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Re: Minecraft 1.0.0 is up and running

Posted: Wed Feb 15, 2012 8:29 pm
by Shonky
Finally we get Lamps! The additions are going off at the moment, the next update is going to be a cracker if it's reasonably bug free. :D

This week's early-release Snapshot is out! The following changes are confirmed:

Added new world file format called “Anvil” (256 max height and 4096 block IDs*)
Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own
Villagers will repopulate villages based on how many houses there are available
Some nights in villages will be worse than others…
Added a redstone-controlled light source (http://www.minecraftwiki.net/wiki/Redstone_Lamp" onclick="window.open(this.href);return false;)
Decreased chance for the rare mob drops
All animals use the new AI system now

Re: Minecraft 1.0.0 is up and running

Posted: Wed Feb 15, 2012 10:42 pm
by NeilPearson
Oh man.

:D

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 12:23 am
by NeilPearson
"@jeb_: Thanks for the 1) "New maps don't have caves" and 2) "Underground lighting doesn't work" bug reports! Not quick-fixing these, though =)"

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 7:58 am
by Crowella
Reading the build development. I'm glad that Cats can scare off creepers :D

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 8:58 am
by DarrenM
Zombie village sieges :eyepop:

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 9:28 am
by VTRacing
Bodes well:
BUGS

When the lamp is placed outside and turned on, extreme lag may be caused continuously, especially on lower performance computers.

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 9:29 am
by norbs
You are going to need a PhD to play this soon.

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 10:06 am
by Bauer
norbs wrote:You are going to need a PhD to play this soon.
you are the funniest mc player i have ever seen. Content with chicken farming so leave me be :)

mind you im not far ahead of you when you look at what these guys do.

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 10:11 am
by norbs
Bauer wrote:
norbs wrote:You are going to need a PhD to play this soon.
you are the funniest mc player i have ever seen. Content with chicken farming so leave me be :)

mind you im not far ahead of you when you look at what these guys do.
Hey, it took me ages to build up that chook farm. After the TNT accident when I lost some real good layers, it was slow and steady.

If I could find a way back home, I would grab hundreds of eggs and let fly in Rots church. :D

Edit : May I remind you of some of my massive builds.

The Huge Cock
The Huge Hole
Pigs in Space
1km Railway line
Shop Sign

:lol:

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 10:18 am
by Shonky
Haha, nothing wrong with what you've built norbs, and you only have to do what you need to make yourself happy, there's still plenty of need for chickens, if you want to keep farming them you can, I'll just come to your place when I need some food. :D

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 10:24 am
by norbs
I started to build a railway to over near all you lot, but when the talk of a new map came up, I abandoned it. Might take the torches out and make it a monster trap :)

Re: Minecraft 1.0.0 is up and running

Posted: Thu Feb 16, 2012 7:33 pm
by Shonky
Holy Bortology, Bort has been very busy recruiting new parishioners to the church!

Re: Minecraft 1.0.0 is up and running

Posted: Fri Feb 17, 2012 12:36 am
by ReppohC
Holy crap! Where'd they all come from?!

Re: Minecraft 1.0.0 is up and running

Posted: Fri Feb 17, 2012 7:40 am
by Shonky
An excellent example of what 256 high worlds look like....me wants! :nod:

[youtube] [/youtube]

Re: Minecraft 1.0.0 is up and running

Posted: Fri Feb 17, 2012 8:52 am
by norbs
Those videos are great, but those 2 pommy gits drive me mad. Captain high voice and his ooooooohhhhhhhhhs give me the screaming shits.

Re: Minecraft 1.0.0 is up and running

Posted: Sun Feb 19, 2012 8:53 am
by Rots
SHoNKY wrote:Holy Bortology, Bort has been very busy recruiting new parishioners to the church!
:rofl:

Bastards!!

Minecraft 1.0.0 is up and running

Posted: Sun Feb 19, 2012 9:18 am
by Bauer
Standing room only!!!!

Rots must be the Anthony Robbins of minecraft.

Re: Minecraft 1.0.0 is up and running

Posted: Fri Feb 24, 2012 2:15 pm
by NeilPearson
Snapshot!

http://www.mojang.com/2012/02/23/minecr ... ot-12w08a/" onclick="window.open(this.href);return false;
Here’s the development snapshot of week 8, 2012! We’ve been a little bit busy with the LEGO trip and Mojam, so the list of changes is a bit shorter than usual:

Added a defense mob to villages
Added up-side-down stairs
Many changes to the world and lighting system

" onclick="window.open(this.href);return false;

Re: Minecraft 1.0.0 is up and running

Posted: Fri Feb 24, 2012 4:41 pm
by Scottie
w00t! Thx Neil!

Re: Minecraft 1.0.0 is up and running

Posted: Sat Feb 25, 2012 8:43 am
by Shonky
This next update is turning out to be epic, so much new stuff going on. :yes:

Re: Minecraft 1.0.0 is up and running

Posted: Sat Feb 25, 2012 4:20 pm
by Scottie
damnit!, creepers think about how to get you now :( can't just run and watch them walk over the cliff :( lol

Re: Minecraft 1.0.0 is up and running

Posted: Sat Feb 25, 2012 5:36 pm
by Bauer
Scottie wrote:damnit!, creepers think about how to get you now :( can't just run and watch them walk over the cliff :( lol
Creepers gonna creep :nod:

Re: Minecraft 1.0.0 is up and running

Posted: Wed Feb 29, 2012 1:43 pm
by NeilPearson
Today we can announce that the four main developers of bukkit – a community-based Minecraft server implementation – have joined ranks with Mojang to bring you the same flexibility and versatility to the official Minecraft server. The four, Warren Loo (@evilseph), Erik Broes (@_grum), Nathan Adams (@dinnerbone) and Nathan Gilbert (@tahgtahv), will work on improving both the server and the client to offer better official support for larger servers and server modifications.

The plan is to build a fresh server API, and then extend it to support client-side modding (in one way or another). We will try to make it easy for bukkit users to convert if they wish to do so, but backwards compatibility is not guaranteed. We will, however, help bukkit to be compatible with 1.2, to avoid having a long gap while you wait for the official Minecraft server to catch up.

Many of you may ask why we decided to work with bukkit instead of other Minecraft teams, such as Spout or Forge. The reason is that we want more than just modding, and these guys have always had server admins in mind when developing their additions to the game. We hope that this will help the quality of Minecraft multi-player to improve, both for large and private family servers, while still being able to add fun stuff for the bigger audience.

In addition to the bukkit members, Daniel Kaplan (@kappische) will join to handle the project lead to coordinate Minecraft’s broader goals. I (@jeb_) will remain as lead developer and game designer for Minecraft.
http://www.mojang.com" onclick="window.open(this.href);return false;

Re: Minecraft 1.0.0 is up and running

Posted: Wed Feb 29, 2012 2:58 pm
by DarrenM
Scottie wrote:damnit!, creepers think about how to get you now :( can't just run and watch them walk over the cliff :( lol
On the up side it means you'll no longer have creepers drop down on you when you're in ravines etc.

On the down side, I found skeletons can be pretty annoying now because if they're on a cliff you have to use a bow or climb up to them to kill them.

The sword seems to be weaker in the latest beta build as well. It's taking an extra hit to kill creepers and with an iron sword I have a hard time killing them before they detonate.