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A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 10:13 am
by Righteous
Well, I've decided to try making a track for myself.

Despite having a silly amount of work on at the moment, I wanted to see if I could do it. Finished work at 8 on Saturday and stayed up till 3 am playing around. :) The biggest road block for me was seeing if I could get from Cinema 4D to the AC editor and then into the game. I sussed all that out Saturday night and have a good workflow in place.

It's a very short track, around about a minute lap as it is now, but I'll do something bigger once I've done this one. I just wanted to be able to complete something before I move onto a bigger one. I really want to do a street circuit like the south city stuff from LFS.

Images will be here for anyone interested.

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Once I've filled out the infield and stopped the cars from being able to fall to infinity I'll upload it for people to have a play with just to see what they think of the layout. I won't be making any changes to the circuit layout from this point though as it's not necessarily about the track at the moment. Although I do think it's a fun little layout.

For now I'm working on textures and track side detail. I think I'm going to make it feel like a small club circuit.

I'm posting it here to hopefully keep myself motivated.

:D

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 10:23 am
by SE1Z
Very cool mate, will be watching with interest! :tilt:
A short, fun track would be great - throw in some elevation changes and you'll be onto a winner.

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 10:29 am
by Righteous
Yeah, It's one of the first things I did. I went way too far initially, the car was flying off the track :) I was really surprised by the how much the small changes had a big impact. It took some fiddling.

I'll chuck up some more pics of the back section tonight, there's a nice little rise and fall to the last hairpin. You travel around the track anti clockwise. Lot's of nice camber on the corners too. I spent a lot of time just getting the few corners the way I like. I love free flowing stuff like Mugello, but wanted over taking spots too. T1 feels like it should work and the hairpin too.

I've also put some subtle bumps on the inside of the first left hander too, it's just enough to unsettle the car slightly. I designed it around the BMW 1M, faster cars may not be as much fun. Overall the track is fairly uneven. I wanted it to feel like a club circuit, not a tilkedome.

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 11:23 am
by Crowella
I've thought about giving this a shot too. I'll be following this thread. Looks like it'll be great to bash around in some tin tops. :D

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 11:28 am
by Duke
Wow Righty that's a great project, love the layout. :yes:

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 11:41 am
by Exar Kun
That's an awesome little layout! Lots of different speeds for the corners in such a short track.

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 11:48 am
by Righteous
Cheers guys.

I'm very excited about getting it done, I've got lots of ideas for different things to try.

I don't have a great understanding of the material side of things in the AC editor so for me it's all about understanding how it all works. The 3D side is fine, I've got plenty of knowledge on modelling, but I've not really done modelling for games, so that's been interesting so far.

I've used "photo mode" in the game itself, just zipping around looking at how much geometry there is in objects around the track, some of it is incredibly simple, the trick is having textures that add detail I think.

Google images are an amazing source of reference images and textures too these days. I won't be using any textures as I find them, but hoping to combine things to create my own. I don't want it to look like any of the other tracks that people have done. The sand trap that's on the track now is a texture I created from a few different images on google.

Is it home time yet?

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 12:01 pm
by NeilPearson
awesome stuff righteous.

Good luck and have fun!

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 2:33 pm
by norbs
Maybe ARSEtralia can be the next project. It never did quite make it in GPL.

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 2:50 pm
by Righteous
Dare I ask?

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 4:21 pm
by norbs
I clockwise track in the shape of Australia. I think Bauer worked on it amongst others. Will see if he has anything of it left.

I drove a very crude version in GPL and it was awesome.

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 6:10 pm
by Shaun
looks good so far righty, maybe a bonus round at the end of the AACL? :D

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 6:41 pm
by Righteous
Shaun wrote:looks good so far righty, maybe a bonus round at the end of the AACL? :D
In the p1!

20 sec lap :D

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 6:46 pm
by pixelboy
Definitely going to race AACL on this at some stage :up:

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 7:00 pm
by Shaun
awesome, come on righty release a .0.0.0.1 alpha for everyone :p

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 7:16 pm
by GT VIRUS
Best bit of advice I can give is test the layout early on (as in right now!). Nothing worse when doing a fantasy layout than finding out the layout itself sucks. Can only be best tested by driving it.

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 7:34 pm
by Righteous
Yeah, I did that all over the weekend. Ran the 1M for a lot of laps. Tweaked the corners and the elevation till I was happy with it.

I'll definitely post a WIP for Gizmo to have a run on ;)

I'll only do that once then just work on the details and then release one last one before calling it done. It takes a long time to apply all the materials. By the time it has all the details it will probably take a while to get it game ready.

Realistically I am hoping it will be all done within a month at the most, depends how much weekend time I get on it.

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 8:48 pm
by Bauer
norbs wrote:I clockwise track in the shape of Australia. I think Bauer worked on it amongst others. Will see if he has anything of it left.

I drove a very crude version in GPL and it was awesome.
Prolly all that is left of Downunda

Image

This was taking a left hander in Melbourne in the OzeMail Falcon as we head over the Bass Strait bridge to loop around Tassie.

Re: A learning exercise, I'm making a track.

Posted: Mon Jul 14, 2014 10:53 pm
by Righteous
Haha, gold.

Perhaps it could be re imagined :)

I've spent the majority of the night working on the wall in the last turn and a bit of time in the first turn and fixing UV's for the first quarter of the track.

It's a slow process but I'm basically laying each slab of concrete by hand. I tried automating it but it was much too uniform and not the look I wanted. It's got a nice un-even look to it now.

I was going to keep working on it but wanted to have a play. Out of Cinema 4D and ready to play is about a 30-40 minute process at the moment.

I recorded a video just so you can see the elevation changes.

There are a couple of areas where I'm debating using kerbs, I'm not sure if it will better or not. I like being on the edge of the track, but I guess you'd still do that with the kerbs. I'm very happy with the layout, it's a lot of fun.

Video can be seen here " onclick="window.open(this.href);return false;

and there's a couple of new pics in the folder from the OP with the work on the wall.

Re: A learning exercise, I'm making a track.

Posted: Tue Jul 15, 2014 7:57 am
by Shaun
Looks a lot better than what people are releasing already man, keep it up

Re: A learning exercise, I'm making a track.

Posted: Tue Jul 15, 2014 9:44 am
by Righteous
I couldn't help myself. Made myself slightly late for work but took the Cobra around my track.

They have done a really fantastic job with this model. I'm sure they will tweak and refine the handling, but of the 2 laps I ran, it was fun and I can't wait to have a go again tonight. I think it's the perfect sort of car for this layout.

Here's a vid.

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Note the excellent pit position at the moment ;)

Re: A learning exercise, I'm making a track.

Posted: Tue Jul 15, 2014 10:12 am
by DexterPunk
Awesome work! Looks like it's going to be a cracking little track. :yes:

Re: A learning exercise, I'm making a track.

Posted: Tue Jul 15, 2014 10:56 am
by Quincy
Looking good!!

More kerbs, more kerbs, more kerbs!! :kangaroo:

Re: A learning exercise, I'm making a track.

Posted: Tue Jul 15, 2014 11:06 am
by Exar Kun
Quincy wrote:Looking good!!

More kerbs, more kerbs, more kerbs!! :kangaroo:
I actually like it without kerbs. Would be nice with some big patches of dirt where cars have been running wide!

Re: A learning exercise, I'm making a track.

Posted: Tue Jul 15, 2014 11:09 am
by Shaun
i reckon on that little chicane have a kerb that pops the car up on 2 wheels if you cut it too hard :D