Raceroom experience

GTR1 & 2, GT Legends etc
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Re: Raceroom experience

Post by Duke »

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Re: Raceroom experience

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The WTCR 2020 Car Pack is now available on Raceroom!

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Along with the new car pack the base Raceroom simulator has also been updated as per the changelog below;

Update details:
Download size = 1.7 GB
Client version = 0.9.2.29
Client BuildID = 6291963
Dedi version = 72.0.1261
Dedi BuildID = 6291978

Changelog:
Fixed a case where the player could end up blocked upon trying to leave a server after finishing a race while other players are still not done.
Pit limiter - Made sure the game is more lenient towards the speed of a player car under AI control in the pitlane.
Sounds - Reduced volume of ground scraping effects by 4 dB.
Controllers - Added a profile for another variant of the Logitech G923
Aquila - Dampers tuned to improve handling over bumps
Audi TT cup - Dampers tuned to improve handling over bumps
BMW M6 GT3 - Dampers tuned to improve handling over bumps
Chevrolet Corvette Z06R GT3 - Reduced engine heating, increased radiator cooling
DTM 14/15/16 - Fixed tyre compounds disparity. All 3 seasons are now on the same hard compound base.
DTM 2020 - Increased trail and scrub radius
Formula RaceRoom 90 - Increased mechanical trail to 30mm, up from 17.5mm, Increased scrub radii, Rebalanced dampers (equalised front/rear usage splits)
Formula RaceRoom X-17 - 5 engine maps added
Group C car class - Set mechanical trail to 22.5mm, Rebalanced dampers equalised front/rear and high speed usage, Stopped overheating
GT1 car class - 5 engine maps added
GT2 car class - Balanced dampers high/low & front/rear
GT3 car classes - Reduced fuel use disparities across all car models
GT4 car class - Rebalanced dampers (equalised front/rear use splits),
KTM X-bow GT4 - Added 1 extra tooth to final drive ratio
Nissan Skyline Group A - Dampers tuned to improve handling over bumps
Volvo 240T Group A - Dampers tuned to improve handling over bumps
Porsche 911 GT3 R (2019) - Attempt at fixing a tendency for the cockpit camera to end up offset on one side.
Porsche 911 RSR - Increased adjustment range for camber angles and spring selection
Porsche 934 RSR - Dampers tuned to improve handling over bumps
Porsche 964 Carrera - Dampers tuned to improve handling over bumps
Silhouettes car class - Increased mechanical trail, Raised roll centres, Increased anti-squat, Increased rear geometric camber gain, Re-balanced dampers for equal front/rear low/high balance
WTCC 2013 - Increased radiator cooling for all cars
WTCR car classes - Raised front damper high-speed threshold, lowered rear. Better bump absorption, tweaks to tyres to increase the pace drop off after the first 10% of wear
Aragon - Fixed a bad cut corridor detection in turn 3, Resolved overly strict T14 cut corridor, Nudged around some AI cut corridors to stop AI curb abuse
Bathurst - Tweaks to AI speed and raceline
Daytona Road Course - Reduced AI speed in the apex of turn 2, prevented AI from veering to one side during rolling starts
Hungaroring - Tweaks to AI’s raceline to reduce their tendency to abuse track limits.
Imola - Tweaks to AI’s raceline so they don’t run wide before the last turn
Norisring - Tweaks to AI’s lap 1 behaviour in T1 and T2.
Sepang - Fixed inconsistent cut corridor detections all around the track, fixed missing HUD maps.
Twin-Ring Motegi - Moved the spawn location of time attack and private qualifying sessions
Zolder - Moved the spawn location of time attack and private qualifying sessions
Fixed an issue with rolling starts in multiplayer where cars under AI control would try to avoid the car of a disconnected player ahead.
Fixed a bug in single player races where pressing “R” for instant replay during a race start procedure would result in a skipped first lap.
Fixed a dedicated server issue that wouldn’t report incident points for disconnected clients.
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Re: Raceroom experience

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RaceRoom has been updated! (BOP - BOP - BOP - BOP)

Update details:
Download size = 400MB
Client version = 0.9.2.34
Client BuildID = 6399979
Dedi version = 73.0.1283
Dedi BuildID = 6400111

Changelog:
Dedicated server: Added Power Restrictor as a BOP tool for the car model selection tree. Range is 90.0% to 100.0% and rules over the final power output of the car engine.
Dedicated server: Added a Spectator Whitelist to allow blocking of any undesired spectator client. Leaving the whitelist empty will result in anyone being allowed to spectate.
Added BOP values to the car selection screen upon joining a multiplayer session.
Various improvements to rolling starts for a smoother experience
Fixed setup no longer allows Tyre Pressure modifications
Audi TT cup - High speed damper tuning, AI slowed down in fast corners
BMW M3 E30 (Touring Classics) - Calmed down the rear as it was a bit too tail-happy
CUPRA e-racer - Rebalanced high speed damping, increased mechanical trail and reduced rear bump steer.
DTM 1992 & Touring Classics - Increased pneumatic trail
DTM 2014,2015,2016 - Longer default final drive ratio for Nuerburgring
DTM 2020 - Decreased pneumatic trail, increased mechanical trail, equalised damper zero nodes and rebalanced dampers.
Fabcar 935 - Resized wheels so the car is now looking correct, adjusted physics to match.
GT2 - All cars - High speed damper tuning
GTR3 - All cars - High speed damper fine tune and adjusted some mechanical trail values to reduce excessive steering forces
GTR4 - All cars - Updated slip angle and camber calculations to bring them into line with GT3’s.
Lotus GT4 - Reduced front axle dynamic camber
NSU TTS - Physics update: Tyres V4.1 (2 compounds available), reduced brake power, reduced fuel consumption and general handling polish.
Porsche 911 GT3 Cup - Rebalanced high-speed damping
Renault Megane TCR - New cockpit sounds
Tatuus F4 - Physics updates and new sounds for it too.
VW Golf WTCR - Fixed damage sensitivity of this car that was a bit wild
VW Scirocco Group 2 - Longer final drive ratio for RedBull Ring Short (Suedschleife)
WTCC TC1 (2014, 2015, 2016, 2017) - Increased mechanical trail, updated fuel use estimates, rebalanced high speed damping thresholds and rates, increased radiator cooling
WTCR - BOP adjusted, some default setup tweaks for the Honda (leaderboards were wiped)
Dubai - Fixed AI using way too much curb
Mid-Ohio - Fixed rolling starts that were starting too close to Start line.
Silverstone GP layout - New AI raceline, pitlane AI path and improved hotlap spawn location
Spa-Francorchamps - Attempt at improving on AI traffic jams noticed in the GP pitlane entrance. Tweaked AI behaviour so they use less curbs and better respect track limits.
Weathertec Laguna Seca - Fixed rolling starts that were starting too close to Start line.
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Re: Raceroom experience

Post by Duke »

Sector3 have updated the Raceroom track packs, adding the Eastern Track Pack which includes 10 circuits from Asia / Oceania such as Suzuka Circuit, Mount Panorama and Macau.
The European and American Track Packs have been updated to include all the current content from each region.
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Re: Raceroom experience

Post by Duke »

The BOP Strikes Back!!!
Update details:
Download size = 1.0 GB
Client version = 0.9.2.36
Client BuildID = 6461686


GT3 base BOP work:
All cars - Equalised tyre degradation behaviour
Audi R8 LMS - Torque reduction
Audi R8 LMS GT3 EVO - Torque reduction
Bentley Continental GT3 EVO - Downforce increase, Drag reduction, Increased power, Stiffer damping
Callaway Corvette C7 GT3-R - Tyre pressure tweaks to reduce pace drop off during longer runs
Mercedes AMG GT3 - Increased drag, Reduced downforce
Mercedes AMG GT3 EVO - Tyre pressure tweaks to reduce pace drop off during longer runs
Porsche 911 GT3 R (2019) - Downforce reduction, Drag increase, Power & torque reduction, Softer damping

Other changes:
Formula RaceRoom X-17 - Added all liveries for the upcoming E1 series
Road America - Fixed track lacking 3D Curbs, various tweaks and art bugs fixed
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Re: Raceroom experience

Post by Duke »

Sector3 updated Raceroom late on Friday, going a bit deeper with their GT3 BOP work and correcting some issues with Road America.

Update details:
Download size = 1.0 GB
Client version = 0.9.2.36
Client BuildID = 6461686

Changelog:
GT3 base BOP work:

All cars – Equalised tyre degradation behaviour
Audi R8 LMS – Torque reduction
Audi R8 LMS GT3 EVO – Torque reduction
Bentley Continental GT3 EVO – Downforce increase, Drag reduction, Increased power, Stiffer damping
Callaway Corvette C7 GT3-R – Tyre pressure tweaks to reduce pace drop off during longer runs
Mercedes AMG GT3 – Increased drag, Reduced downforce
Mercedes AMG GT3 EVO – Tyre pressure tweaks to reduce pace drop off during longer runs
Porsche 911 GT3 R (2019) – Downforce reduction, Drag increase, Power & torque reduction, Softer damping

Other changes:
Formula RaceRoom X-17 – Added all liveries for the upcoming E1 series
Road America – Fixed track lacking 3D Curbs, various tweaks and art bugs fixed
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Re: Raceroom experience

Post by Duke »

In case anyone is interested, free car if you compete in each leaderboard. Maybe we should have an ARSEoff for each leaderboard round? :nod:
CUPRA SimRacing Series 2021
Challenge the best simracers worldwide, compete in 10 exciting leaderboards and multiplayer rounds, qualify for one of 6 divisions each race, win your share of 10,000 € prize money, and secure the title in the third season of the CUPRA SimRacing Series!
Your car: The CUPRA Leon Competición! A new breed of racing cars take shape with 3D printing technology, powered by a 2.0 TSI 340hp engine. It uses state-of-the-art HP Multi Jet Fusion technology for better aerodynamics on the air intakes. Up to 265 kmph and 410 Nm of torque, with a faster 6-gear sequential gearbox and improved weight distribution - push it to its limits!
Participation is free – and if you join each leaderboard, you can even keep the CUPRA Leon Competición for free in RaceRoom after the end of the competition, and race it in all game modes!

Join the competition: https://game.raceroom.com/championships/65
Rules and regulations: https://www.raceroom.com/wp-content/upl ... -1.0-1.pdf
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Re: Raceroom experience

Post by Duke »

I've only done a few exploratory laps to kick start my quest for the free car, not sure I have my head around it yet especially being FWD. So a 1:50.865 is my current time
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Re: Raceroom experience

Post by Brett_S »

Duke wrote: Thu Apr 29, 2021 4:14 pm I've only done a few exploratory laps to kick start my quest for the free car, not sure I have my head around it yet especially being FWD. So a 1:50.865 is my current time
Managed to get down to a 1.48.376 - not liking the car on this track
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Re: Raceroom experience

Post by Duke »

Sector3 deployed a 1-gig update to their sim racing service. The update has a number of fixes that you can see in the changelog below.

Update details:
Download size = 315 MB
Client version = 0.9.2.38
Client BuildID = 6680013
Dedicated version = 74.0.1295
Dedicated BuildID = 6680156

Changelog:
Fixed an issue where the checkered flag could sometimes show up one lap early in multiclass races
Upon serving a slowdown penalty, the lift of throttle coming with the sequential shifting is no longer counted as slowing down
Shared Memory block: added engineState int for all drivers; -1 unavailable, 0 = ign off, 1 = ign on but not running, 2 = ign on and running
Shared Memory block: added lap_valid_state for player; -1 = N/A, 0 = this and next lap valid, 1 = this lap invalid, 2 = this and next lap invalid
Shared Memory block: added traction_control_percent for player; -1.0 unavailable, 0.0 -> 100.0 percent
Shared Memory Block: Attempt at improving Lap distance calculations where values could sometimes be seen jumping and going backwards
Shared Memory block: upped minor version to 10
For Shared Memory API, refer to our github repo
Physics: When starting a Hillclimb run, the tyres will now always be pre-heated.
Spectator: Fixed cars falling through the ground at the very end of races.
Spectator: Fixed an issue where the wrong car is shown upon switching to another type of TV cameras.
Dedicated Server: Banning a user still required a server restart to take effect. Fixed that now so that if a player is kicked, the dedicated server will also prevent it from immediately rejoining the server.
Content – Added CUPRA esport liveries for the upcoming CUPRA series.
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Re: Raceroom experience

Post by Duke »

Some pretty cool developments coming to R3E in the future, the triple screen gui is pretty neat too.

May 2021 - Dev Notes
1. Brand new Force Feedback (Target release = June 2021)
We have been working hard on a complete rework of our FFB, which we are all looking forward to sharing with you. We know FFB is a sensitive subject for many simracers and we want to properly explain why we think this was the right way to go and how we went about building the new system up from scratch. We hope everyone will be as excited as we are about the major improvements we have made here!
This project was initiated after taking stock of the current FFB situation. As car physics were being developed, the amount of details going in that work has been shadowed by our FFB, doing it no justice. A list of issues was put together, our FFB code was analyzed, flaws were discovered and the whole thing was redesigned and rebuilt.

Old FFB:
Steering geometry of the car is ignored, resulting in little differences in FFB between cars. It results in the steering torques being wrong, as they depend only on tyre forces rather than the actual characteristics of the car
Lack of longitudinal tyre forces
Lack of gyroscopic forces from the tyres
The tyre forces from physics are badly translated into FFB torque
Tyre contact patch movement is ignored, no dynamic change while driving
Too many sliders in the FFB options menu, some of them making promises the FFB could not deliver

New FFB:
Steering geometry is used: much more uniqueness between cars, the resulting steering torques have real meaning
All tyre forces are taken into account
Gyroscopic effects of tyres taken into account
100% Physics-based calculations
Tyre contact patch movement is used: much more dynamic feel while driving
Only crucial settings to adjust the FFB to the various steering wheels

2. New Options Menus (Target release = June 2021)
As you know we have been working on revamping our user interface, improving the look&feel but also adding functionalities to try and maximize the user experience.
The options menu has received a new look and structure, but also two major quality of life improvements: Search, and FOV / Triple Screen set up tools.

Search & Press key to jump to binding
The amount of settings and control bindings in a simulator is often overwhelmingly high. In addition to a better sorting, we have added a search tool that lets you go straight to the setting you are looking for. Another good addition is the fact you will now be able to press the button and immediately jump to that assignment.

FOV and Triple Screen tools
You will now be able to set those up directly from within the game, with a useful preview illustrating the changes.
For a single screen setup, pick your screen size, the distance from it, the eye offset and then tweak to your liking from the calculated FOV. (I always feel those are maybe natural but too narrow to be useful. Change my mind!)
For triple monitors, simply fill in their size(s), angles, distance, bezels and eye offset.
If you accessed the Options menu from your car, loaded on a track, you can even enter a live calibration mode allowing you to directly see the effects of your changes, as well as freely adjust the position of your eyepoint.





3. New Replay Interface (Target release = June 2021)
One of the most annoying flaws identified in the current replay interface is the lack of controls immediately accessible to the user. Some of them do exist but are accessible through hardcoded keybinds that are nowhere explained.
We also had limited free camera movements as well as not much freedom in how those movements are executed.
With this Replay Interface update, we bring you keyframe camera animations, expanded free camera movements, full disclosure of all the useful keybinds as well as ability to bind some extra ones. A noteworthy addition is also the list of all the drivers and the ability to switch directly to any of them without cycling through the entire grid.
Here's a quick preview of it all where I try and create a nice panning shot of cars passing by, and then a dolly cam shot. Forgive my lack of talent with those shots, I'm sure you will be using this for much better looking shots.




4. Sparks (Target release = When it's ready)
'nuf said.

Image
Image

5. Smoke and dirt puffs (Target release = When it's ready)
While looking into our particle system for sparks, we also looked into improving on smoke and dirt clouds. We ended up tweaking their density, their points of origin as well as how they are affected by passing cars and by... the wind.

Image


6. Thrustmaster SDK (Target release = When it's ready)
We have been supporting Thrustmaster with their new suite of drivers and firmwares.
Once that work is complete and everything works, it will be pushed in a RaceRoom update.

7. Physics updates (Target release = Often :) )
The focus has recently been on formula cars. You can already enjoy the reviewed Formula Junior and Tatuus F4 in the public version. Next in line are the Formula RaceRoom 3 (currently in beta), then the 2, and then the FRX-17.
These single seater updates will be very good practice for our next FRX model! Which brings us to...

8. New content
Some of you already know about the Opel Astra TCR coming soon to RaceRoom.
We are constantly working on new content, but those are better announced differently. We are always busy on tracks and cars that will no doubt tick your interest.
We also experiment with new categories. Stay tuned!
Image

9. Ranked Multiplayer - Series & Championships
The next step for Ranked MP is the creation of series / championships where each player will not only race for rating and reputation, but also score points in a race based on how highly rated the opponents were. The system will keep the best result scoring the most points and use that for the series rankings.
This work involves further automation of server management as well as new backend features that take time to develop while also maintaining the existing infrastructure. I hope for this to be delivered this year.
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Re: Raceroom experience

Post by norbs »

The new ranked servers are pretty good.
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Re: Raceroom experience

Post by Duke »

Raceroom v0.9.2.43 Released, Adds Opel Astra TCR and Vålerbanen

The Opel Astra TCR is available from the Raceroom Store for USD$4.87 (399vRP) single livery or the full 14 livery pack for USD$8.04 (659vRP)
Vålerbanen is available from the Raceroom Store for USD$3.65 (299vRP)

Update details:
Download size = 1.7 GB
Client version = 0.9.2.43
Client BuildID = 6785299
Dedi version = 75.0.1299
Dedi BuildID = 6785264

GT4 Base BOP rework:
(all GT4 leaderboards were cleared)
All cars – Reduced differences in fuel usage / Fuel tank capacities
All cars – Slight reduction of torque and tyre grip
All cars – Default tyre pressure changes to improve consistency on longer runs.
BMW M4 GT4 – Reduced downforce
KTM – Slightly less downforce on the front, slightly more drag
Lotus Evora – Power increase
Porsche 718 – Increased downforce, increased drag, increased torque, reduced weight
Porsche 981 MR – Reduced torque, reduced downforce, increased weight

Other changes:
Added content for upcoming ADAC GT3 and GT4 esport series
Added content for upcoming store releases
Fixed dark cars on Road America when real time reflections were disabled.
Spectator – Fixed Qualifying results disappearing from broadcast overlays as soon as the session timer hits zero.
Spectator – Made the steering animations smooth while looking at cockpit onboard cameras
Rolling Starts – Fixed an issue with H-shifting where the car would make unnecessary gearshifts while under AI control if shifter was not in 1st or Neutral.
Rolling Starts – Fixed the last reported issues with regards to players disconnecting from the starting grid, causing some traffic jams.
Dedicated Server – Fixed an issue with results from race 1 being duplicated.
Dedicated Server – Fixed pitstops not always registering in results files
Pitlane speed limiter – Helped with some players still getting caught going above 60kph limits after accelerating a lot and overshooting the limit by making throttle fade out when approaching the speed limit.
Single Player Championships – Fixed an issue where an “Invalid lap” would be presented at the start of a race.

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Re: Raceroom experience

Post by Duke »

SIMBIN have slipped this one under the radar, releasing the ADAC GT MASTERS 2020 Pack for Raceroom Racing Experience
The Pack contains the latest evolution of cars from Mercedes, Bentley, Audi, Corvette, Porsche and BMW. Along with 36 liveries additional liveries.
Grab the pack via the Raceroom Store for EUR$14.96 (1499vRP)
As usual user receive a discount if they already own some of the content
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Re: Raceroom experience

Post by Duke »

The Czech Brno Circuit is now available in the RaceRoom store for USD$6.06 (499vRP)
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Re: Raceroom experience

Post by Duke »

I have to laugh at all the youtubers posting vids on the new FFB, which you can't actually see. :rolleyes:
Sector3 have today released their June update for Raceroom. The free test drive now includes 180+ cars and five FREE tracks.

The headline items are:
NEW FFB
NEW UI
NEW Replays
NEW Particles
NEW Physics
NEW Test Drive Tracks

Update details:
Download size = 3.7 GB
Client version = 0.9.3.007
Client BuildID = 6916738
Dedi version = 76.0.1312
Dedi BuildID = 6916920

Full release notes:
New Force Feedback system: click here for details
Options menu interface has been redone, with FOV tools, Triple Screen setup, Search field.
Replays interface has been redone, with added keyframes feature and 100% unlimited free camera movements
Gameplay menus interface has been redone with Timing Screen comparison tools, Multiplayer chat box, new Race Monitor controls.
Test Drive feature in the store page now allows to select any of the free track layouts
Particles – Smoke and dirt puffs improvements
Particles – Sparks added on applicable cars. Sparks will be emitted with varying amounts depending on the type of material that hits the ground and the force of impact
Particles – Added exhaust fumes. Cars will emit varying types of fumes depending on engine type, exhaust types, engine temperature.
Sounds – Improved on how drivetrain oscillations at gearshifts are coming through for a selection of cars (Formula cars, DTM, Group C, GTE). All the cars will eventually receive this change in subsequent updates.
Sounds – Updated sound from riding on curbs
Controllers – Updated to latest Thrustmaster SDK, adding full support for their new SF1000 wheel.
Added support for 16:5 aspect ratio with 3840×1200 resolution

Content:
BMW M235i Racing – Physics review
Formula RaceRoom 2 – Physics review
Formula RaceRoom 3 – Physics review + New Sounds
Audi TT RS VLN – Improved sharpness of turn-in
BMW M3 E30 – New sounds
BMW Z4 GT3 – Resized wheels
Ford GT GT3 – Resized wheels
Formula RaceRoom 90 – Improved differential settings, less engine braking reduction
Formula RaceRoom Junior, 2, 3, 4 and 90 – Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
Group 4 – Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
Group 5 – Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
Mercedes AMG GT3 EVO – Fixed a hole spotted in the dashboard
P1 and P2 car classes – Updated brake heating/cooling behaviour. Cures some inconsistant brake performance issues.
Pagani Zonda R – Switched to tyres GT3-spec
Porsche 911 GT3 R (2019) – Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
Brno – Fixed starting grid issues with maximum amount of AI opponents
Vålerbanen – Fixed a strict cut detection
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Re: Raceroom experience

Post by Brett_S »

New FFB is very nice
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Re: Raceroom experience

Post by Cursed »

Brett_S wrote: Thu Jun 24, 2021 2:46 pm New FFB is very nice
That played in Borat's voice in my head.
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Re: Raceroom experience

Post by Duke »

Sector3 have deployed a patch for their June update that fixes some issues with the force feedback and menus.

Update details:
Download size = 100MB
Client version = 0.9.3.008
Client BuildID = 6925412

Changelog
FFB – Stationary friction effect now fully turns off when it is set to 0%
FFB – Fixed reports of “no FFB” for some wheelbases. Users experiencing no FFB should try to reset to the default profile for their wheelbase after this update.
Possible fix for an issue spotted at the end of race session where cars could be seen shooting into the air.
Menus – Added icon helpers to garage menu buttons
Menus – Disabled jumping to keys when pressed in keybinds as a temporary fix for pedal signal jitters registered sometimes at the same time as buttons
Menus – Fixed a typo in German localization for “Geist anzeigen”
DTM 2020 – Tweaks to differential
Group C – Tweaks to differential
Porsche 911 RSR GTE – Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
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Re: Raceroom experience

Post by Duke »

Sector3 have updated Raceroom giving a second hotfix to their major June release.

Update details:
Download size = 200MB
Client version = 0.9.3.010
Client BuildID = 6937443

Changelog:
FFB – tied engine vibration effect to engine inertia, so electric cars get almost zero while a big V8 gets more
Menu – Added a cockpit camera pitch control in the FOV section
Menu – Added possibility to also unpause by pressing the Pause control again
Menu – Hidden the Gamepad rumble toggle if current controller is not a gamepad
Menu – Hidden the Triple Screen setup menu while in VR
Menu – The Options menu now remembers the last used tab
Menu – Add background to garage menu in VR as the panning cameras were reported as inducing motion sickness. We will make those intro cameras static in a future update
Menu – Added FFB Meter and FFB Multipliers binds to FFB options page
Menu – Re-enabled “jump to bind” feature when a button is pressed but we now ignore most common axis binds to prevent sudden jumps reported on some controllers
Possible fix for some AI’s seen jumping in certain occasions
Localization – Fixed german localization for “Geist anzeigen”
Hockenheim – Fixed the outside curb of the stadium entrance that had a lost polygon of surface material shooting cars into space
Sparks – Made sparks coming from AI’s more likely to occur for FR90, DTM 2020, P1, P2, Group 5, Group C, FR-J, FR-2, FR-3
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Duke
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Re: Raceroom experience

Post by Duke »

Sector3 have released an update for their Raceroom service. It fixes a small number of issues you can read about below.

Update details:
Download size = 530MB
Client version = 0.9.3.012
Client BuildID = 7009920

Changelog:
VR – Disabled fly-by cameras as background of menus to prevent motion sickness
Prevented the Pause keybind from being available initially on garage menu
DTM 2020 – Fixed DRS / Aero issues, smoother gearchanges, improvements to default car setup
Tatuus F4 – Tweaks to default car setup for increased stability
Nordschleife 24H – AI improvements
Zandvoort – Extended the pitwall at the exit of the pitlane to prevent an exploit
Dukester

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Re: Raceroom experience

Post by Duke »

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Duke
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Re: Raceroom experience

Post by Duke »

RaceRoom has been updated with more fixes and tweaks.

Update details:
Download size = 3 GB
Client version = 0.9.3.019
Client BuildID = 7190019
Dedi version = 76.0.1320
Dedi BuildID = 7184930


Changelog:
DTM 2020 - Cleared leaderboard laptimes following DRS modifications
DTM 1992 - Added spark emitters
Hillclimb Icons - Added spark emitters
Multiplayer - Fixed a case where the client side could sometimes fail to transition to next session
Multiplayer - Fixed an issue in spectator mode where switching from one camera group to another would fail and switch focus to the car that first joined the server
Electric Engines - Fixed battery consumption issues as well as some negative torque outputs in certain situations
HUD - Improvement on projection of nametags above opponent cars, their flickering and their relative position when using non default field of view settings.
Standing Start - Removed a high tolerance to vehicle movement prior to a standing start that would result in no penalty handed to players jumping the start by a couple meters.
Bilster Berg - Changed material properties of curbs
Brands Hatch - Fixed a curb at the exit of turn 1 that could damage suspensions
Chang ( Buriram ) - AI improvements
Macau - AI improvements
Ningbo - AI improvements
Spa-Francorchamps - AI improvements around the pit entrance of the GP layout
Zandvoort - Fixed a hole spotted near a rescue vehicle that could see cars falling through the world
Zhejiang - Fixed a hole spotted in a remote location that could see cars falling through the world
Dukester

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Re: Raceroom experience

Post by Duke »

Update details:
Download size = 2.7 GB
Client version = 0.9.3.021
Client BuildID = 7266984
Dedi version = 76.0.1323
Dedi BuildID = 7262221

Changelog:
Free Camera – More realistic zoom curve with a slower zoom in and a faster zoom out
Free Camera – Reduced mouse movement sensitivity when zooming in
Controllers – Added default profile for the Fanatec CSL DD
Controllers – Improved support for Simagic
Adjusted base BOP for Silhouette cars
Adjusted front and rear track widths for the Ford Mustang GT3, Nissan GT R GT3, Alpina B6 GT3
Added spark emitters for Touring Classics
Added spark emitters for Porsche GT3 Cup Sprint & Enduro
Added spark emitters for IMSA GTO
Added spark emitters for DTM 2013-2014-2015-2016
Added spark emitters for VW Scirocco
Added spark emitters for Tatuus F4
Added spark emitters for Aquila CR 1
Added spark emitters for Audi TT cup
Added spark emitters for Audi TT RS VLN
Rolled back on cut detection changes on Bilster Berg that had been made stricter
Adjusted orientation of the first 15 grid positions on Daytona for cases where user really wants a standing start there
Macau – Updated with many art fixes. The construction site at the Solitude Esses is finally completed.
Removed a cut track detection that would not always be handed when going too wide before the last turn of Autodrom Most
Fixed Audi R8 LMS GT3 Evo’s excessive spark emissions
Fixed an audio glitch when on throttle with the Tatuus F4
Fixed an issue where loading a replay could sometimes result in a weird TV camera
Fixed virtual mirror being enabled when loading a replay right after a race
Fixed an occasional crash upon loading replay files
Fixed incorrect rake on the Volvo S60 TC1
Fixed incorrect rake on the Audi TT RS VLN
Dukester

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Re: Raceroom experience

Post by Duke »

RaceRoom has been updated & Mercedes AMG GT4 - released!

Update details:
Download size = 2.7 GB
Client version = 0.9.3.028
Client BuildID = 7330489
Dedi version = 77.0.1325
Dedi BuildID = 7330164


Changelog:
New layout for Dekra Lausitzring : Banked turn 1 as raced in DTM 2021
New layout for Motorland Aragon : WTCR
Fixed FFB going wild when wheels were lifted in the air during a pitstop
Shared Memory - Changed wheelrps and speed to more accurate values regading wheel speed differences in 3rd party applications
Fixed a broken options menu that could occur while using certain controlsets
Fixed an occasional micro-freeze at the end of a single player race caused by large aiadaptation.xml files.
Fixed an engine sound issue that was triggered by activating Instant Replay while refuelling with engine off during a pitstop
Sounds - Fixed some loud gearshift sound sample that was still playing even though the car is electrically powered
Audi V8 DTM 1992 - Fixed jolted upshifting
Canhard R51 & R52 - +5mm front ride height, adjusted default tyre pressures
Formula RaceRoom X-17 - Complete physics overhaul (leaderboards are cleared)
Formula RaceRoom U.S. - Complete physics overhaul (leaderboards are cleared)
KTM X-Bow RR - Fixed a collision box issue that could see the car hit very low objects and curbs with its undertray.
VW ID.R - Increased power consumtion in all engine modes
Nordschleife - AI improvements in pitlane on the Nordschleife-only layout
Nordschleife - AI improvements on the 24H layout
Road America - AI improvements in pitlane
Zandvoort - Fixed pitlane exit detection that was still not perpendicular to the track and led to small advantage when driving close to pitwall
Zolder - AI improvements in pitlane
Dukester

norbs diplomacy lesson 101: "If I was putting words in your mouth, you'd know."
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