Raceroom experience

GTR1 & 2, GT Legends etc
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Re: Raceroom experience

Post by Duke »

Sector3 have updated Raceroom and added Nogaro as a surprise track release & a new layout for Nuerburgring: Muellenbachschleife .
Update details:
Download size = 1.5 GB
Client version = 0.9.3.029
Client BuildID = 7369857
Dedi version = 78.0.1328
Dedi BuildID = 7369871

Changelog:
New track release: Nogaro (Circuit Paul Armagnac) – Known issue : HUD trackmaps are misaligned and will be fixed in an upcoming hotfix.
New layout for Nuerburgring : Muellenbachschleife (free upgrade to all owners of Nuerburgring)
Added logging to further investigate reports of crashes at the end of Multiplayer race sessions
Fixed a game crash that could occur when switching the game from one monitor to another
Paul Ricard – Red and Blue runoff material properties are now simulated
Formula RaceRoom U.S. – Car setup polish
Tatuus F4 – Car setup polish to make it less edgy
AI – Porsche 964 – Reduced AI pace a bit in high speed turns
AI – Volkswagen Scirocco – Reduced AI pace a bit in high speed turns
AI – Spa-Francorchamps AI tweaks
AI – Monza GP AI Tweaks
Controllers – Default profile for Fanatec CSL DD now uses the deviceID for the wheelbase while it’s set to PC mode instead of CSW Compatible mode
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Re: Raceroom experience

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Another new track is currently in its final stages of development and will come to RaceRoom soon!

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Re: Raceroom experience

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Ford's all-electric Mustang Mach-E 1400 is the latest addition to RaceRoom!
Projecting more than 2,300 lb. of downforce at 160 mph from its seven motors, the Mustang Mach-E 1400, is an all-electric road rocket. It shows just how much performance can be harnessed without using a drop of fuel. The car is perfect for drifting, so let the tyres squeal, draw lines on the tarmac and find the best slide angle!
You can get the car in the RaceRoom store now, and you can also join the exclusive competition on Zhuhai International Circuit!
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Re: Raceroom experience

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RaceRoom has been updated with performance improvements and preparations for upcoming releases and events!

Update details:
Download size = 5.1 GB
Client version = 0.9.3.081
Client BuildID = 7906845
Dedi version = 78.0.1331
Dedi BuildID = 7906604

Changelog:
Prepared for upcoming content releases and competitions
New CEF version with hardware acceleration. To enable hardware acceleration of web menus, the game can be started with -cefEnableGPU (however, depending on GPU and driver, the performance can be disappointing, sometimes even worse)
Web overlays performance - If resolution is higher than 1080, the in-game browser is restrained to 1080. Web textures are scaled up to fit the screen. Optimized browser textures to be between 20% and 50% faster.
Allowed access to display settings also while in VR (except true fullscreen mode)
Made VR restart with new resolution if altered in menus
Added a setting to define the maximum resolution of web UI elements
Improvements to AI controlled rolling starts to further reduce potential gaps between cars
Improved audio for drivetrain oscillations - this update deploys the changes to most popular cars. The same improvement to the rest of our cars will be deployed in future updates.
Fixed Free Camera losing ability to zoom in/out when enabled while inside the cockpit.
Fixed camera not always resetting the camera state when disabled
Removed ability to switch to other cars via numpad + and numpad -
Fixed AI thinking they were running out of battery when driving electric engines
Fixed position bar setting not being applied properly
Fixed a case where AI could get a valid laptime without doing any lap on Tourist layout of the Nuerburgring
Fixed AI selecting the wrong engine power map when switching race sessions
Audi TT cup - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
Audi TT RS VLN - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
BMW M235i - Reviewed and updated spark emitters
DTM 1992 - Improved AI at low speed and fine tuning of their braking for BMW and Mercedes
DTM 2003 - Added spark emitters
DTM 2005 - Added spark emitters
DTM 13-16 - Fixed front axis breaking at highest steerlock angles
Formula RaceRoom 2 - Reworked the base setup to be a bit less edgy, Reviewed and updated spark emitters
Formula RaceRoom 3 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin, Reviewed and updated spark emitters
Tatuus F4 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin. Moved to a single central spark skid block/spark emitter
Formula RaceRoom 90 - Fixed caster that was giving 0.1 degree too much by default. Tweaks to AI in slower turns, Reviewed and updated spark emitters
Formula RaceRoom U.S. - disallowed mixed tyre compounds, tweaked friction and wear rates to give slightly bigger differences between compounds. Improved automatic gearbox/AI gearbox behaviour. Tweaks to AI in slow corners. Reviewed and updated spark emitters
Formula RaceRoom X-17 - disallowed mixed tyre compounds
Group C - AI improvements, ironed out some issues with braking and locking brakes
GT3 - Reconfigured spark emitters so that rocker panels and side sills no longer generate sparks. All cars now have spark emitters between the front wheels and between the rear wheels. Some cars have spark emitters at side exhausts.
GT4 - Spark emitters between the front wheels and between the rear wheels
Improved automatic gearbox/AI gearbox behaviour so car remains in higher gears in slow turns for: TCR, Group C, Group 4, Touring Classics, DTM 92, GT3, GT4, Hillclimb, DTM 2020, Carrera Cup, DTM 1995, Formula RaceRoom X-17, Formula RaceRoom 90, BMW M235i, Aquila, TT cup, TT RS VLN, 911 GT3 Cup, Silhouettes, Group 5, GT2
IMSA GTO Classics - Complete physics overhaul
Porsche 911 RSR GTE - Fixed undertray feelers and added spark emitters between the axles.
Touring Classics - Fixed a bad spark emitter on the Volvo 240
WTCC TC1 - BOP adjustments to close up differences in aero and power to weight ratios across all cars. Increased drag for the Citroen. Equalised fuel use and updated fuel estimates for all cars.
Brands Hatch - Tweaks to AI cornering
Daytona - Moved the rolling start spawn locators back a bit. Moved some waypoints to reduce AI sway during rolling starts.
Dubai - Tweaks to AI cornering
Hockenheimring - Moved the time attack spawn location to a part where the track is straighter
Hungaroring - Tweaks to AI cornering. Fixed wrong lighting of the cars when real time reflections were disabled.
Imola - Track updates to 2021, added the Ayrton Senna wall painting, updated curbs and runoffs. AI improvements.
Indianapolis - Reviewed cut detections
Lausitzring - Fixed AI wobbling at the start/finish line
Monza - Tweaks to AI cornering at Ascari and Lesmo 2 where they were seen running wide and having trouble
Norisring - Tweaks to AI cornering in first and last turns
Nuerburgring Muellenbach - TV camera and pit sounds
Nuerburgring - Moved the time attack spawn locators to a part where the track is straighter. Tweaks to AI to sort their tendency to mix the apex at turn 4.
Nuerburgring Spring Chicane - Moved some waypoints to reduce AI sway during rolling starts
RedBull Ring - Tweaks to fuel estimates
Road America - Fixed a cut detection that was a bit too harsh on the outside.
Suzuka - Tweaks to AI cornering
Zandvoort - Tweaks to AI cornering in slow turns
Zhuhai - Reworked the AI lines and fuel use values. Tweaked the position of the time attack spawn
Zolder - Tweaks to AI cornering
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Re: Raceroom experience

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It seems we broke a couple things in our saturday update so we will be rolling out fixes over the next 2 days.

Update details:
Download size = 55 MB
Client version = 0.9.3.082
Client BuildID = 7915029

Changelog:
Fixed a game crash when joining a multiplayer session as a spectator
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Re: Raceroom experience

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Update details:
Download size = 55 MB
Client version = 0.9.3.084
Client BuildID = 7928696

Changelog:
Fixed the menus not rendering properly on triple screen resolutions. If still experiencing issues, edit My Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\graphics_options.xml with a notepad and change the value for “webMaxScreenHeight” (line 65) to match the vertical resolution of your monitor.
Fixed some strange rev bar behaviour that was occurring when giving fast throttle inputs
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Re: Raceroom experience

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Update details:
Download size = 646 MB
Client version = 0.9.3.085
Client BuildID = 7984361

Changelog:
Garage menu – Timing screen now features BoP data for both restrictor and weight ballast
DTM 2021 – Fixed flickering nameplates on some cockpit dashboards
GTO’s – IMSA GTO Classics Nissan & Audi: Increased radiator cooling
Monza – Improved AI lines after apex of the Parabolica
Nogaro – Improved AI lines in the second to last turn as they were seen going wide
Brands Hatch – Updated with a tighter green tarmac runoff, extra guardrail and fencing in turn 1.
Nogaro – Fixed some flying objects spotted around the track
Scandinavia Raceway (Anderstorp) – Improved AI lines
Silverstone – Reduced AI speed at the apex of Village (T3) as some AI were running wide and spinning
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Re: Raceroom experience

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Out now ➤ TT CIRCUIT ASSEN

The TT Circuit Assen in the Netherlands has a long-standing history in motorsports. It originated as a brick-paved road track used for motorcycle races in 1926 and was later rebuilt into a permanent road course, only keeping the finish line from its original layout. The modern track is characterized by a mix of super-fast and slow corners and was added to the DTM calendar in 2019.
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Re: Raceroom experience

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The new version of the Indianapolis Speedway is now available!
This new version brings the current Road layout and the highly requested Oval circuit to RaceRoom
Get 50% off the first week of release!
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Re: Raceroom experience

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We are very excited to welcome Ferrari to the RaceRoom platform and glad to announce that the Ferrari 488 GT3 Evo 2020 will be part of the upcoming DTM Car Pack!

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Re: Raceroom experience

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Lots happening with RRRE at the moment!!!
New update for RaceRoom that includes a complete P1 and P2 physics overhaul that requires you to delete your old P1/P2 setups and load the default setup before making new changes, as they won’t be compatible with the new physics.

Update details:
Download size = 397.7 MB
Client version = 0.9.3.089
Client BuildID = 8095910
Dedi version = 79.0.1353
Dedi BuildID = 8096107

Changelog:
Shared Memory API – Fixed an issue with pit menu states
BMW M235i – Slight reduction of fuel consumption
Electric vehicles – Fixed various issues introduced while adding support for hybrid engines
GT2’s -Equalised fuel consumptions
P1 & P2 – Complete physics overhaul (leaderboards wiped)
WTCC TC1’s – AI improvements, equalised gear ratios
Zakspeed Capri – Increased rear wing downforce at 10 degrees yaw
Bilster Berg – Fixed cut detection around the pitlane entrance of the West layout
Daytona – Slight reduction of grip levels all around the track (leaderboard wiped)
TT Assen – Increase of grip levels all around the track
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Re: Raceroom experience

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RaceRoom has been updated
Changes to shared memory API to improve third party app support.
The CUPRA León Competición has been added to the TC Cup Class.
New liveries for the Porsche 911 GT3R are now available.
Updated Fanatec SDK & more!

Update details:
Download size = 373 MB
Client version = 0.9.3.96
Client BuildID = 8178241
Dedi version = 80.0.1356
Dedi BuildID = 8178500


Changelog:
Updated Fanatec SDK to 2021.07.22 V4.00
Shared Memory API - Added the type of ground on which each wheel sits. Useful for motion rigs and various rumbling / shaking devices. (ref GitHub for the changes )
Reduced smoke emitted from tyres in multiplayer that could be a bit much for certain cars
Aquila - Increased range and fidelity of brake bias settings, equalised front/rear tyre wear rates, equalised front/rear tyre temperatures, lowered tyre optimal temp, improved grip of brand new tyres, updated wear/grip profile to give more linear drop off of tyre performance, improved base setup, tuned dampers (especially high speed range which results in significant improvements over bumps)
DTM 2020 - Tweaked tyre heating/cooling behaviour so tyre temps stabilise faster
Formula RaceRoom 3 - AI improvements, increased range and fidelity of brake bias settings
Formula RaceRoom US - Increased range and fidelity of brake bias settings, reduced tyre heating so temperatures no longer continually increase through a run, equalised front/rear tyre wear and heat, calibrated tyre wear rates for both compounds, equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering
Group 5 - AI improvements
Group C - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, raised R90CK rear roll centre for faster rear end response, added some track specific final drive ratios
GTO - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, reduced base and maximum boost pressures of Audi & Nissan
Mercedes AMG GT4 - Corrected some positioning of spark emitters
Tatuus F4 - AI improvements
Indianapolis 2021 - Fixed issues with AI’s sometimes going on the grass during starts, improved AI raceline
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Re: Raceroom experience

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The 2021 DTM car pack is now available in the RaceRoom Racing Experience store
The release brings with it the addition of two new cars, the Ferrari 488 GT3 and the McLaren 720S GT3. This is the debut of Ferrari in RaceRoom.
The pack on offer in RaceRoom features all 2021 entries except the Lamborghini Huracan GT3, and includes 6 vehicles and 22 liveries.
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Re: Raceroom experience

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The WTCR 2021 Car Pack is now available in RaceRoom!
Get behind the wheel of the all-new Hyundai Elantra N TCR as well as the updated Audi RS3 LMS TCR & all official Teams of the 2021 Season.
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Re: Raceroom experience

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Re: Raceroom experience

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Re: Raceroom experience

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Re: Raceroom experience

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Re: Raceroom experience

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Sector 3 pushed a new update to their sim racing title RaceRoom Racing Experience. Amongst several AI and camera adjustments, 3 long-awaited vehicles have finally made it into the GTR 3 class.

The Added Vehicles​
Cars, which have previously only existed in other classes, have been added to the general GTR 3 class of RaceRoom.
The first of which, RaceRoom's new poster boy, is the Ferrari 488 EVO. previously only in the DTM 2021 class, it can now also be used in generic GTR 3 races. 14 new liveries are accessible as DLC now.
Surprisingly, the long-awaited Bentley Continental GT3 EVO received a similar treatment. Having only been accessible in the ADAC 2020 series, the British boat now finds its place within the other GTR 3's. 10 new liveries are purchasable here.
Finally, the Mercedes-AMG GT3 2020 EVO was also made available for the general public. Previously, it only existed in DTM 2021 and ADAC 2020 classes, however, 9 liveries are now available in GTR 3.

Update details:
Download size = 1.1 GB
Client version = 0.9.3.112
Client BuildID = 9294903
Dedi version = 85.0.1380
Dedi BuildID = 9294914

Changelog:
Bathurst cameras - added some missing heli sound entries
Brno cameras - added some missing heli sound entries
Brno - AI pace equalized with other tracks
Chang - Remade the entire pit path since the previous one was on the wrong lane. Expanded cut track limits to include kerbs since they weren't.
Short layout has extended cut track to include kerbs in the turn at the pit entrance.
Doningon - Fixed a flickering white line
Donington cameras - added some missing heli sound entries
Hockenheim GP - AI pace equalized with other tracks
Interlagos - Flagged two more pit entry WPs to stop lap invalidation on pitting
Nogaro cameras on Caupenne, Full and Short layouts - added some missing heli sound entries - added some TV camera lag
Nordschleife 24H VLN - AI pace equalized with other tracks
Nordschleife 24H VLN cameras - added TV camera lag
Nordschleife layout - AI pace equalized with other tracks
Nordschleife layout cameras - added some missing heli sound entries, nordschleife full tv cam lag
Norisring - Added missing AI pit entry/slowdown marker
Nurburgring cameras - heli cams flickering fixed, lag added
Nurburgring Short - Should no longer invalidate laps when starting leaderboard challenges or other game sessions where you start on the time attack spot.
Stowe long - AI pace equalized with other tracks
Stowe short - AI pace equalized with other tracks
Watkins Glen full fast - AI pace equalized with other tracks
Watkins Glen full -AI pace equalized with other tracks
Watkins Glen short fast - AI pace equalized with other tracks
Watkins Glen short - AI pace equalized with other tracks
Zolder - Waypoint speed tweaks
RaceRoom | FERRARI 488 GT3 EVO 2020 - now available!

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Re: Raceroom experience

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The Formula RaceRoom X-22 is now available!
The FRX22 is the new benchmark in Open-Wheel Racing.
The V6 Turbo Hybrid engine delivers over 1000 HP and the elegant aerodynamic design defining the beautiful silhouette of the car has been purposely built to allow close racing.
- Fully simulated Hybrid System
- Engine maps & MGU-K modes
- Halo options
- 3 tyre compounds
- Overtake button
- DRS
- 30+ nation-themed liveries
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Re: Raceroom experience

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Update details:
Download size = 250 MB
Client version = 0.9.4.21
Client BuildID = 9531870

Changelog:
FFB - Fixed a x0.5 factor that had snuck into calculations of wheel speeds. This change will be most noticeable when catching slow speed oversteer.
Hybrid - Allowed changing MGU map from inside the cockpit while under Fixed Setup regime.
Hybrid - Changed so battery consumption isn't affected by fuel use rate multipliers
Audi V8 DTM 92 - improvements to Quattro system simulation
DTM 92 + Touring Classics car classes - Fixed an error in hard tyres optimum pressure values
Ford Mustang Gr A - Raised 1 cm
Formula RaceRoom Junior - Fixed an error in spring/dampers values
Formula RaceRoom X-17 - AI tuned
Formula RaceRoom X-22 - AI tuned, and slightly reduced their braking abilities
Group 2 car class - fixed pitstop timings
Nissan Skyline GTR R32 - Improvements to 4WD behaviour
P2 car class - Friendlier baseline setups. Lowered tyre heating rates, adjusted tyre wear rates, updated AI tyre life estimations.
Imola - AI improvements around Rivazza and Acque Minerali
Interlagos - AI Improvements
Sepang - Moved the time attack spawn locator on the actual raceline (prevents a zig zag at spawn)
Twin-Ring Motegi - Updated AI line for better behaviour in turns 3 and 4 and the final chicane
Zandvoort 2019 - Squared up the standing start grid locators
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Re: Raceroom experience

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Re: Raceroom experience

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Re: Raceroom experience

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The RaceRoom Truck is now available!
Truck Racing is a special discipline in motorsports and it takes a very special breed of drivers to tame these heavy beasts.
The RaceRoom Truck has been developed in collaboration with real Truck Racer Sascha Lenz and features a realistically modelled 16-speed gearbox and a water cooled brake system giving you an authentic Truck Racing experience.
Learn more about it on our forums: https://forum.sector3studios.com/index. ... uck.18624/

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Re: Raceroom experience

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When you learn to drive a street car, there’s a process. You start on something small, something slow – maybe you never even learn how to use a manual shift. You build up; you usually also have someone by the side of you, telling you not to drive into the wall.

But in race sims there’s an expectation that we can jump into a high-powered racing car and immediately be on the pace. And more importantly, enjoy the experience. But, the more accurate the sim, naturally the more difficult some cars are to drive.

In Raceroom we’ve got some monsters: 1970s Group 5 cars that have so much turbo lag you could get a good night’s sleep before their ferocious power kicks in; we’ve got 1990s DTM racers that you have to push to the edge if you want to extract the ultimate lap time; there are the fearsome 2000s GT1s, all firepower, that you have to bully round the track; and how about modern prototypes and Formula cars, awash with technology and switches, that require your brain to be operating on as high a level as your hands and feet.

Everything happens more quickly in a racecar. Everything is more exciting. But everything is less forgiving.

The worst thing is to jump in a sim, pick your dream car and then fire it off at the first corner. Sure, you can always press reset in a sim, but sometimes the experience will be better by slowing things down. By taking a breath and concentrating on progressing and learning. And enjoyment.

So for our annual big December release, we present the Drivers Pack. It’s not specifically a beginners pack – although it will serve perfectly in that guise, if you’re looking to start your career – but it is supposed to present a sensible progression through a set of cars that deliver very different performance levels. Most importantly, these cars are fun to drive. Really fun.

We’ve included the latest version of a modern classic – the go-to starter car for drivers all round the world, Mazda’s iconic MX-5 (or Miata for old school North Americans).

Next up are two actual classics from Crosslé, a manufacturer you may not have heard of, but who have a history stretching back to the ‘50s. We’re presenting the modern continuation versions of models that have been in production for decades, but still deliver thrills – and occasional spills if you don’t get them right.

Directly linked to Crosslé is the circuit included in this release: the epic twists and turns of Charade, buried deep in France’s volcano country – and home to Crosslé’s driving school.

Finally, a pocket rocket where you have to balance the power of a modern mini prototype with belief in the magic of downforce: Praga’s R1.

Over the next couple of weeks we’ll bring you more information on each of the four cars included in the release: how we’ve modelled them and brought the physics to life, plus some recommendations on how to drive them. And just enough history to not bore anyone!
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