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Re: Oculus Rift

Posted: Thu Sep 14, 2017 3:19 pm
by r8response
I got one a while back as well.

There is a link further down in that post
https://haveibeenpwned.com/

Couple of forums etc that I used a while back were hit.

Re: Oculus Rift

Posted: Thu Sep 14, 2017 5:29 pm
by smithcorp
Thanks mate - looks like Android forums were breached.

Re: Oculus Rift

Posted: Thu Sep 14, 2017 8:16 pm
by DarrenM
Interesting. That shows me pwned on 10 sites, but I've only used 2 of them. Already knew about those breaches, but I use different passwords everywhere anyway.

Makes you wonder how many breaches haven't been made public.

Re: Oculus Rift

Posted: Fri Oct 13, 2017 7:39 am
by smithcorp
Another price drop on Rift + controllers - now $399

Re: Oculus Rift

Posted: Fri Oct 13, 2017 10:09 am
by Duke
smithcorp wrote:Another price drop on Rift + controllers - now $399
Cause of this maybe:- Samsung Odyssey HMD - Windows Mixed Reality?

Re: Oculus Rift

Posted: Fri Oct 13, 2017 10:35 am
by DarrenM
All the other mixed reality headsets as well. They're supposed to launch Oct 17th. The Samsung one on Nov10th.

We don't know when they'll get SteamVR support though, so there won't be much gaming for them at launch. Just minecraft and Arizona Sunshine from the windows store I guess.

The samsung one is very appealing for sims. Higher res and higher FOV. Hopefully they'll have a demo unit in the Sydney samsung store.

Re: Oculus Rift

Posted: Fri Oct 13, 2017 10:41 am
by Duke
It's interesting how quiet Occulus & HTC / Steam are as surely they must gave Gen2 models coming?

Re: Oculus Rift

Posted: Fri Oct 13, 2017 12:29 pm
by DarrenM
Oculus just held their Connect conference. They announced Oculus Go, which is a mobile headset equivalent to GearVR, but without the need for a phone. Android standalone headset similar to what Google and Samsung are building.

They also showed an update to the Santa Cruz prototype, which might end up being Rift 2. It's also also mobile, but with inside out tracking. No mention of whether it will have wireless connection to support PC gaming though. Dev kits will be out next year. Consumer version in 2019 I think.






Dash looks like a nice feature. It'll allow you to overlay windows on top of games. Someone brought up the idea of having a webcam overlay so you can see what's going on in the room while you have the headset on.






Re: Oculus Rift

Posted: Fri Oct 13, 2017 6:23 pm
by DarrenM
Reading this thread on reddit, seems Santa Cruz won't be Rift 2. So their hardware plans for PC are still a mystery.


I spoke with Nate Mitchell yesterday (Head of Rift at Oculus) and asked him about how the strategies of the headsets do or don't overlap. From his explanation, it sounded very much like Santa Cruz and Rift are being developed quite separately. In fact, he said that Santa Cruz won't be a 'Rift' product when it launches. He made the distinction that "Rift is our PC product." So it sounds like Santa Cruz is being treated like a high-end standalone and a mobile product (which makes sense too as it's built on mobile SoC and almost certainly Android). With that said, I'm sure that any of the easily transferable hardware learnings like ergonomics, lenses, and displays, are likely to be shared between products where sensible.

Re: Oculus Rift

Posted: Thu Nov 23, 2017 9:09 pm
by DexterPunk
$399 at the moment for Black Friday


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Re: Oculus Rift

Posted: Thu Mar 08, 2018 6:56 pm
by DarrenM
Oculus let the certificate they sign their drivers with expire causing the headset to stop working. They've released a fix which will install a new version of the software.

https://www.oculus.com/rift-patch/

Re: Oculus Rift

Posted: Thu Mar 08, 2018 7:11 pm
by pixelboy
Sounds like a calculated move to force updates.

Re: Oculus Rift

Posted: Fri Mar 09, 2018 8:13 am
by DarrenM
It effectively bricked every headset for nearly a whole day. No way it was intentional. Since it's a windows certificate it affected offline users as well.

Not sure why you'd avoid updates anyway. They've been making some good improvements lately, like being able to move games to different drives.

Re: Oculus Rift

Posted: Fri Mar 09, 2018 8:19 am
by Cursed
pixelboy wrote:Sounds like a calculated move to force updates.
You can put your foil hat away. They don't give you the ability to opt out of updates anyway :D

1. I never assume a conspiracy when plain-old incompetence explains everything.
2. They're handing out $15 Oculus store credit to those who used their Rift since Feb 1st as compensation

Re: Oculus Rift

Posted: Fri Mar 09, 2018 9:23 am
by Sarsippius
Cursed wrote:2. They're handing out $15 Oculus store credit to those who used their Rift since Feb 1st as compensation
I've yet to buy anything from the store so I guess it's time to change that now :)

Re: Oculus Rift

Posted: Fri Mar 09, 2018 12:11 pm
by smithcorp
My VR Lens Lab glasses had arrived yesterday - bad timing!

Re: Oculus Rift

Posted: Fri Mar 09, 2018 12:14 pm
by Cursed
smithcorp wrote:My VR Lens Lab glasses had arrived yesterday - bad timing!
I'll be interested to find out how they go. My main worry with something like that is how well the rift and the lenses would hold up to semi-frequently being removed for other users.

Re: RE: Re: Oculus Rift

Posted: Fri Mar 09, 2018 12:58 pm
by smithcorp
Cursed wrote:
smithcorp wrote:My VR Lens Lab glasses had arrived yesterday - bad timing!
I'll be interested to find out how they go. My main worry with something like that is how well the rift and the lenses would hold up to semi-frequently being removed for other users.
I didn't get the inserts. Rather they are spectacles you wear. The shape and size fits with the rift and they have an elastic strap that goes around the back of your head.

Nicely made and adjustable for distance off your face. I tried the fit last night and it was good. I'll post up a photo.

Sent from my SM-G930F using Tapatalk

Re: RE: Re: RE: Re: Oculus Rift

Posted: Fri Mar 09, 2018 1:03 pm
by smithcorp
smithcorp wrote:
Cursed wrote:
smithcorp wrote:My VR Lens Lab glasses had arrived yesterday - bad timing!
I'll be interested to find out how they go. My main worry with something like that is how well the rift and the lenses would hold up to semi-frequently being removed for other users.
I didn't get the inserts. Rather they are spectacles you wear. The shape and size fits with the rift and they have an elastic strap that goes around the back of your head.

Nicely made and adjustable for distance off your face. I tried the fit last night and it was good. I'll post up a photo.

Sent from my SM-G930F using Tapatalk
Here they are. Hope to try them tonight after I've updated the rift software. Image

Sent from my SM-G930F using Tapatalk

Re: Oculus Rift

Posted: Fri Mar 09, 2018 1:27 pm
by Cursed
So, I have a pair of old, small frame glasses that I currently use with the Rift. My biggest problems are that the nose pads end up pushed fairly hard into my nose and the glasses can end up getting pushed close enough to my eyes that my eyelashes brush them, leaving an oily residue over time.

Re: Oculus Rift

Posted: Fri Mar 09, 2018 2:05 pm
by norbs
Please get a photo of you wearing them Smiss!

Image

Re: Oculus Rift

Posted: Fri Mar 09, 2018 2:46 pm
by Jamo
Please don't LOL

Re: Oculus Rift

Posted: Fri Mar 09, 2018 2:53 pm
by smithcorp
Haha - i'm glad they are hidden under the rift!

Re: Oculus Rift

Posted: Thu May 03, 2018 10:40 am
by DarrenM
Oculus showed a new prototype headset called Half Dome. 140 degree fov and moving displays for varying focus.

https://www.roadtovr.com/facebook-oculu ... ifocal-f8/


Re: Oculus Rift

Posted: Thu May 03, 2018 11:58 am
by Sarsippius
Looks good although right now I would be happy with an Oculus HMD with the same screens as in the Vive Pro and the Samsung Odyssey. I would upgrade for that.