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Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Tue Feb 21, 2017 12:57 pm
by KNAPPO
Dr. Pain wrote:That's a pretty cool feature. Think I'll make my own 60's/70's Le Mans style series.

All rounds at Spa 66 ;)

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Tue Feb 21, 2017 1:21 pm
by Dr. Pain
No. I'll run Spa 66 with Monza 66, Silverstone 66, Highland long, Bridgehampton, Riverside, Thomson Road... Any place that suits GT-40's Porsche's 908 and 917

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sun Feb 26, 2017 9:40 am
by Duke
Kunos Simulazioni released update V1.12.3 for their Assetto Corsa Racing Simulator.
While this is more of a hotfix than a regular update, it does contain some important improvements for Assetto Corsa VR users.

1.12.3 Changelog
Audio is now following head rotation/offset in VR correctly
Audio driver swap is now only effective after restarting ACS
Fixed Abarth 595 automatic gearbox 2nd->3rd gearchange indecision.
Fixed AI unable to correctly manage slow corners with low grip in pitlane

Some words about audio driver swap;
In the in-game audio app, there’s a list of device drivers (if available) you can select. In order to switch speakers configuration properly, once selected the audio driver you need to exit game (come back to the launcher) and then start it again.

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Thu Mar 09, 2017 6:25 pm
by pixelboy
Seems like Eurogamers series start was a bit of a train wreck!

https://pretendracecars.net/2017/03/08/ ... ing-round/

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Thu Mar 09, 2017 8:43 pm
by Bails MacKenzie
pixelboy wrote:Seems like Eurogamers series start was a bit of a train wreck!

https://pretendracecars.net/2017/03/08/ ... ing-round/
I was watching the Thrustmaster F1 series a fortnight back.
Modern Imola with the Lotus Exos. And it went a fair bit better than the Eurogamers series too.
xMattyG did some of the commentating and this is a guy that was basically given a hotline with Codemasters for F1 2016 and to hear him talk about the race and then him realizing that most of the features he mentioned aren't in Assetto Corsa, was pretty off-putting.

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Mon Mar 13, 2017 9:04 am
by Duke
As part of the Ferrari anniversary celebrations due to take place this year, Kunos revealed a while back that a very special Ferrari DLC will be arriving for Assetto Corsa during 2017, the first new Ferrari content in the game for a quite a while by all accounts likely to feature some of the finest cars ever released by the Italian manufacturers.

Part of the end of year blog post Kunos said of new Ferrari content:
"As you might know, in 2017 we will celebrate 70 years of the most iconic automotive Brand, and we’ll do it in our style, with seven of the most iconic and famous models created in Maranello. You can already start to think about your favourite ones, because you will have the chance to vote for it"​

Presumably part of the new DLC package, Marco Massarutto has revealed a rather tempting looking teaser of the exceptional 250 GTO, long regarded as one of the most strikingly beautiful Ferrari's ever to be produced by a manufacturer world renowned for their design quality during the last 70 years of supercar manufacturing.
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Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Mon Mar 13, 2017 12:02 pm
by Dr. Pain
Cool! I hope we get some old 1960's along with the 250 like the Grand Prix cars 1964 shark nose and the 1967 3 litre V-12 car as well as the 330P.

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Tue Mar 21, 2017 9:38 pm
by Duke
Kunos Simulazioni Licencing Manager Marco Massarutto has revealed images of the Mazda 787B, Porsche 911 RSR 2017 and Mazda Miata due to be added to Assetto Corsa very soon.
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Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Thu Mar 23, 2017 3:52 am
by norbs
1.13
- New Porsche 911 RSR 2017 for Porsche Pack 3
- New Mazda MX-5 Miata NA
- New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template

- Added OpenVR/Vive support (beta)
- Fixed Mazda MX-5 ND setup ride height false indication
- Fixed Alfa Romeo Giulietta QV gearbox damage
- Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
- Fixed Flag rendering for VR
- Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
- Added downshift protection alert (can be disabled through the launcher options)
- All GT2/GTE cars default to Medium tyres now (also for AI)
- Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
- Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0
- Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [SETTINGS]USE_MOUSE_PITSTOP=0
- Updated Fanatec library to support new wheel bases.
- Fixed possible CPU warning when player gets retired.
- Multiplayer features:
- Added reversed grid races: the race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
- Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
- Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
- Fixed server result log not displaying invalid laps.
- Fixed end-of-race session status for lapped players in lap races.
- Added Mandatory Pit: a pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
- Updated Shared Memory

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Thu Mar 23, 2017 9:03 am
by KNAPPO
I guess you lads will be using this for FnF this week and ill have to miss out as I cant make it...

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Thu Mar 23, 2017 9:29 am
by norbs
KNAPPO wrote:I guess you lads will be using this for FnF this week and ill have to miss out as I cant make it...

I will try and roll them into a FNF. Not sure if I can though. Very different cars.

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sat Apr 01, 2017 11:09 am
by Duke
Kunos Simulazioni has deployed Update V1.13.2 for their Assetto Corsa Racing Simulator. This rather small update contains a few urgent fixes and adds a set of new special events for the latest free content.

V1.13.2 CHANGELOG:
Fixed Setup delete function not removing preset files
Fixed Pitstop Quick Menu Fuel value when setup is fixed
Added special events for latest free content
Fixed Flag with VR and PP off
Added pupillary distance management on OpenVR app (it may affect world scale feeling)
Tweaked downshift protection indicator position to scale with screen resolution
Added more log debug for Downshift Protection
OpenVR: IPD is now adjustable (it may affect world scale feeling)
Pitstop Quick Menu Wing is now relative instead of absolute
Fixed BMW 1M rear street tyres wrong wear values

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Thu Apr 27, 2017 11:42 am
by norbs

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Thu Apr 27, 2017 12:41 pm
by KNAPPO
Oh that would be darn cool for an offline blast.

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sat May 13, 2017 12:04 am
by norbs
Introducing "Ready To Race", our all-new DLC for Assetto Corsa, available for PC Steam on May 18, then in the near future on PlayStation 4 and Xbox One. "Ready To Race" includes ten new cars from AUDI, Lotus, McLaren, Maserati and Toyota, providing the "most wanted" models ready to race!

Our all new RTR DLC provides a great variety of models that mix technology, power, history and design from Italy, Great Britain and Japan, resulting in a package designed to meet all your wishes!

CARS INCLUDED
* Audi R8 LMS 2016
* Audi R18 e-tron quattro
* Audi TT Cup 2016
* Audi TT VLN 2013
* Lotus Eleven
* Maserati MC12 GT1
* McLaren 570S
* McLaren P1 GTR
* Toyota Celica ST185 Turbo
* Toyota TS040 Hybrid

May 18th also sees the launch of Update v 1.14 on Steam. Check out just some of the changes you can expect below...

* Added wind algorithm
* Added AI Aggression selection
* More AI differences within a single lap to generate more battles
* Added AI wing setup variations
* New AI algorithms for understeer detection and downshifting
* Improved Downshift Protection
* Updated Steam statistic reader to synchronize steam achievement

Stay tuned over the coming days for more info on these truly incredibly cars and our next major Steam update.

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sat May 13, 2017 9:42 am
by Duke
Pretty damn good selection of cars. :yes:
But I can't believe they found another Lotus to put in the sim. :p

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Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sat May 13, 2017 10:24 am
by GT VIRUS
Damn good list, and Happy to see the Audi LMS, feels like every client wants that damn car to be used

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sat May 13, 2017 11:03 am
by norbs
I am not overly excited about the list of cars.

And Duke, still not Elan or Esprit

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sat May 13, 2017 2:01 pm
by w00dsy
We could just about run a full WEC event now.

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sat May 13, 2017 2:02 pm
by Duke
norbs wrote:And Duke, still not Elan or Esprit
I'd love to see the Esprit in AC :yes:

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sat May 13, 2017 10:58 pm
by pixelboy
w00dsy wrote:We could just about run a full WEC event now.
Anyone up for a Le Mans enduro?

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sun May 14, 2017 12:35 am
by Bails MacKenzie
pixelboy wrote:Anyone up for a Le Mans enduro?
Only if we run another LeMans for GT40's and 904's later on.

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sun May 14, 2017 1:44 am
by GT VIRUS
LMP1 at BailBolica?

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sun May 14, 2017 11:31 am
by Dr. Pain
pixelboy wrote:
w00dsy wrote:We could just about run a full WEC event now.
Anyone up for a Le Mans enduro?
Yeah. I enjoyed the 2 hour race we did at Le Mans a couple of years ago. Bails and I had a great finish in Corvettes.

Re: Assetto Corsa, New sim from creators of NKPRO

Posted: Sun May 14, 2017 11:57 am
by Duke
You've got to love the R8 LMS GT3 steering wheel... :yes:

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