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Re: Any news/updates?

Posted: Sun Jun 04, 2017 11:21 pm
by Gusto
Loaded up LFS last week and was pleasantly surprised.

Blackwood and especially Westhill have crazy big off-track open areas now. Two go-karting tracks have been added. Rockingham only available through S3 licence, so S3 officially released at some stage. They've been at it for some 15 years now.

Still some gaping holes, like the RB4 interior only has low resolution textures/polys.

Re: Any news/updates?

Posted: Wed Jun 07, 2017 10:03 am
by wobblysauce
May be a full release before we hit our graves.

Re: Any news/updates?

Posted: Sun Jul 22, 2018 10:15 pm
by norbs

Re: Any news/updates?

Posted: Sun Jul 22, 2018 10:36 pm
by Duke
Ya what!!!

Re: Any news/updates?

Posted: Mon Jul 23, 2018 11:29 am
by Duke
Changes from 0.6R to 0.6T:
Multiplayer:

More robust method for connecting to the master server
More informative error report for “Unknown file transfer error”
FIX: Skin downloading now works with the protected website

Layout editor
New layout editor instructions: docs\Autocross.txt
New cut/copy/paste system using standard keyboard shortcuts
COPY (CTRL+C) toggles between real selection and copied selection
Place objects (O) key is equivalent to PASTE followed by COPY
Move objects (M) key is equivalent to CUT followed by PASTE
DO (CTRL+Z) and REDO (CTRL+Y) functions are now included
A green or yellow outline is drawn around the selected objects
ALT key can be used to temporarily hide selected object outlines
Original objects are shown with a grey outline after COPY pressed
Editor buttons and keys affect real or copied selection – not both
PGUP / PGDN can now be used to adjust Z value of selected objects
C key now clears selected object type as well as selected objects
It is now possible to set marshall circles to have zero diameter
Objects and marshall circles can now be selected at the same time
Multiple object rectangle select CTRL+drag with left mouse button
Start position / checkpoints / finish line now in control section
You can hold SHIFT to keep objects selected when exiting edit mode

Graphics:
A slight reduction in some excessively bright driver models
RAW files are no longer used and skies now use DDS textures
Existing RAW files are converted the first time LFS is started
Removed option to view the sky in 16-bit color

Interface:
New URL for skin uploads lfs.net/skinsText message dialog now has variable width
Clip mouse to screen is now CTRL+M as CTRL+C is used for copy
Command /axsel to copy layout editor selection text to the clipboard
Most translations updated. Thank you, translators!

Free view camera position text command:
Type /cp to copy a text camera position to the clipboard
The resulting text can be saved in a text file, forum, etc. or into an instance of Live for Speed to reproduce the camera position

Commands:
Improved processing of command line to be more flexible
New command /settings=X.txt – uses X.txt instead of cfg.txt
Command /settings must be the first on command line or in file
Command /mp (join localhost) can now be used on the command line

Misc:
Live for Speed can now recover from a graphics driver error
Textures are no longer reloaded when changing the weather (faster)
LFS starting in borderless window mode now goes to the same monitor
New option “Display LFS logo in-ame” (not optional in demo mode)Engl
ish file is no longer saved when LFS starts (can be deleted)
New check for corrupted 3D models to avoid possible crash on load

VR:
New commands to skip F8 menu /vr reset_headset and /vr use_relative

InSim:
New value PMO_POSITION for IS_AXM packet to report a blank position
New packet IS_CIM reports a connection’s interface/editor mode
New values PMO_SELECTION_REAL and PMO_MOVE_MODIFY for PMOFlags
New values TTC_SEL_START and TTC_SEL_STOP for IS_TTC
New value PMO_GET_Z for IS_AXM packet to report Z values
New value PMO_AVOID_CHECK for PMO_ADD_OBJECTS avoids validity check
UCID can be set in some IS_AXM packets by an external InSim program
to make the resulting packets appear as if sent by an editing admin
(PMO_ADD_OBJECTS / PMO_DEL_OBJECTS / PMO_CLEAR_ALL)

Re: Any news/updates?

Posted: Wed Sep 26, 2018 12:55 pm
by Duke

Re: Any news/updates?

Posted: Thu Sep 27, 2018 7:26 am
by richo
So it will be released just in time for the real track to become a housing estate or car storage , perhaps they can model that too. Should fit in nicely with the 2008 Scirocco when it's released in 2028 :)

Re: Any news/updates?

Posted: Thu Sep 27, 2018 10:10 am
by thornz
Whats the end goal for LFS and its developers now?

Just seems like a complete waste of effort?

Re: Any news/updates?

Posted: Thu Sep 27, 2018 10:36 am
by DarrenM
Probably just a hobby/passion project for Scawen now.

Re: Any news/updates?

Posted: Thu Sep 27, 2018 12:36 pm
by Sarsippius
It seems Eric is still involved doing these graphics updates. I imagine they still receive a steady trickle of money coming in, if you're totally new to sim racing it would still be something good to start with.

I decided to have a look at the forums and see how active it still is and got a bit of a laugh to see my name and a few other SCR guys mentioned in a bit of a nostalgia thread
https://www.lfs.net/forum/post/1839450#post1839450
There's a lot of old names I still remember.

Re: Any news/updates?

Posted: Thu Sep 27, 2018 1:03 pm
by Cutter
One interesting thing i do is every now and then I fire it up to gasp at the frame rate I get with my new 1060ti.
Remembering how I used to struggle to get to 50 fps online, it gives me the horn to bask in what I get now.

Re: Any news/updates?

Posted: Thu Sep 27, 2018 4:39 pm
by w00dsy
Those cars are showing their age now.

Re: Any news/updates?

Posted: Sun Oct 07, 2018 12:31 am
by wobblysauce
Oh ya... frames are not an issue.

Re: Any news/updates?

Posted: Mon Oct 08, 2018 7:01 am
by DarrenM
When they added VR support Scawen talked about updating the driver and interior models. Seeing them life size in 3D really showed up how low poly they are.

Re: Any news/updates?

Posted: Sun Nov 11, 2018 10:13 am
by Duke

Re: Any news/updates?

Posted: Sun Nov 11, 2018 10:56 am
by r8response
It's a shame LFS is non-existent in Aus (outside of possible cruise servers).

MNR, AAL

Good times.

Re: Any news/updates?

Posted: Sun Nov 11, 2018 11:03 am
by Duke
Yeah we should organise a reunion night.
2 x sprint races to determine the grid for a 90 min enduro or the like...

Re: Any news/updates?

Posted: Sun Nov 11, 2018 7:54 pm
by nutty
Im keen for that!

Re: Any news/updates?

Posted: Mon Nov 12, 2018 4:05 am
by norbs
Duke wrote:Yeah we should organise a reunion night.
2 x sprint races to determine the grid for a 90 min enduro or the like...
Get organising Duke

Re: Any news/updates?

Posted: Mon Nov 12, 2018 11:04 am
by GT VIRUS
Maybe once these updates actually hit? I'm happy to get a server set up

Re: Any news/updates?

Posted: Mon Nov 12, 2018 11:43 am
by Duke
Yep that's what I was thinking too, need to wait for the graphical improvements.
So we probably have till 2025 to organise ourselves.

Re: Any news/updates?

Posted: Mon Nov 19, 2018 5:29 pm
by Unforgiven
Cant wait, maybe my kids could get involved. My daughter is 4 now so she should be 11 by the time the Graphics updates are released and 31 by the time the scirocco and new tyre physics come in.

Re: Any news/updates?

Posted: Fri Nov 30, 2018 8:30 pm
by Duke
Welcome back flinty72.
Your previous visit was : Sun 20 Dec 2015, 12:25

Since your last visit ...
There are 213 new LFS News posts
There are 4559 threads with new posts
518 LFS Hotlap WRs have been uploaded
5671 LFS Hotlaps have been uploaded

Re: Any news/updates?

Posted: Tue Dec 18, 2018 9:56 am
by Duke
We have been working on graphics for some time now. A new lighting system allows more varied and realistic surface properties and we have a new shadow system. All tracks must be updated to take advantage of the new features.
This month we have taken some screenshots at the Autocross track, featuring the large car park, skid pad and drag strip. In the open configuration you can now drive between all areas using connecting roads and there is an extended car park beside the original Autocross area.
Read the whole report on the Graphics Progress Report: Autocross page
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Re: Any news/updates?

Posted: Wed Jan 09, 2019 1:14 am
by wobblysauce
Was fun to give it a crack, for a bit, open world exploring so many track possibilities for fun times.


Edit... and it is 4am.