Raceroom experience

GTR1 & 2, GT Legends etc
Post Reply
User avatar
DarrenM
Posts: 7251
Joined: Wed Feb 09, 2005 3:21 pm
Location: Sydney

Re: Raceroom experience

Post by DarrenM »

Approx $35AUD (2500 VRP) for the legends pack + $7 for Bathurst + something else. Or $4 for just Bathurst.

$85AUD (7500 VRP) for the premium pack to get everything.
User avatar
norbs
fucking right wing vegan lesbian
Posts: 24184
Joined: Fri Dec 17, 2004 6:01 pm
Contact:

Re: Raceroom experience

Post by norbs »

Get into it if you dont have it. We will be running it a lot next year
Sarc ; my second favourite type of gasm.
User avatar
Bails MacKenzie
Posts: 690
Joined: Tue Aug 05, 2014 11:39 pm
Location: Middle of the nearest sand trap

Re: Raceroom experience

Post by Bails MacKenzie »

Still sorting out the FFB, but 90's DTM at Norisring is great.
User avatar
pixelboy
Posts: 8064
Joined: Tue Dec 14, 2004 4:07 pm
Location: Shitney

Re: Raceroom experience

Post by pixelboy »

Some Black Friday sales on RRE.

https://www.ozbargain.com.au/node/499957
eek
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

5 posts up Pix.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
pixelboy
Posts: 8064
Joined: Tue Dec 14, 2004 4:07 pm
Location: Shitney

Re: Raceroom experience

Post by pixelboy »

Oh.. Previous page..sorry.

Wonder why this thread doesn't show in my active topics list?
eek
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

All good mate, the more posts here the better. It's a great sim with lots of unique content & it continues to get better with each update. So hopefully we can get more arse's on the R3E train. :D
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

50% off extended, a good Xmas pressie!!!

Image
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Sector3 Studios deployed the December build for their RaceRoom Racing Experience title, featuring a nice list of new content, new features, fixes, and improvements.
The main attractions of this new update are the release of the Porsche Pack DLC #3, and the BMW M4 GT4. On the track side of things, the update adds Ningbo International Speedpark featuring 5 layouts and the Nürburgring Grand Prix Fast Chicane layout which is free for all owners of the Nürburgring Grand Prix track.

The Porsche DLC #3 718 Cayman GT4 Clubsport, 911 GT2 RS Clubsport, and the 911 GT3 R (2019) are individually available for USD$4.41 (399vRP).
Then there is the BMW M4 GT4 & the BMW M1 GR. 4 which are also available for USD$4.41 (399vRP).
While the Ningbo International Speedpark track is available for USD$5.52 (499 vRP)

December 2019 Update Changelog:
Download size = 4.5 GB
Client version = 0.9.0.911
Client BuildID = 4480845
Dedicated server version = 56.0.1058
Dedicated server BuildID = 4480917

New content:
GTR4 car class – Added BMW M4 GT4
GTR4 car class – Added Porsche 718 Cayman GT4 Clubsport
GTR3 car class – Added Porsche 911 GT3 R (2019)
Group 4 car class – Added BMW M1 Group 4
Added a new car class – Porsche Motorsport GT2 Supersportscar, with the Porsche GT2 RS Clubsport
Tracks – Added Ningbo International Speedpark with 5 layouts
Tracks – Added new layout: Nürburgring Grand Prix Fast Chicane, free for all owners of the track.

Features:
Added the first iteration of daylight progression, from morning to evening. A multiplier is available to set progression from x0 (static sun), up to x25.
Sun position is now astronomically accurate for each of our tracks as per a typical summer solstice day.
Dedicated server – Added possibility to set a “Message of the Day” that all players will be presented with upon joining. The message can be dismissed by pressing the brake or leaving the pitlane. The message can be formatted using very basic HTML tags.
Damage overhaul – The old settings separating Visual and Mechanical damage have been merged into just one Damage setting which can have the following values:
– Off (cars will not take any damage)
– Limited (this is equivalent to having both mechanical and visual damage enabled before today’s update)
– Full (Suspension can get damaged, and tyres can have flat spots after lock-ups)
Damage model – New deformations and systems for detachable parts, cracks in windshields, etc.
Damage model – Tyres can now get punctured from collisions or from driving off track, and the probabilities of getting a puncture increase with the wear.
Car Setup Menu – One of our goals is to modernize the user interface and the first menu that we decided to tackle is the car setup. It is reflecting the future look and feel of the RaceRoom interface as we head into 2020.
It is divided into three areas, the left will display some telemetry data from your last laps, the center has all the possible changes sorted into tabs, and the right side is dedicated to display helper texts and the steering settings.
Force Feedback – Added Pneumatic Trail to the physics engine, which results in self-centering forces on corner exits.
Force Feedback – Added Stationary Friction effects
Global AI behavioral improvements, with car specific tweaks using a self-learning algorithm.
Sounds – Improvements to tyre sounds (skid and scrub).
Added an option to display opponents of other classes in the HUD position bar
Added an option to force the HUD track map to remain static and not rotate with the player’s car orientation
Added an option to show or hide the chat messages in Multiplayer
Added extra bindings for Shift Up and Shift Down, allowing to mix paddles and a sequential shifter

Image

Content updates:
DTM 1992 – Updated physics ( Details @ Sector3 forums )
Touring Classics – Updated physics ( Details @ Sector3 forums )
GTR3 – Updated physics ( Details @ Sector3 forums )
GTR4 – Updated physics ( Details @ Sector3 forums )
Hillclimb Icons – Updated physics ( Details @ Sector3 forums )
BMW M1 Procar – Updated physics ( Details @ Sector3 forums )
Performance index values of all car classes have been readjusted (DTM 1992 and Touring Classics are no longer merged)
Brands Hatch – Updated curbs, advertisement, vegetation
Gelleråsen Arena – The last turn has been modified, but the starting grid is still located on the old stretch.
Knutstorp – Updated with 2019 modifications
Macau – Improved performance
Mantorp – Updated with 2019 modifications

Fixes:
The dedicated server no longer loses its settings when the IP address of the hosting machine changes.
Loads of bug fixes and improvements overall
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Physics Update: Tyres, force feedback, AI and general developments

Tyres
Always a hot topic in sim racing, let's start here. It's true the basis of our tyre model can trace it's routes back a year or two, but that absolutely does not mean that it's been standing still. Like every aspect of RaceRoom it's undergone constant development, tweaks and improvements. Firstly we've made absolutely sure that every element of the tyre model is working as it should be and did find some errors to fix. Over the last two and a half years everything has been fully documented for reference, with several aspects earmarked for future improvements, and here we are with some of those now.
Before anything else it's important to mention that the car's dash display tyre temps show the hottest part of the tyre.

Flat spots
You asked for it, we delivered; now locking up can cause a tyre to flat spot. You'll feel a slight vibration at first. If you keep locking up, you can have several lock up "flats" on one tyre - like a British 50p coin. Vibrations will get pretty bad at that point. Once you've locked up once, it becomes more likely that the flat spot will happen at that same point of the tread, and if you lock up enough the tyre will wear through and puncture. Remember a lot of our cars do have ABS though, so chances are you won't be locking up too often

Camber
Thanks to a big effort by new recruit @Thomas Jansen and @Robert Holm we have an entirely new section of code for camber behaviour. Previously, more was always better, but from this update there's a lot more going off here. Due to an effect called side-thrust, tyres will make better lateral grip with higher camber angles. How much camber you need to run to make use of this is directly dependant on weight transfer. The more weight transferred to the outside of the tyre, the more camber the tyre will need. This is why you see heavier GT, Touring and Cup cars running higher camber angles than lightweight prototypes.
The trade off is that excessive camber angles will increase tyre heating at the inside part of the tyre as the sidewall is being worked hard. Also increased wear as the inside edge of the tyre is doing a lot of the workload.

Pneumatic trail
This is all about simulating the flex of the tyre contact patch. When viewed from above, the tyre contact patch moves around relative to the centre of the tyre as a car is subject to various forces. As a tyre is squashed in to the ground by weight transfer while cornering, the centre of the contact patch is pushed rearwards and inwards or outwards. This creates something called self aligning torque and is a phenomena which was totally omitted from RaceRoom until this update. Self aligning torque will work to pull the wheels straight during heavy braking, and will reduce as grip reduces too. What this all means is that the steering wheel will communicate more information to the driver than ever before.

Force Feedback
We made the force feedback profiles we use the new defaults.
We heard a feedback from Direct Drive users that default settings weren't satisfactory, so rectifying that became high priority. Lechner Racing and Andre Rajkovic were kind enough to invite us to Switzerland on a development field trip, from which we returned with a lot of homework to do.
There are a lot of changes behind the scenes, including the pneumatic trail above so we recommend that you start afresh with one of our shiny new profiles. If you wish to tailor a car's steering strength to your liking use the FFB multiplier in the car setup screen.
On the controller, we recommend that Thrustmaster and Logitech make no changes in windows from the default settings.
Fanatec CSW users, the drift setting should be set to -1. With DD1 and DD2 bases, reducing the natural damper value can bring out some details and remove a slight overdamped feeling.

Damage
You'll notice now that visual damage is now a thing. Small brushes with a wall will scrape your paintwork or maybe knock off a mirror. Now huge collisions will dent roofs, knock off wings, bonnets, and render the car undriveable. There's more than that though, before bits start falling off. Curb abuse or off-track excursions can bend suspension components and leave you with off-centre steering or a few minutes of extra camber. Maybe even some more toe in or a wobbling wheel. It's not necessarily the end of your race though as suspension damage can usually be repaired. It may take several minutes however.

Suspension
Our suspension model has been at the centre of all developments for the last couple of years now. Gaining a thorough understanding of how real suspension systems work and how to implement them properly within our framework has been of upmost importance. What we have now is a system in which we can input measurements from real cars and it'll tell us all the essentials. Roll centre heights, camber behaviour, anti-dive, anti-squat, and so on. It can then turn all of those numbers into something we can put straight into R3E. No guesswork there.
If we don't have any real measurements the system can allow us to design an entire suspension system from scratch. If you wanted to build your own race car, this is exactly what you'd want.
As a KW-owned company it was only a matter of time before we became damper obsessed. It started to become apparent that out methods for damper tuning weren't providing optimal results. One damper tuning book later, and some discussions with KW engineers set us on the right path. Now we have an efficient system for tuning dampers. You'll find that the cars tuned by this method are more compliant in transient situations. For example, a badly setup damper can lead to excessive locking up, or sudden snap-back oversteer.
I can recommend third party apps Second Monitor and Racing Sim Tools if you'd like to study how we've gone about setting up dampers, and get stuck into doing damper tuning of your own. Bilster-Berg is particularly useful for that as it has so many elevation changes, but remember that the results you see will be asymmetrical as there are far more left hand turns than right.
We also added third spring options to the garage setup screen. Hold tight, more cars in the future will make use of this.

Artificial intellegence
Thanks to @Robert Holm I got an entirely new system for tuning AI behaviour with a lot more control. I've read some presumptions about what AI physics are like, so I'll set that clear here. In the very latest cars, AI physics files are extremely close to the players, with only minimal changes to anti-roll bar and wing angles in order to suit the AI better. The differences between player & AI come with a simplified AI tyre model, and the way that the AI interpret physics parameters. Both of these these things are necessary to optimise CPU usage.
What we can do now is control how quickly the AI attempt to take various corner types, how hard to brake and how much harder they need to brake when following another car to avoid rear-ending. All this means that AI brake performance matches yours, they are better in the tighter turns, won't drive away from you through fast sweepers and are generally better to race against.

ABS & Traction Control
@Thomas Jansen spent a good deal of time on getting to the bottom of why our traction control, and to a lesser extent, ABS, only served to slow lap times down. What he's come up with is far and above anything we could offer with any previous car sets. You'll find that traction control is now much less intrusive, the cut comes in more progressively and the TC positions can be used to tune how much slip angle the car holds when you're on the throttle. Personally I find somewhere around default setting 4 to my liking with most cars.
Contrary to popular belief, the main purpose of ABS is to enable a car to turn while braking; it's not about reducing braking distances. The improvements here, also down to Thomas, are similar to those of traction control, and enable more effective use of brakes to aid corner entry.
These ABS & TC changes have so far only been rolled out to the cars we updated today, it's not a global change.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

There's no major update without a few hotfixes.

Update details:
Download size = 66 MB
Client version = 0.9.0.912
Client BuildID = 4489414
Dedicated server version = 56.0.1060
Dedicated server BuildID = 4489599

Fixes:
Dynamic daylight progression: System now calculates the sunrise and sunset times for each track being loaded, ensuring the Daylight progression always progresses from dawn to sunset.
Car Setup Menu - Fixed an issue where car setup files for cars sharing the same name would not show up (ie: CUPRA TCR 2019 was not showing any car setups)
Car Setup Menu - Fixed bug where asymmetrical camber settings were forced symmetrical upon loading of a setup.
Car Setup Menu - Added an estimation of laps on the Fuel amount selector. This estimate will show once at least one lap has been recorded.
Fixed Limited damage setting that was not forced upon players by the dedicated server.
Fixed Pause and VR reset position controls not working while on menus
Fixed error messages not showing after losing or being denied connection to a multiplayer session.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Hotfix #2 Update details:
Download size = 351 MB
Client version = 0.9.0.915
Client BuildID = 4512421
Dedicated server version = 56.0.1062
Dedicated server BuildID = 4514536

Fixes:
Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in car setup is now properly static instead of appearing to be changeable and then resetting itself.
Fixed a case where tyre pressure changes would sometimes not apply.

Content:
Sounds - Decreased volume of brake lock sounds
Porsche 911 GT3 R (2019) - Added more low frequencies to the cockpit sound
Porsche GT2 RS Clubsport - Improved default setup and raceability. Increased default FFB multiplier.
Turbo cars - Improved standing start performances (except WTCR, GT4 and GT3)
All cars - Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
Formula RaceRoom 90 - Tweaks to AI performance
Formula RaceRoom X-17 - Tweaks to AI behavior
GT3 - Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
Group C - Improved feel through tweaks to the steering geometry
Group 4 - Tweaks to AI performance
WTCC 2013 - Fixed tyres getting punctured very easily from flatspots
Sachsenring - Modified the announcer sound sample as it was a bit repetitive with very accentuated "KOMMT der Daniel Keilwitz recht GUT weg"
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Image
Sector3 Studios have initiated another Free RaceRoom Weekend in which you can drive any car, on any track, in any game mode without any time limitations.
Everyone can try out the new content and features recently released in the December update, and Sector3 Studios lets you try out the ranked RaceRoom multiplayer races.
The RaceRoom Free Weekend runs from the 20th until the 23rd of December.
Additionally, from now and until the 2nd January 2020, many cars and tracks are available at a -20% discount.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Sector3 Studios deployed a new substantial update for their RaceRoom Racing Experience title.
The new maintenance update mainly addresses issues reported since the December 2019 update.

Update details:
Download size = 1.9 GB
Client version = 0.9.0.921
Client BuildID = 4639903
Dedicated server version = 57.0.1077
Dedicated server BuildID = 4640022

Changelog:
Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
Dedicated server manager page now shows the points accumulated by each player in real-time, rather than the number of incident events involving that player.
Reputation – Improved detection of Non-Starter participants on long tracks such as the Nordschleife.
Reputation – Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
Flat Spots – Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
Flat Spots – Fixed some bad performance when locking a tyre on a flat spot while in gravel or grass.
Suspension damage – Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
Car Setup – Fixed Setup rules are now properly affecting the car setup menu.
Car Setup – Changed so 4WD cars differential changes affect the rear differential instead of the front.
Fixed shift sounds playing twice in replays.
Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
Fixed some sorting/timing issues in the client’s position bar
Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they’re invisible.
Fixed wrong values fed to Spectator overlays for live gaps between cars.
Fixed smoke not rendering from Aerial TV cameras.
Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It’s now changed to point to the Sector3 Studios forums.

Content updates:
Bosh DDU4 – (data display is seen in cars such as the Tatuus F4) – Fixed the Oil and Water temperatures that were swapped.
Aquila – Physics updates
Audi RS TT VLN – Physics updates
All Manual Gearbox cars – Reduced dogbox RPM to encourage more lifting when changing gears.
BMW M1 – Updated cockpit art
DTM (all years) – Reduced default FFB multipliers
Formula RaceRoom 90 – Tweaks to AI behavior
Group 4 and Procar classes – Increased tyre heating and reduced default tyre pressures accordingly
GTR3 Car Class – Tweaks to AI behavior
GTR3 Class BOP – Improved BOP of the older generation of GT3’s. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
GTR4 Class BOP – Adjustments
Hyundai I30 TCR – Reduced rear ride height and its adjustment range
Lotus Evora GT4 – Tweaks to pit limiter timings as well as engine orientation
Nissan GTR R32 – New sounds, updates to cockpit art.
Porsche Cayman (all types) – Adjustments to car physics
Porsche 911 GT3 Cup – The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in the upcoming Porsche Carrera Cup classes.
RUF CTR3 + RT12R GT2 and GT3 – Fixed a bad collision box
Silhouette Class – Physics updates
WTCC 2015/2016 – Fixed Chevrolet Cruze not having adjustable Tyre Pressure
Mount Panorama (Bathurst) – Tweaks to pitlane ambient sounds
Ningbo – Flipped the starting grid so the pole position starts on the right side, on the trajectory.
Nuerburgring GP Fast Chicane – Fixed rolling starts that could sometimes be bad for AI.
Portimao (all layouts) – Moved the spawn location used in Time Attack and rolling start qualifying.
Silverstone – Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
Zhuhai – Improved performance
Zolder – AI control in pitlane should no longer result in hitting a guardrail

Announcement:
In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica’s of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP’s to your in-game wallets in the coming days.
The liveries affected are:
Formula Raceroom 2 #1
Formula Raceroom 2 #2
Formula Raceroom 3 #2
Formula RaceRoom Junior #18
Pagani Zonda R #73
Porsche 911 GT3 Cup #11
RaceRoom Canhard R51 #15
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Sector3 Studios deployed a new update for their RaceRoom Racing Experience title and released their digital version of the Chinese Zhejiang Circuit.
The 350mb RaceRoom update contains the usual healthy number of fixes and improvements but also features a few interesting content updates.

The Zhejiang Circuit is located in the city of Shaoxing in the eastern province of Zhejiang, China. It is a 3.2km long FIA Grade 2 track, penned by Apex Circuit Design.
It is visited each year by both national and international TCR series. It also is featured on the calendar of various GT series.
The RaceRoom version of the Zhejiang Circuit comes with both the 3.2 km UnitedGrand Prix, and the 1.54 km Grand Prix East circuit layout.
The new track is available via the RaceRoom Store for US$5.37 (499vRP).

RaceRoom Update details:
Download size = 312 MB
Client version = 0.9.0.923
Client BuildID = 4695656
Dedicated server version = 58.0.1083
Dedicated server BuildID = 4695721
New Content: Zhejiang International Circuit

Changelog:
Reputation – Incident points cooldown has been increased from 3 seconds to 4 seconds to limit escalation after being pushed out of the track.
Reputation – The player now receives one incident point for invalidating a lap.
Reputation – Just after a 4 seconds cooldown, we are now ignoring further incidents for track object collisions, going off-track and losing control until the car has rejoined the track.
Option – The headrests of the cockpit seat were reportedly annoying for VR users as the camera was clipping through, so we added an option to toggle the rendering of the driver seat.
Controllers – Added a profile for the Xbox gamepad when connected through Bluetooth.
Controllers – Thrustmaster and Logitech wheels – Tweaked force exponent, max output and front-wheel grip exponents to increase FFB feel in subtle effects
Fixed controller profiles for Bodnar cable and Fanatec CSW 2.5 to prevent some detection issues.
Fixed controller profile for the Thrustmaster T500 that was missing lines for Flatspot effects
Fixed Car Setup menu that wasn’t hiding the differential settings for cars that do not allow changing them.
Fixed Car Setup menu not saving the differential setting for front-wheel driven cars
Fixed puffs of smoke and brake marks left by players with high latency
Fixed blinking of high latency opponent cars in multiplayer. It will now only cease to render the car if the opponent’s latency is consistently above 1 second.
Fixed AI control in the pitlane that could sometimes accelerate the car above the pitlane speed limit.
Fixed free-flight camera that wouldn’t work under certain conditions in the race monitor.

Content updates:
Smoothed rev limiter and pit speed limiters logics for a selection of cars that were problematic.
Red Bull liveries that were urgently replaced the last update now have an updated image in the menu and website.
Audi TT cup – AI tuning
Audi TT VLN – Added more gear ratio options
BMW M3 GT2 – Fixed the rear camber that was asymmetrical in the default setup
BMW M6 GT3 – Fixed two eSport liveries that had swapped renders in the menu.
Canhard R52 – Fixed Launch Control that was wrongly available for this car
GT4 cars – AI tuning
KTM GT4 – Tweaks to damage, tweaked its clutch for better standing starts
Porsche 934 RSR – Added more gear ratio options
WTCC Chevrolet Cruze – Fixed a wrong tyre file
WTCC 15/16/17 – Updated suspension to improve toe control
Imola – Modified cut corridors a bit to try and get rid of a wrong cut detection on the start/finish area.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Sector3 Studios deployed a new sizable update for their RaceRoom Racing Experience title.
The new update brings several new improvements and features to the RaceRoom racing simulator.

Update details:
Download size = 4.1 GB
Client version = 0.9.0.935
Client BuildID = 4873057
Dedicated server version = 60.0.1114
Dedicated server BuildID = 4873274

Changelog:
Ranked Multiplayer – Added an option to set minimum requirements in rating and safety for a player to be allowed in a ranked session. Added a filter for this to the MP lobby list menu.
Dedicated server – Added controls to Export and Import settings (if the host IP changes, the settings are still being lost, but at least you can now recover the settings in a couple of clicks by importing a backup)
HUD – Moved the huge Disqualification notifications to the “butterHUD™” system (the smaller left side notifications)
Controllers – Reduced Minimum force for all Logitech wheels, and added a 10% slip effect
Controllers – Added default profile for Simagic wheelbase
Controllers – First iteration of support for Simucube – Added communication of in-game selected wheel range to the Ssimucube driver. Added “safe” default profiles for the 3 variants of Simucube 2 wheelbases. We still have to fix some forces not being stopped upon pressing ESC and sawtooth effects, which we will do together with the hardware manufacturer.
Controllers – Updated default FFB profiles for Fanatec CSL and CSR
Various improvements to simulating Electric powered cars for the player and AI, pitstops, etc.
AI – Improvements to their handling of traffic in multiclass racing
AI – Improvements to their decision making in going for a defensive line while being followed
Fixed a bug where a multiplayer server in a closed qualifying session would still be displayed as “joinable” in the multiplayer list.
Fixed a bug where gearshift backfires would not make sounds in replays. Improved logic of the sound triggers in both replays and multiplayer.
Fixed a case where AI could be caught not shifting up when it thought it had a too low grip on the powered wheels.
Fixed a bug where pitstop sounds wouldn’t work in replays.
Fixed an issue where the ideal racingline would feature oddly positioned brake warnings.
Fixed an issue where watching an instant replay that featured a pitstop would result in receiving fresh tyres a second time after coming back to gameplay.
Fixed an issue with some in-game web links that would wrongly open in a Steam overlay whenever -webdev startup argument was being used.
Tweak to AI’s understanding of gravity and forces to improve their behavior on slopes and banked corners.
Further tweaks hoping to catch some remaining timing discrepancies when spectating MP races
Backed out an older fix for driver names being offset above opponent cars when playing with a low FOV as it had introduced an arguably more annoying intense vibration of the driver names when close to the player. Let’s live with an offset for now while we wait for a better fix.

Content updates:
All cars – Adjustments to the behavior of the tyres once they’ve been covered in dirt, grass, gravel. As a consequence of those changes, the sounds for pebbles hitting the car are going to feel a bit fainter.
All cars – Modifications to upshifts and downshifts engine revs. Gearshifts are now more brutal™. Older cars from 70s/80s/90s also received specific upshift backfires.
All cars – New transmission whine recordings for most cars, especially modern GT, prototypes and touring cars. The transmission volume ramp is also altered, it’s now louder while coasting and the pitch is in exact sync with the drivetrain.
All cars – New skid and locked brake tyre sounds that provide a more realistic sound during long slides. Also, decreased tyre volumes for all modern GT cars.
All cars – Updates to behavior of both the rev and pit limiters.
All cars – Modifications to forces involved in car to car collisions, to get rid of some collisions sometimes feeling like the other car is a solid brick.
Aquila – Adjusted tyre pressures in baseline setup, reduced brake power
Audi R18 – Fixed steering wheel not being exactly positioned on the steering column, which resulted in the cockpit camera placement being centered the wheel and therefore too far to the right.
Audi TT RS VLN – Longer default final drive for Zandvoort
CUPRA TCR – Fixed baseline setup that had an asymmetrical damper setting
DTM 14/15/16 – Fixed excessive suspension damage over curbs. Improved curb and bump behavior with updated high-speed dampers. Modified clutch and engine inertia values to stop them from bouncing off limiter upon downshifts. Differential updates to proper locks. Slight BOP adjustment of +5 Kg on the Mercedes.
Formula RaceRoom 2 – Updated baseline setup and tweaks to tyres for better handling. AI improvements.
Formula Raceroom 90 – Now offers three different tyre compounds, revised baseline setup and tyre model.
Formula RaceRoom X-17 – AI improvements
Group 4 – Porsche 934 RSR – AI improvements
Group C – Updated physics and tyre model, adjusted AI’s to match. Adjusted Performance Index of the class to better reflect the actual speed of these cars.
GTR 1 – Improved AI pace spread
GTR 3 – McLaren 650s – Longer final drive
GTR 4 – Updated tyre model and baseline setup
Mercedes AMG CLK DTM 2003 – Adjusted cockpit camera position
Mercedes AMG DTM 1995 – Adjusted cockpit camera position
NSU TTS – Set undertray contact points that had been missing. Updated differential and drivetrain behavior
P1 and P2 – Adjusted gearchange timings and drivetrain oscillations (shaft rigidity). Adjusted placement of the cockpit camera.
Porsche 911 GT3 Cup (Sprint) – Updated tyre model and suspension. Further tweaks and improvements to physics. (this version of the GT3 Cup is not yet in store but used in Porsche Carrera Cup Scandinavia esports)
Porsche Clubsport Trophy by Manthey Racing – Updated tyre model and baseline setup
Silhouette Series – Now have factory ABS and preheated tyres. Fixed Canhard R52 that was showing some Push to Pass HUD elements.
Volkswagen ID.R – Updated physics according to the Nuerburgring lap record sessions telemetry. Equipped the car with DRS. Shortened the water pump startup sequence and made it sound more obvious that something is happening during car boot up sequence.
WTCC 2014/2016 – Fixed excessive suspension damage over curbs
WTCR 2018/2019 – Fixed excessive suspension damage over curbs, AI improvements
Bathurst – Tweaks to AI’s understanding of what’s a good cornering speed
Imola – Tweaks to AI’s understanding of what’s a good cornering speed
Ningbo – Improvements to framerate. The starting grid for the short layout is now the same as for the other layouts. Improved AI behavior.
Nürburgring – Improved AI behavior at turn 1 of VLN / 24H.
Road America – Extended track limits a bit on the outside of the Canada Corner so you no longer get a cut with two wheels inside the white line.
Salzburgring – Tweaks to AI’s understanding of what’s a good cornering speed
Spa-Francorchamps – Tweaks to AI’s understanding of what’s a good cornering speed (Blanchimont)
Suzuka – Tweaks to AI’s understanding of what’s a good cornering speed

Known issue
Ningbo main layout has a wrong cut detection in the left turn just before pitlane entry. The only way to record a laptime there right now is by keeping left after the apex. Other Ningbo layouts are not affected. We’re still investigating what’s up with this and will fix as soon as possible.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

RaceRoom has been updated with some client-only tweaks and fixes

Update details:
Download size = 600 MB
Client version = 0.9.0.937
Client BuildID = 4909373

Changelist:
Reduced grip loss from having grass on your tyres.
Reduced grass bumpiness and rolling resistance properties.
Fixed an issue in championship game mode where AI could be seen not always leaving the pits during practice and qualifying sessions
Fixed the data display used in cars such as the Callaway C7 that would fail to show the tyre wear percentage under a certain level as the background turned into the same color as the lettering.
Further improvements to AI behaviour in banked corners
Simucube support - Reduced Stationary friction for Simucube 2 default profiles
Simucube support - Previously reported as a known issue, the bug where forces would continue to be applied even after pressing ESC is gone.
DTM 03, 05, 14, 15, 16 - Improvements to gearshift timers and drivetrain oscillations.
Group 4 & Procar - Updated default gear ratios for certain tracks
GT3 - Porsche 911 GT3 R (2019) - Fixed low fuel warning on the data display that was wrongly showing a low battery state of charge. Fixed a wrong spelling of "Mannheim" on liveries #17 and #18.
GT4 - Tweaks to AI behaviour to reduce occurences of AI's losing control
WTCR - Fixed mirrored logos on Alfa Romeo's driver gloves
WTCR - Improved visibility of the CUPRA brakelights
Hungaroring - Improved AI behaviour around certain corners.
Ningbo - Fixed the broken cut detection that was previously reported as a known issue.
Nordschleife - Improved AI behaviour around certain corners.
Scandinavia Raceway (Anderstorp) - Improved AI behaviour around certain corners.
Zhejiang - Fixed a waypoint for AI to make sure they behave correctly during a rolling start
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

This update focuses on physics updates and deployment of content for upcoming releases and events

Update details:
Download size = 1.1 GB
Client version = 0.9.0.944
Client BuildID = 4989071
Dedicated server version = 61.0.1120
Dedicated server BuildID = 4989460

Changelist:
Controllers - Updated default FFB settings for Logitech G27
Controllers - Logitech wheels now have “sine” curb wave type and reduced minimum force value.
Controllers - Sim-Plicity: set all wave types to sine
Controllers - Thrustmaster: reduced minimum force value
Multiplayer - Server list now shows which of the three possible race sessions is currently running (R, R2, R3)
Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly
Fixed some Default Controller Profiles that were showing up as customized in the menu
Fixed player getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves.
Fixed a game crash that would occur when entering instant replay while using the pitstop menu

Content updates:
BMW M1 Procar - Updated physics and tyre model
BMW M3 GT2 - Fixed weird noises heard on downshifts coming from opponent cars in multiplayer
DTM 92 - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
Group 4 - Updated physics and tyre model
Group C - Updated physics and tyre model
Mercedes DTM 1995 - Updated physics and tyre model
Mercedes DTM 2005 - Updated physics and tyre model
Porsche 911 Carrera (964) - Updated physics and tyre model
Porsche 911 RSR 2019 - Various art tweaks to liveries
Tatuus F4 - Fixed launch control for this car, updated its default gear ratios for each track
Touring Classics - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
AI - Formula RaceRoom US: general improvement to AI behaviour
Dubai - Tweaks to AI behaviour
Nordschleife - Tweaks to AI behaviour
Norisring - Tweaks to AI behaviour
Nuerburgring Sprint - Tweaks to AI behaviour
Oschersleben - Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures.
Sachsenring - Tweaks to AI behaviour
Shanghai - Tweaks to AI behaviour
Sonoma - Tweaks to AI behaviour. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it.
Spa-Francorchamps - Tweaks to AI behaviour
Suzuka - Fixed a possible cut detection during pitstops
Zhuhai - Tweaks to AI behaviour
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Sector3 Studios deployed a new Hotfix for their RaceRoom Racing Experience title focusing on Controller, AI, and physics improvements.

Update details:
Download size = 100 MB
Client version = 0.9.0.945
Client BuildID = 5019709

Changelog:
Controllers – Updated default FFB profiles to use “sine” curve types for controllers that were reported as problematic.
Controllers – Tweaks to default FFB settings for Fanatec DD1 and DD2
Controllers – New default profile for Fanatec 2.5

Content updates:
Formula RaceRoom Junior – Updated physics and tyre model
Group C – AI behavior improvements
Tatuus F4 – Default gear ratios updated (right on time for RRLeagues)
Fixed minor parsing errors in certain physics variables for BMW Z4 GT3 (AI); Ford GT 1; Ford GT 3 (AI); Gumpert Apollo; Mercedes SLS GT3 (AI); Mercedes AMG GT3 (AI); Nissan GT1 (AI + Player); Ruf CTR3; Saleen S7R; Volvo 240; Zonda; Carlsson (German Nationals)
Autodrome Most – AI improvements
Laguna Seca – AI improvement at turn 6.
Ningbo – AI Improvements
Red Bull Ring – AI Improvements
Road America – AI Improvements
Suzuka – AI Improvements
Zolder – AI Improvements
Various tweaks to unpublished content that is awaiting release and/or events
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Sector3 Studios has released the 2019 Porsche Carrera Cup Deutschland for their RaceRoom Racing Experience title.
2019 marked a very special year for the Porsche Carrera Cup Deutschland, as Germany’s fastest 911 cup celebrated its 30th anniversary.
You can purchase the Porsche Carrera Cup Deutschland DLC via the official RaceRoom Store. The first car / livery costs USD$1.07 (99vRP) with additional liveries priced at USD$0.31(29vRP).
While the whole Porsche Carrera Cup Deutschland pack costs USD$5.17 & contains all the 31 liveries as raced in the 2019 season.
Image
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Sector3 Studios have released both of the long-awaited 2019 Porsche 911 RSR and the Daytona International Speedway for their RaceRoom Racing Experience title.
The Porsche 911 RSR is available on its dedicated page for $USD4.31 (399vRP). The car including the (6) liveries Pack is USD$5.38 (499vRP) while individual liveries are sold at USD$0.31 (29vRP).
The Daytona International Speedway track is available via the RaceRoom Store for USD$5.38 (499vRP). The track includes three layouts. The Road Course, The Speedway (Not Supported); and the Motorcycle layout.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Sector3 Studios deployed a 544 MB hotfix for their RaceRoom Racing Experience title fixing and improving a selection of RaceRoom track and car content.

Changelog:
Update details:
Download size = 544 MB
Client version = 0.9.0.957
Client BuildID = 5052621
Dedi version = 62.0.1123
Dedi BuildID = 5052571

Main:
Fixed rev limiter sound issues introduced in a previous update

Content updates:
All cars – Reduced differences between car classes with regards to damage and detachable parts falling off the car.
DTM 2013 – 2016 – Added default gear ratios for Daytona
DTM 92 car class – Updated default gear ratios
Formula RaceRoom 3 – Improved AI behavior
Formula RaceRoom Junior – Improved default car setup
Group 5 car class – Updated physics (leaderboards have been wiped!)
GTO car class – Improved AI behavior, added default gear ratios for Daytona, fixed an error with AI’s handling of the Audi 90 gear ratios. Updated drivetrain oscillation effects, differential behavior, and baulktorque values.
Hillclimb Icons – Updated default gear ratios
Porsche 911 GT3 Cup – Endurance spec version now received a wider range of spring settings, dampers and ride height adjustments
Porsche 911 GT3 R (2019) – Fixed cockpit cameras that were off-center
Porsche 962C – Retrieved dump-valve sounds on gearshifts in cockpit cameras after popular request
Tatuus F4 – Fixed default final drive for Knutstorp that was way too long, improved AI behavior
Touring Classics car class – Updated default gear ratios
Daytona Moto and Road Course – Limited AI tendency to sometimes hit the tyres in turn 1 of the first lap
Sepang North – Fixed a wrong cut track penalty triggered while entering pitlane
Sector3 Studios deployed a 95 MB hotfix for their RaceRoom Racing Experience further improving some track and car settings.

Update details:
Download size = 95 MB
Client version = 0.9.0.958
Client BuildID = 5065014

Changelog:
Aquila – Improved baseline setup
Group 5 – Fabcar – Fixed bad front brake temperatures
Group 5 – Updated track-specific gear ratios, Equalised damper stiffnesses across the cars
GT3 cars – Updated tyre model and modified baseline setups
Norisring – Improved AI behavior
Nürburgring Sprint – Improved AI behavior
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Sector3 Studios deployed a 66 MB hotfix for their RaceRoom Racing Experience improving some of the GT3 and GT4 cars.

Update details:
Download size = 66 MB
Client version = 0.9.0.959
Client BuildID = 5068351

Changelog:
GT3 – Fixed low framerate reported in the Callaway C7 R under 70kph
GT3 – BOP adjustment to the McLaren 650S GT3
GT3 cars – Reduced tyre heating
GT4 – Porsche Cayman GT4 MR – Got rid of an unpleasant noise on gearshifts
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Not overly exciting given the future of DTM (with factory supported teams) looking bleak but they are still amazing race cars.

Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
User avatar
Duke
Dukester Maldonado
Dukester Maldonado
Posts: 11444
Joined: Tue Jan 23, 2007 9:33 pm
Location: Melbourne

Re: Raceroom experience

Post by Duke »

Update details:
Download size = ca. 300 MB
Client version = 0.9.0.962
Client BuildID = 5119498
Dedi version = 63.0.1125
Dedi BuildID = 5118911

Changelist:
Fixed a case where yellow flags could sometimes get triggered from cones and car parts on the track.

Content updates:
Added various liveries for upcoming competition
Audi TT RS VLN - Tuned damper rates, reduced ARB rates
Formula RaceRoom 90 - Rescaled high and low speed damper rates
Group 5 - Updated default gear ratios. Improved initial grip of the tyres when they're brand new. Slightly reduced tyre heating.
Group 5 - Zakspeed Capri - Reduced rear spring adjustment range
Group 5 - Greenwood Corvette - Tweaks to default car setup: balanced dampers, reduced front/rear damping speed split. Adjusted torque curve at low RPM.
GTR 4 - Equalised damping rates across the cars. Faster gear change timings. Slightly reduced tyre heating. Fixed Lotus' rear suspension bump steer.
Pagani Zonda R - Fixed AI having weaker brakes than player. Updated drivetrain oscillations, gearchange timings and differential.
Slovakiaring - Fixed AI's not respecting the white line at pit exit.
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
Post Reply