iRacing Chat

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Duke
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Re: iRacing Chat

Post by Duke »

Redacted / Wrong Thread... :(
Last edited by Duke on Tue May 31, 2022 10:27 am, edited 1 time in total.
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Re: iRacing Chat

Post by norbs »

Interesting.
Sarc ; my second favourite type of gasm.
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Duke
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Re: iRacing Chat

Post by Duke »

norbs wrote: Mon May 30, 2022 9:59 amInteresting.
Umm not sure how I farked that up, redacted & placed in correct thread.
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Re: iRacing Chat

Post by nutty »

I was hoping this meant we got rain hahah
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Re: iRacing Chat

Post by Duke »

Dukester

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Re: iRacing Chat

Post by Duke »

Dukester

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Re: iRacing Chat

Post by Duke »

iRacing to Build Toyota GR86 Cup Car in Conjunction With New Toyota GR Cup Series
iRacing and Toyota Gazoo Racing North America are pleased to announce that the Toyota GR86 Cup car, the exclusive vehicle of the all-new Toyota GR Cup that will debut in 2023, will be coming to iRacing in a future build. While the real-world car will take on its first season with 14 races at seven premier tracks across America, iRacers will soon have the opportunity to put the car through its paces on the industry-leading motorsports simulator as well.

“We’re looking forward to bringing the intensity of the all-new Toyota GR Cup to iRacing with the GR86 Cup car,” said Nelson Cosgrove, Executive Engineering Director, Toyota Racing Development USA. “The Toyota GR Cup is designed to produce some of the most exciting single-make racing in North America when it debuts next year, and we know the driving experience will be just as compelling for iRacers as it is for those who take the GR86 Cup car to the track in 2023.”

Each Toyota GR86 Cup car will start as a stock GR86 before heading to TRD’s all-new facility in Mooresville, North Carolina to be transformed into a racecar for the single-make series. The real-world series will feature a $1 million prize pool across its events, which will be announced later this year.

When the car is released on iRacing, it will also feature in its own single-make series on the sim, and will join the NASCAR Cup Series Camry, Xfinity Series Supra, Camping World Truck Series Tundra TRD Pro, and the Stock Car Brasil Corolla as the latest Toyota vehicle on the sim. iRacing will work closely with TGRNA to replicate the GR86 Cup car for virtual action.

For more information on the Toyota GR Cup and GR86 Cup car, visit https://www.toyota.com/racing/tgrna/gr-cup. For more information on iRacing and for special offers, visit www.iRacing.com.
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Re: iRacing Chat

Post by Duke »

Oh hell yeah!!!

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Re: iRacing Chat

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Sweet!

New GT3 and GT4 Merc



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Re: iRacing Chat

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iRacing 2022 Season 3 has arrived! We’ve added TWO new Mercedes-AMG race cars, Mercedes-AMG GT3 2020 and Mercedes-AMG GT4, and the Radical SR10 to our stables. Travel to Japan, Australia, and the USA with Fuji International Speedway, Sandown International Motor Raceway, and Port Royal Speedway. Start Zones have been added as an option to all NASCAR Cup oval tracks for a more authentic green flag experience. We have heard our community and have fixed a tire conditioning exploit used during Qualifying. Tire graining and cording visual effects may now be seen on all cars, and our GT3 class has received the latest IMSA visual updates. The New Damage Model is now in effect on FIVE more car models, and AI Racing is available for TWELVE more pieces of content. Oh, and you’ll also find over SIX-HUNDRED (600!) new custom built setups. Jump in head-first to iRacing 2022 Season 3!





Season highlights include:

Mercedes-AMG GT3 2020
Mercedes-AMG GT4
Radical SR10
Sandown International Motor Raceway
Fuji International Speedway
Port Royal Speedway
iRacing UI Enhancements:
- - Quick Join (Race Now & Test Drive)
- - Guided Tours
- - Profile Widget
- - Streamlined Test Drive
- - Custom Car Classes
Start Zones
Qualifying Tire Warming Fix
NASCAR NextGen Vehicle Parameter Updates
Tire Graining and Cording Visual Effects
GT3 IMSA Art Updates
Per-Vehicle UI Positioning
New Damage Model for 5 Cars (All 3 NASCAR NextGen Class Cars, Mercedes-AMG GT4, and Radical SR10)
AI Racing for 8 Cars (ARCA Menards Chevrolet Impala, Chevrolet Monte Carlo SS, Mercedes-AMG GT3 2020, Mercedes-AMG GT4, NASCAR SK Modified, NASCAR Whelen Tour Modified, and both Stock Car Pro Series Class Cars)
AI Racing at 4 Track Configurations (Fuji International Speedway (both configs),Sandown International Motor Raceway, and Stafford Motor Speedway - Full Course)
Over 600 new custom built setups


Visit our 2022 Season 3 features page here: https://www.iracing.com/seasons/2022-s3/



Full 2022 Season 3 Release details are below.







iRACING UI:
--------------------------------------------------------------

Dashboard
News stories and quick access buttons have been combined onto the same dashboard tab.


Profile Widget
The dashboard now features a new Profile Widget which tracks your recent results, latest activity, performance over time, and iRacing awards!


Guided Tours
A new system of guided tours is now available for some iRacing UI pages.
- - These tours will walk a user through the page providing some great details and tips on how to utilize that section of the interface.
Guided Tours are available for the following iRacing UI pages:
- - Dashboard
- - Test Drive
- - Current Series


Quick Join
A new pair of Race Now and Test Drive buttons have been added to the top-right corner of the iRacing user interface.
- - These buttons will always be visible and usable, no matter where you have navigated in the interface unless the Simulator is actively running or the Registration bar is present.


Quick Join: Race Now
The Race Now Button now includes a quick link directly to your most recently joined Official Series page.
- - Additionally, the Official Series page now features a dropdown menu to the right of the Official Series name, which provides a searchable dropdown list of ALL Official Series, allowing you to quickly jump from one Official Series page to another!
You can also create a Hosted Session from here.


Quick Join: Test Drive
The Test Drive Session creation experience has been overhauled for improved usability and allowing you to get out on the track faster.


Custom Car Classes
Functionality for managing, creating, and using Custom Car Classes has been added to some areas of the iRacing UI.
- - A new modal window for creating and managing Custom Car Classes has been added to the Cars page.
- - While creating a Hosted Session, you may now create a Custom Car Class for that event.
- - - - Please note that you may not yet include AI Drivers in Hosted Sessions that feature Custom Car Classes.
- - Custom Car Classes are not yet available for use with AI Drivers.


Official Series
The Official Series page now features a dropdown menu to the right of the Official Series name, which provides a searchable dropdown list of ALL Official Series, allowing you to quickly jump from one Official Series page to another!


Race Results
A new Share button has been added to Official Race Results pages which will allow you to immediately share your wins with your friends on Facebook!


iRACING MEMBERSITE:
--------------------------------------------------------------

Paint Shop
A new sponsor, Extreme Simracing, has been added to the Paint Shop!


Results Page
Fixed an issue with the formatting of admin names in results penalty messages.


Note for 3rd Party Developers
We have made some changes to the login forms on the site. For additional details, please see this post in our forums: https://forums.iracing.com/discussion/2 ... rm-changes


Data API
Added a message field for some error responses with more detail.
Added the following new endpoints
/data/constants/categories
/data/constants/event_types
/data/league/directory
/data/league/seasons
/data/league/season_standings
/data/league/season_sessions
/data/member/chart_data
/data/results/search_series
/data/results/search_hosted
/data/team/get
Documentation is available in the same manner it has been, at https://members-ng.iracing.com/data/doc ... ce/:method for new endpoints.


SIMULATION:
--------------------------------------------------------------

Race Servers
Fixed an issue that was causing teammates to not see the new tire compound selection when it was added to their team's car during a pit stop.
Fixed an issue where some drivers with identical favored car numbers may have been given replacement car numbers that were also already in use.


NetCode
Some of the recent extrapolation changes designed specifically to mitigate nose/rear collisions have been updated.


Race Control
The Qualifying Conduct Scrutiny system has been updated for increased sensitivity around the pit exit area. This area is for exiting the pits only.
Fixed an issue where Race Control could release cars that missed the start from the pit lane too soon if the race has a standing start and the cars involved are not very good at launching.
Fixed an issue where some car parts did not have a correct black flag damage threshold, which could cause issues when they were incorrectly considered “Optional” repairs.
Fixed an issue where two cars exiting the pit lane during a caution could be inserted into the pace line out of order.


Start Zones
In real-world racing, zones are often used on tracks to help control where drivers take the green during a rolling start and also where they restart the race at the conclusion of caution. NASCAR is known for this and these zones are recognizable by their prominently painted blue walls and apron areas. In NASCAR this track feature is called the “Start Zone”.
This functionality has been re-created in iRacing and has been enabled at the following track configurations for this release:
- - Atlanta Motor Speedway - Oval
- - Auto Club Speedway - Oval
- - Bristol Motor Speedway - Dirt - 2021
- - Charlotte Motor Speedway - Oval - 2018
- - Chicagoland Speedway
- - Darlington Raceway
- - Daytona International Speedway - Oval
- - Dover Motor Speedway
- - Homestead Miami Speedway - Oval
- - Indianapolis Motor Speedway - Oval
- - Iowa Speedway - Oval
- - Kansas Speedway - Oval
- - Kentucky Speedway - Oval
- - Las Vegas Motor Speedway - Oval
- - Los Angeles Memorial Coliseum
- - Martinsville Speedway
- - Michigan International Speedway
- - Nashville Superspeedway
- - New Hampshire Motor Speedway - Oval
- - Phoenix Raceway - Oval
- - Pocono Raceway
- - Richmond Raceway
- - Talladega Superspeedway
- - Texas Motor Speedway - Oval
- - World Wide Technology Raceway - Oval
The Start Zone functionality is enabled or disabled via a checkbox on the “Track Options” step while creating a Hosted or AI Race.
- - Remember, not all tracks have Start Zones, so this option will only appear on tracks that have the feature available for use.
When enabled, Start Zone rules is enforced in the following way:
- - At tracks that have a Start Zone defined, the legacy pace start behavior of allowing the leader to do whatever they want once the pace car pulls off is no longer in the cards. Instead, the leaders of both lines will have to maintain pace speed after the pace car pulls off the track, until they reach the Start Zone. All cars behind them are expected to keep up with the line leaders. In the Pacing UI the leader will be shown the current pace speed and their current speed when Race Control is expecting them to maintain pace speed. This will appear once the pace car pulls off. It looks and behaves similar to the pit speed limit, but is slightly less strict. However, speeding will run you the risk of getting a new Pace Speed Black Flag for not maintaining pace speed.
- - For the race start, the first rolling start of the event (this includes any waved off race starts), the leader must maintain pace speed until the starter waves the green flag at a random location in the Start Zone. If the leader "takes off" (shows any signs of significant acceleration) before the green flag flies, they will get a Stop-and-Go Jump Start penalty.
- - For any subsequent rolling restarts, the leader gets to choose when they want to go. The leader must maintain pace speed up to the Start Zone, but they can choose to "take off" anywhere they want within the Start Zone. When they "take off", the green flag will fly as fast as the starter can react, and everyone else is free to take off too. If the leader does not "take off" by the end of the Start Zone, the starter will throw the green flag anyway and everyone is free to leave the slacking leader in the dust.
- - With these new rolling start rules, the Pass the Leader rule is also different: the leader of the 2nd line must only be behind the leader at the moment the green flag flies, for both Starts and Restarts. They are free to get ahead of the leader before the start/finish line.
- - Tracks utilizing the Start Zone have had this zone defined via updated artwork - such as a blue area on the inside wall of the final corner that indicates where the Start Zone starts and ends.
- - Spotter calls and the Rules tab have also been updated to inform drivers of the Start Zone rules.
- - If the second line falls significantly behind the leader, the “obey pace speed rule” requirement is removed for that driver until they catch back up to the leader.
- - If one of the line leaders ignores Race Control and receives a Stop-and-Go Jump Start penalty, the Start Zone rules are abandoned for that start so all drivers can catch-up to the rule breaker.
- - The Pacing UI elements, spotter calls, and spotter messages have been updated with more info.
Selecting to use the Start Zone is not available when creating Hosted Sessions via the Classic Membersite.
Information about the use of the Start Zone is not available when browsing events on the Classic Membersite.


AI Racing
AI Racing is now available for the following vehicles:
- - ARCA Menards Chevrolet Impala
- - Chevrolet Monte Carlo SS
- - Modified - SK
- - NASCAR Whelen Tour Modified
- - Mercedes-AMG GT3 2020
- - Mercedes-AMG GT4
- - Stock Car Pro Series Toyota Corolla
- - Stock Car Pro Series Chevrolet Cruze
AI Racing is now available at the following track configurations:
- - Fuji International Speedway (Both configs)
- - Sandown International Motor Raceway
- - Stafford Motor Speedway - Full Course
The Class of 2022 Season 3 has graduated from AI School! It was a beautiful ceremony in cyberspace with many proud parents. Top marks were earned from the following courses and materials:
- - A Backseat Driver’s Guide to Rear-Wheel Drive
- - Binary Switches - is it ON or OFF? A crowd-sourced project
- - Handling Excessive Slip Like a Greasy Champ
- - Pushing the Limit: Maintaining Focus with an Active Low Fuel Light
- - Growing Confidence for Close Proximity Road Racing and Other Herbs
- - ART-303: Zoetropes and Animation Loops
- - Drag Reduction System Deployment Strategies for the Modern Age
- - Tire Changes Take Time - a Documentary in the “Stories from the Pits” Series
- - Counting with Car Numbers 0 to 999
AI Drivers have completed additional specialized driver training with the following cars:
- - GT4 Class Cars
- - NASCAR Cup Series Class Cars
- - NASCAR Xfinity Class Cars
- - Porsche 911 R GT3
- - Street Stock
AI Drivers have logged additional practice hours at the following track configurations:
- - Kansas Speedway - Oval.
- - Martinsville Speedway


Tires
Fixed an exploitative issue where tires were getting conditioned far too quickly at low speeds due to excessive brake dragging and wheel turning.
For the “Must Change Tire Compound Rule” a new status indicator icon has been added to the F2 and F3 black boxes. Akin to the Joker Lap icon, this icon illuminates once the tire change rule requirement has been met.
The tire set tracking system has been updated so that a tire set is not considered “used” until the driver enters the cockpit for the first time. This allows tire pressures to be set in the garage prior to entering the world for the first time, even if only one set of tires is allowed for the event.


New Damage Model
The following cars now utilize the New Damage Model:
- - NASCAR NextGen Class Cars (ALL)
- - Mercedes-AMG GT4
- - Radical SR10
Dirt surface properties have been adjusted for interactions with New Damage Model vehicles as follows:
- - Dirt surfaces have more friction and rolling drag.
- - Dirt surfaces are softer for light impacts and harder for deeper impacts.
The torque calculations associated with tire sidewall collisions against other cars and the environment have been updated to reduce benefits from wall-riding and to prevent unrealistic ramping.
The manner in which tire collision shapes are calculated has been updated for improved accuracy based on the current tire pressure.
The handling of tire rim collisions and underside impacts have been improved slightly.
Chain link fence physics properties have been adjusted for improved realism.
The damage state manager has been updated in order to fix an issue where a vehicle could sometimes get stuck in an in-progress wheel repair state.
Fixed a bug where sometimes wheel damage, or mounts and spring dampers in the suspension were being incorrectly repaired slightly when towing to the pits. This meant that the damage state for these parts after pit repairs was better than it should have been.
- - Fixing this bug may appear to have made some suspensions weaker, since they were erroneously being repaired when a tow occurred, but they are now correct. Please be careful with your open-wheeled cars!


Rendering
The Graphics Auto-Config processes have been slightly updated.
The name of the renderer file that is currently in use will now be displayed in the Advanced Graphics Options menu for user reference.
Support for Screen Space Ambient Occlusion Post Proc (SSAO) is now available.
Support for AMDs FidelityFX Super Resolution 1.0 is now available.
- - This option appears under the “Resolution” section in the Graphics options.
Shadow map filtering has been updated to use Percentage Closer Filtering (PCF) and is now enabled by default.
The dynamic shadow maps now blend better across cascade splits.
Some of the static shadow map options have been collapsed into fewer options such that cloud shadows are toggled on the track and objects together.
Filtering of the static shadow maps on the track surface has been improved to reduce sparkling on the track.
The interior of the car itself is now hidden in the virtual mirror when drawing the mirror from chase cams.
Fixed an issue where the standalone graphics auto-config tool was not saving a user’s selections from dialog options.
Fixed an issue with the opacity of track-surface decals at night.
Fixed an issue with lighting pops on the track surfaces during day/night transitions.
Fixed an issue with rendering trees at night while the “Two-Pass Trees” option was enabled.
Fixed a variety of horizon treeline textures that erroneously included a floating black line in the sky.
Fixed an issue where some tires were not being rendered correctly when dynamic tires were disabled.
Fixed an issue where the mirror settings (F9 black box) could be swapped around to the incorrect mirrors when adjusted for a car while using the Old Damage Model but then switched to the same car loaded with the New Damage Model, and visa-versa. Now, any mirror adjustments done will be identical between both damage system versions.
Fixed an issue where some shaders were falling back to obsolete versions, which was causing some dashboard lights to appear square.
Fixed an issue with GGX shaders where various car windshields were too bright.


Visual Effects
A new tire graining and cording visual effect has been applied to all cars.
- - Graining occurs when strips of rubber are torn from a tire and then immediately stick back onto the hot surface of that tire. Cords are the reinforcement material under the rubber tire surface. Graining will start to come in during the tire's life cycle and will get worse as the tire wears. Cording will start to show at the very end of a tires life and it means you should pit and change tires before bad things happen.
A haze effect has been added to smoke and dust puffs.
Fog lighting, and the diffuse lighting during a transition to foggy conditions, have been improved.
Fixed an issue where tire marks could sometimes appear to have extra dark edges.
The PopcornFX particle system has been updated to a new version.


Audio
Impact and scrape sounds for a variety of materials have been improved with greater dynamics.


Pit Stops
Fixed an issue where fuel leak repairs appeared to repair four times faster than the repair countdown.


Environment
DRS line textures have been updated.
A variety of environment object textures have been updated for improved fidelity, and some issues have been fixed.
Updated a variety of normal maps for some environment objects for some of the 2022 Season 2 tracks.


Pace Car
Fixed an issue which could potentially cause the pace car to drive too slowly through tight corners on road courses.


Spotter
A new spotter message has been added that tells you you'll be forced to start the race using your best qualifying tire compound.
- - This message plays when the car first enters a qualifying session, if the associated rule is in effect, and if multiple tire compounds are available.
Multiple spotter packs have been updated, including: Italian-Marco_Arcidiacono, Italian-Renzo_A_Olivier, and Spanish-Ari_Cejas.
- - Thank you to Marco, Renzo, Ari, Dimitry, and all our spotter pack managers!
A sound menu option for disabling the pit box countdown has been added.


User Interface
When using “Alt + K” to rearrange HUD elements, their positions may now be saved on a per-car basis if the appropriate checkbox is selected.
UI elements may now be moved anywhere on the screen using the “Alt + K” command, even if the central part of the interface is restricted to only a portion of the display, including in VR sessions.
The mouse-over help messages are now attached to the bottom of each dialog rather than to the far bottom of the display. This is primarily for VR users so that it does not end up outside of your field of view.
The Dash Box has been updated so that all RPM text colors now match their associated shift LED values.
The Session screen (Replay screen) now extends the full width of your widescreen monitor, without forcing all the UI elements to the far edges of the display.
The Interface zoom will no longer be adjusted when changing the render class in the Simulator when using ultra high def displays.
An issue was fixed that was causing the UI to be vertically scrunched in extremely high aspect ratio devices (like the Pimax in super wide mode).
- - Similar changes were made to the calculations used to place the 2D UI into the 3D UI space for both Oculus and OpenVR devices.
The Trade Show interface parameters have been separated out from the default interface parameters. The Trade Show parameters have not been adjusted.


Controllers
A new option for adjusting how much damping is applied to TrueForce wheels.
- - This option, trueForceDamperPct=0.05, can be found in the [TrueForce] section of the “app.ini” file. The default value is 5%, to provide your wheel with a bit of weight.
The Logitech TrueForce API has been updated to the latest version. This update automatically sets the reconstruction filter to 60 Hz if available.


Options
The Auto-Wiper and Auto-Tear Off options have been separated into individual options.


Replays
The process for generating dynamic track data within replays has been updated for improved accuracy, particularly for older replays using the New Damage Model.


Sporting Code
The Official iRacing Sporting Code has been updated.
- - Language has been updated to explain that incidents still count until all drivers have crossed the finish line.
- - Additional Breach of Rules section titles have been added.
- - Rules for Tire Compound Change Requirement have been added.
- - Disqualification has been defined.
Always have an up-to-date version of the latest Sporting Code updates with this evergreen link:
- - https://www.iracing.com/iracing-official-sporting-code/


CARS:
--------------------------------------------------------------

<Car Class> GT3 Cars
2022 Season 3 BoP adjustments have been made.
Ride height adjustments and differential clutch numbers have been updated.
The IMSA camera bubble has been added to all cars in this class.
- - Car paint patterns and templates have been updated to match.
The non-IMSA GT3 branding has been updated.
Numberboards have been updated.
Lumirank boards have been updated.
Brake light bloom settings have been updated.
iRacing setups have been updated.


<Car Class> GT4 Cars
Brake light bloom settings have been updated.
iRacing setups have been updated.


<Car Class> NASCAR Classic 1987 Cars
For the New Damage Model, parameters have been updated to prevent cars from sticking together in side to side collisions.
For the New Damage Model, the strengths of the nose, rear, and fenders have all been reduced to more realistic levels.
Wheel and hub positions have been updated slightly.
iRacing setups have been updated.


<Car Class> NASCAR Cup Series Cars
iRacing setups have been updated.


<Car Class> NASCAR Next Gen Cars
The New Damage Model is now enabled for these cars!
Vehicle parameters have been updated with additional fine-tuned data from NASCAR, including adjustments to:
- - Tire parameters.
- - Brake properties.
- - Gearbox adjustments.
- - Aerodynamic data.
Skid block locations have been updated and the rear diffuser hull has been lowered to match the updated NASCAR specs.
The low downforce graphical package will now be used by these cars while running at Homestead Miami Speedway. (The LDF physics were already enabled)
Digital display lighting levels have been rebalanced.
Level-of-detail models and textures have been updated for improved performance as the camera changes distances from these vehicles.
iRacing setups have been updated.


<Car Class> NASCAR Camping World Truck Series Trucks
iRacing setups have been updated.


<Car Class> NASCAR Cup Series Cars
Digital display lighting levels have been rebalanced.


<Car Class> NASCAR Xfinity Cars
iRacing setups have been updated.


<Car Class> Stock Car Pro Series Cars
Both of these cars are now available for AI Racing!
Tire parameters have been updated slightly.


<Car Class> Touring Cars
Brakelight bloom parameters have been updated.
Cockpit model artwork has been optimized for faster processing.


<Car Class> [Legacy] NASCAR Cup Cars
iRacing setups have been updated.


ARCA Menards Chevrolet Impala
This car is now available for AI Racing!
For the New Damage Model, parameters have been updated to prevent cars from sticking together in side to side collisions.
iRacing setups have been updated.


Aston Martin DBR9 GT1
iRacing setups have been updated.


Aston Martin Vantage GT4
Rear ride height limits have been lowered slightly.
For the New Damage Model:
- - Mount damage properties have been updated.
- - Nose and rear panel strengths have been adjusted so that they may break off in extremely severe impacts.
- - Fixed an issue where the trunk would detach far too easily when taking damage.
- - Fixed an issue where the chassis could incorrectly appear to poke through damaged areas of the nose or rear.
Fixed an issue with mirror label capitalization.


Audi 90 GTO
Dashboard lightmaps have been updated.


Audi R8 LMS
Car body lightmaps have been updated to account for the new number positions for non-IMSA series.


Audi RS 3 LMS
Cockpit model artwork has been optimized for faster processing.
iRacing setups have been updated.


BMW M4 GT3
Non-IMSA number boards have been updated to better match other GT3 cars.


BMW M4 GT4
Cockpit model artwork has been optimized for faster processing.


Chevrolet Corvette C6.R GT1
iRacing setups have been updated.


Chevrolet Monte Carlo SS
This car is now available for AI Racing!
iRacing setups have been updated.


Dallara F3
For the New Damage Model, suspension damage and repair parameters have been updated for improved real-world accuracy.
For the New Damage Model, scrape effects are now less likely to appear on the nose and sides of the car, particularly from ground impacts.
iRacing setups have been updated.


Dallara iR-01
Fixed an issue where the tires could appear to visually wobble slightly at low speeds.
iRacing setups have been updated.


Dallara IR18
Aerodynamic understeer has been slightly reduced while following in traffic.
External radiators to cool the car while on pit road have been removed below the overheating threshold.
External radiator fan performance has been updated.
For the New Damage Model, suspension damage and repair parameters have been updated for improved real-world accuracy.
Wrapped Suspension and Wheel Rim options have been added to the garage.
- - The custom paint template has been updated to provide color blocks for selecting the color of these parts.
Some garage tooltips have been updated.
Fixed a minor texture error on the tire ramp sides.
The spec map has been updated to include blocks for suspension wraps.
Soft shadows have been lightened.
iRacing setups have been updated.


Dallara P217
Power steering settings are now adjustable by the driver in the car at all times rather than only during pit stops.
Fixed an issue with the texture of the wing for the interface model.


Dirt Late Model
(ALL) - iRacing setups have been updated.


Dirt Midget
iRacing setups have been updated.


Dirt Modified
(ALL) - iRacing setups have been updated.


Dirt Sprint Car
(ALL) - iRacing setups have been updated.


Dirt Sprint Car Non-Winged
(ALL) - iRacing setups have been updated.


Dirt Street Stock
iRacing setups have been updated.


Dirt UMP Modified
iRacing setups have been updated.


Ford GT GT2/GT3
(GT3) - The aerodynamic center of pressure has been adjusted slightly rearward.


Ford Mustang FR500S
Windshield reflection intensity has been reduced slightly.


Formula Renault 2.0
iRacing setups have been updated.


Formula Renault 3.5
iRacing setups have been updated.


Global Mazda MX-5 Cup
Soft, medium, and firm front anti-roll bars are now available for this vehicle.
Bloom effects on brake lights have been updated.


Honda Civic Type R
iRacing setups have been updated.


Hyundai Elantra N TC
iRacing setups have been updated.


Hyundai Veloster N TC
iRacing setups have been updated.


Indy Pro 2000 PM-18
iRacing setups have been updated.


iRacing Formula iR-04
iRacing setups have been updated.


Lamborghini Huracán GT3 EVO
Car camera set has been updated.
Fixed an issue where a damage decal was appearing on mirrors and the fuel cover, when they had not taken any damage.
Fixed an issue with windshield reflections.


Legends Ford '34 Coupe
iRacing setups have been updated.


Lotus 49
Fixed an issue where the tires could appear to visually wobble slightly at low speeds.
The Dash Box RPM values have been adjusted slightly.
iRacing setups have been updated.


McLaren 570s GT4
Cockpit model artwork has been optimized for faster processing.


McLaren MP4-30
DRS lights now utilize two lights - the first illuminates when DRS is available, and the second illuminates when the vehicle is within a DRS Zone, even when the driver lifts off the throttle.


Mercedes-AMG F1 W12 E Performance
DRS lights now utilize two lights - the first illuminates when DRS is available, and the second illuminates when the vehicle is within a DRS Zone, even when the driver lifts off the throttle.
Fixed an issue with Metric to Imperial conversion on differential preloading.
iRacing setups have been updated.


Mercedes-AMG GT3 2020

NEW CAR!
- - The Mercedes-AMG GT3 2020 is now available for purchase and racing!
Since its introduction in 2015, the Mercedes-AMG GT3 has been one of sports car racing’s most prominent challengers. The car took home five of the top six spots, including the top four, in the Nurburgring 24 Hours on its first try, and found success with Riley Technologies in the premier IMSA WeatherTech SportsCar Championship events at Daytona and Sebring shortly after. For the 2020 season, the car received a slate of updates that included aerodynamic tweaks to the front splitter and rear wing and aesthetic updates to bring it closer in line with its roadgoing counterpart. Carrying over from its first iteration is the 6.3-liter V8 powerplant that produces 550 horsepower and sequential six-speed transmission. Now, the fully updated Mercedes-AMG GT3 comes to iRacing, and it’s your chance to sample the next generation of German road racing performance.
Add the Mercedes-AMG GT3 2020 to your virtual garage by purchasing it from the iRacing Store here:
- - https://members.iracing.com/membersite/ ... ?carid=156
All members who purchased the Mercedes-AMG GT3 within the last 24 months have received $11.95 of iRacing Credits. We suggest our members use these to purchase this vehicle, since it is replacing the Mercedes-AMG GT3 in the NEC GT3 Car Class. The Mercedes-AMG GT3 has moved to our [Legacy] content.
This car is now available for AI Racing!


Mercedes-AMG GT4

NEW CAR!
- - The Mercedes-AMG GT4 is now available for purchase and racing!
Compared to its big brother in the GT3 class, the Mercedes-AMG GT4 still packs a powerful punch. Despite carrying a smaller 4.0-liter V8 engine, bringing it in line with a street-legal Mercedes-AMG GT, the car still produces a whopping 544 horsepower. The car also possesses most of the signature elements that set Mercedes vehicle design apart from its competitors, from a long and menacing front end to a signature grille that lets other racers know exactly who’s trailing you. In the hands of the Black Falcon and Schnitzelalm race teams, the car has repeatedly proven its worth in the Nurburgring 24 Hours, winning the competitive SP10 class on its first two tries and adding a third victory in 2021. Also a popular addition to the IMSA Michelin Pilot Challenge grid, Team TGM gave the car its first championship in 2018 with drivers Hugh Plumb and Owen Trinkler, and the car took at least one win in each of its first four seasons in the division.
Add the Mercedes-AMG GT4 to your virtual garage by purchasing it from the iRacing Store here:
- - https://members.iracing.com/membersite/ ... ?carid=157
This car is now available for AI Racing!


Modified - SK & NASCAR Whelen Tour Modified
(ALL) - Both the Modified - SK and the NASCAR Whelen Tour Modified are now available for AI Racing!
(Modified SK) - Fixed an issue with the A pillars for the interface model of this car.
(ALL) - iRacing setups have been updated.


NASCAR Chevrolet Monte Carlo - 1987

Wheel and hub positions have been updated slightly.


Porsche 718 Cayman GT4 Clubsport MR
Minimum allowable tire pressure has been adjusted.
Cockpit model artwork has been optimized for faster processing.


Porsche 911 GT3 Cup (992)
Fixed an issue with the digital display background whenever the pit limiter was engaged.
Cockpit model artwork has been optimized for faster processing.
iRacing setups have been updated.


Porsche 911 R GT3
The aerodynamic model has been shifted to more closely match the ride height sensitivities of the real car.
- - iRacing setups to suit the new aero now feature lower rear ride heights.
The rear wing adjustment range has been modified to reflect the real car's range. Identical maximum and minimum aero factors remain.
Brake cooling factors have been increased.
Shift lamp ranges have been adjusted.
Brake parameters and brake pedal animations have been updated.


Porsche 919
MGU-H harvesting has been increased slightly.


Radical SR10
NEW CAR!
- - Radical SR10 is now available for purchase and racing!
Radical’s SR10 prototype brings the performance of top-tier sports car and prototype programs to track-day racers and country club members for a fraction of the cost. The next generation of the British manufacturer’s sports cars takes the already impressive developments of the SR8 and refines them with a new 2.3-liter Ford Ecoboost engine, six-speed sequential transmission, and other performance improvements that make the SR10’s driving experience comparable to the most impressive professional race cars in the world. The SR10 produces 425 horsepower with 380 lb-ft of torque, taking it from 0 to 60 miles per hour in a blistering 2.4 seconds. Weighing just 725 kilograms, its low weight-to-power ratio makes it one of the most nimble machines imaginable. And utilized in numerous one-make series around the world, there are plenty of places for real-world drivers to develop their skills in the SR10 and put them to good use.
Add the Radical SR10 to your virtual garage by purchasing it from the iRacing Store here:
- - https://members.iracing.com/membersite/ ... ?carid=149
The New Damage Model is enabled on this car!


Silver Crown
iRacing setups have been updated.


Street Stock
For the New Damage Model:
- - The side body panels have been adjusted to reduce their tendency to stick to each other on side-to-side impacts.
- - The side body panel yield limits have been reduced.
- - The tire sidewalls have had their friction reduced.
Wheel and hub positions have been updated slightly to fix an oversight in the original alignment.
iRacing setups have been updated.


Supercars Ford Mustang GT
iRacing setups have been updated.


Supercars Holden ZB Commodore
iRacing setups have been updated.


Super Late Model
iRacing setups have been updated.


USF 2000
iRacing setups have been updated.


VW Jetta TDI Cup
Fixed an issue where the digital display was not being lit properly.


[Legacy] Mercedes-AMG GT3
This vehicle, formerly known as the Mercedes-AMG GT3, has been moved into our [Legacy] content.
- - It is now prepended with “[Legacy]”.
- - This vehicle will no longer be used for Official Series.
- - This vehicle’s price has been reduced to $2.95.
All members who purchased this vehicle within the last 24 months have received $11.95 of iRacing Credits. We suggest our members use these to purchase the Mercedes-AMG GT3 2020, since it is replacing this vehicle in the GT3 Car Class.


[Legacy] NASCAR Cup Chevrolet Impala COT - 2009
iRacing setups have been updated.


TRACKS:
--------------------------------------------------------------

Atlanta Motor Speedway
(Oval) - The Start Zone has been added to this track.


Auto Club Speedway
(Oval) - The Start Zone has been added to this track.


Autodromo Internazionale Enzo e Dino Ferrari
The Track Limits tab has been updated with text and images for all configurations.


Autodromo Nazionale Monza
The Track Limits tab has been updated with text and images for all configurations.
(Grand Prix) - Turn 4 track limits have been updated.
- - The curb may now be used without getting a 1x.


Bristol Motor Speedway
(Dirt - 2021) - The Start Zone has been added to this track.


Charlotte Motor Speedway
(Oval - 2018) - The Start Zone has been added to this track.
(Roval & Roval - 2018 & Roval Long) - Gain-time checkpoints have been added around the apron of the oval to prevent course cutting on the apron.
Some previously intangible blue cones have been brought into the physical realm.


Chicagoland Speedway
The Start Zone has been added to this track.


Darlington Raceway
The Start Zone has been added to this track.


Daytona International Speedway
(Oval & NASCAR Road Course) - The Start Zone has been added to these tracks.


Dover Motor Speedway
The Start Zone has been added to this track.


Fuji International Speedway
NEW TRACK!
- - A new Road Course, Fuji International Speedway, is now available for purchase and racing!
First opened in 1965, Fuji Speedway has undergone numerous reconfigurations to get to its current layout. The fifth and most recent design, authored by the internationally recognized Hermann Tilke, clocks in at 2.835 miles (4.563 km) and features 16 turns. Its frontstretch is responsible for nearly a mile of that length, forcing drivers to push for top speed coming off of the final corner, Panasonic, before diving into Turn 1. Since 1967, Fuji Speedway has been a frequent host of prominent endurance races, starting with the Fuji 1000 km that year and evolving into the Fuji 6 Hours in 2012. The track hosted its first Japanese Grand Prix in 1976, and the event returned in 1977, 2007, and 2008. The track has also been a longtime staple of the Japanese national GT and formula series calendars, and its application has been so diverse that it even played host to cycling in the 2020 Summer Olympics.
Fuji International Speedway includes two track configurations: Grand Prix, and No Chicane.
Add Fuji International Speedway to your virtual landscape by purchasing it from the iRacing Store here:
- - https://members.iracing.com/membersite/ ... ?trkid=444
AI Racing is now available at both configs for this track!


Hickory Motor Speedway
Fixed an issue where a fence was incorporeal.


Homestead Miami Speedway
(Oval) - The Start Zone has been added to this track.


Indianapolis Motor Speedway
(Oval) - The NASCAR Restart Zone has been added to this track config.
(Oval & IndyCar Oval) - Pit exit checkpoints have been updated.


Iowa Speedway
(Oval) - The Start Zone has been added to this track config.


Kansas Speedway
(Oval) - The Start Zone has been added to this track.
Fixed an issue with a fence texture.


Kentucky Speedway
(Oval) - The Start Zone has been added to this track.


Knockhill Racing Circuit
Fixed an issue with a fence.


Las Vegas Motor Speedway
(Oval) - The Start Zone has been added to this track.


Los Angeles Memorial Coliseum
The Start Zone has been added to this track.


Martinsville Speedway
The Start Zone has been added to this track.


Michigan International Speedway
The Start Zone has been added to this track.
Track-side crowds have been improved.


Nashville Superspeedway
The Start Zone has been added to this track.


New Hampshire Motor Speedway
(Oval) - The Start Zone has been added to this track.


Nürburgring
Some ads at the garages have been updated.


Nürburgring Combined
The rolling start area has been moved backwards slightly.


Oxford Plains Speedway
Track surfaces have been fully updated to the current iRacing quality standard and PBR shaders have been enabled.
Catch fencing has been upgraded to fully 3D rather than 2D.


Phoenix Raceway
(Oval) - The Start Zone has been added to this track.


Pocono Raceway
The Start Zone has been added to this track.


Port Royal Speedway
NEW TRACK!
- - A new Dirt Oval, Port Royal Speedway, is now available for purchase and racing!
Pennsylvania’s Port Royal Speedway, also known as “The Speed Palace,” first opened in 1938. The half-mile track has long played host to weekly events for classes ranging from hobby, stock, and late models to premier 410 Sprint Cars. Its signature sprint car event, the Tuscarora 50, has been a staple of the track’s annual schedule for half a century; Lance Dewease has taken the checkered flag in the big money race a record seven times as of 2022, and legends of the sport like Dave Blaney, Greg Hodnett, and Doug Wolfgang have also taken Tuscarora victories. Port Royal made its World of Outlaws debut in the series’ second season in 1979, and was an on and off member of the schedule until returning to annual status in 2014. Lynn Paxton took the first Sprint Car win in WoO history, and names like Donny Schatz, Brad Sweet, and Kyle Larson have also earned victories in series events at Port Royal. WoO’s Late Model division made its debut at the track in 2007 and now visits the track each year as well.
Add Port Royal Speedway to your virtual landscape by purchasing it from the iRacing Store here:
- - https://members.iracing.com/membersite/ ... ?trkid=446


Richmond Raceway
The Start Zone has been added to this track.


Sandown International Motor Raceway
NEW TRACK!
- - A new Road Course, Sandown International Motor Raceway, is now available for purchase and racing!
Opened in 1962, Sandown International Raceway made an immediate splash when it brought in the world’s premier drivers for the Sandown International Cup that March. Jack Brabham, John Surtees, and Bruce McLaren comprised the inaugural podium for the open-wheel race, while names like Stirling Moss and Jim Clark were also on the entry list. The track held its original layout until 1984, when an infield section was added to meet minimum track length requirements to host World Sportscar Championship events; eventually, that layout evolved into the current 13-turn, 1.928-mile (3.104 km) course used today. The Sandown 500 is the track’s premier event, contested by numerous divisions since its first running as a six-hour race in 1964 and currently raced by the Supercars championship. The track also hosted six occurrences of the Australian Grand Prix before the event joined the World Driver’s Championship calendar. Currently, Sandown hosts five event weekends per year, comprised of both modern and historic sports car and open-wheel racing machinery.
Add Sandown International Motor Raceway to your virtual landscape by purchasing it from the iRacing Store here:
- - https://members.iracing.com/membersite/ ... ?trkid=443
AI Racing is now available at this track!


Snetterton Circuit
Many terrain seams have been patched up.


Stafford Motor Speedway
(Full Course) - AI Racing is now available at this track config!


Talladega Superspeedway
The Start Zone has been added to this track.


Texas Motor Speedway
(Oval) - The Start Zone has been added to this track.


World Wide Technology Raceway
(Oval) - The Start Zone has been added to this track.
A bridge and tunnel will no longer disappear at lower graphics settings.

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Duke
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Re: iRacing Chat

Post by Duke »

Will read it all later, this is another pleasant surprise. As I love the AMG GT3!!!
Mercedes-AMG GT3 2020
Dukester

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Re: iRacing Chat

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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Re: iRacing Chat

Post by Duke »

2022 Season 3 Hotfix 1 Release Notes [2022.06.07.03]

This Hotfix contains some fixes for the 2022 Season 3 Release.

iRACING UI:

--------------------------------------------------------------
AI Racing
Fixed an issue where the Generate Roster option is missing from the AI options screen when a user selects the option that all cars will be used in a single car class.

SIMULATION:
--------------------------------------------------------------
Race Servers
Fixed a critical Race Server crashing issue that could occur during rolling starts if a driver lost their connection to the race server after the green flag was waved, but before they crossed the start/finish line.

Graphics
Fixed an issue with AMD FSR while MVP was enabled.

CARS:
--------------------------------------------------------------
<Car Class> NASCAR Next Gen Cars
Fixed an issue where the Left-Rear ride height could fail tech inspection without any warning to the user.

Lamborghini Huracán GT3 EVO
Fixed an issue where the windshield went missing during the season update.

Mercedes-AMG GT3 2020
Paint patterns have been updated with missing splitter and dive planes.

TRACKS:

--------------------------------------------------------------
Fuji International Speedway
Slow-down checkpoints for Turn 3, Turn 13, and Turn 15 have been improved.
Images for the Track Rules tab have been added.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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Re: iRacing Chat

Post by nutty »

https://www.iracing.com/iracing-companion-app/ launched. I brought ischedule in the past, so this is good
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Re: iRacing Chat

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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Re: iRacing Chat

Post by Duke »

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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Posts: 11444
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Re: iRacing Chat

Post by Duke »

2022 Season 3 Patch 1 Release Notes [2022.06.15.02]
SIMULATION:
--------------------------------------------------------------
AI Racing
Fixed a crashing issue that could occur when using an AI Opponent Roster of GT3 class cars at Fuji International Speedway while using a rolling start.
AI Drivers have improved this racing skills with the following vehicles:
- - BMW M4 GT3
- - Ferrari 488 GT3 Evo 2020
- - Porsche 911 R GT3
- - [Legacy] Ferrari 488 GT3

Graphics
Fixed some issues with SMP and Res Scaling AMD FSR not playing nice together.
Fixed an issue for VR-users with AMD FSR enabled.
Fixed an issue with the virtual mirror for users with AMD FSR enabled and MVP enabled.
Fixed an issue with some windshield rendering while using SSAO.
The compute shaders functionality is now disabled when iRacing detects certain AMD graphics cards in use.

iRacing Interface
Fixed an issue where the virtual mirror could not be repositioned by clicking on the mirror itself.

Replays
The Track Rules tab will no longer be open by default when opening a Replay.

CARS:
--------------------------------------------------------------
<Car Class> NASCAR Classic 1987 Cars
iRacing setups have been updated.

<Car Class> NASCAR Next Gen Cars
Fixed an issue where soft shadows were not reacting properly while the New Damage Model was in use.
Fixed a graphics issue where these cars appeared to be using the low-downforce package at Nashville Superspeedway, when in fact they were not.

Dallara P217
Fixed an issue where the windshield wiper was missing a texture in the interface model.

Dirt Late Model
(Super) - iRacing setups have been updated.

Formula Renault 3.5
iRacing setups have been updated.

Honda Civic Type R
Launch RPM has been increased, and clutch torque has been lowered for better standing starts.
iRacing setups have been updated.

Hyundai Elantra N TC
Launch RPM has been increased, and clutch torque has been lowered for better standing starts.
iRacing setups have been updated.

Hyundai Veloster N TC
Launch RPM has been increased, and clutch torque has been lowered for better standing starts
iRacing setups have been updated.

Mercedes-AMG F1 W12 E Performance
iRacing setups have been updated.

Mercedes-AMG GT3 2020
Fixed an issue with the endurance lighting after taking damage.
Fixed an issue with the display of the lumirank panel, based on the series.
Fixed an issue where paint patterns 26 and 27 were not working correctly.

Porsche 911 GT3 Cup (992)
iRacing setups have been updated.

Porsche 911 R GT3
iRacing setups have been updated.

TRACKS:
--------------------------------------------------------------
Atlanta Motor Speedway
(Oval) - Fixed an issue where the in-Sim track map had gone missing after the 2022 Season 3 update.

Federated Auto Parts Raceway at I-55
Fixed an issue where this track was listed as being in both Missouri and Illinois at the same time.

Fuji International Speedway
The track rules tab has been updated for Turn 6.
(Grand Prix) - Slow-down checkpoints for the chicane area, cutting and going wide, have been updated and the time-gain penalties have been made more severe.
A slowdown checkpoint has been added on the last corner to prevent running wide during Qualifying.
Pit Camera 2 is now correctly a static camera.

Port Royal Speedway
Fixed an issue where skid colors were not matching the dirt correctly.
Collision parameters have been added to some jersey barriers and poles.
Patched some terrain seams.

Sandown International Motor Raceway
Fixed an issue with a delay when starting from the pits.
Fixed an issue where the dynamic track data was not being handled correctly.
- - Track dynamics should now be more realistic over time.

Snetterton Circuit
(200 and 300) - The number of pit stalls has been reduced.

2022 Season 3 Patch 1 Hotfix 1 Release Notes [2022.06.16.01]
This Hotfix contains a critical fix for an issue introduced in the 2022 Season 3 Patch 1 Release.

SIMULATION:

--------------------------------------------------------------
Rendering
Removed a previous change that disabled the compute shaders functionality when iRacing detected certain AMD graphics cards to be in use.
- - This fix was causing severe graphical errors for PC users with AMD 500-Series graphics cards.
- - This fix was originally for our MacBook Pro users using Bootcamp. Unfortunately, this roll-back means the original bug will affect them once again. A long-term fix is in the works.
Dukester

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Re: iRacing Chat

Post by Duke »

The new Atlanta Speedway is releasing in the patch tonight.. Rebuilding an Icon: Atlanta Motor Speedway
Image
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Re: iRacing Chat

Post by Duke »

2022 Season 3 Patch 2 Release Notes [2022.06.30.02]

This Patch contains a variety of updates and fixes for the 2022 Season 3 Release, as well as the release of the brand new 2022 laser scan version of Atlanta Motor Speedway - Oval, AND the addition of the New Damage Model for all five versions of the Dirt Sprint Cars!

SIMULATION:
--------------------------------------------------------------
Race Control
Fixed an exploit that could allow drivers to subvert the race control requirement to use multiple dry tire compounds during the race when it was enabled. This exploit included towing your car during the pacing lap and changing tire compounds while waiting for the green.

New Damage Model
Fixed an issue where engine damage due to collisions was inadvertently disabled with the 2022 Season 3 Release. Engines now receive damage from collisions once again, so drive safely!
Adjusted the manner in which suspension damage is repaired, particularly if the suspension was bent or twisted.
- - The repaired state should be more realistic, leaving some bend or twist in the suspension while still improving it.
The friction coefficient for concrete walls has been increased slightly to make wallriding less advantageous.
Fixed some inconsistencies with how an opponent car or car part would signal the player car that it was having an impact moment.

Graphics
If compute shaders are disabled, do not instantiate the AMD FSR post-processing effects.
Fixed a critical issue where recentering VR using the recenter HMD control, without VR active could crash the Simulator.
Fixed an issue with AMD FSR with multiple monitors while having SMAA enabled in cockpit view.
Fixed an issue with AMD FSR with fullscreen mode.
Fixed an issue where the VR mirror window would not resize correctly when AMD FSR modes were active.

Cars
Dashboard gauge bloom parameters have been updated to the latest parameters. This update affects all stockcars and trucks.

Environment
Fixed an issue with the lightmaps for ambulance sirens.

CARS:
--------------------------------------------------------------
<Car Class> NASCAR Classic 1987 Cars
iRacing setups have been updated.

<Car Class> NASCAR Cup Series Cars
iRacing setups have been updated.

<Car Class> NASCAR Next Gen Cars
Some vehicle damage visual effects have been updated.
iRacing setups have been updated.

<Car Class> NASCAR Camping World Truck Series Trucks
iRacing setups have been updated.

<Car Class> NASCAR Xfinity Cars
iRacing setups have been updated.

<Car Class> [Legacy] NASCAR Cup Cars
iRacing setups have been updated.

<Car Class> [Legacy] NASCAR Xfinity Cars
iRacing setups have been updated.

ARCA Menards Chevrolet Impala
iRacing setups have been updated.

Chevrolet Corvette C6.R GT1
For the New Damage Model, increased the impact durability of the engine so it is likely to only take damage in severe impacts.

Chevrolet Corvette C8.R GTE
Fixed an issue in the iRacing UI where some fixed paint schemes would appear extra dark.

Dallara F3
For the New Damage Model, increased the impact durability of the engine so it is likely to only take damage in severe impacts.

Dallara IR18
The sounds used for backfire effects have been updated.
iRacing setups have been updated.

Dallara iR-01
For the New Damage Model, wheel repair properties have been updated:
- - Fully broken wheels may no longer be replaced.
- - Repair time for bent wheels has been increased.
- - The total amount of wheel repair that may occur has been increased.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

Dirt Late Model
(Pro & Super) - Idle speed and engine start sounds have been improved.

Dirt Sprint Car
(ALL) - The New Damage Model is now enabled for these cars!
(ALL) - Tire spin blur effect has been updated to better match the actual tire speed.
Hop into these dirt slinging machines by purchasing them from the iRacing Store here:
- - https://members.iracing.com/membersite/ ... o?carid=80

Dirt Sprint Car Non-Winged
(ALL) - The New Damage Model is now enabled for these cars!
Hop into these dirt slinging machines by purchasing them from the iRacing Store here:
- - https://members.iracing.com/membersite/ ... o?carid=87

Dirt UMP Modified
iRacing setups have been updated.

Formula Renault 2.0
For the New Damage Model, suspension repair values have been adjusted.
- - The repair limits have been increased to allow the extra needed repairs to be completed.
- - The repair time has been increased to make suspension repairs take a more reasonable amount of time.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

Formula Vee
For the New Damage Model, wheel repair properties have been updated:
- - Fully broken wheels may no longer be replaced.
- - Repair time for bent wheels has been increased.
- - The total amount of wheel repair that may occur has been increased.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

Indy Pro 2000 PM-18
For the New Damage Model, suspension repair values have been adjusted.
- - The repair limits have been increased to allow the extra needed repairs to be completed.
- - The repair time has been increased to make suspension repairs take a more reasonable amount of time.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

iRacing Formula iR-04
For the New Damage Model, suspension repair values have been adjusted.
- - The repair limits have been increased to allow the extra needed repairs to be completed.
- - The repair time has been increased to make suspension repairs take a more reasonable amount of time.
- - The black flag threshold has been lowered so that the car will not be released from pit lane in a dangerous state.

Porsche 718 Cayman GT4 Clubsport MR
Headlight flares now move properly with the headlights after they have taken damage.

Porsche 911 R GT3
Aerodynamic balance has been moved rearward for improved high-speed stability.
iRacing setups have been updated.

Radical SR10
Aerodynamic penalties for the Old Damage Model have been updated to prevent the car from excessively lifting off the ground when it has front-end damage.
For the New Damage Model, increased the impact durability of the engine so it is likely to only take damage in severe impacts.

Silver Crown
iRacing setups have been updated.

Skip Barber Formula 2000
For the New Damage Model, wheel repair properties have been updated:
- - Fully broken wheels may no longer be replaced.
- - Repair time for bent wheels has been increased.
- - The total amount of wheel repair that may occur has been increased.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

USF 2000
For the New Damage Model, suspension repair values have been adjusted.
- - The repair limits have been increased to allow the extra needed repairs to be completed.
- - The repair time has been increased to make suspension repairs take a more reasonable amount of time.
- - The black flag threshold which prevents cars being released in a dangerous state has been reduced.

[Legacy] NASCAR Cup Chevrolet Impala COT - 2009
iRacing setups have been updated.

[Legacy] NASCAR Nationwide Chevrolet Impala - 2012
Fixed an issue with left-rear shocks.
iRacing setups have been updated.

[Legacy] NASCAR Truck Chevrolet Silverado - 2008
iRacing setups have been updated.

TRACKS:
--------------------------------------------------------------
Atlanta Motor Speedway
NEW TRACK CONFIGURATION!
- - Atlanta Motor Speedway - Oval has been updated to utilize the 2022 track surface scan data and new banking profile!
- - To accommodate this change, the original Oval has been appended with its original laser scan year, “2008”. Also, the Road Course and Legends Oval were appended with 2008 to match.
- - All customers who already own Atlanta Motor Speedway have immediate access to this new track configuration.
Purchase Atlanta Motor Speedway from the iRacing Store here:
- - https://members.iracing.com/membersite/ ... ?trkid=447

Autódromo José Carlos Pace
Fixed an issue with bumps on the pit wall’s tire-wraps.

Daytona International Speedway
Terrain texture colors have been updated.
(Road Course) - Fixed an issue where the mixed camera set was getting stuck in a cockpit camera.

Fuji International Speedway
For Race Control, all grass-crete and green-painted pavement has been set to trigger a 1x when all four tires are touching.
Gaintime checkpoints for the final corners have been updated to prevent going wide during Qualifying.
(No Chicane) - Fixed an issue with the track surface bumps on the chicane bypass.
Collision has been added to the pit wall railing.
Pit road camera has been updated.
Ambient environment sounds have been added to this track.

Lanier National Speedway
(Dirt) - Fixed an issue where cars in pit stalls were collidable at this track configuration.

Port Royal Speedway
The tire stack at the pit entrance has had both its collision parameters and visibility settings updated. It’s ready for action!
Ambient environment sounds have been added to this track.
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Re: iRacing Chat

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2022 Season 3 Patch 2 Hotfix 1 Release Notes [2022.07.06.02]
This Hotfix contains some fixes and updates for the 2022 Season 3 Patch 2 Release, as well as the addition of native support for OpenXR!

iRACING UI:
--------------------------------------------------------------
Display Mode
OpenXR is now a selectable option in the Display Mode picker menu.

Profile Widget
Awards which have been awarded multiple times now show additional tooltip information that differentiate each.

Profile
Fixed an issue where Profile Info updates do not appear after saving them until the page is refreshed.

Time Attack
Fixed an issue where some Time Attack Competitions were showing as “Multiclass” when they only had multiple cars in the same class.

iRacing Awards
Fixed an issue where the “First Win” Award was only finding asphalt Oval data.

SIMULATION:
-------------------------
New Damage Model
The algorithm for handling tires colliding with dirt surfaces has been updated for increased accuracy, particularly for surface normals and bumps.

Virtual Reality Devices
Native OpenXR support has been added to augment our native Oculus VR and OpenVR support.
- - You may select OpenXR from the Display Mode picker in the iRacingUI before launching the Simulator. The OpenXR option will only show as available if the currently "active" OpenXR runtime selected on your PC reports that it is compatible with your HMD. In order to do this, first you will need to make sure you have the best OpenXR runtime set as "active" on your PC. There are several different OpenXR runtimes available, but only one is "active" on your PC at a time. And you want to make sure the "active" one is the best one for your HMD.
- - - - NOTE: depending on your HMD, more than one runtime may be compatible, but only one is best. For instance:
- - - - - - If using an Oculus HMD, you should use the Oculus OpenXR runtime directly, but you still have the option to try the SteamVR OpenXR runtime (Not worth trying).
- - - - - - For Windows Mixed Reality compatible HMDs, you should first try using the Windows WMR OpenXR runtime (over SteamVR), but often these HMDs can also fall back to SteamVR's OpenXR runtime.
- - - - - - For other HMDs, such as the Valve Index, the SteamVR OpenXR runtime is what you want.
- - - - - - And there are also other OpenXR runtimes by some other HMD manufacturers.
- - Generally, you should use the VR application software for the HMD to select its OpenXR runtime as "active". For instance:
- - - - To select Oculus as active, you run the Oculus App, and in the settings, there is a button to make Oculus the active runtime (if it is already active it says that and the button is disabled).
- - - - To select SteamVR's OpenXR runtime as active, launch SteamVR, and there is a similar button inside the steamVR settings to set it active.
- - - - To select the Window's WMR OpenXR runtime as active, one method is to install the Microsoft "OpenXR tools for Mixed Reality" application, and use its settings to select WMR's runtime as "active".
- - NOTE: There is a compatibility issue with the third party OpenXR toolkit application. The developer is aware of the issue. If you have that third party tool installed, and the Simulator crashes during startup when using OpenXR, you can go into that toolkit application and temporarily disable it while running iRacing using its settings. The Simulator is using an OpenXR feature correctly, but the Toolkit doesn't support that feature yet.

CARS:
--------------------------------------------------------------
Dirt Sprint Car
(ALL) - For the New Damage Model, the broken actuator models have been updated to better reflect damage when the wing is ripped off.

Radical SR10
For the New Damage Model, some damage morphs have been improved.
For the Old Damage Model, fixed an issue where the mirror stems were not removed when the nose was detached.

TRACKS:
--------------------------------------------------------------
Atlanta Motor Speedway
(Oval) - North is now north.
(Oval) - Ambient occlusion for posts has been updated.
(Oval) - Pavement textures have been darkened.
(Oval) - Fixed an issue with some dark lines appearing in the grass.
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Re: iRacing Chat

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2022 Season 3 Patch 3 Release Notes [2022.07.22.04]
This Patch contains a variety of updates and fixes for the 2022 Season 3 Release, as well as the release of the brand new 2022 laser scan version of Indianapolis Motor Speedway - Road Course!

iRACING UI:
--------------------------------------------------------------
Go Racing
Resolved a starting time display issue in the Series and Hosted modals when GMT clock formats are enabled.

Cars
Car-specific rules are now displayed in a few places to make understanding unique cases with some cars easier. This includes on a Car’s info page, and while loading into a Session using a car with special rules. Special Rules info includes information about wing adjustments, hybrid systems, Push-2-Pass, and tires.

AI Racing
AI Racing is now available at Indianapolis Motor Speedway - Road Course!
Fixed an issue where AI Roster car numbers could conflict with player car numbers in Race Results.

SIMULATION:
--------------------------------------------------------------
Graphics
Fixed an issue for single monitor full-screen mode with AMD FSR enabled.
Fixed an issue with low resolution particles while AMD FSR is enabled.
Fixed an issue with window resizing with AMD FSR enabled.
Fixed an issue where night lighting could flicker inside cockpits in very bright areas of night tracks when HDR is enabled.

Virtual Reality
Two new settings options, “UIScreenDistCM” and “UIScreenWidthCM” have been added to the [VR] sections of the “rendererDX11.ini” files.
- - These new distance settings specify the depth and width (measured in centimeters) where the UI screens should render in world space. Generally, if you scale the distance you also want to scale the width about the same amount to keep the apparent size of the screen about the same, otherwise the screen may become too tiny or too large to utilize.
When the Sim is launched from the iRacingUI with a specific display device request (OpenVR, Rift, OpenXR, Monitors), the Simulator will no longer try to detect/initialize unrelated VR HMDs/runtimes unnecessarily.
Fixed the OpenXR re-centering issue where the head position tracking would be in the wrong direction after re-centering. For example, if the re-center rotated 90 degrees, the position tracking would be off by 90 degrees.

CARS:
--------------------------------------------------------------
<Car Class> NASCAR Camping World Truck Series Class Trucks
iRacing setups have been updated.

<Car Class> NASCAR Xfinity Class Cars
iRacing setups have been updated.

ARCA Menards Chevrolet Impala
iRacing setups have been updated.

Chevrolet Corvette C8.R GTE
iRacing setups have been updated.

Dallara IR18
The logic used to trigger backfires has been updated.

Dirt Late Model
(ALL) - Contingency decals have been updated for the 2022 Season.

Dirt Modified
(ALL) - Contingency decals have been updated for the 2022 Season.

Dirt Sprint Car
(ALL) - Tire side-wall friction has been reduced slightly.
(ALL) - For the New Damage Model, the broken actuator models have been updated to better reflect damage when the wing is ripped off.
(ALL) - For the New Damage Model, top wing break threshold has been increased slightly.
(ALL) - Contingency decals have been updated for the 2022 Season.

Dirt Sprint Car Non-Winged
(ALL) - Tire side-wall friction has been reduced slightly.

Dirt Street Stock
Contingency decals have been updated for the 2022 Season.

Dirt UMP Modified
Contingency decals have been updated for the 2022 Season.

Radical SR10
For the New Damage Model, some damage morphs have been improved.
For the Old Damage Model, fixed an issue where the mirror stems were not removed when the nose was detached.
Fixed an issue with headlights disappearing at certain camera angles and at certain track positions while using the New Damage Model.
Fixed an issue with headlight color while using the New Damage Model.

TRACKS:
--------------------------------------------------------------
Atlanta Motor Speedway
(Oval) - Barriers in the Turn 3 area of the road course are now comprised of solid matter.
(Oval) - Fixed an incorrect penalty for driving very close to the grass on pit road.
(Oval) - Removed an outdated Monster Cup Series logo at Turn 3.

Circuit Gilles Villeneuve
For Track Rules, fixed an issue where a 1x was not being triggered if four wheels were over the curb at the apex track limits for Turns 8, 9, 12, and 13.

Indianapolis Motor Speedway
NEW TRACK CONFIGURATION!
- - A new track configuration, Road Course, has been added to this track!
- - This track configuration utilizes the modern layout design and brand new 2022 laser scan data.
- - This new track configuration is immediately available for all current owners of Indianapolis Motor Speedway.
- - The original Road Course track configuration has been appended with “- 2009” to denote its laser scan date and remains available for use.
- - Add Indianapolis Motor Speedway, and the brand-new Road Course configuration, to your digital racing landscape by purchasing it from the iRacing Store here: https://members.iracing.com/membersite/ ... ?trkid=448
AI Racing is now available at Indianapolis Motor Speedway - Road Course!

Pocono Raceway
Removed a phantom barrier near pit entry.
Dukester

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Re: iRacing Chat

Post by Duke »

2022 Season 3 Patch 4 Release Notes [2022.08.09.01]
This Patch contains several updates and fixes for the 2022 Season 3 Release.

iRACING UI:
--------------------------------------------------------------
Dashboard
Fixed an issue in Recent Results where the bottoms of the Car and Track text was being clipped.

Hosted Racing
Resolved an issue where the Hosted League Session modal would display an error if it was open when the session advanced from the "Pending" state to the "Launched" state.

AI Racing
Multiclass AI Season Session Results now properly display championship points based on car classes.

Leagues
Character limits and informative errors have been added to League info boxes during initial creation and editing.
Fixed an issue where column headers could become misaligned with the correct columns when resizing the screen.

Results
The tooltip profile of the last place finisher is no longer cut off. The “See Full Profile” button is always reachable.
The Race Results page now also shows class finishing positions for all multiclass sessions.

Friends List
The tooltip in the Friends List for the Steering Wheel icon now opens to the left instead of up. This way, long session names are no longer cut-off.

SIMULATION:
--------------------------------------------------------------
iRacing Companion App
With the start of iRacing 2022 Season 4, iSchedule will begin to be deprecated.
- - After the Season 4 release, iSchedule will occasionally notify users who still use it to migrate to the new iRacing Companion App.
- - After the 2023 Season 1 release, iSchedule will display an error message when launched asking any users still using it to migrate to the new iRacing Companion App.
- - Download the iRacing Companion App directly from your device’s app store, here:
- - - - Google Play: https://play.google.com/store/apps/deta ... .companion
- - - - Apple Store: https://apps.apple.com/en/app/iracing-c ... 1620903126

Setups
Fixed an issue with setups that could occur when the minimum and maximum values of an allowable range were very close. When attempting to set a value above the maximum allowable value (or just below), it would set the value to the minimum value instead.

CARS:
--------------------------------------------------------------
<Car Class> NASCAR Next Gen Cars
(ALL) - Aerodynamics packages have been updated.

TRACKS:
--------------------------------------------------------------
Darlington Raceway
Track surface parameters have been adjusted slightly.

Indianapolis Motor Speedway
(Road Course) - The oval outer catch fence position has been adjusted, and the brake markers and caution lights have been updated to fit the new positions.
Dukester

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Re: iRacing Chat

Post by Duke »

Crickey!!!
I know existing subs get the yearly BF deal to renew but I really wish they would offer this level of discount to their loyal customers sometimes.
Also if anyone is picking up a 1 or 2 yr sub & wants to add me as their referral so I get a kickback that would be great, PM me for my addy... :p

https://www.iracing.com/membership/
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Re: iRacing Chat

Post by Duke »

iRacing is pleased to announce the addition of Rudskogen Motorsenter to its free content lineup beginning with 2022 Season 4.

The Norwegian circuit will join the world’s premier sim racing experience as included content with all iRacing memberships, which means that every user will have the ability to drive on it in all modes of play—public races, hosted and league sessions, test drives, and more—immediately upon its release. Rudskogen will also be enabled for iRacing AI play.

For more than 30 years, Rudskogen Motorsenter has served as Norway’s oldest asphalt racetrack. Opened in May 1990, the track sits in an ideal spot for racing: not only does its forest terrain provide a scenic backdrop and ideal variation in elevation (nearly 140 feet), but the track’s southern location also enables it to stay open for driving experiences for as long as possible each year. From the Porsche Carrera Cup to Gatebil, it’s one of Scandinavia’s most prominent hosts of professional racing events.

After two decades in operation, the track received a redesign from world-renowned circuit designer Hermann Tilke. The resulting 2.022-mile (3.254-km), 14-turn circuit is in use not only for professional racing and driving events, but also for driver training and track days, and includes Tilke’s signature mix of long straightaways and tight, technical sections. With an extended fleet of both Porsche and Mercedes GT vehicles, it’s an ideal training ground for those looking to gain experience in competitive sports cars of all types.

Rudskogen Motorsenter will be granted to all iRacing users as base content with the launch of the 2022 Season 4 build. It will also be present on multiple iRacing Week 13 schedules for users to try out in public events before joining series from the Rookie level and up with the start of the coming season.
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Re: iRacing Chat

Post by Duke »

This vehicle won't be in my must buy list but if the track is what everyone thinks it is, then that is a must buy for me!!!



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