rFactor 2 - Beta Released

ISI's new sim rFactor
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Re: rFactor 2 - Beta Released

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Re: rFactor 2 - Beta Released

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Studio 397 today deployed their first major update of 2022 and it includes the entirely new UI. Another welcome addition is the fact content purchasing can now be done from within the simulation rather than on the Steam Web site.

Client: 8092611
Dedicated Server: 8092617
Changelog:

Added Push-to-Pass and Weight Jacker.
Custom controller profiles no longer save with -80% exaggerate yaw.
Yaw override in controller profiles defaults to being disabled unless added manually.
Official controller profiles have been updated to override this to 0% for all steering wheels, among other override changes.
Reviewed Glare Settings to reduce excessive brightness in day, and improve headlights at night.
Some small adjustments to Lighting Parameters, to bring warmer hues to the scene.
Improved windscreen rain effects and external car glass specular
Fixed stutters in replay monitor.
Driver labels re-enabled, updated with new behaviour and style.
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Re: rFactor 2 - Beta Released

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rFactor 2 | The Road Ahead
Headlines
- The New UI Refresh
- A New Release Schedule

Announcing Daytona International Speedway
At long last, we at Studio 397 are absolutely delighted to announce the iconic Daytona International Raceway is heading to rFactor 2 next week
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Re: rFactor 2 - Beta Released

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Re: rFactor 2 - Beta Released

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Does anyone know how to turn off the head movement in the game? I couldn't find it in the options. The lunge forward under brakes in an Indycar is too extreme.
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Re: rFactor 2 - Beta Released

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No surprise after they teased it in the new IU.: Announcing INDYCAR IR-18
Great news everyone – today we are absolutely delighted to announce the fantastic INDYCAR IR-18 will be heading to rFactor 2 next week – bringing arguably the toughest and most impressive open wheel racing category in the world to our simulation for what should be an incredible driving experience.
The new INDYCAR IR-18 is set to release to rFactor 2 as part of a large content drop on Monday, February 7th 2022, alongside the previously announced Daytona International Raceway and Ligier JS P320 LMP3 – plus one more announcement to come!
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Re: rFactor 2 - Beta Released

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Announcing the BMW M4 GT3
Adding to our highly popular and ever expanding GT3 class within the simulation, we are delighted to today confirm that the very latest generation BMW GT3 contender will be coming to rFactor 2 in the very near future – the BMW M4 GT3.
The new BMW M4 GT3 is set to release to rFactor 2 as part of a large content drop on Monday, February 7th 2022, available both as an individual item within the rFactor 2 Steam Store, and part of a wider content pack – details of which will be confirmed closer to release.
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Re: rFactor 2 - Beta Released

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rFactor 2 New Build | Available Now
Update Notes: NOTE TO SERVER ADMINS | With this build you will need to update your servers.

Steam Build IDs:
Client: 7810236
Dedicated Server: 7810246
rF2 Build: 1.1126

Game Loading
Optimizations to Game Loading and Series switching.
Optimizations to Texture Loading.
Added the ability to load cached track files from the component to improve loading times.
Improved shader loading and added pre-built shader cache to improve loading times.

UI
Fixed an issue where Exaggerate Yaw would default to -80%

GFX
Minor pass on cloud texture balancing.
Adjusted PFX settings to allow for more exposure in low light conditions.

Audio
Updated minimum number of audio effects to 32.
Fixed: Number of audio effects sometimes resetting to 1.
Fixed: Audio cutting out after changing force feedback settings.

Modding
Updated ModDev to save and load CBASH and RRSHD files into track folders so that they can be packaged with content.
Detect if VisGroups affect collision and log this occurrence and in ModDev only show a pop up.

Controller Profile Updates (General)
Set Exaggerate Yaw to 0
Fixed various missing ‘Clutch-In’ entries that had been deleted by accident
Fanatec Podium Wheel Base DD1/2
Default “Steering resistance type”:0,
Added pedal inputs
Thrustmaster T300RS Racing wheel
Fixed mappings
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Re: rFactor 2 - Beta Released

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2022 Q1 Content Drop – Available Now
Steam Build IDs:
Client: 8157914
Dedicated Server: 8157923

UI
Tweaked styling on the buttons in the manage content page.
Tweaked styling on the buttons in certain server related pop-ups.
Tweaked styling on the Load Replay button in the replays page.
Added smoother transitions when navigating between pages in the singleplayer area.
Added functionality to copy the controller profile name to the controller profile save text field.
Fixed issue where package list sorting on manage content page got undone after content installation.
Fixed issue where the driver column with high values in the multiplayer page was cropped.
Fixed issue where unintended graphics settings were shown in the event settings screen.
Fixed inconsistency in slider value percentage rendering in settings pages.
Fixed issue where the restart race button was greyed out in servers.
Fixed issue where users couldn’t scroll down in the setup list.
Fixed issue where chat order got reversed around midnight.

Indianapolis Motor Speedway V1.16
Steam Workshop (FREE): CLICK HERE
Updated Indy GP layout to have INDYCAR Advertisements.

Norma M30 LMP3 V2.45
Steam Store (A$8.04): CLICK HERE
Changes made as per 2020 LMP3 regulations: minimum car weight 950kg.
New engine – Nissan VK56 (35HP more vs older VK50 engine), one, fixed set of gear ratios, traction control is allowed.
Removed upgrades option for unrestricted tyre compounds.
Disabled pressureonthefly PITMENU option.

New Content
Daytona Pack (Daytona, Ligier JS P320, BMW M4 GT3) | Steam Store (A$21.40): CLICK HERE
Q1 Release Pack (Daytona, Ligier JS P320, BMW M4 GT3, INDYCAR) | Steam Store (A$27.03): CLICK HERE
DAYTONA INTERNATIONAL SPEEDWAY | Steam Store (A$14.48): CLICK HERE
INDYCAR IR-18 | Steam Store (A$8.04): CLICK HERE
BMW M4 GT3 | Steam Store (A$8.04): CLICK HERE
Ligier JS P320 LMP3 | Steam Store (A$8.04): CLICK HERE
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Re: rFactor 2 - Beta Released

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:hide:
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Re: rFactor 2 - Beta Released

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Was that a video of our Friday nights about 5 years ago? :vibes:
It's like the rest of the world is peaking into our Longford, even got a Jimmy Broadbent comment!
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Re: rFactor 2 - Beta Released

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Image
The rFactor 2 development team are pleased to release a collection of updates and improvements to some of our key free and paid tracks within rFactor 2 – introducing a number of quality of life improvements to these circuits outside our standard quarterly release cycle schedule.

Daytona International Raceway V1.15
Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.
Improved RC AI at T1 and Bus stop.
Fixed Floating Marshal Inside RC T1.
Fixed some minor verge issues.
Fixed some issues with safety vehicles.
Optimized track side RVs with reduced poly count.
Optimization of RaceSurfaces for possible performance gains.
Removed Full Course Yellow settings from GDB files.

Lime Rock Park V3.05
Improved AI behaviour on all layouts, including pit entry behaviour.
Added Anti Cut Curbs at first chicane.
Fixed distance marker texture brightness.
Fixed minor verge issue near paddock exit.
Fixed Flag being rendered without poles.
Minor foliage & terrain material tweaks.
Minor adjustment to sky lighting.
Packed RRSHD & CBASH for improved loading times.

Autodromo Nazionale di Monza V1.33
Improved AI Behaviour on all layouts.
Slight refinements to Foliage materials.
Updated Start Finish Tower Materials.
Packed RRSHD & CBASH for improved loading times.

Sebring International Raceway V1.33
Fixed pit entry markers not visible on low settings.
Slightly less strict track cut settings.
Fixed an issue with ambient lighting resulting in over-exposed clouds.
Packed RRSHD and CBASH for faster track loading.

Silverstone Grand Prix Circuit V2.15
Fixed Pit Out Lights on Old Pits layouts.
Fixed Historic Layout cameras, so they have cameras correct for the pit lane.
Adjusted Crowd billboarding settings.
Minor Terrain Material Adjustments.
Standardized Layout Names.
Fixed various minor collision inconsistencies between visual settings.
Packed RRSHD and CBASH for faster track loading.
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Re: rFactor 2 - Beta Released

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Released | ABB FIA Formula E Season 8

Update Notes
Formula E Gen 2 v1.01.

Added Formula E 2022 Liveries.

Rome E-Prix v1.17.
Fixed AI hitting pitwall at exit. All new trackside ads.
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Re: rFactor 2 - Beta Released

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Sent from my SM-G950F using Tapatalk

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Re: rFactor 2 - Beta Released

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They forgot to mention this 'feature'!

https://forum.studio-397.com/index.php? ... st-1094709

Freaked me out... the AI... all dead!!
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Re: rFactor 2 - Beta Released

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Re: rFactor 2 - Beta Released

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Re: rFactor 2 - Beta Released

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Re: rFactor 2 - Beta Released

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Re: rFactor 2 - Beta Released

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Re: rFactor 2 - Beta Released

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Re: rFactor 2 - Beta Released

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It's release day, the first of the now Quartely Updates for rF2... May Update Released | New Content Now Available
Known Issues
Sparks cause performance spikes for some users running with uncapped frame rates they can be temporarily disabled by setting specialfx to low (This has minimal impact on other effects)
Toggling driver labels doesn’t work in VR
Driver labels don’t depth test when MSAA is turned off
Spotter may skip words
Some terrains may play incorrect scrub sfx

Steam Build IDs:
Client: 8703241
Dedicated Server: 8703245

General

Updated Safety Car added to Retail and ModDev. Old Safety Car removed.
Added a visual driving line feature, this can be toggled from settings.
Removed texture cache to simplify loading.
Added an option to set the amount of water on roads at the start of a session.
Increased the rate of RealRoad calculations by approximately x4.
Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.
Improved real road update rates. They’re now separate per real road property, with wet road having a higher update rate.
Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).
New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.
Updated tyre grip calculations on rubbered in areas when surfaces are wet.
Updated how road and rain conditions are reported. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. The Default HUD has been updated to show a text description.
Corrected Rear Flap System default wet weather disable point to work with new weather ranges.
Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.
Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.

Graphics
Added spark effects.
Decreased interval of Static Mapper updates from 5 minutes to 10 seconds. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.
Corrected Sky Colour to remove Cyan effect.
Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.
Minor Atmospheric Corrections, including linking AirMass to AirPollution.
Reducing fog brightness slightly.
Reduced Exposure a touch when the sun is around 10 degrees of altitude.
Improved cloud selection at different weather settings.
Minor cloud texture improvements.
Fixed an issue where Clouds would disappear at really high altitudes.
Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.
Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer).
Fixed lighting on spray during wet conditions, and tweaked particle profile.
Updated reflections on PBR Road and Curb Shaders.
Updated Rain Particle settings and fixed rendering on ultra wide screens.
Passed through particle settings refining Spray, Dust, Smoke and more.
Fixed an issue in VR where the scene would over exposure.
Fixed an issue in VR where replay mode would not render correctly.

Physics
Implemented enhanced cooling system for oil & water. This includes new parameters in the .hdv file. The new model includes:
Direct heat transfer between water and oil.
Oil radiator.
Switchover Thermostat.
Separated front and rear brake ducts.
Added configurable gear shift protection.

AI
Added AI Dry Tyre strategy (Random Dry Tyre in Practice, Softs in Qualifying and try to pick an appropriate tyre for race strategy in race).
AI now check if to change Tyre Type just before the pit road entry rather than at the start of the lap.
Fixed various issues around AI Tyre Selection when session changes and weather changes – such as not switching to wet tyres when it was dry before but now is wet.
Fixed an issue with calculating road conditions when changing session where they would not fully compute.
Fixed an issue where cars that don’t allow pit stop refuelling would run a full tank in practice and qualifying.
Prevent AI from leaving pits in closed session.
Fixed an issue where if there was a set of valid wet tyres, intermediate tyres would default to dry tyres.

UI
Always show official sticky servers in the server list even if filters are active.
Enabled “Restart warmup” button also when event is in race session.
Updated button layout in session controls and setup summary.
Added fading out of screen when leaving event or replay.
Added condensing of tire name when too long to fit in event standings table.
Added help text when hovering over various settings.
Added music to showroom.
Changed breaking of long chat lines so they only break on full words.
Fixed getting stuck in assign control pop-up after assigning tab key.
Disabled user text selection everywhere except in text fields.
Added highlighting of assigned control key values when hovering over with mouse.
Improved transition between different profiles in graphics and gameplay settings menus.
Refined styling of car classes in event screen.
Refined styling of car classes in fullscreen standings ticker.
Disabled “Default max wheel angle” setting when “Max wheel angle mode” is set to automatic.
Disabled “Steering wheel range” setting when “Range set by vehicle” setting is enabled.
Hid the car selection list when the drive/spectate pop-up is showing when joining a server directly with a join link.
Changed searching for cars and tracks so that the list scroll position is kept at the top after search (clearing the search text will scroll to the selected item).
Enabled car selection on server during a practice session.
Made it possible to add multiple custom graphics profiles.
Made it possible to add multiple custom gameplay difficulty profiles.
Always sort “All Tracks & Cars” to the top of the list in singleplayer series selection.
Added fallback image for showcase tile in case the actual image cannot be loaded.
Updated showcase, news and store tiles background image positioning and scaling.
Added option to expand server chat window to full height.
Setup notes for the highlighted setup (the one you clicked on in the setup list but not yet loaded) are now shown on the setup summary page.
Setup notes can now be typed in the setup summary page (the setup still has to be saved to save the changes).
When saving a setup, the folder for the current track will be selected by default (instead of the folder of the loaded setup).
Removed automatically expanding all found items in car and track selection after search.
Added highlighting of selected opponent filters.
Fixed multiplayer screen with drive/spectate pop-up showing too soon when using +connect to join a server, and if and when content install is still in progress.
You can now select car upgrades directly from the car selection screen without going to the showroom (both in singleplayer and multiplayer).
Disabled singleplayer grid position setting if qualifying is enabled.
Added two new gearbox graphs:
Top speed per gear
RPM after upshift
The existing graph, gear spacing, is kept as a third option
Fixed occasional blank page in the first launch wizard when going to the exit screen and back.
Reordered difficulty settings and sliders.
Singleplayer RealRoad settings are now enabled only when the weather preset is set to “Scripted”.
Renamed “Steering effects strength” setting to “Force feedback direction”.
Singleplayer “Race Laps” and “Race Time” settings are now disabled/enabled based on the “Finish Criteria” setting.
A singleplayer session can now also be enabled by clicking on the disabled session button in quick event.
The “Drive” button now changes to a “Next session” button when session time runs out in singleplayer.
Skipping the first launch wizard now takes you to the content selection page, instead of skipping the whole wizard. You can also skip the content selection from there.
You can now skip the first launch wizard from any page.

Modding
Added IBL Visualizer Debug tool to Scene Viewer (already present in ModDev).
Added Texture UV Mip Debug tool to Scene Viewer (already present in ModDev).
Added AI Vocal Strategy Player File debug option for Mod Dev (Pit Strategies, Tyre Changes and when selected what they are doing – can be expanded in future).
Fixed overcast preview mode (note: this is not exactly the same as in game).
Updated sample wet masks at Loch Drummond.

Sound
New Sound Engine
New 3D rendering.
Vastly increased amount of simulataneously playing effects.
Environmental effects and filtering system.
Proper cockpit filtering.
Autodetection of open and closed cockpits for environment effects and filtering.
Sound effects such as skid, kerbs, gravel, wind, suspension and many more now work online and in replays.
Support for full surround sound setups.
HRTF support (Binaural headphone experience).
Vastly improved VR experience.
Backwards compatible.
Many new sound effects.
Support for trackside broadcast microphones.
Every car causes audible ambient noise around the whole track.
Brand new, modern, customisable file format with much more freedom for audio designers.
Improved debugging tools for dev mode.

New Content
As has now become tradition here in rFactor 2 land, the latest major public build release for the software comes complete with a healthy collection of new premium content for our players to enjoy – and for this quarter, we have decided it would be a good time to stray away from the beaten path a little, and offer up something a bit different to the types of content we’ve been producing in recent months.
One of the big things our community have been asking for of late is more tracks, all in laserscan precision of course, and with this new May release we are delighted to release not one, not two but THREE brand-new and very exciting circuits to the title. From the world-famous twists and turns of Laguna Seca, to fan favourite British tracks that compliment our new BTCC cars very nicely indeed, we think this month we really have brought a very fresh and exciting set of content to the title.
Our three new tracks and the BTCC cars are available today within the rFactor 2 Steam Store. As usual, you can buy the new content both as individual items, or if you want to save a little money, check out the pack details below:

BTCC Car Park 1 (A$13.52) | Steam Store: CLICK HERE
Touring Car Pack (A$37.88) | Steam Store: CLICK HERE
Q2 Complete Pack (A$47.31) | Steam Store: CLICK HERE
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Re: rFactor 2 - Beta Released

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Get ready for some incredible racing action this year, as we announce the latest season of the Le Mans Virtual starting this September 17th with a brand-new track to rFactor 2 – the Bahrain International Circuit!

Bahrain International Circuit
Laser scanned and built with incredible attention to detail, the Bahrain International Circuit is coming to rFactor 2 as part of the November 2022 Q4 content drop to the simulation! Set to feature in both the Grand Prix and Outer Circuit configurations, Bahrain has quickly established itself as a popular track amongst fans and drivers, and one that very often allows for some spectacular racing action – especially with GT and endurance racing machinery.
More details on the track and preview screenshots will be made available in due course, so stay tuned to the rFactor 2 website, Discord, forum and social media channels to hear all the latest news first!

Image
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Re: rFactor 2 - Beta Released

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Released | Oreca 07 and GTE New Tyre Update

The new build, available today, brings with it full compatibility with our brand-new sound engine, a brand-new BOP, the latest generation tyres, introduction of engine and brake cooling and of course our new shift protection enhancements – thoroughly refreshing how these cars sound and behave within the software.

Oreca 07
The changes introduced to these cars are pretty significant in nature, and as such could introduce a very different feel and experience behind the wheel – be warned, you will likely need to do some work on any existing setups you have in place for these cars!

Aston Martin Vantage GTE 3.09
New Tires
New engine cooling parameters
New brake cooling parameters
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
+20kg, +7% aero drag
-6L fuel tank for standard package and -1L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

BMW M8 GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
-10kg, +4% aero drag
-8L fuel tank for standard package and -3L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

Corvette C7R GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
-5kg, +17% aero drag
less sensitive aero to ride height change

Corvette C8R GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
-10kg, +5% aero drag
-6L fuel tank for standard package and -3L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

Ferrari 488 GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
-5kg
-5L fuel tank for standard package and -4L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

Porsche 991RSR GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
+10kg, +4% aero drag
-8L fuel tank for standard package and -1L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

Oreca 3.01
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added shift protection
Upgraded to new sound engine
Added LMV 2021 liveries
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Re: rFactor 2 - Beta Released

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