Game Stock Car & Formula Truck (Rieza Studios)

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Duke
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Re: Game Stock Car & Formula Truck (Rieza Studios)

Post by Duke »

Game Stock Car Extreme Version 1.48 Changelog

Added Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)
Added Velo Cittá Circuit (2 layouts);
Added support to 6 USB controller devices (increasing the previous limit of 3);
Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);
Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);
Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
Added option to map commands for adjusting Vertical FOV from in-car;
Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);
Rewritten all car classes from the previous standard ReizaXX to a nomenclature that better represents their respective series;
Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;
AI drivers now use 8th gear & DRS;
Added “Opponents Filter” option to quick race menu (for multiclass racing)
Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);
Fixed bug with other cars occasionally “inheriting” 8 gears, DRS functionality from F-Extreme
Fixed championship scoring bug;
Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;
Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session) – still in progress;
Updated ambient, curb, road & grass roll noise for all cars;
Minor aero & tires revision in all cars;
Revised realfeel values to reduce FFB clipping;
Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;
Minor graphical optimization;
Fixed behavior of driver labels.
Dukester

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Duke
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Re: Game Stock Car & Formula Truck (Rieza Studios)

Post by Duke »

Reiza Studios are getting ready to release their Stock Car Extreme V1.50 update on Steam & GSC Sync.

The V1.50 GSCE update will include the first in-house compiled executables, removing all the external code injection DLLs from the previous releases. ,
Several features that were previously developed using injected code have now been rewritten into the codebase. Also, several new features, improvements, and bug fixes have been implemented in the same manner.

Because the new code brings some fundamental changes to the Stock Car Extreme install, Reiza Studios shared some important notes to make sure you do not encounter problems upon release of the update:
You MUST create a fresh player profile (delete the old one from \USERDATA) otherwise the game won´t launch.
After creating a fresh profile, make sure to double-check your driving aids & controller speed sensitivity to make sure they match what you had before.
Since there are several new parameters for both cars and tracks, it is possible that some MODs will not work 100% and will need to be updated to use the new features (please consult this thread to learn you may update your mod).
If you get a crash on startup, make sure you have installed the DX9.0C that comes with the game. (by running \Support\DirectX\Install\DXSETUP.exe)
If you do the above and still crashes, try deleting d3d9.dll from the game´s root folder.
GSC Config & Dedicated may not launch directly from Steam (needs to be done from game install folder).
For the steering rotation feature – All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still in development.
If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car.
In case you do not have a controller with adjustable rotation, OR if your steering wheel is not yet supported by this feature, you should set Enable Custom Steer Rotation to YES, and define how much rotation range you have in your controller in the setting below – the game should then work same as before (with any adjustment per car done manually both here & controller profiler) and STEER ROTATION SETTING in GARAGE1 menu will have no actual effect.
Please note that in either case, using old controller presets is NOT recommended – we recommend you start one from scratch.

Further known issues with this version (to be fixed in the next release):
DRS activation & tire compound selection are not stored in replays.
No compound restriction per track in F-Extreme & F-Reiza.

Reiza Studios report that while conducting some final internal tests, the GSC Sync updater will be password-protected. The update tool will be opened up again upon release of the update.

Release Notes V1.50
Cars:

Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)

Track:
Adds Velo Cittá Circuit (2 layouts);

Features & Fixes:
Added support to 6 USB controller devices (increasing the previous limit of 3
Added sensitivity & dead zone sliders for up to 6 controller inputs in CONTROLLER 3 menu
Added feature to automatically adjust Steering Rotation for each vehicle so user no longer needs to exit game and manually adjust controller rotation (see recommendations above)
Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
Added option to map commands for adjusting Vertical FOV from in-car
Added support for 24h race length
Added Stock V8 rule which restricts tire stops to one tire change at a time
Tweaked AI to perform less strategical mistakes (such as pitting in the last lap)
Rewritten all car classes from the previous standard “ReizaXX” to a nomenclature that better represents their respective series
Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section
AI drivers now use 8th gear & DRS
Added “Opponents Filter” option to quick race menu (for multiclass racing)
Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% aggression in old currency to prevent AI misbehavior in overly aggressive settings)
Fixed bug with other cars occasionally “inheriting” 8 gears, DRS functionality from F-Extreme
Fixed championship scoring bug
Fixed grid position setting when qualifying is disabled
Fixed performance issues with the SuperV8
Revised pit menu rules & pitstop timing for all series
Fixed bug with AI behavior being over aggressive with the throttle on corner exit leading to occasionally losing control
Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session)
Updated ambient, curb, road & grass roll noise for all cars
Revised aero & tire physics in all cars
Revised real-feel values to reduce FFB clipping
Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look
Minor graphical optimization
Fixed bug with Safety Car entering the pits in Curitiba Oval
Fixed behavior of driver labels.
Dukester

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Duke
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Re: Game Stock Car & Formula Truck (Rieza Studios)

Post by Duke »

Reiza Studios have released Stock Car Extreme V1.50 on Steam & via GSC Sync.

The V1.50 GSCE update will include the first in-house compiled executables, removing all the external code injection DLLs from the previous releases. Several features that were previously developed using injected code have now been rewritten into the codebase. Also, several new features, improvements, and bug fixes have been implemented in the same manner.
The update also brings you some new content in the form of the Mitsubishi Lancer Cup Series (Lancer R & RS models) and the Velo Cittá Circuit (2 layouts).
Because of this major change, Reiza Studios urge you to carefully read the important release notes to ensure you do not encounter problems after updating.

IMPORTANT!!
Current users MUST create a fresh player profile (delete the old one from \USERDATA) otherwise the game won´t launch.
New users MUST note that GSC Config may not launch directly from Steam, which will result in a Crashdump – run it from game install folder:\SteamApps\common\Stock Car Extreme (will be fixed in a following update).
After creating a fresh profile, make sure to double-check your driving aids & controller speed sensitivity to make sure they match what you had before
If you get a crash on startup, make sure you have installed the DX9.0C that comes with the game (by running \Support\DirectX\Install\DXSETUP.exe).
If you do the above and still crashes, or if you get a black screen when escaping from a session, delete d3d9.dll from the game root folder.
If you get a blank screen after hitting escape from the track, delete d3d9.dll from the game root folder.
Since there are several new parameters for both cars and tracks, it is possible that some MODs will not work 100% and will need to be updated to use the new features (please consult this thread to learn you may update your mod).

For the new STEERING ROTATION feature:
All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still in development.
If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car:

If Enable Custom Steer Rotation is set to NO, the rotation range below it has no effect so you may ignore it.

Some cars will also allow some range for adjusting rotation from the garage menu – ex. F-Extreme is defaulted to 360º, but you can increase that 450º from the garage. Others (like the Lancers) are fixed at 900º.

In case you do not have a controller with adjustable rotation, OR if your steering wheel is not yet supported by this feature, you should set Enable Custom Steer Rotation to YES, and define how much rotation range you have in your controller in the setting below – the game should then work same as before (with any adjustment per car done manually both here & controller profiler) and STEER ROTATION SETTING in GARAGE1 menu will have no actual effect.

Please note that in either case, using old controller presets is NOT recommended – we recommend you start one from scratch.

Further known issues with this version (to be addressed in the next release):

GSC Dedicated is unstable when running from Steam;
DRS activation & tire compound selection are not stored in replays;
No compound restriction per track in F-Extreme & F-Reiza;
These issues and the ones aforementioned will be fixed ASAP.
Dukester

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Duke
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Re: Game Stock Car & Formula Truck (Rieza Studios)

Post by Duke »

Reiza Studios have released Stock Car Extreme V1.51 on Steam & via GSC Sync.
This new version addresses some of the most urgent bugs that crept in after the V1.50 release and implements a few minor improvements.
The update also introduces the Club Day layout to the Velo Cittá track.
The new update is now available on Steam, while non-Steam users can update to v1.51 by running GSC Sync.

Main changelog for v1.51:
Track:

Adds Velo Cittá Club Day layout (from “Acelerados” TV show)

Features & Fixes:
Fixed bug with GSC Config crashing from Steam
Fixed gridedit command for multiplayer
Reverted to pre-v1.50 trackmap solution (Numpad 0 to toggle off/on/rotating)
Adjusted FFB values as a compromise between previous 2 versions – realfeel values from v1.38 & v1.50 are also included in RealFeelPluginv138.ini (more overall force & clipping) and RealFeelPluginv150.ini(lower forces at lighter loads & less clipping), so users can copy & paste settings according to their own preferences if not satisfied with default values
Fixed garage steering rotation setting not being saved with setups
Forced reset rotation range to previous profile setting with Thrustmaster wheels after quitting the sim
Changed base HUD text color from yellow to white
Fixed DRS rules and activation points at Interlagos, Spielberg, Kansai
Reintroduced track tire compound options for F-Extreme & F-Reiza, and fixed issue which allowed AI to choose unauthorized compound in pitstops
Fixed error in some series not allowing basic setup adjustments when running a fixed setup race
Fixed SuperV8 graphics glitch near the exhaust from long distance
Improved SuperV8 AI handling
Minor physics revisions for Metalmoro MR18
Updated Lancer R & RS sounds in attempt to minimize audio clipping
Added pit limiter & onboard starter to Lancer R & Lancer RS
Updated spanish & french localization.
Dukester

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Re: Game Stock Car & Formula Truck (Rieza Studios)

Post by Duke »

REIZA Studios has released Game Stock Car Extreme V1.52 on Steam and via GSC Sync.

This small update brings us some more bug fixes and improvements to the simulator and also features physics adjustments for F-Extreme, F-Reiza, F-3 and the karts content.
Keep in mind that this update will render your older GSCE replay files useless, due to some necessary replay code changes.

Changelog for v1.52:
Added automatic rotation support for Fanatec Clubsport V2
Added DRS & tire compound state to replays
Fixed F-Retro error in Dedicated tool
Added onboard starter to SuperV8
Fixed fog is not working over grass blades
Adjusted SuperV8 collision mesh
AI calibration run-through for all series
Physics adjustments for F-Extreme, F-Reiza, F-3 & karts
Fixed Safety Car position at Montreal modern
Made main menu series selection arrows red for better visibility.
Dukester

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Duke
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Re: Game Stock Car & Formula Truck (Rieza Studios)

Post by Duke »

Reiza Studios have officially announced their brand new Automobilista Motorsports Simulator. This is to be the successor to the studios’ Game Stock Car Extreme title.
Automobilista will be available on Steam starting Q1 2016 and Reiza continues to be very generous towards their existing customers as all owners of GSC E will receive a free copy of the new title. Furthermore, this offer is also extended to everyone buying Game Stock Car Extreme until January 5th on Steam & which is currently on holiday sale for 25% off RRP for $22.49USD.
Follow all the ARSE discussion on Automobilista Motorsports Simulator here: http://www.arseforums.com/phpBB/viewtop ... 15&t=20572
Dukester

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Re: Game Stock Car & Formula Truck (Rieza Studios)

Post by Duke »

Reiza Studios physics wizzard Niels Heusinkveld has released a fun little mod for Game Stock Car Extreme, adding RC racing to the versatile racing simulation.
The mod features the title’s cars scaled down to 1:8 size for true RC racing fun, using a gamepad for a proper RC feeling is recommended (see Setup tips below).

Download RC Racing Mod for GSC Extreme Here

Recommended Game Setup
- Try an analog gamepad
– Use a mixture of speed sensitivity (50%) and reduced axis sensitivity (25%) for starters
– Driving aids are untested
– AI probably doesn’t work so just do private testing
– Only drive in TV cam (page down is the default key). A few different zoom levels are available
– Adjust the speed sensitivity, axis sensitivity and garage ‘steering lock’ to get your personal preferred car steering sensitivity
– Don’t start with the faster cars!
Niels Heusinkveld wrote:Hi! This is a … different … mod for Game Stockcar Extreme: 1:8 scale racing and drifting with realistic (scaled) physics! This doesn’t mean the cars themselves are exact copies of real Radio Control (RC) cars though, they have believable but imagined properties. It is a physics experiment that got out of hand. Previously the only RC mod, for rFactor, MadCowies excellent work, used 1:1 scale cars as the physics where believed not to handle vehicles so light. This made me curious and as you can see, they work just fine with real weights and dimensions.

Physics are fun! Scaling down a car 8 times, makes its length 8 times smaller. Aerodynamics apply on area which is 8×8 times smaller. Mass is a function of volume which is 8x8x8 times smaller. You end up with totally different car behavior because of this compared to full sized cars, yet they are still just small racing cars with all the bits and pieces we know and love. This also means they are fun to drive!
Thanks to Laurents Hoerr for the circuit and Patrick Giranthon for the awesome circuit and bow to Siim Annuk and David Sabre for scaling down the Toyota Supra and BRM Can-Am car respectively and then allowing me to release all the models! And thanks to Todd Wasson who, over the years, helped me out on some of the general specs and properties of these small cars.

This mod is NOT an official Reiza Studios product. It is a fun experiment that you may or may not enjoy, that’s all!
Dukester

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Re: Game Stock Car & Formula Truck (Rieza Studios)

Post by NeilPearson »

One of these, and you can use proper RC Radio

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Duke
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Re: Game Stock Car & Formula Truck (Rieza Studios)

Post by Duke »

Dukester

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