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Re: Arseville v2.0

Posted: Fri Jan 04, 2013 2:34 pm
by Shonky
NeilPearson wrote:
DarrenM wrote:Cool. As long as someone knows who they are :)

Neil, in the grinder you only need 1 punch (2 if they have armour) to kill the skeletons so it's not too bad even if there are a bunch of them. Don't need to use a weapon either. I made a few damage potions anyway if you want to try them out :)
i only asked becuase i had to log off and there were quite a few left in there. I realised they were 1 hit kills, but it was going to take forever with the grenade just lob it and then collect. its alot quicker ;)
I think they were potions of healing Neil, they work the opposite on the un-dead if memory serves.

Re: Arseville v2.0

Posted: Fri Jan 04, 2013 3:21 pm
by Crowella
Healing potions on undead. :) I remember the old mob grinders. They worked like a charm too.

Re: Arseville v2.0

Posted: Sun Jan 06, 2013 10:31 am
by Crowella
Also, for those interested, finally found melon seeds. Only took me about 10 lives since there was a triple set of cave spider spawners keeping me from getting to them.

Re: Arseville v2.0

Posted: Sun Jan 06, 2013 10:37 am
by Bauer
Crowella wrote:Also, for those interested, finally found melon seeds. Only took me about 10 lives since there was a triple set of cave spider spawners keeping me from getting to them.
Did I know we were looking for them? Could have traded an emerald with a villager last night for 10 melon pieces :)

Re: Arseville v2.0

Posted: Sun Jan 06, 2013 10:44 am
by Crowella
I think it was Darren and Neil who were looking for them.

To be honest, that cave screwed me up a bit. Lost a few diamonds, all my armour, twice over and some other things but as soon as I found the seeds I ran them back safe.

EDIT: Might make a skele grinder as well. This mine is brilliant :nod:

Re: Arseville v2.0

Posted: Sun Jan 06, 2013 10:55 am
by DarrenM
I was looking for some so I could make healing potions. Just like to have every resource available :)

Didn't think to try the villagers. I've got a couple emeralds.

Re: Arseville v2.0

Posted: Sun Jan 06, 2013 1:38 pm
by Bauer
DarrenM wrote:I was looking for some so I could make healing potions. Just like to have every resource available :)

Didn't think to try the villagers. I've got a couple emeralds.
Well once you grow some I will leave you the emerald and save my legs :D

Re: Arseville v2.0

Posted: Sun Jan 06, 2013 9:31 pm
by Shonky
Just letting folks know we are in the middle of moving to Petey's new server so I've shut down the server while we get things sorted, will send a pm to everyone I can think of with the new address once we are set up.

Re: Arseville v2.0

Posted: Sun Jan 06, 2013 9:37 pm
by petey
Good work Shonky, thanks heaps :yes:

EDIT: I have set up a donation button for anyone who would like to help out with server costs. (not compulsory)
Image

As I mentioned in the other thread it's currently $32 a month. Any help is appreciated, hopefully it will do the job for us. If we end up needing a bigger server/RAM slot it may become a pay to play situation. :melt:

EDIT2: Thanks to Shonky's quick work the server is now up. So if you require the new IP just let us know. Astro's server is offline for the moment I believe.

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 8:55 am
by Lochie0911
I'd like to get a hold of the new IP when it goes up :D I can pass it on to my dad (Hazelb)

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 9:44 am
by Shonky
Didn't Dad tell you? He knows the address already. :D

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 9:54 am
by Hazelb
And Im not letting him know it.. cause he wont bloody pay!

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 9:56 am
by Hazelb
Slipped you $20 spondoolies Petey...thanks for setting it up..

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 10:10 am
by petey
Oops, well he knows now anyway I shot him a PM earlier.

Appreciated haze :)


(nothing a banplayer couldn't fix ;) ) :lol:

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 10:17 am
by Rots
Can someone PM me the new address, thanks!

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 10:42 am
by Hazelb
petey wrote:Oops, well he knows now anyway I shot him a PM earlier.

Appreciated haze :)


(nothing a banplayer couldn't fix ;) ) :lol:
He will be put under pressure to pay if he plays!

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 2:48 pm
by Rots
Thanks to all the ARSE's that PM'd me the new address!

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 3:34 pm
by NeilPearson
who got it first?

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 4:39 pm
by petey
I sent at 10:33 am... 16 minute response time :p

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 6:29 pm
by NeilPearson
Ha beat me by 6 minutes

Sent from my GT-I9300 using Tapatalk 2

Re: Arseville v2.0

Posted: Mon Jan 07, 2013 9:00 pm
by Rots
Re: Arseville v2.0
by SHoNKY » Mon Jan 07, 2013 10:37 am
Re: Arseville v2.0
by petey » Mon Jan 07, 2013 10:33 am
Re: Arseville v2.0
by Lochie0911 » Mon Jan 07, 2013 10:31 am
Re: Arseville v2.0
by NeilPearson » Mon Jan 07, 2013 10:27 am

Re: Arseville v2.0

Posted: Tue Jan 08, 2013 9:19 am
by petey
Fairly sure its Bauer's wolves, but there is a sign up saying wtf happened to my dogs.

There were quite a few sitting around there when I was building, they were there yesterday when I was on I believe.

So, I have no idea?

EDIT: Log shows the server decided to restart last night? Only shows back to server booting up you guys talking about it kicking you.
Were the wolves there after this happened? Just out of curiosity.

Re: Arseville v2.0

Posted: Tue Jan 08, 2013 10:08 am
by Shonky
What time was the restart? I scheduled it to restart at 6am every day, but I never confirmed the the time on the server was correct.

Sent from my GT-I9100

Re: Arseville v2.0

Posted: Tue Jan 08, 2013 10:14 am
by Shonky
Contact support petey, the server time is about 8 hours fast so the scheduling is probably up the shit.

Re: Arseville v2.0

Posted: Tue Jan 08, 2013 10:30 am
by petey
On a server note, it's regularly heading north of 1gb memory, 118.54% (1.19 GB). Even though there is no more than 3 of us on? Very odd that is.

2013-01-08 19:23:04 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?

That's an odd warning.

EDIT: Apparently it's a common warning :shrug:
Joe Simmons
That's a pretty common warning.

I wouldn't be too worried about it
---
Joe Simmons
Alright.

I'll raise the server time issue with our tech staff and see what we can do.

EDIT2: Well he wouldn't give me even the foggiest how long it will take for server tech to "investigate". We will just have to wait and see.