Raceroom experience

GTR1 & 2, GT Legends etc
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Re: Raceroom experience

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RaceRoom Racing Experience Hillclimb Pack and Patch released!!!
Sector3 released the Hillclimb Pack for RaceRoom Racing Experience. This pack contains the 10.5 km RaceRoom Hillclimb course and 5 car models covering 4 different RaceRoom car classes.
BMW 635 CSI
BMW M1 Procar
BMW 320 Turbo
BMW M3 E30 Gr.A
Carlsson SLK 340 JUDD
The Hillclimb pack also includes 18 historical bonus liveries, accurately recreated for the ultimate immersion.
Together with the Hillclimb Pack, Sector3 also deployed a new patch for R3E. This patch implements a variety of fixes and optimizations as per below
Changelog:
Removed forced camera in pits.
Fixed AI overtaking during rolling start.
Fixed an issue with Italian FFB descriptions getting cut.
Optimized graphical performance.
Fixed an issue where the final standings screen would show the same number for two cars.
Fixed an issue where force feedback and rumble was still sending data when quitting or getting disqualified.
Fixed an issue with end results screen.
Fixed an issue where the amount of fuel in cars differed between game modes.
Fixed an issue where the last race results overlay showed all entries as “28”.
Fixed an issue where the default steering lock would change to the wrong default locks.
Fixed an issue where player would end up in garage menu with DRIVE option with no function, when getting disqualified during qualifying session.
We now save after each session (practice, qualify, race) instead of after an event (race) in championships.
Fixed an issue with AI pitting on last lap.
Fixed an issue with AI being shown as “+1 lap” in results if player wins the race.
Fixed the squashed red “Quit” button in old menu dialogue box.
Fixed an issue where the scrollbar was not uniform across all the Controller settings pages.
Fixed an issue with wheel range and steering lock randomly getting reset.
Fixed an issue where user was unable to load into a track with AI if the user didn’t own the AI car.
Fixed lap counter in pause menu not always matching with the real lap counter.
Fixed an issue where some users were unable to join competitions.
Fixed an issue where users could get “Invalid game or game settings” error message while going from an experience menu back to the old green orb menus

Multiplayer:
Fixed a memory leak on dedicated server.
Fixed an issue with rolling start for Multiplayer Qualify and Race.
Changed so the default race end time is 60 in case it’s not set on server end to avoid players getting kicked out.
Added additional logging functionalities to catch the issue where player clicks on the livery repeatedly but nothing happens. Please make sure you have ping to the server before entering.
Fixed an issue in race results when two players cross the finish line very close to each other.

AI & Physics & Sound:
Revised Aquila Physics.
Revised Daytona Prototype Physics.
Adjusted BMW M3 E30 Gr.A sounds.

Art:
Mid Ohio – Various art fixes.
Slovakiaring – Various bug fixes and updates.
Hungaroring – Various bug fixes and performance improvements.
Suzuka – Various bug fixes and improvements.

Portal:
Optimized images overall. We now use Webp instead of PNG in game themes to improve menu loading.
Added test drive to purchase item prompt in RR experience.
Changed the support links to direct to our new forums forum.sector3studios.com
Added additional login options in various prompts if user is not logged in.
Fixed an issue where VIP profile backgrounds would take over the Experience style in non RR experience portal pages.
We now show which packs an item is available in individual item pages rather than in checkout only.
MP Browser – Changed so that we only show – on servers with no ping for the first time to avoid flickering by repeating.
Fixed DTM 2014 default leaderboard page showing DTM 2013 car class by default.
Fixed an issue where users could not load into certain tracks such as purchased via European Track Pack, before the pack was updated with more tracks.
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Re: Raceroom experience

Post by Duke »

Sector3 sure seem to be stepping up the realism in R3E, I can't wait to try this.
Sector 3 Studios have released a new preview video of an upcoming addition to their RaceRoom Racing Experience title.
The video shows the title’s upcoming new transmission model in action that allows simulation of drivetrain elasticity.
The video contains both audio from the old and new model as well as real-life footage for comparison.
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Re: Raceroom experience

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Sector 3 Studios have released the Sonoma Raceway for RaceRoom Racing Experience.
Sonoma comes with four different layouts, including the 4.1 kilometer layout used during the American WTCC rounds as well as the shorter 3.2 kilometer layout used for the annual NASCAR Sprint Cup road course race. The track is now available for purchase for R3E users, selling for 499vRP points, roughly $7 AUD

http://game.raceroom.com/store/tracks/a ... ma-raceway

Sonoma Raceway, formerly known as Sears Point Raceway and Infineon Raceway is a 4.06 km / 2.52-mile road course and drag strip located on the landform known as Sears Point in the southern Sonoma Mountains in Sonoma, California, USA. The track features 12 turns on a hilly course with 49 m / 160 feet of elevation changes.
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Re: Raceroom experience

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R3E Chevrolet Monza Dekon revealed
Sector3 proudly presents the Chevrolet Monza Dekon that will become part of the R3E Group 5 Class of cars.
Together with the upcoming Fabcar 935 the R3E community will get their hands on two classic IMSA GT cars.
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Re: Raceroom experience

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Another 70's IMSA car is coming to R3E being Rudy Braun’s #75 “Old Blue” Corvette. :D

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Re: Raceroom experience

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More R3E Group 5 goodness coming... :D
Sector 3 have released plenty of previews of an upcoming addition to their RaceRoom Racing Experience title – The Nissan Skyline 2000RS.

Built in 1982, the Skyline 2000RS will join the title’s class of Group 5 silhouette racing machinery. The turbo-powered Skyline was based on a 2-door hardtop 2000 RS (R30) road car, competing in the Fuji Super Silhouette Series.Sector 3 have released plenty of previews of an upcoming addition to their RaceRoom Racing Experience title – The Nissan Skyline 2000RS.

Built in 1982, the Skyline 2000RS will join the title’s class of Group 5 silhouette racing machinery. The turbo-powered Skyline was based on a 2-door hardtop 2000 RS (R30) road car, competing in the Fuji Super Silhouette Series.
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Re: Raceroom experience

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Sector3 deployed the latest update for RaceRoom Racing Experience bringing you a load of new features, fixes and optimisations.
This 2.8 GB update features the new Custom Championship option, Track rotation in Multiplayer, 3 new FFB multipliers for spring, damper and friction in FFB settings and various graphics, and Multiplayer tweaks. At this time, the new Cadillac CTS-V.R is not yet available. That said, Sector3 promises a nice surprise coming in a few days from now, so it won’t be a long wait.

Code: Select all

Changelog:
Game:
    Added Custom Championships in RRE.
    Shadow map improvements to make car shadows smoother.
    Put local shadow map back to 32 bits for smoother car shadow.
    Added car shadow kernel and epsilon.
    Implemented better device support by changing device ID to include instance, wheel type and rim type ID’s to support several devices of the same type and to differentiate between devices that share the same product ID. (Fanatec CSR and CSR Elite for example). More default profiles will be added later.
    Fixed the mix up in ADAC championship screen where tracks showed under cars header and vice versa.
    Fixed IBL (Image Based Lighting) not loading for Sonoma in replays.
    Fixed AI hitting pit wall from standing start in Sonoma.
    Fixed cut track penalty message coming up after rolling start in LBC start.
    Changed the banger sound priority from medium to high so they play when full grid.
    Fixed an issue with AI launch from 1st gear.
    Fixed an issue with disappearing skid sounds.
    Fixed triggering issues with pitcams.
    Changed RRE timing screen a bit to make IN PIT (yellow) text more readable.
    Added Mouse Steering.
    Added 3 new FFB options. Spring, Damper and friction strength. These work as multipliers and multiply what is set in the driver. Default profiles have these off by default.
    Tweaked all the default profiles due to changes. Please note your old control profiles will be backed up and won’t be usable.
    Default Control set: Changed ffb steer friction and damper coefficients to 0.0
    Default Control set: Changed ffb steer friction and damper saturations to 1.0
    Default Control set: Changed spring saturation and coefficient pos and neg to 1.0
    Default Control set: Added ffb steer spring coefficient.
    Default Control set: Changed default spring coefficient per axis to 1.0

Multiplayer:
    Implemented Time of Day per session support.
    Implemented password support on dedicated side.
    Implemented track rotation.
    Implemented Server names.
    We now cache ping in MP browser to avoid unnecessary pinging.
    Made changes so the server list refreshes are only processed when not connected to a server.
    Made changes to make sure pending server browser updates are cancelled when joining a server.
    We no longer auto-refresh in MP browser.
    Added the Community Dedicated groundwork for release soon.
    Various dedicated side improvements.

AI & Physics & Camera & Audio
    Sonoma – Fixed AI having issues with pit entry and tweaked AI speed.
    Portimao – Fixed hairpin inside cut rules for Amateur
    DTM 92 cars – AI tweaks, Improved Audi handling.
    Revised all Gr.5 class car physics.
    Revised all GTR2 class car physics.
    Sonoma – Fixed helicam sound trigger.

Art
    Increased Shadow draw distance.
    Lowered shadow noise in McLaren cockpit to make it less intrusive.- Tweaked shadow blur.
    RUF RT12R – Fixed braking light in the middle still appearing floating after wing is gone due to damage.
    Audi LMS Ultra – Fixed flipped KW logo.
    Chevrolet Camaro GT3 – Fixed mapping on the driver right arm.
    ALL CARS – General rebalancing to bring them to the same level.
    Reduced frequency of headlight flashing on all cars.
    Zakspeed Capri – Replaced redstone tyre branding with Goodyear on livery 7 and 8
    BMW 320T – Replaced redstone tyre branding with Goodyear on livery 9 and 10

Portal & System Backend
    Changed the portal main webpage.
    Added fan page directory.
    Various store related fixes.
    We now highlight VIP drivers, DEVs, as well as friends in MP browser.
    Implemented a new Leaderboard Updater system for better performance and to fix the issue with Leaderboard entry sometimes not updating.
    Added new tab in competition page that shows all past competitions.
    RRRE competition page now shows competitions from other experience.
    Fixed an issue with links for finished competition in fan pages.
    Fixed an issue where purchase of alternative liveries for cars purchased via packs would not work sometimes.
    Fixed an error when buying a livery before the car if they’re in the same cart.
    Fixed so that the dashboard correctly redirects to user profile page.
    Removed irrelevant text from the introduction popups in portal.
    Fixed layout issues in checkout popup.
    Default user avatar helmets are now randomly assigned out of 24 new helmet images instead of the old helmet, to add more colour and variety to the leaderboards.

Known Issues:
    Multiplayer browser does not show ping times. This is only visual and the servers should work perfectly fine.
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Re: Raceroom experience

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I wondered why my connection was slow this morning, then I saw steam hogging the connection. :)
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Re: Raceroom experience

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I know a few here have R3E while others have tried & still on the fence but with this sale it would be worth considering a purchase.
I'd recommend looking at Bathurst for obvious reasons & check out the DTM 1992 pack, they are a blast to drive. ;)
Starting from tomorrow 2nd of April at 18.00 CET Sector3 will start a Spring Sale of RaceRoom Racing Experience content.
With this special offer, you will be able to purchase all tracks, cars and liveries available for R3E with a 50% price reduction.
R3E store: game.raceroom.com/store
RaceRoom Store: hwww.raceroomstore.com/shop_en/vrp
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Re: Raceroom experience

Post by Righteous »

Ohhhhhh.... I might get those old DTMs.
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Re: Raceroom experience

Post by LeNwAr »

Just downloaded the base version of Raceroom and gave it a lash before the sale kicks in... It's safe to say that I suck. Although apart from me being shit, I think the cars feel really nice and just the sounds are some of the nicest and most detailed I've heard in a game. Pretty sure I'll be grabbing a few more cars and tracks and playing this one a bit more.
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Post by Enforcer-J »

The sound is brilliant in RRE
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Enforcer-J wrote:The sound is brilliant in RRE
Jesus. You're dead right J. Rre sound is needed in AC

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Re: Raceroom experience

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In the beginning of March, Sector3 showed us the first teaser screen of the upcoming Chevrolet Greenwood Corvette that will become part of the GR5 class in RaceRoom Racing Experience.
Today the development team officially revealed the car and published a nice set of in-game shots showing us the Corvette in action at the Mazda Laguna Seca Raceway. The car is wearing the famous “Spirit of Sebring” livery.
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Re: Raceroom experience

Post by KNAPPO »

That last screenshot looks sexy as!
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Re: Raceroom experience

Post by Righteous »

Yeah, it seems like this game is getting better and better. If only I could sort out my wheel config properly. I haven't tried online with it yet... We almost tried something one night.

Too many sims, so little time.

Oh but the sound.......I love the sound of this sim.
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Re: Raceroom experience

Post by Duke »

Yep I really want to set up a Monday night R3E session but in all honesty I have no time to organise it let alone get on myself.
Add to that is the issue around who owns what content so for now it's a pipe dream that I'll continue to let simmer in the background.
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Re: Raceroom experience

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AACLMNRRRRE?
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Re: Raceroom experience

Post by Righteous »

Oh wait!

RRREMNR

Or
MNRRRRE
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Re: Raceroom experience

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MNRARSERRRE?

ARSERRREMNR?

That last one if my favorite.
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Re: Raceroom experience

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Oh geebus. :fall:
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Re: Raceroom experience

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Imagine the logo :) The mind boggles with possibility.
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Re: Raceroom experience

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Righteous wrote:Imagine the logo :) The mind boggles with possibility.
Get to it lad. :yes:
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Re: Raceroom experience

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Confirmed by S3 on FB... We are racing towards the GTR2 Pack update, check out our Flickr album to see some great screenshots of what you can expect! Did we mention a new track pack is also coming?
https://www.flickr.com/photos/131803974 ... 004113763/
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Re: Raceroom experience

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R3E GTR2 Pack & American Track Pack released!!!
Sector3 released the GTR2 Pack and American Track Pack for RaceRoom Racing Experience.
The car pack features the newly added Cadillac CTS-V.R, BMW M3 GT2, Chevrolet Corvette C6R GT2 and RUF RT12R. This GTR2 class pack also comes with 39 new team liveries & sells for 1199vRP (~$16.80AUD).
The American Track Pack contains four famous American racing circuits including Mazda Laguna Seca, Mid Ohio Sportscar Course, Indianapolis and Sonoma Raceway. The pack sells for 679vRP (~$9.50AUD).
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Together with the content, Sector3 also released a Hotfix patch for R3E .

Code: Select all

Hotfix Patch
Game:
    Fixed issue with position bar showing wrong time left e.g. 30 mins on 60 min race.
    Changed so that only race and practice (track test) session replays are saved.
    Replay is saved when the session ends in Single Player.
    Replay is saved when player receives session results from dedicated server in Multiplayer.
    Fixed Replay menu appearing broken.
    Fixed issue with being unable to start championship in R3E if race length was set to 10 minutes.
    Fixed an inconsistency in length between practice, qualifying and race sessions.
    Changed so that the crash dump window shows our name correctly: Sector3 instead of Sector 3.
    Temporarily fixed randomly assigned tyre compounds in MP by making prime default. (Temporary until garage phase is implemented).
    Fixed a small issue with tyre spring calculation being wrong as it was sometimes using the wrong tyre compound.

Art:
    Suzuka – Fixed invisible tyre collision in degner 2 among other various fixes.
    Slovakiaring – Fixed invisible tyre collision issue
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