot icon.
- - While a Hosted Session is running with AI Drivers, the AI Drivers are processed on the Session Host’s machine. This means the AI Drivers will share any connectivity issues experienced by the Session Host. This also means if the Session Host disconnects, the AI Drivers will disappear from the event until the Session Host rejoins.
Some notes about setting up AI Hosted Sessions:
- - Only Hosted Sessions that utilize AI-enabled content may enable AI Opponent Rosters.
- - Team events may not be created.
- - Heat Racing Events may not be created.
- - The “Avoid Me” option is available in the form of “Avoid Players”. This has also been updated in offline AI Racing.
- - The Session host may edit a pending Hosted Session that includes an AI Opponent Roster.
Some notes about AI Opponent Rosters:
- - An AI Opponent Roster of any size and makeup can be used for a Hosted Race.
- - AI Hosted Sessions can utilize an existing AI Opponent Roster, or one can be generated while the Hosted Session is being created.
- - When an AI Opponent Roster is enabled when creating a Hosted Session, the default number of AI Opponents to include in the Session is equal to half the size of the selected Opponent Roster, or half the amount of Grid Stalls, whichever is smaller.
Some notes about Registering the AI Opponents for the Session:
- - After Registering for their Session and before the Session Host clicks to Join their Session, the Session Host can select the amount of AI Opponents that should join with them when they click their Join button via a slider next to the Join button. This could be any number from zero to the full AI Opponent Roster! However, keep in mind that AI Opponents fill grid stalls, just like human players, and once they are Registered, that grid stall is filled, and they can not be removed. However, the Session Host can exit their Session and re-join, increasing the number of AI Opponents to register with them before the Race starts.
Sorry, AI Drivers may not have Protests filed against them!
Visit our AI informational page here: https://www.iracing.com/ai-racing/

Heat Racing
Resolved an issue in the Heat Racing Wizard where clearing numeric inputs was sometimes causing the page to crash if some specific settings were already set during session configuration.

Paint Shop
The following new sponsors have been added to the iRacing Paint Shop:
- - Sim Racing Studio
- - Vertagear
The following sponsors have been removed from the iRacing Paint Shop:
- - Craftsman
- - iRacing TV

Achievements
Fixed an issue where achievements that use a progress tracker could display completion amounts with an incorrect decimal position, displaying results far greater than the actual value.

MEMBERSITE:
--------------------------------------------------------------
Account
You are now able to download and/or print a receipt for any iRacing purchase, including Hosted Sessions.
- - To do this, go to the Account section, then open “My Order History” at the top of the window. Then, click on the order number that you are interested in to see the invoice. Finally, click the “Open Printer Friendly Version” link at the top-right of the invoice - you may either Print or Save As a PDF version.

Cart
You are now able to toggle the “Use iRacing Credits” option while in the shopping cart.
- - While you are still able to update this option in the “Preferences” section of the My Account page, you can now toggle the “Use iRacing.com™ Credits and Dollars towards my subscription & car/track purchases” option while in the Cart during the checkout process.
- - When in the cart, if you’d like to toggle the use of your iRacing Credits and/or Dollars towards the cart purchase, simply click the checkbox to change it’s toggle state before moving forward with processing the order. When clicked, a pop-up window will prompt you to confirm this preference change - Click “OK” if you accept. The cart page will then refresh and the iRacing Credits and/or Dollars preference change will be applied and your purchase total price will be updated to reflect this change. Finally, you can then finish the checkout process.
- - - - Remember, toggling this preference will be applied towards all future purchases of subscription time and content purchases until it is changed again.

Support
We have continued to grow our support team and are now offering limited support services during weekends. We know this is a popular time to be racing and we want to help keep you on the track! We will do our very best to answer all critical issues.

SIMULATION:
--------------------------------------------------------------
Team Racing
Fixed a bug that could cause a driver to be flagged as "unofficial" in a Team Racing event that uses the Declare Team Drivers feature.

Dirt Racing
The formula for determining the grip levels of a dirt track based on water content has been updated. Dry slick is now a bit more grippy.

Dirt Oval Racing
The dynamic track data for Dirt Ovals has been improved to prevent an uncharacteristic washboard-effect that could occur on straights.

AI Racing
AI Racing is now available in Hosted Sessions!
- - The Session Host may create a Session including an AI Opponent Roster, and bring some or all of them into the event with them! Read the section above for more details, or visit our AI informational page here: https://www.iracing.com/ai-racing/
AI Racing is now available for the following vehicles:
- - Ferrari 488 GT3 Evo
- - Porsche 911 GT3 Cup (992)
- - Super Late Model
- - Supercars Ford Mustang GT
- - Supercars Holden ZB Commodore
AI Racing is now available for the following tracks:
- - Bristol - Dual Pit Roads and Single Pit Roads
- - The Bullring
- - Concord Speedway
- - Five Flags Speedway
- - Hickory Motor Speedway
- - Hungaroring Circuit
- - Mount Panorama Circuit
- - Myrtle Beach Speedway
- - Phillip Island Circuit
- - Red Bull Ring - North
AI Drivers have improved their skills with the following vehicles:
- - Audi RS 3 LMS
- - GT3 Class Cars
- - Dallara F3
- - Dallara P217
- - Formula Vee
- - Global Mazda MX-5 Cup
- - GT4 Class Cars
- - Indy Pro 2000 PM-18
- - Kia Optima
- - NASCAR Cup Series Class Cars
- - NASCAR Gander Outdoors Series Class Trucks
- - NASCAR Xfinity Series Class Cars
- - Porsche 911 GT3 Cup (991)
- - SCCA Spec Racer Ford
- - Skip Barber Formula 2000
- - Street Stock
- - USF 2000
- - VW Jetta TDI Cup
AI Drivers have improved their skills at the following track configurations:
- - Talladega Superspeedway
- - Red Bull Ring (ALL)
- - WeatherTech Raceway Laguna Seca
AI Drivers have completed their 2021 Season 4 Curriculum, including the following classes:
- - Engine Revving and Other Ways to Look Wicked Cool
- - Fitting-In: Pacing Order
- - Targeting and Tracking for Type-C Non-Military Drones
- - Dr. Junior’s Oval Racing Check-Ups
- - Risk & Reward - The High-Stakes Game of Pit Timing
- - Practical Applications for the Hazard Handbook
- - Red-Light Green-Light: How a Children’s Game can Improve Your Racing
- - A Theory of Relative Speed and Maneuvering
- - Three-Wide Nightmares and Other Scary Stories
- - Instructional Program File: #FFFF00 U+2691
- - Sophomoric Single-File Tactics
- - Draft or Pass? A Choose-Your-Own-Adventure by Brent Saunders
- - Improving Your Rolling Starts with this One Simple Trick!
- - SCI-119 Lateral Spacing and Transitions
- - Upgrading Your Pit Team’s Consistency for Garages & Backfires: 5th Edition
- - Brake so You don’t Break
- - Measuring Vehicle Space Using the Patented “Dirt Midget to Big M8” Scale
- - Vehicle Anatomy - Preventing Dangerous Contact
A wide variety of AI Vehicle parameters have been updated, including:
- - Tire degradation
- - Tire heat calculations
- - Brake cooling
- - Tire outer surface convection
- - Conduction rate of the tire carcass
- - Heat conducted from tires to the ground
- - Heat generated from the bending of the tire carcass
- - - - These changes should result in AI Vehicles having slightly increased tire grip.
Fixed an issue where disqualified AI Drivers would remain on the grid for eternity. They now remove their vehicles from the track, and go on to live prosperous lives.

Damage Modeling
The “No Damage” mode has been updated for improved interaction with collisions.
- - This damage mode now allows the simulation to execute full vehicle damage, allowing the physics to perform accurately for more realistic collisions. Then, after the crash has settled and a very short duration, all vehicle damage is immediately repaired. This alleviates impossible physics behaviors that could occur under the previous system which utilized some indestructible and non-pliable objects. These changes should make vehicle collisions more realistic and predictable, even when racing with damage disabled.
- - This system operates when using either the original damage model or the New Damage Model.
A new system message is now displayed when the Simulator is using any damage model other than normal damage.
Fixed a long-standing bug where player wheels would sometimes pass through opponent cars and/or their wheels.
- - This fix should significantly improve the consistency for car-to-car interactions for all cars.

New Damage Model
Fixed an issue where wheel damage forces were sometimes getting applied in the incorrect direction and angle.
Fixed an issue where removable car parts from other vehicles were showing up in Lone Practice Sessions.

Tires
Road course tires have been updated for NASCAR vehicles, including:
- - ARCA Menards Chevrolet Impala
- - NASCAR 1987 Series Cars
- - NASCAR Cup Series Cars
- - NASCAR Gander Outdoors Series Trucks
- - NASCAR Xfinity Series Cars
- - [Legacy] NASCAR Cup Series Cars
- - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012
- - [Legacy] NASCAR Truck Chevrolet Silverado - 2008
- - [Legacy] NASCAR Xfinity Series Cars
NASCAR vehicles will utilize road course tires at Mount Washington Auto Road. Dirt tires will continue to be used at all other Dirt Oval and Dirt Road track configurations.
- - This change affects the following vehicles:
- - - - ARCA Menards Chevrolet Impala
- - - - NASCAR Cup Series Class Cars
- - - - NASCAR Gander Outdoors Class Trucks
- - - - NASCAR Xfinity Class Cars
- - - - [Legacy] NASCAR Cup Series Cars
- - - - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012
- - - - [Legacy] NASCAR Truck Chevrolet Silverado - 2008
- - - - [Legacy] NASCAR Xfinity Class Cars
Road course tires will now be used by all vehicles when the vehicle does not have any other appropriate tire type to be used when loaded onto a Dirt Oval or Dirt Road track.
- - This fixes some loading errors that could be received because a selected car/track combination is not really intended to be run, but we no longer wish to deny our users this type of fun.

Pit Stop
Fuel leaks are now always fully repaired during pit stops - no exceptions. They are also fully repaired before refueling begins. This update affects the following vehicles:
- - Aston Martin DBR9 GT1
- - Audi R18
- - Audi R8 LMS
- - BMW M4 GT3
- - BMW M4 GT4
- - BMW Z4 GT3
- - Cadillac CTS-V Racecar
- - Chevrolet Corvette C6.R GT1
- - Chevrolet Corvette C7 Daytona Prototype
- - Dallara P217
- - Ferrari 488 GT3 Evo
- - Ford GTE
- - Ford GT GT2/GT3 (GT3)
- - HPD ARX-01c
- - Lamborghini Huracán GT3 EVO
- - McLaren 570s GT4
- - McLaren MP4-12C GT3
- - Mercedes-AMG GT3
- - Porsche 718 Cayman GT4 Clubsport MR
- - Porsche 911 R GT3
- - Porsche 919
- - Porsche 911 GT3 Cup (992)
- - Ruf RT 12R (Track)
- - [Legacy] Ferrari 488 GT3
- - [Legacy] Porsche 911 GT3 Cup (991)
- - [Legacy] Riley MkXX Daytona Prototype - 2008
Severe engine leak damage is now repaired instead of forcing the car to be retired for all open-wheeled cars. This update affects the following vehicles:
- - Dallara F3
- - Dallara iR-01
- - Dallara IR18
- - Formula Renault 2.0
- - Formula Renault 3.5
- - Formula Vee
- - Indy Pro 2000 PM-18
- - Lotus 79
- - McLaren MP4-30
- - USF 2000
- - Williams FW31
- - [Legacy] Dallara DW12
- - [Legacy] Indycar Dallara - 2009
- - [Legacy] Pro Mazda
Body panel and steering damage repair characteristics have been improved for the following vehicles:
- - Audi R18
- - Audi R8 LMS
- - BMW M4 GT3
- - BMW M8 GTE
- - Chevrolet Corvette C8.R GTE
- - Ferrari 488 GTE
- - Ford GTE
- - Ford GT GT2/GT3 (GT3)
- - Lamborghini Huracán GT3 EVO
- - McLaren MP4-12C GT3
- - Mercedes-AMG GT3
- - Porsche 911 RSR
- - Porsche 911 R GT3
- - Porsche 919
- - [Legacy] Ferrari 488 GT3

Spotter
Spotter messages have been updated to indicate the following warnings:
- - Coolant temperature is high.
- - Oil temperature is high.
- - Tire tread is low.

Pace Car
For tracks with separate pit entry and pit exit lines, the Pace Car now exits the pits immediately, instead of driving a full loop around pit lane first.
- - This should fix the unique track-line seen at Lanier National Speedway.

Rendering
A new Graphics Option has been added: Static Steering Wheel.
- - Previously, cars with displays built into the steering wheel were not removed from the world when the “Hide Steering Wheel” option was enabled. Now, all steering wheels regardless of type will be removed when this option is enabled.
- - Now, if a user wants a steering wheel with a display to remain while removing other steering wheels, enable the Static Steering Wheel option.
- - The following vehicles are affected by this new option:
- - - - Audi R18
- - - - Dallara F3
- - - - Dallara iR-01
- - - - Dallara IR18
- - - - Dallara P217
- - - - Formula Renault 2.0
- - - - Formula Renault 3.5
- - - - Indy Pro 2000 PM-18
- - - - McLaren MP4-30
- - - - Porsche 911 RSR
- - - - Porsche 919
- - - - Supercars Ford Mustang GT
- - - - Supercars Holden ZB Commodore
- - - - USF 2000
- - - - Williams FW31
- - - - [Legacy] Dallara DW12
- - - - [Legacy] Indycar Dallara - 2009
- - - - [Legacy] V8 Supercar Ford Falcon - 2009
- - - - [Legacy] V8 Supercar Ford FG Falcon - 2014
- - - - [Legacy] V8 Supercar Holden VF Commodore - 2014
The environmental reflections inside of car cockpits have been improved when HDR rendering is enabled.
In the Graphics Options menu, selecting Low Quality Shaders no longer disables the ability to select Low Quality Trees.
SpeedTree's runtime performance and memory usage have both undergone further optimization. These changes affect the Mount Washington Auto Road.
Fixed an issue where dynamic cube maps were not rendering at a proper rate when set to a value of one.

Lighting
Fixed an old issue where small track side objects were not picking up the correct light intensities from stadium lights.

Visual Effects
The overall duration in which smoke lingers has been increased.
The look of smoke effects at night have been improved.

Audio
Curb and rumblestrip noises have been improved.
Sawtooth curb sounds for open-wheel exterior camera views have been improved.
For LFE devices, the bass shaker wheel slip rumble has been reduced when driving on dirt.

Environment
Environment effects have been updated for a variety of tracks.

Camera
Improved camera controls to fully support analog joysticks, instead of treating them as buttons.
The show camera tool mode now closes when the Simulator exits.
The free-view camera has been updated so that Ctrl+Z is now a hotkey for bringing up the camera modifications window for the current camera as long as it is outside of a car.
Cameras now stay attached to their base platform instead of falling off the car when you take over control of them.
- - A new variable, “mouseAimRemainOnPlatform=1” has been added to the [CamTool] section of the “app.ini” file. Setting this value to 0 will restore the previous behavior where the camera would fall off the car when you take control.
- - A new variable, “mouseAimUpdateOnExit=0” has been added to the [CamTool] section of the “app.ini” file. Setting this value to 1 will restore the previous behavior where the camera’s position and orientation would be updated when closing the mouse aim mode.
The free view camera now supports holding down the center mouse button to allow for moving the camera along the X/Y plane. The mouse scroll wheel adjusts the camera along the (vertical) Z-axis.

Replays
The Save Replay dialog box now displays the file size of Replays already saved to disk.
A new setting, “DefaultChatReviewState=0” has been added to the [Replay] section of the app.ini file.
- - This setting may be manually adjusted to a value of 1 to request that the Replay/Session screen defaults to playing voice chat from the point of time being reviewed in the replay. This state can be manually toggled by clicking on the headset icon in the Replay controls area. The headset blinks red when voice chat is being played from the replay, and gray when still connected to a server and listening to live voice chat.

Garage
The garage no longer prompts to save setup changes if you’re attempting to exit without having modified the setup in any way.

Options
Helper notes have been added to the LFE sliders.

Telemetry
New session string telemetry variables that output information on the gears in your transmission have been added.
- - DriverInfo:DriverCarGearNumForward: - Number of forward gears (0-8)
- - DriverInfo:DriverCarGearNeutral: - 1 if car has a neutral gear, 0 otherwise
- - DriverInfo:DriverCarGearReverse: - 1 if car has a reverse gear, 0 otherwise
New telemetry variables have been added:
- - “SteeringWheelMaxForceNm” displays the value of the maximum force slider.
- - “SteeringWheelUseLinear” displays the value of the “Use Linear” checkbox found in the Simulator Options Screen.

Controllers
The latest Fanatec API has been integrated.

Peripherals
Help text has been added to the various peripheral API's available in the settings dialog.

Sporting Code
The Sporting Code has been updated.
- - You can find the latest version here: https://ir-core-sites.iracing.com/membe ... 0_2021.pdf

CARS:
--------------------------------------------------------------
ARCA Menards Chevrolet Impala
For the New Damage Model, the tire sidewalls and tire tread properties for this vehicle have been differentiated. This should improve tire impacts and reduce the tendency for wall-climbing.
iRacing setups have been updated.

Aston Martin DBR9 GT1
iRacing setups have been updated.

Audi 90 GTO
iRacing setups have been updated.

Audi R8 LMS
Tires have been updated for the GT3 class. You can expect different limit feel and degradation behavior. Grip will be slightly lower on cold tires, peak after a few laps, and then drop noticeably before holding steady until the tires are heavily worn.
Temperature sensitivity and wear are now enabled on the clutch for this vehicle.
Minimum cold tire pressures have been increased to 21.5 psi (148 kPa) to bring operating hot pressures closer to real life.
ABS control has been adjusted slightly. Proportional gain has been increased. More aggressive pressure cuts now allow the system to converge on target slips more quickly.
Vehicle minimum weight has been reduced by 5 kg
Aerodynamic downforce has been increased slightly.
Imperial toe adjustment values in the garage are now displayed as 0.000 in.
Fixed an issue where the rear wing angle range was incorrect.
iRacing setups have been updated.

Audi RS 3 LMS
iRacing setups have been updated.

BMW M4 GT3
Tires have been updated for the GT3 class. You can expect different limit feel and degradation behavior. Grip will be slightly lower on cold tires, peak after a few laps, and then drop noticeably before holding steady until the tires are heavily worn.
Temperature sensitivity and wear are now enabled on the clutch for this vehicle.
Minimum cold tire pressures have been increased to 21.5 psi (148 kPa) to bring operating hot pressures closer to real life.
ABS control has been adjusted slightly. Proportional gain has been increased. More aggressive pressure cuts now allow the system to converge on target slips more quickly.
Imperial toe adjustment values in the garage are now displayed as 0.000 in.
New engine and backfire sounds have been added.
Fixed an issue where vehicle damage was incorrectly increasing downforce.
Fixed an issue with the tooltip information for the rear wing angle adjustment range.
iRacing UI renders of this vehicle have been updated.
iRacing setups have been updated.

BMW M4 GT4
Tire construction parameters have been updated.
Aerodynamic model data, mapping, and pitch limits have been updated.
iRacing setups have been updated.

BMW M8 GTE
Vehicle minimum weight has been reduced by 5 kg.
Fixed an issue where vehicle damage was incorrectly increasing downforce.

BMW Z4 GT3
Imperial toe adjustment values in the garage are now displayed as 0.000 in.

Cadillac CTS-V Racecar
Tire parameters have been updated.

Chevrolet Corvette C6.R GT1
iRacing setups have been updated.

Chevrolet Corvette C8.R GTE
Vehicle minimum weight has been increased by 5 kg.
Fixed an issue where vehicle damage was incorrectly increasing downforce.

Chevrolet Monte Carlo SS
Tire parameters have been updated.
iRacing setups have been updated.

Dallara F3
iRacing setups have been updated.

Dallara iR-01
iRacing setups have been updated.

Dallara IR18
Road tire construction parameters have been updated.
The pit road speed dashboard now takes priority over low fuel, low oil pressure, and other red warning gauges.
The driver helmet used by drivers in this vehicle has been updated.
iRacing setups have been updated.

Dallara P217
Some parameters have been adjusted for the repair of the engine, wheels, and body panels.

Dirt Midget
Collision parameters around the wheels and perimeter of the vehicle have been updated to prevent car-to-car overlaps and clipping.

Dirt Modified
(ALL) - Collision parameters around the wheels and perimeter of the vehicle have been updated to prevent car-to-car overlaps and clipping.

Dirt Sprint Car
(ALL) - Tire construction parameters and tread pattern have been updated.
(ALL) - Collision parameters around the wheels and perimeter of the vehicle have been updated to prevent car-to-car overlaps and clipping.
(ALL) - Banished a mysterious floating shadow that could be seen above some drivers in this vehicle during Replays.
(ALL) - iRacing setups have been updated.

Dirt Sprint Car Non-Winged
(ALL) - Center-of-gravity has been raised slightly.
(ALL) - Tire construction parameters and tread pattern have been adjusted.
(ALL) - Rear suspension geometry has been adjusted.
(ALL) - Collision parameters around the wheels and perimeter of the vehicle have been updated to prevent car-to-car overlaps and clipping.
(ALL) - Opponent car parameters have been updated so they better match the real vehicle.
(ALL) - iRacing setups have been updated.

Dirt Street Stock
Fixed an issue with spinning mudplugs.

Dirt UMP Modified
Collision parameters around the wheels and perimeter of the vehicle have been updated to prevent car-to-car overlaps and clipping.

Ferrari 488 GTE
Aerodynamic drag has been reduced slightly.
The driver’s feet are now animated while driving this car.
Fixed an issue where vehicle damage was incorrectly increasing downforce.
iRacing setups have been updated.

Ferrari 488 GT3 Evo
NEW CAR!
- - A new road car, the Ferrari 488 GT3 Evo, is now available!
- - - - The Ferrari 488 GT3 was already one of the Prancing Horse’s most successful sports cars of all time, but continued evolution is a hallmark of the brand’s continued success across all forms of racing. Such is the mindset that birthed the 488 GT3 Evo, a reworked version of the car that features a longer wheelbase, new engine management system, additional driver comforts including a new seat developed with Sabelt, aerodynamic adjustments, and more. The result is a proven GT3 platform that has taken the next steps towards further glory in the world’s biggest sprint and endurance championships.
- - Add the Ferrari 488 GT3 Evo to your digital garage by purchasing it from the iRacing Store, here: https://members.iracing.com/membersite/ ... ?carid=144

Ford Fiesta RS WRC
Vehicle center-of-gravity has been adjusted slightly to reduce the likelihood of roll-overs in tight corners.
Fixed an ambient occlusion mapping issue on the steering wheel.
iRacing setups have been updated.

Ford GTE
Fixed an issue where vehicle damage was incorrectly increasing downforce.

Ford GT GT2/GT3
(GT3) - Tires have been updated for the GT3 class. You can expect different limit feel and degradation behavior. Grip will be slightly lower on cold tires, peak after a few laps, and then drop noticeably before holding steady until the tires are heavily worn.
(GT3) - Temperature sensitivity and wear are now enabled on the clutch for this vehicle.
(GT3) - Minimum cold tire pressures have been increased to 21.5 psi (148 kPa) to bring operating hot pressures closer to real life.
(GT3) - ABS control has been adjusted slightly. Proportional gain has been increased. More aggressive pressure cuts now allow the system to converge on target slips more quickly.
(GT3) - Gear ratios have been adjusted.
(GT3) - Vehicle minimum weight has been reduced by 15 kg
(GT3) - Aerodynamic downforce has been increased slightly.
(GT3) - Range of differential preload has been increased.
(GT3) - Minimum front spring rate has been increased to 210 N/mm (1200 lbf/in).
(GT3) - Steering has been adjusted to improve feel and provide a greater sense of handling control.
(GT3) - Traction control settings have been updated.
(GT3) - Imperial toe adjustment values in the garage are now displayed as 0.000 in.
(GT3) - Fixed an issue where the aerodynamic balance was incorrectly being reported as 4% too high.
(GT3) - Fixed an issue where the rear wing angle range was incorrect.
(ALL) - iRacing setups have been updated.

Ford Mustang FR500S
Tire parameters have been updated.
Brake bias setup range has been increased.
iRacing setups have been updated.

Formula Vee
The minimum allowable fuel capacity for this vehicle has been reduced to 0.1L.
A new iRacing setup has been added for the Mount Washington Auto Road - Downhill configuration: soapbox.
Tire textures have been updated to reduce visual color bleeding when using white-wall tires at far camera distances.
Dashboard switches are now animated.
Paint Shop model has been updated.

Global Mazda MX-5 Cup
iRacing setups have been updated.

HPD ARX-01c
On-board engine and gear-shift sounds have been improved.

Indy Pro 2000 PM-18
iRacing setups have been updated.

Kia Optima
Tire parameters have been updated.
Brake bias setup range has been increased.
Shift lamp RPMs have been updated.
iRacing setups have been updated.

Lamborghini Huracán GT3 EVO
Tires have been updated for the GT3 class. You can expect different limit feel and degradation behavior. Grip will be slightly lower on cold tires, peak after a few laps, and then drop noticeably before holding steady until the tires are heavily worn.
Temperature sensitivity and wear are now enabled on the clutch for this vehicle.
Minimum cold tire pressures have been increased to 21.5 psi (148 kPa) to bring operating hot pressures closer to real life.
ABS control has been adjusted slightly. Proportional gain has been increased. More aggressive pressure cuts now allow the system to converge on target slips more quickly.
Imperial toe adjustment values in the garage are now displayed as 0.000 in.
Fixed an issue where the rear wing angle range was incorrect.
iRacing setups have been updated.

Lotus 49
Tire parameters have been updated.
A variety of vehicle parameters have been updated including: suspension geometry, aerodynamic properties, gearbox parameters, and differentials.
Shadows cast by the driver have been updated.
iRacing setups have been updated.

Lotus 79
Tire parameters have been completely updated.
Cold tire pressure limits have been adjusted.
Adjustable camber ranges have been expanded.
Tire level-of-details have been adjusted so the highest quality LOD is always visible while in the cockpit.
iRacing setups have been updated.

Lucas Oil Off Road Pro 2 Lite
Animated driver and pedals have been updated.

Lucas Oil Off Road Pro Trucks
(ALL) - Animated driver and pedals have been updated.

McLaren 570s GT4
Tire construction parameters have been updated.
Aerodynamic model data and mapping have been updated.
iRacing setups have been updated.

McLaren MP4-12C GT3
Tires have been updated for the GT3 class. You can expect different limit feel and degradation behavior. Grip will be slightly lower on cold tires, peak after a few laps, and then drop noticeably before holding steady until the tires are heavily worn.
Temperature sensitivity and wear are now enabled on the clutch for this vehicle.
Minimum cold tire pressures have been increased to 21.5 psi (148 kPa) to bring operating hot pressures closer to real life.
ABS control has been adjusted slightly. Proportional gain has been increased. More aggressive pressure cuts now allow the system to converge on target slips more quickly.
Differential drive ramp angle has been increased to reduce axle spin at corner exit.
Aerodynamic downforce has been increased slightly.
Steering speed has been reduced slightly to better match the other GT3 class car updates. Mechanical trail has been added to compensate for the associated loss in steering weight.
Traction control settings have been updated.
Imperial toe adjustment values in the garage are now displayed as 0.000 in.
Fixed an issue where the aerodynamic balance was incorrectly being reported as 4% too high.
Fixed an issue where the rear wing angle range was incorrect.
iRacing setups have been updated.

McLaren MP4-30
iRacing setups have been updated.

Mercedes-AMG GT3
Tires have been updated for the GT3 class. You can expect different limit feel and degradation behavior. Grip will be slightly lower on cold tires, peak after a few laps, and then drop noticeably before holding steady until the tires are heavily worn.
Temperature sensitivity and wear are now enabled on the clutch for this vehicle.
Minimum cold tire pressures have been increased to 21.5 psi (148 kPa) to bring operating hot pressures closer to real life.
ABS control has been adjusted slightly. Proportional gain has been increased. More aggressive pressure cuts now allow the system to converge on target slips more quickly.
Front roll center height has been increased.
Rear bump steer has been reduced.
Aerodynamic balance has been shifted forward slightly.
Imperial toe adjustment values in the garage are now displayed as 0.000 in.
Fixed an issue where the rear wing angle range was incorrect.
Fixed an issue where the traction control positions were reversed.
iRacing setups have been updated.

Modified - SK
(ALL) - Tire properties have been updated.
(ALL) - Front hub mass has been adjusted.
(ALL) - iRacing setups have been updated.

NASCAR 1987 Class Cars
Some engine parameters have been updated based on newly found data.
Final gear ratios have been made slightly shorter.
Dirt tires have been updated.
iRacing setups have been updated.

NASCAR Cup Series Class Cars
Fixed a strange frequency issue with some of the engine audio samples.
iRacing setups have been updated.

NASCAR Gander Outdoors Class Trucks
Shocks have been updated.
iRacing setups have been updated.

NASCAR Next Gen Class Cars
Throttle must now be lifted for upshifting and manually blip is now in place to assist with downshifting.
Pit stop animations for tires have been updated to match the new tire design of this vehicle.
Fixed an issue with tooltip information.
iRacing setups have been updated.

NASCAR Xfinity Class Cars
Shocks have been updated.
Rear springs are now set at 450 lb/in while running at Superspeedway tracks.
Fixed a strange frequency issue with some of the engine audio samples.
iRacing setups have been updated.

Nissan GTP ZXT
Tire parameters have been updated.

Pontiac Solstice
(ALL) Tire parameters have been updated.
(ALL) iRacing setups have been updated.

Porsche 718 Cayman GT4 Clubsport MR
Tire construction parameters have been updated.
Aerodynamic model data and mapping have been updated.
Vehicle minimum weight has been increased by 2.50 kg.
iRacing setups have been updated.

Porsche 911 GT3 Cup (992)
NEW CAR!
- - A new road car, the Porsche 911 GT3 Cup (992), is now available!
- - - - New for the 2021 Porsche Supercup season, the latest generation of Porsche 911 GT3 Cup car builds upon an existing and successful framework to create the next era of top-notch racing in Porsche’s premier global one-make racing series. Kicking up the horsepower to 510 in its 4.0-liter flat-six powerplant, 25 more than its predecessor, the latest 911 GT3 Cup features improvements to chassis construction, aerodynamics, suspension, and safety features, and can be run on synthetic fuels for the first time. Do you have what it takes to master the machine and become the next great Porsche champion?
- - Add the Porsche 911 GT3 Cup (992) to your digital garage by purchasing it from the iRacing Store, here: https://members.iracing.com/membersite/ ... ?carid=143

Porsche 911 RSR
Fixed an issue where vehicle damage was incorrectly increasing downforce.
Vehicle minimum weight has been increased by 5 kg.
iRacing setups have been updated.

Porsche 911 R GT3
Tires have been updated for the GT3 class. You can expect different limit feel and degradation behavior. Grip will be slightly lower on cold tires, peak after a few laps, and then drop noticeably before holding steady until the tires are heavily worn.
Temperature sensitivity and wear are now enabled on the clutch for this vehicle.
Minimum cold tire pressures have been increased to 21.5 psi (148 kPa) to bring operating hot pressures closer to real life.
ABS control has been adjusted slightly. Proportional gain has been increased. More aggressive pressure cuts now allow the system to converge on target slips more quickly.
Torque has been reduced slightly.
Aerodynamic drag and downforce have been increased slightly.
Vehicle minimum weight has been increased by 2.50 kg.
Front-end geometry has been updated to reduce pitching through braking zones.
Fixed an issue where vehicle damage was incorrectly increasing downforce.
iRacing setups have been updated.

Porsche 919
The amount of MGU-H harvesting has been increased by 1.9 kW.

Radical SR8
On-board engine sounds have been improved.
iRacing setups have been updated.

SCCA Spec Racer Ford
A full artistic update has been completed on this car!
- - The SCCA Spec Racer Ford, inside and out, has been brought into the modern age of computer artwork with a brand new high-fidelity model, high-definition textures, new paint patterns, and improved render settings!
- - The SCCA Spec Racer Ford is part of the default iRacing content. As such, all users have received this upgrade completely for free.
The New Damage Model is now enabled for this vehicle!
Rev-matching restrictions have been removed in order to allow users to downshift sooner.

Silver Crown
iRacing setups have been updated.

Skip Barber Formula 2000
Chassis texture has been updated to 4K resolution.
Tire wheel rim textures have been updated.
A variety of driver animations have been updated for both body types.

Street Stock
A full artistic update has been completed on this car!
- - The Street Stock, inside and out, has been brought into the modern age of computer artwork with a brand new high-fidelity model, high-definition textures, new paint patterns, and improved render settings!
- - The Street Stock is part of the default iRacing content. As such, all users have received this upgrade completely for free.
For the New Damage Model, a variety of re-balancing has been performed to optimize and upgrade this vehicle’s damage states.
iRacing setups have been updated.

Subaru WRX STI
iRacing setups have been updated.

Supercars Ford Mustang GT
Car repair times have been updated.
iRacing setups have been updated.

Supercars Holden ZB Commodore
Car repair times have been updated.
Fixed an issue with the driver’s foot and pedal animation.
iRacing setups have been updated.

Super Late Model
Tire parameters have been updated.
iRacing setups have been updated.

USF 2000
Fixed an issue where the left sidepod could appear in the incorrect position at certain camera distances.

VW Beetle
iRacing setups have been updated.

VW Beetle Lite
Allowable garage camber and inflation ranges have been adjusted.
iRacing setups have been updated.

[Legacy] Dallara DW12
iRacing setups have been updated.

[Legacy] Ferrari 488 GT3
With this season release, this vehicle is joining our Legacy content.
- - This vehicle name has been prepended with the [Legacy] distinction.
- - All customers who purchased this vehicle within the past two years will receive $11.95 in iRacing Credits as a refund.
- - This vehicle’s purchase price has been reduced to $2.95.
Tires have been updated for the GT3 class. You can expect different limit feel and degradation behavior. Grip will be slightly lower on cold tires, peak after a few laps, and then drop noticeably before holding steady until the tires are heavily worn.
Temperature sensitivity and wear are now enabled on the clutch for this vehicle.
Minimum cold tire pressures have been increased to 21.5 psi (148 kPa) to bring operating hot pressures closer to real life.
ABS control has been adjusted slightly. Proportional gain has been increased. More aggressive pressure cuts now allow the system to converge on target slips more quickly.
Engine torque has been increased in mid RPM range
Aerodynamic drag has been increased slightly.
Vehicle differential has been adjusted.
Coast side locking has been increased by a ramp angle change.
The driver’s feet are now animated while driving this car.
Vehicle cockpit has received some artistic updates.
Imperial toe adjustment values in the garage are now displayed as 0.000 in.
Tooltip text for rear wing angles has been updated.
Fixed an issue where vehicle damage was incorrectly increasing downforce.
iRacing setups have been updated.

[Legacy] Mazda MX-5 Cup & Roadster - 2010
(Roadster) - Fixed an issue with a missing headlight in the interface model.

[Legacy] Porsche 911 GT3 Cup (991)
With this season release, this vehicle is joining our Legacy content.
- - This vehicle name has been prepended with the [Legacy] distinction.
- - All customers who purchased this vehicle within the past two years will receive $11.95 in iRacing Credits as a refund.
- - This vehicle’s purchase price has been reduced to $2.95.

[Legacy] Pro Mazda
Tire parameters have been updated.

TRACKS:
--------------------------------------------------------------
Atlanta Motor Speedway
(Oval) - Track surface parameters have been adjusted.
Grass area at Turn 3 has been removed.
Fixed an issue with grandstand shadows at Turn 4.

Autodromo Internazionale Enzo e Dino Ferrari
Patched some terrain seams.

Autódromo José Carlos Pace
Some dirt staining has been reduced.

Autodromo Nazionale Monza
(Grand Prix) - Pit lane checkpoints have been improved.

Bristol Motor Speedway
(Dual Pit Roads and Single Pit Road) - Track surface parameters have been adjusted.

Circuit des 24 Heures du Mans
Fixed an issue where some brake markers at the end of the Mulsanne Straight did not correctly reflect light at night.

Circuit de Spa-Francorchamps
Some dirt staining has been reduced.

Darlington Raceway
Track surface parameters have been adjusted.

Daytona International Speedway
Adjusted the visual popping that could occur on some track light poles at certain distances and rendering settings.

Dover International Speedway
Track grip has been reduced slightly.

Hickory Motor Speedway
NEW TRACK!
- - A new asphalt oval, Hickory Motor Speedway, is now available!
- - - - Before NASCAR’s biggest names first shone under the bright lights of Charlotte Motor Speedway, many of them found their first successes elsewhere in North Carolina. The city of Hickory plays home to the World’s Most Famous Short Track, Hickory Motor Speedway, a .363-mile asphalt bullring that has welcomed racers and fans through its gates for more than 70 years. From its early days since opening in 1951 as a half-mile dirt oval to the current day, Hickory’s fastest drivers have had what it takes to win at racing’s highest levels. Ralph Earnhardt had five track championships in those early days, while Junior Johnson and Ned Jarrett also scored titles at Hickory early in their Hall of Fame careers. While the track would eventually be reconfigured multiple times before taking its current shape, the quality of names on track remained the same, with legends like Jack Ingram and Harry Gant earning titles of their own later on. For much of its history, Hickory played host to what is now known as the NASCAR Xfinity Series, and it even hosted nearly two decades of NASCAR Cup Series racing before the 1972 schedule shift that consolidated the division. Nowadays, it’s a premier circuit on the NASCAR Advance Auto Parts Weekly Series map, and a crucial part of multiple Super Late Model series’ calendars.
- - Add Hickory Motor Speedway to your digital landscape by purchasing it from the iRacing Store, here: https://members.iracing.com/membersite/ ... ?trkid=414

Hungaroring Circuit
NEW TRACK!
- - A new asphalt road course, Hungaroring Circuit, is now available!
- - - - Conceived in the mid-1980s, placed just outside of Budapest, and built in a rapid eight months, the Hungaroring became the host of the first-ever Formula 1 event in eastern Europe in 1986 when it welcomed the inaugural Hungarian Grand Prix. Originally, organizers had wanted a street circuit, similar to Monaco; while a permanent circuit became the eventual choice, the track features a number of tight and challenging corners that make it polarizing among drivers. In its more than 30-year history, the track has crowned two Driver’s World Champions and four Constructor’s World Champions at its events. It’s also the site of numerous firsts, including four first-time F1 winners and the first drivers from both Hungary and Poland to compete in the series. The Hungaroring has also added various sports car, touring car, motorcycle, and open wheel feeder series to its portfolio along the way, with a regular premier touring car event supplementing the schedule for more than a decade.
- - Add Hungaroring Circuit to your digital landscape by purchasing it from the iRacing Store, here: https://members.iracing.com/membersite/ ... ?trkid=413

Iowa Speedway
Track surface properties have been updated.

Mount Washington Auto Road
A new set of iRacing Awards is now available for earning exclusively from activities at the Mount Washington Auto Road! These awards are brand new, and may not be applied retroactively based on your event history at the Mount Washington Auto Road.
The physics properties of the dirt section have been updated.
Track wear properties have been updated to reflect the point-to-point nature of this track.
- - The asphalt sections of the track accumulate much less rubber over the course of an event. The dirt section of the track is worn away much less, even with maximum track usage.
Our professional Rock Gnomes have been hard at work and they have updated all rocks along the sides of the track surface. This means both that all visible rocks now have proper collision, and you will no longer find any invisible rocks on your journey up or down the mountain.
Smoothed a pair of severe bumps; one at mile marker 3 and another on the up-hill side of the bridge.
Fixed some issues with some signs disappearing as a camera approached them.

Oulton Park Circuit
Some cone placements have been updated and should make viewing the chicane turn-in point a bit easier.

Phoenix Raceway
(ALL) - Track surface properties have been updated.
(ALL) - Asphalt textures on the apron have been adjusted to better match where the seams are.

Silverstone Circuit
Track limits have been updated.
(International and National) - Track limit rules have been added.
Fixed an issue with course-cutting at Turn 2.
A bump on the front stretch has been leveled.

Twin Ring Motegi
(Grand Prix & East) - Fixed an issue where Barney was waving his flag through the wall.

[Legacy] Phoenix Raceway - 2008
(Rallycross) - Gain-time checkpoints have been updated to prevent course cutting.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
nutty
Spam King
Spam King
Posts: 5810
Joined: Thu Aug 04, 2005 11:43 am
Location: Brisvegas

Re: iRacing Chat

Post by nutty »

Another one
2021 Season 4 Patch 1 Release Notes [2021.09.14.02]

iRACING UI:
--------------------------------------------------------------

Paint Shop
Two new sponsors have been added - Ricmotech and Next Level Racing.


SIMULATION:
--------------------------------------------------------------

AI Racing
AI Drivers have received additional training entering the pits at the Sebring Club layout.


Graphics
A fix has been applied for an issue where the environment map for cars (and some other objects) would stop updating, and therefore not update for any sky\lighting changes, when using a camera outside of the car cockpit with the number of Dynamic Cubemaps set to 0.
Fixed an issue with SMP/SPS and animated characters at tracks where SpeedTree is utilized.


Hosted AI Racing

An icon has been added to the in-sim helmets to indicate which drivers are AI.


Lighting
Some lighting settings have been adjusted to subtly reduce the warm hues seen in daytime lighting.


Race Servers
Fixed an issue that could cause race servers to crash.
Fixed an issue that could cause human players to be assigned to an AI team, causing the AI host to crash to desktop.


Rallycross Racing
Increased the grip level of rallycross dirt slightly. This should return it to the grip level experienced before this season.


Spotter
Radio audio filter has been applied to the new Italian spotter package samples.


CARS:
--------------------------------------------------------------

BMW M4 GT3
Material assignment has been updated for a screw on the front fender grill.


Dallara F3
The UI model should now have a steering column again.


Dallara IndyCar IR-18
Adjusted parameters for tires used at Motegi and Darlington.
iRacing setups have been updated.


Ferrari 488 GT3 Evo 2020
For custom paints, some decal UVs have been adjusted to prevent them from bleeding onto the rear wing.
Fixed an issue where tires would become translucent in smoke.
Fixed the look of some mirror mount screws.
Fixed a pitboard and spec error in some textures.


Formula Renault 3.5
iRacing setups have been updated.


Global Mazda MX-5 Cup
Cockpit textures have been updated.


Late Model
iRacing setups have been updated.


NASCAR 1987 Class Cars
iRacing setups have been updated.


NASCAR Cup Chevrolet Camaro ZL1
Audio has been updated to be less muffled when above 6500 RPM.


NASCAR Next Gen Class Cars
The rub block collision system has been adjusted to improve interaction with ground contact.
iRacing setups have been updated.


Porsche 911 GT3 Cup (992)
iRacing setups have been updated with track specific setups.
The vertical size of the stamped name has been reduced so some letters aren’t cut off.
External shift lights should now better match the in-car shift lights.
Steering wheel buttons are now textured properly when using the Static Steering Wheel option.
Fixed an issue where the in-SIM display name for this vehicle was incorrect.
Pedal animations should no longer jump to no travel when the pedal is pressed to full travel.
The side windows have been remapped to allow flag graphics to be placed in the B pillar per Supercup rules.


Porsche 919
The digital dash should now exist again when using the Static Steering Wheel setting.


Skip Barber Formula 2000
Driver shake animations have been tuned to be less shaky.


SCCA Spec Racer Ford

The F8 black box has been updated to ensure all text is visible.


Street Stock
Drivers should once again use the proper helmets in this car.


Super Late Model

More appropriate tires should now load at road and dirt road courses.


[Legacy] Dallara IndyCar
The steering shaft should now only exist in the proper location.


[Legacy] NASCAR Chevy Impala COT

A control statement has been stabilized.


TRACKS:
--------------------------------------------------------------

Barber Motorsports Park
A gap filler model has been added to help hide seams in the world.


Five Flags Speedway
The main grandstand should now continue to exist at Low settings.


Hungaroring Circuit
Numbers on marshall posts should have less z-fighting.
Added a pyramid curb between the pillows at turn 6.
The pitwall has been adjusted to properly meet the asphalt.
Tree textures and models have been updated.
Weather information has been updated to bring wind speeds into a reasonable range.
Some terrain edges have been smoothed out.
Bumps in turn 2 and 11 have been smoothed out.
Paddock and garage areas have been updated.
Main entrance area has been updated.
Flags have been added around the track.
Some sunken elements have been raised to the terrain level, and some floating elements have been lowered to the terrain level.
Start lights have been added.
Objects that fill holes in the terrain mesh, such as tunnels, curbs, and walls, should now never disappear - even with low rendering settings.
Race marshal huts have been deployed.
Flaggers have been added.
A pair of bumps on the front-stretch have been smoothed.
Fixed a development environment loading error at this track.
Adjusted some track surface bumps
Banner flags have been added.
Flag booths have been updated.
A pillow curb was added to the chicane.


Laguna Seca
A gap filler model has been added to help hide seams in the world.


Lime Rock Park
A gap filler model has been added to help hide seams in the world.


Mount Panorama Circuit
Some signs have been updated.


Okayama Raceway
A gap filler model has been added to help hide seams in the world.


Oran Park
A gap filler model has been added to help hide seams in the world.

Oulton Park

A gap filler model has been added to help hide seams in the world.


Road Atlanta

New buildings have been added to the track.
Lighting has been updated in a number of areas and this track is now ready for night racing.
A gap in the pitwall has been filled.
Various wall end caps have been added.


Summit Point Raceway
A gap filler model has been added to help hide seams in the world.


Tsukuba Raceway
A gap filler model has been added to help hide seams in the world.
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Re: iRacing Chat

Post by Duke »

:eyepop: :eyepop: :eyepop: iRacing Partners With Mercedes-AMG Petronas F1 Team to Build Multiple World-Class Racing Vehicles
iRacing and the Mercedes-AMG Petronas Formula One Team are pleased to announce that the iconic race team will bring multiple vehicles to iRacing in future builds. Headlined first by the Mercedes-AMG F1 W12 E Performance that currently leads the World Constructors’ Championship standings, the partnership is the latest example of a strengthened commitment by iRacing to adding the world’s premier cars and tracks to an already robust simulation experience.

“We couldn’t be more excited to add world-class race cars like the Mercedes-AMG F1 W12 E Performance to iRacing in the near future,” said iRacing executive vice president Steve Myers. “The Mercedes-AMG Petronas F1 Team has been the dominant marque at the highest level of motorsport for quite some time, coming off of seven consecutive championships for its cars and drivers, and bringing their world-class machines to iRacing further establishes our commitment to providing our nearly 200,000 devoted iRacers the world’s most authentic sim racing experience.”

“We have been working closely with iRacing since the start of 2021 to bring the W12 life in iRacing’s virtual environment," said James Vowles, Motorsport Strategy Director, Mercedes-AMG Petronas Formula One Team. “The intent was to create as accurate a representation of W12 as possible from a performance and driving perspective. Throughout the process we have held a unique and close relationship with the developers, which has generated a model we hope everyone enjoys driving as much as our drivers have.”

Work on bringing the Mercedes-AMG Petronas F1 Team vehicles to iRacing has been an extended process. As part of the development work, the team performed extensive testing within iRacing and provided feedback and data to improve iRacing’s overall open-wheel physics model. Many of these adjustments to the physics model have already been deployed to the iRacing user base.

Outfitted once again in a striking black livery, the Mercedes-AMG F1 W12 E Performance kicked off the 2021 season with a dual podium finish in Bahrain, with seven-time and defending World Drivers’ Champion Lewis Hamilton taking the victory. Through the Italian Grand Prix, the car has led teammates Hamilton and Valtteri Bottas to four wins, 18 podiums, four poles, and six fastest laps. The team is currently pursuing its eighth consecutive World Driver’s and Constructor’s Championships with the car.

In addition to the W12, iRacing will work in the coming year to bring the team’s 2022 challenger to the sim as well. The 2022 vehicle is being developed to a revised set of championship regulations. New technical regulations will include the reintroduction of ground effects for the first time since the 1980s, simplified power units, certain standardized components, and larger, 18-inch wheels, among many other changes.

The addition of the pair of Mercedes-AMG F1 Team vehicles comes after iRacing has already launched or announced a host of current Grand Prix venues, including the HockenheimRing, Red Bull Ring, and Hungaroring, in recent months. They join fellow 2021 Grand Prix hosts like Silverstone, Spa-Francorchamps, Monza, Suzuka, and Circuit of the Americas, among others, as tracks that iRacers will be keen to immediately drive upon each car’s release.
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Re: iRacing Chat

Post by nutty »

Cool as!!!
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Re: iRacing Chat

Post by norbs »

Duke no longer needs pornhub, that announcement gets his motor running. :D
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Re: iRacing Chat

Post by Scottie »

I'm surprised they managed to get the 2022 car in also.

So far the only F1 cars have been old versions to protect Intellectual Property, but hey, Scottie's not complaining!
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Re: iRacing Chat

Post by nutty »

I assume the 2022 car wont be until a good way into 2022
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Re: iRacing Chat

Post by nutty »

Saw this on the forum.
https://forums.iracing.com/discussion/9 ... updates/p1

So basically B Class has 40min GT3 sprint, 20min GT3 fixed and the 45min IMSA series which is now LMP2 + GT3.
A Class is now the 1 Hour Le Man style LMP1-2 and GTE and 6 Hour weekly enduro.

I really like racing the GTE car over the GT3 car, but with IMSA removing GTLM next year and the contract iRacing have with them, it makes sense to have that alignment.

I assume that the "European" series in iRacing will stick to GTE for now, but it looks like GT3 cars will replace GTE in 2024.. kinda sees the death of GTE holistically, which I assume means it will follow in iRacing.
https://au.motorsport.com/wec/news/gt3- ... 4/6650863/

IMSA Vehicle Class Updates

In an effort to better replicate the 2022 IMSA vehicle lineup, beginning with Season 1, 2022 (December build) we will be adjusting the car classes included in both the IMSA and IMSA Endurance series.

The new vehicle lineup will include 2 classes; LMP2 and GT3 (GTD). The included vehicles will be as follows:



LMP2:

Dallara P217



GT3:

Audi R8 LMS

BMW M4 GT3

Ferrari 488 GT3 Evo 2020

Lamborghini Huracán GT3 EVO

McLaren MP4-12C GT3

Mercedes-AMG GT3

Porsche 911 R GT3



The 4 GTE cars that are no longer racing in this series can still be raced in the European Sprint and European Endurance Series.
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Re: iRacing Chat

Post by nutty »

iRACING UI:
--------------------------------------------------------------

General
The current iRacing Season and Race Week number are now displayed in the iRacing UI.


Side Bar
As a user navigates the app’s sidebar, the app will remember and auto-navigate the user to the sections that were previously visited.


Store
A new page with items from the Official iRacing Shop is now available in the Store section of the iRacing UI.


Hosted Racing
A new option has been added to the Create a Race interface: “Start race with qualifying tire choice”. This forces all participants to begin the Race Session with the same tire type with which they performed their Qualifying with. If the participant did not complete Qualifying, they may select any available tire type to begin the Race.
Resolved an issue where deleting a Heat Race configuration for a future scheduled Hosted Session was causing an error when attempting to edit the future Hosted Session.


Hosted AI Racing
Fixed an issue where registering then withdrawing from your own Hosted AI Racing Session would carry-over the AI Opponent amount slider from the session to subsequently Registered sessions.


AI Opponent Rosters
Fixed an issue where adjustments to AI Car Sponsors were not being saved.


Time Attack
A button has been added to the results section to download the Time Attack Results as a .csv file.


Paint Shop
A new sponsor, Force Dynamics, has been added to the Paint Shop.


Weather
Fixed an issue where the Temperature and Humidity icons were swapped.


SIMULATION:
--------------------------------------------------------------

Race Servers
The iRacing race server farm name is now displayed on the Info page on the Session screen, and is also included in the message shown when the "show latency" control is used.


Team Racing
Fixed a rare issue that could occur when the current driver and a team member both tried to pull the current driver from the car at the same time. The two requests could interfere with each other, leading to a stuck vehicle or other unpredictable results.


AI Racing
AI Drivers have improved their skills with the Porsche 911 GT3 Cup (992).
AI Drivers have received additional training entering the pits at Bristol.
AI Drivers have received additional training entering the final pit stall at the Sebring Club layout.


Graphics
The video memory usage slider should now better account for the use of SpeedTree.


Rendering
Sunset specular map lighting on tracks and cars has been adjusted to remove a strange greenish tint that could appear.
Environment specular mapping at very low sun angles has been adjusted slightly.


Lighting
Fixed an issue with a lighting pop at sunrise and sunset at several older tracks, such as Laguna Seca, which haven't yet been upgraded with the newest shaders.


Driver Animations
Pedal animations should now use the raw throttle position from the user instead of the processed signal. This should prevent things like ECU engine cuts and traction control from producing impossible movements from the pedals.
Fixed an issue with excessive foot movements during auto-blips for GT3 cars that have driver gas and brake animations.


Spotter
Fixed a grammar issue in a spotter message.


CARS:
--------------------------------------------------------------

ARCA Menards Chevrolet Impala
Fixed an issue where the inside windshield frame was showing exterior reflections.
iRacing setups have been updated.


Audi RS 3 LMS
The unused license plate has been removed from the interface model.


BMW M4 GT3
Fixed a texture issue with a screw on the front fender grill.


BMW M4 GT4
For the New Damage Model, wheel damage properties have been updated.


BMW M8 GTE
iRacing setups have been updated.


Chevrolet Monte Carlo SS
iRacing setups have been updated.


Dallara IR18
The driver view has been shifted up slightly.
iRacing setups have been updated.


Ferrari 488 GT3 Evo 2020
The rear splitter has been updated with the latest design.
Ferrari logo has been updated for certain camera distances.


Ford Mustang FR500S
iRacing setups have been updated.


Formula Vee
The level-of-detail (LOD) settings for the driver have been updated to prevent the driver’s head from disappearing at long camera distance.


Lotus 49
The level-of-detail (LOD) settings for the driver have been updated to prevent the driver from disappearing at long camera distance.


McLaren 570s GT4
For the New Damage Model, wheel damage properties have been updated.


NASCAR 1987 Class Cars
Fixed an issue where these cars were not loading with Road tires at the Mount Washington Auto Road.


NASCAR Gander Outdoors Class Trucks
iRacing setups have been updated.


NASCAR Next Gen Class Cars
iRacing setups have been updated.


Porsche 718 Cayman GT4 Clubsport MR
For the New Damage Model, wheel damage properties have been updated.
Fixed an issue with the display glass.


Porsche 911 GT3 Cup (992)
Adjusted the gridding order of this vehicle for multi-class sessions.
Fixed an issue with a flipped pit sign.
The texture mapping of the B pillars have been updated and may now be painted.
The interface model for this car has been updated.


Porsche 911 R GT3
The reflectivity of the windshield has been adjusted.


SCCA Spec Racer Ford
When the Auto Blip driving aid is enabled, downshift blips have been dramatically improved.


Street Stock
Steering wheels should now rotate properly when viewed from external cameras.


Supercars Holden ZB Commodore
The texture map of the B pillars and nose vents have been updated and may now be painted. Custom paint schemes will need to have their textures adjusted using the new template for this car.


TRACKS:
--------------------------------------------------------------

Barber Motorsports Park
The seam filler plane has been adjusted to unblock the Turn 14 tunnel.


Circuit de Spa-Francorchamps
Some crowd members have had their attention redirected towards the track.


Hickory Motor Speedway
Environment cubemap location has been updated.


Hungaroring Circuit
Brake markers have been updated.
Bumps have been smoothed out at the blue merge line and before the inner curbing at Turn 6.
The Track Rules tab has been updated with images.
The track camera set has been updated.
A variety of environment artwork has been updated.


Kansas Speedway
Smoothed a bump on the apron between Turn 1 and Turn 2.


Lime Rock Park
Patched some seams.


Mount Washington Auto Road
Fixed an issue where a sinister shadowy beam could be seen emitting from the peak of Mount Washington on certain graphics settings.


Okayama International Circuit

The gapfiller texture has been lowered to prevent overlapping the pond.
Dirt staining intensity on the track surface has been reduced.


Oulton Park Circuit
Fixed an issue where the Intl w/out Brittens and the Intl w/out Hislop config names were swapped.


Road Atlanta

Detail settings on a variety of objects have been updated so they render correctly based on graphics settings.
A gap filler model has been added to help hide seams in the world.
Lightmaps for some environmental objects have been updated.
Some event vehicles have been updated.
Michelin Tower has been updated with new level-of-detail models and textures, and the crowd visibility settings have been updated.


Weathertech Raceway at Laguna Seca
Fixed a piece of curbing that could cause snagging on the outside of Turn 10.
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Re: iRacing Chat

Post by nutty »

Keen to see how the DX thing effects frames
iRACING UI:
--------------------------------------------------------------

Results
After completing a Race, if your Safety Rating did not change, a “± 0” will be displayed on the Results screen.


AI Opponent Rosters
Fixed a bug where custom specular maps could not be deleted from AI Opponents.


SIMULATION:
--------------------------------------------------------------

Dirt Oval Racing
All Dirt Oval Racing vehicles will now never be served meatballs.
- - These vehicles will never receive a meatball flag for sustaining excessive damage while at any track. This change does not make these vehicles immune to damage - they all will still sustain damage as usual. However, a driver can now decide if and when to end their race due to damage.
- - This change affects the following vehicles:
- - - - Dirt Late Model (ALL)
- - - - Dirt Legends Ford '34 Coupe
- - - - Dirt Midget
- - - - Dirt Modified (ALL)
- - - - Dirt Sprint Car (ALL)
- - - - Dirt Sprint Car Non-Winged (ALL)
- - - - Dirt Street Stock
- - - - Dirt UMP Modified


Rendering
The Track Surface Decal (TSD) rendering system has been optimized to greatly reduce the number of DX11 drawPrim() calls required to render scenes. This optimization reduces DX11 CPU-side bottlenecks at every track, some more than others. Depending on the PC hardware and rendering options, it may improve frame rate by as much as 25%. It helps most at road courses, such as Hungaroring Circuit, Circuit de Barcelona Catalunya, and many others.
Fixed an issue where rubber could appear to be laid down heavily on grass.


CARS:
--------------------------------------------------------------

Lotus 79
iRacing setups have been updated.


NASCAR Next Gen Class Cars
iRacing setups have been updated.


Street Stock
Ended an experiment where steering wheels for opponent cars were temporarily relocated to the exterior roof of their cars. This experiment did not pan out; driving with the wheel in this new location proved problematic.


TRACKS:
--------------------------------------------------------------

Circuit de Spa-Francorchamps
Righted a janky yellow cone.
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Re: iRacing Chat

Post by Duke »

Brazil’s Stock Car Pro Series Cars Coming to iRacing in 2022
iRacing is pleased to reveal an agreement with Brazil’s Stock Car Pro Series to produce its vehicles in the coming months.
The Stock Car Pro Series Chevrolet Cruze and Toyota Corolla are planned for release on the service during a 2022 build.
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Re: iRacing Chat

Post by durbster »

Brazilian Stock cars? Should Reiza be flattered here?

(those are great fun in AMS2 by the way)
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Re: iRacing Chat

Post by Duke »

iRacing is excited to announce that a fully updated and re-scanned version of Phoenix Raceway will be coming to iRacing for immediate release very soon! This track update will feature brand new environment artwork, updated textures and objects, and a complete re-scan of the track surface fresh from 2021!

New Version of Phoenix Raceway:
This fully updated version of Phoenix Raceway will REPLACE the current version of Phoenix Raceway, which was scanned in 2012. This replacement will cause the older track version to be RETIRED from the iRacing service.
When Phoenix Raceway is retired, it will no longer be accessible for use, nor will Replays at this track be usable after the new version is released.
We suggest if any users have any Replays at the 2012 version of Phoenix Raceway they would like to keep, they should capture video footage of them as soon as possible!
Finally, since this will be a fully updated replacement track, all current owners of the 2012 version of Phoenix Raceway will automatically be granted ownership of the new 2021 version of Phoenix Raceway for free. Members who do not own Phoenix Raceway may purchase it after release.
This post will be updated with an exact release date when we have one available.

[Legacy] Phoenix Raceway – 2008:
This release will have no effect on the [Legacy] Phoenix Raceway – 2008 track. That track will remain available, will remain part of the iRacing Base Content, will remain free for all users, and Replays will continue to work there.
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