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New to Assetto Corsa. This may help.

Posted: Fri Dec 26, 2014 5:14 pm
by norbs
Bang any tips and tricks in here gents.



Keyboard shortcuts
MENU:
F11: toggle fullscreen/windowed

******************************************
IN-GAME:
CTRL+R : replay
CTRL+S : slow motion (replay)
CTRL+A : ABS on/off
CTRL+T : traction control modes on/off
CTRL+H : show/hide apps
CTRL+O : restart session
CTRL+L : disable names
CTRL+M : toggle mouse steering
CTRL+G : gearbox Auto
CTRL+I : racing line on/off
CTRL+Q : disable damage displayer

F1 : cycle car cameras
F2 : random cameras
F3 : track cameras
F5 : pivot camera around the car
F8 : in-game screenshot
F9 : toggle bottom learderboard
F11 : toggle virtual mirror
F12 : (Steam related) screenshot
+/- : adjust FOV in-car
PageUp/Down : adjust exposure
Home : Open/close console
1 .. 0 : Turbo boost management

******************************************
MULTIPLAYER:
CTRL+1: switch to previous opponent car
CTRL+3: switch to next opponent car
CTRL+2: switch to player car
CTRL+L: toggle opponents name

******************************************
SERVER ADMIN:
/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player
******************************************
SHOWROOM:
ENTER : enter/exit the car
SPACE : open/close doors
NUMPAD_7 : lights on
NUMPAD_8 : stop lights on
NUMPAD_0 : animate wing 0 (if present)
NUMPAD_1 : animate wing 1 (if present)
NUMPAD_2 : animate wing 2 (if present)
NUMPAD_3 : animate wing 3 (if present)
W : wiper
I : car gearbox animation
arrows : move the car
, and . : rotate wheels/ steer
F7 : FPS mode
TAB : track camera
pag up : previous skin
pag down : next skin
+ : exposure up
- : exposure down
F : roll left
G : roll right
Q : Azimuth +
E : Azimuth -
A : Zenith +
D : Zenith -

Re: New to Assetto Corsa. This may help.

Posted: Fri Dec 26, 2014 5:59 pm
by ysu
Number keys 1,2,3...0 for turbo boost settings.
Edit; oops, I've missed it, it's there already.


And if someone could tell me how to fuck the ghost car off for good, I'd be a happy man...

Re: New to Assetto Corsa. This may help.

Posted: Fri Dec 26, 2014 6:14 pm
by r8response
I'd like it if they'd make it so you could bind a couple of buttons so you could increase and decrease boost

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 7:42 am
by DexterPunk
That would be easier, but maybe it's intentional? Could old cars up the pressure dynamically? Perhaps they wanna stop people increasing and decreasing it for different parts of a lap.

I guess you could do that anyway, you can run small applets that let you map keyboard keystrokes to controller buttons.

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 8:02 am
by Righteous
My tip would be regarding optimal settings. Mainly, don't crank up shadows and reflection settings on the cars too much, they are BIG fps killers. If you're looking to improve performance, start there.

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 8:52 am
by Duke
The ghost car setting is in the sessions settings. It's the same page & works just like the penalties setting. ;)

Another fps killer is smoke in mirrors, turn it off if you need to.

I've mapped turbo boost key strokes in a key mapper & also in Logitech profiler depending what buttons I wanted it to use.

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 10:03 am
by r8response
DexterPunk wrote:That would be easier, but maybe it's intentional? Could old cars up the pressure dynamically?
Old F1 cars could increase/decrease the boost pressure via a rotating knob

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 10:21 am
by norbs
People were changing boost in the Ruf last night during a lap.

I was running 50% and lap 1 a couple of HOONS running 100% flew past me. Then crashed! LOL

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 11:19 am
by w00dsy
r8response wrote:
DexterPunk wrote:That would be easier, but maybe it's intentional? Could old cars up the pressure dynamically?
Old F1 cars could increase/decrease the boost pressure via a rotating knob
also back before they banned it they could even change engine settings from the pit lane. Now telemetry is only allowed from car to pit.

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 11:55 am
by Exar Kun
How / where do you install mods?

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 12:26 pm
by ysu
Duke wrote:The ghost car setting is in the sessions settings. It's the same page & works just like the penalties setting. ;)
Hm....thanks, but it seems it's off for me - yet the ghost car persists. Weird... :/

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 12:41 pm
by Righteous
Exar Kun wrote:How / where do you install mods?
In your steamapps folder

Steam>SteamApps>common>assettocorsa>content

Then either place it in the tracks or cars folders.

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 12:44 pm
by Duke
Exar Kun wrote:How / where do you install mods?
Depends what type of mod you're installing. Start by going to your Steam library folder where Assetto Corsa is installed then;
For cars goto your assettocorsa/content/cars folder.
For skins goto your assettocorsa/content/cars/car(i.e.bmw_1m)/skin folder.
For tracks goto your assettocorsa/content/tracks folder.
For apps iirc goto your assettocorsa/apps/python folder.

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 1:13 pm
by ysu
we might also add, that setups go to myDocuments, NOT the steam directory
(all the above are!)
Setups
C:\Users\[user]\Documents\Assetto Corsa\setups\[carname]\[track-or-generic]\[setupfile].ini

eg
c:\Users\Ysu\Documents\Assetto Corsa\setups\lotus_49\generic\ysu_setup.ini

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 3:41 pm
by Exar Kun
Thanks guys. :)

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 4:08 pm
by Shaun
Also dukes track path was wrong, it's assettocorsa/content/tracks but I'm sure he meant that haha

Re: New to Assetto Corsa. This may help.

Posted: Sat Dec 27, 2014 5:50 pm
by Duke
Shaun wrote:Also dukes track path was wrong, it's assettocorsa/content/tracks but I'm sure he meant that haha
Er yeah, fixed now. ;)

Re: New to Assetto Corsa. This may help.

Posted: Wed Dec 31, 2014 9:38 am
by renesis37
One of AC's best features is its accurate wheel forces and nuances (iRacing sucks!). FFB clipping can be an issue if it is left at 100% in the car setup, it numbs the feedback in certain situations, e.g. high downforce cars loading up properly at high speed or when turning in on the limit of grip.

It is good practice to make testing for FFB clipping part of your setup process. It helps convey realism when you really need it in my opinion.

http://www.assettocorsa.net/forum/index ... ool.14165/" onclick="window.open(this.href);return false;

*I only worked this out recently with the help of Duke, I was complaining about the 787B not loading up right :tilt:

Re: New to Assetto Corsa. This may help.

Posted: Fri Jan 16, 2015 10:02 am
by Duke
Looking for officially approved mods then go here: http://steamcommunity.com/sharedfiles/f ... =355097305

Re: New to Assetto Corsa. This may help.

Posted: Fri Jan 16, 2015 7:11 pm
by renesis37
We have just worked out that at least some if not all of the cars actually have an inverted toe value in the live window (on the right side of the setup screen). Looking at the live toe on the rear you seem to get more stability with a negative value when it should be positive that gives stability. And just to make it worse the default setups all have a positive value which is consistent with how it should be IRL but in the game this is giving toe out on the rear. I think this might have changed with an update and has not yet been noticed, I hadn't noticed it until we ran an open wheeler last week which is very sensitive to toe settings. I have verified it today with Duke in the Lotus Exige V6 Cup and the Oreca mod car.

"Positive toe, or toe in, is the front of the wheel pointing in towards the centreline of the vehicle. Negative toe, or toe out, is the front of the wheel pointing away from the centreline of the vehicle."

"Toe-in makes the tires want to push inward, which acts to improve straight line stability of the car as it’s traveling down the road, particularly at high speed (highway).

Toe-out makes the tires want to separate from each other. This improves “turn-in” response considerably but again, at the cost of tire wear. Running toe-out in the rear is generally not recommended since it will make the car want to pivot (oversteer) at all steering angles, but in the right setup it can help (auto-x / technical tracks)."

So, run a negative live value for stability and a positive value for oversteer :aussie:

Re: New to Assetto Corsa. This may help.

Posted: Fri Jan 16, 2015 7:46 pm
by DarrenM
Make a post on the official forums in the physics bugs section.

Re: New to Assetto Corsa. This may help.

Posted: Fri Jan 16, 2015 10:20 pm
by Duke
+1

Re: New to Assetto Corsa. This may help.

Posted: Sun Sep 20, 2015 3:51 pm
by norbs
Interesting for the set up heads.

Re: New to Assetto Corsa. This may help.

Posted: Wed May 18, 2016 6:51 pm
by c.j
In the benchmark and replays I have red triangle or square below drivers names. What is this? And can I get rid of it? Didn't notice it in the race the other day, but I think I recall yellow triangles

Re: New to Assetto Corsa. This may help.

Posted: Thu May 19, 2016 9:41 am
by Enforcer-J
ctrl+L ?? Will remove the names aswell though

It looks like the new update allows you to cycle through turbo boost with the one key now :)