Gt5 vs Forza 3
Posted: Mon Dec 06, 2010 6:35 pm
Someone had to start this thread.
So after a couple of weeks play time whats your outlook on the comparison? I'll start it off...
HARDWARE:
GT5 - Better wheel support, better options for the device.
Mouse and Keyboard support is great.
Forza - Little wheel support, which is a right shame because I would love to drive both with the same hardware.
Keyboard support, not sure about mouse, never tried it.
SOFTWARE
GUI
GT5 - Looks nice but it seems that getting to different settings and options is very long winded, for example, what is the point of having a tuning shop and the maintenance shop as two different menu's?
Race modification, engine overhaul and those options found in the maintenance menu seem to be a waste of space to me.
Forza - White, which is a pain in the ass at night.
Customisation of your vehicle cosmetically might seem shallow but look at how it is done in Forza 3. I spent more time painting than racing, lol...
RACE PREP
GT5 - It is so hit and miss. You go to one race and blitz the field, next race you are left for dead at the start. Without a performance index it is hard to know where the car you are in control stands next to the competition.
Forza - This is a strong point of Forza in my opinion, the points based classing for racing from the bottom level all the way to the top is a great idea, because you always know what the limits are regarding car performance.
TUNING
GT5 - Its very simple in both the purchase and tweaking of your tuning options.
Increments of tuning are so dumbed down, even the full suspension kit and full transmission kit are so simple. Its good to set things up quickly but with all the hype and the information within the APEX manual I expected more tuning detail than Forza.
Forza - It is more comprehensive, for example being able to take a RWD powerplant and install it into an AWD car to convert it. And I much prefer the Forza options over GT5 when it comes to application of these performance components.
I would like to see one of these games actually incorporate some form of engineering. Giving you the option to polish your own ports, adjust need sizes in N/A cars, move the ports on a rotary etc. I want proper tuning options and then the problems faced when you head in the wrong direction.
PHOTOMODE
GT5 - The pictures are gorgeous when shot correctly, but its less intuitive than the xbox example. I am sure I will get the hang of it, as I learn more I have found it can be quite fulfilling, but it may be the fact I dont own a DSLR yet.
Forza - Simple to use and can be used on any car without limitation.
I have deliberately left out the car comparison and graphics differences, Ill let people with more of an idea about that make that comparison.
Keep it civil, this isn't a fan boy thread...
So after a couple of weeks play time whats your outlook on the comparison? I'll start it off...
HARDWARE:
GT5 - Better wheel support, better options for the device.
Mouse and Keyboard support is great.
Forza - Little wheel support, which is a right shame because I would love to drive both with the same hardware.
Keyboard support, not sure about mouse, never tried it.
SOFTWARE
GUI
GT5 - Looks nice but it seems that getting to different settings and options is very long winded, for example, what is the point of having a tuning shop and the maintenance shop as two different menu's?
Race modification, engine overhaul and those options found in the maintenance menu seem to be a waste of space to me.
Forza - White, which is a pain in the ass at night.
Customisation of your vehicle cosmetically might seem shallow but look at how it is done in Forza 3. I spent more time painting than racing, lol...
RACE PREP
GT5 - It is so hit and miss. You go to one race and blitz the field, next race you are left for dead at the start. Without a performance index it is hard to know where the car you are in control stands next to the competition.
Forza - This is a strong point of Forza in my opinion, the points based classing for racing from the bottom level all the way to the top is a great idea, because you always know what the limits are regarding car performance.
TUNING
GT5 - Its very simple in both the purchase and tweaking of your tuning options.
Increments of tuning are so dumbed down, even the full suspension kit and full transmission kit are so simple. Its good to set things up quickly but with all the hype and the information within the APEX manual I expected more tuning detail than Forza.
Forza - It is more comprehensive, for example being able to take a RWD powerplant and install it into an AWD car to convert it. And I much prefer the Forza options over GT5 when it comes to application of these performance components.
I would like to see one of these games actually incorporate some form of engineering. Giving you the option to polish your own ports, adjust need sizes in N/A cars, move the ports on a rotary etc. I want proper tuning options and then the problems faced when you head in the wrong direction.
PHOTOMODE
GT5 - The pictures are gorgeous when shot correctly, but its less intuitive than the xbox example. I am sure I will get the hang of it, as I learn more I have found it can be quite fulfilling, but it may be the fact I dont own a DSLR yet.
Forza - Simple to use and can be used on any car without limitation.
I have deliberately left out the car comparison and graphics differences, Ill let people with more of an idea about that make that comparison.
Keep it civil, this isn't a fan boy thread...