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Minecraft 1.2!

Posted: Thu Mar 01, 2012 1:58 am
by NeilPearson
Jeb just posted on twitter that 1.2 is due tomorrow. means a new map people!! I will put the current map on my webspace for a couple of weeks for people to grab. Its gonna take about 2 days to upload...

Has done a preview:
http://www.mojang.com/2012/02/minecraft-1-2-preview/" onclick="window.open(this.href);return false;

Re: Minecraft 1.2!

Posted: Thu Mar 01, 2012 7:53 am
by Shonky
Hmmm.....thinking......what to do about the server move, I was chattin to Raz last night and we've decided to give Ausfrag a go because while the Stipe server is ok, Stipe tech support sucks! They always use their standard goto reply, "map is too large, start a new map and see if the problems persist" rather than actually listening to what you tell them.

The Ausfrag servers from our little bit of testing feel better. but we've just started our last month with Stipe, so not sure whether to go and start a fresh on Ausfrag or continue with Stipe for the remainder of the month and move the map down the track. Will have a think some more. :)

Re: Minecraft 1.2!

Posted: Thu Mar 01, 2012 11:15 am
by Rots
Thanks Neil. I'll be downloading the map so one day I can finish off my snow village. :)

Re: Minecraft 1.2!

Posted: Thu Mar 01, 2012 1:42 pm
by NeilPearson
SHoNKY wrote:Hmmm.....thinking......what to do about the server move, I was chattin to Raz last night and we've decided to give Ausfrag a go because while the Stipe server is ok, Stipe tech support sucks! They always use their standard goto reply, "map is too large, start a new map and see if the problems persist" rather than actually listening to what you tell them.

The Ausfrag servers from our little bit of testing feel better. but we've just started our last month with Stipe, so not sure whether to go and start a fresh on Ausfrag or continue with Stipe for the remainder of the month and move the map down the track. Will have a think some more. :)

need to make sure we get the FTP from ausfrag. it says you get some TCAdmin 2.0 admin panel, nothing about FTP...

Re: Minecraft 1.2!

Posted: Thu Mar 01, 2012 2:36 pm
by Shonky
Raz confirmed that there is ftp access through the panel I believe, been chatting with Raz today, he suggested we stick with Stipe for the remainder of the month so if there are any issues with 1.2 we know they are issues with it, and not something we don't know about with the new host. A week or so out from Stipe running out I'll setup an account and get that sorted out.

Re: Minecraft 1.2!

Posted: Thu Mar 01, 2012 2:40 pm
by NeilPearson
Sounds good to me!

Re: Minecraft 1.2!

Posted: Thu Mar 01, 2012 2:57 pm
by NeilPearson
just converting the current 1.3gb map to anvil, i want to have a play around in single player. its taken about 5 minutes so far and not even half way.

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 7:39 am
by Shonky
Well 1.2 is out, here's the highlights list, I won't be able to anything about it until I get home from work, so maybe someone else will sort it sooner.


New jungle biome
Added ocelots
Added cats
Added iron golems
New AI for mobs
Tame wolves can have puppies
Villagers will have children if there is room in their village
New map height limit (256 instead of 128)
New items and blocks
Doors have been updated so that double-doors work better with redstone
Added rare drops for mobs
Many other minor tweaks and fixes
Check out the full change log right here

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 11:15 am
by Shonky
Raz has put 1.2 on the server, with a fresh map, if anyone wants something ported to the new map, let me know, but you may be in for a wait while the map editors come to grips with the new anvil map format.

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 11:35 am
by Rots
Cool, I will jump on tonight and start a new project. Dunno what yet.

With the porting over is that in reference to structures or chest inventory or both?

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 11:47 am
by norbs
Rots wrote:Cool, I will jump on tonight and start a new project. Dunno what yet.

With the porting over is that in reference to structures or chest inventory or both?

yeah, it would be great if my 30000 diamonds could be ported over. :D

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 12:08 pm
by Shonky
Lol norbs, I'm not 100% sure about it Rots, but when you cut and paste an area in MCEdit it brings all entities within that area along as well, so you may get chests and their contents, will know more once MCEdit do whatever they have to do to be compatible with the new map format and I can test it out.

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 12:09 pm
by Shonky
While I think of it, try not to venture out too wide early on folks, in about 3 weeks time we'll more than likely move hosts, and it will suck to have to pull down a 1gb map, and then upload it again. :D

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 12:21 pm
by Bauer
I promise not to go too far.

Keen to try it though.

Sent from my GT-I9100 using Tapatalk

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 1:20 pm
by NeilPearson
Bauer wrote:I promise not to go too far.

Keen to try it though.

Sent from my GT-I9100 using Tapatalk
yay!

haha :lol:

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 2:09 pm
by NeilPearson
Oh Nice level seed! :D

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 2:10 pm
by norbs
My aim is to dig a hole.

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 3:40 pm
by NeilPearson
FYI
  • If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
    Iron Golems become passive when in water

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 4:07 pm
by norbs
The nasties seem so more nasty in this version. I had a skeleton chase me most of my first day in. He didnt catch fire. :(

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 6:32 pm
by DarrenM
Says I'm not white listed for the server. Can I be added? Player name is Marshious.

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 6:58 pm
by Hazelb
Can you add me too...Haydynb!

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 7:18 pm
by DarrenM
Minecraft 1.2.3
* Fixed crash bug at height 255
* Corrected Zombies and Skeletons not burning in sunlight
* Corrected birch and spruce saplings not growing at height > 127 

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 9:35 pm
by norbs
DarrenM wrote:Minecraft 1.2.3
* Fixed crash bug at height 255
* Corrected Zombies and Skeletons not burning in sunlight
* Corrected birch and spruce saplings not growing at height > 127 
Ha! So it wasn't just me. :)

Fucker chased me for ages.

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 10:15 pm
by Crowella
Did someone accidentally the whole server?

EDIT: Just me. Derp. :S

Re: Minecraft 1.2!

Posted: Fri Mar 02, 2012 10:43 pm
by NeilPearson
the server crashed for me just now.