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Posted: Mon Dec 03, 2007 10:34 pm
by Righteous
No Pressure Knappo but I have modeled up some higher detail versions of the new BMW wheels. They are ready to do the first AR render once the skin is complete ;) Need to adjust the tread texture a bit but they should look pretty neato on a new model.


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Posted: Tue Dec 04, 2007 7:48 am
by Vilante
Cripes!! lol

Posted: Tue Dec 04, 2007 8:09 am
by Exar Kun
What do you use to do your renders Righty?

Posted: Tue Dec 04, 2007 8:30 am
by Righteous
I Just use the native Lightwave renderer. It has had some significant changes of late which have made massive speed increases and quality improvements. Good fun doing the Beta testing as well as I get constant updates.

I have a better render that I will chuck up when I get home from work.

All the objects I create can be exported in 3DS format and OBJ.

Why do you ask sir?

Posted: Tue Dec 04, 2007 9:27 am
by KNAPPO
Righteous wrote:No Pressure Knappo but I have modeled up some higher detail versions of the new BMW wheels. They are ready to do the first AR render once the skin is complete ;)
Geebas :fall:

Now lets hope they release the skin template a day or 2 earlier than the car like they did with the BF1.
Great work on the wheels Righty. Cant wait to see what you churn out over your holidays you bastard!!!!

Posted: Tue Dec 04, 2007 10:36 am
by Exar Kun
Righteous wrote:I Just use the native Lightwave renderer. It has had some significant changes of late which have made massive speed increases and quality improvements. Good fun doing the Beta testing as well as I get constant updates.

I have a better render that I will chuck up when I get home from work.

All the objects I create can be exported in 3DS format and OBJ.

Why do you ask sir?
Just interested. I use Studio Max with V-Ray and I've noticed that all the different renderers are getting much closer to each other in terms of appearence and quality these days.

Posted: Tue Dec 04, 2007 6:57 pm
by Righteous
Here is the wheel/tyre again with better texture settings.
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Posted: Tue Dec 04, 2007 8:34 pm
by SE1Z
far out.... great work!

out of interest... what are the PC specs for the machine you use to render, and how long does it take (for the render above) ?

Posted: Tue Dec 04, 2007 8:41 pm
by Gougoodthing
From Motorsport news...

Thia bloke would be good @ skinning....


Issue No. 033 4 – 10 December 2007

Phil Branagan's email addy is editor@mnews.com.au, if anyone feels like trying to talk James Cormick into joining this board!

http://www.mnews.com.au

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Posted: Tue Dec 04, 2007 8:47 pm
by Hz-Lab
while we are a little off topic, here's my pick for 08

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Posted: Tue Dec 04, 2007 8:47 pm
by Righteous
SE1Z wrote:far out.... great work!

out of interest... what are the PC specs for the machine you use to render, and how long does it take (for the render above) ?
I'm about to do a major system upgrade... more like I am building a new machine. Currently on my AMD64 3700+ with 2gig of PC 3200 ram, that took about 2hours and 15 minutes. But the actual res I rendered it out as was 3840x2160. I had the AA and global illumination settings cranked up to "Print" standard so it's pretty crisp.

Half that res would hae taken roughly around an hour. It's not really a linear increase. Twice the res tends to mean more then twice the render times in my experience.

Posted: Sat Dec 08, 2007 9:11 pm
by Righteous
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Posted: Sat Dec 08, 2007 9:14 pm
by Mr.Ferret
NNNIICEEEE!!!!

Posted: Sat Dec 08, 2007 9:42 pm
by Gizmo
My god Righty! They nearly look real :fall:

Posted: Sat Dec 08, 2007 9:48 pm
by Hz-Lab
yeah thats sexy. The FMR machine is at 50%

Posted: Sat Dec 08, 2007 10:26 pm
by Pinger$
Nice work... after seeing that, can't believe I had anything to do with those horn looking skins!

Posted: Sun Dec 09, 2007 9:08 am
by KNAPPO
Great work Mr :fall:

Posted: Sun Dec 09, 2007 12:57 pm
by Hz-Lab
FMR skin is done, anyone willing to render it for me? our resident renderer doesnt have the tools as of yet

Posted: Sun Dec 09, 2007 1:24 pm
by r8response
is there a tutorial somewhere for rendering? wouldn't mind giving it a go sometime

Posted: Sun Dec 09, 2007 1:44 pm
by Hz-Lab
r8response wrote:is there a tutorial somewhere for rendering? wouldn't mind giving it a go sometime
sure there is probably a few. try master skinners, i think there is a thread on it. And there are quite a few tutorials there, wouldn't be suprised if there is a rendering one. I have the gear to do it. But i have not taught myself as of yet, kinda deliberately cos i dont need any more hobbies.

Posted: Sun Dec 09, 2007 2:39 pm
by Righteous
Hz-Lab wrote:FMR skin is done, anyone willing to render it for me? our resident renderer doesnt have the tools as of yet
Send it my way champ.

I have done some scene refining. Keen to test it out.

Posted: Sun Dec 09, 2007 6:16 pm
by Exar Kun
Ok... so I've stumbled this far... where do I get a skin to try to put on the car?

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Posted: Sun Dec 09, 2007 6:25 pm
by Hz-Lab
wow that render looks incredibly good. Dunno about the wheels though. Those fronts are way too wide. Did the original wheels come with the model at all?

Posted: Sun Dec 09, 2007 6:38 pm
by Vilante
Wow Exar, that looks great!!

Posted: Sun Dec 09, 2007 6:42 pm
by Exar Kun
Hz-Lab wrote:wow that render looks incredibly good. Dunno about the wheels though. Those fronts are way too wide. Did the original wheels come with the model at all?
Yep, but they're really low poly. I agree that they're a bit wide (they're early 90s F1 :D). I was just trying to get the car into max and set something up really - but i'll go make the wheels a little narrower now. :tilt:

So ummm... skins?

edit:

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Skins work woohoo! (I'm new at this LFS rendering thing in case that hasn't quite come through :D) Narrowed the wheels too now. Will have a go at doing more stuff tonight. :tilt: