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Re: HTC Vive

Posted: Tue Apr 12, 2016 8:24 am
by Duke

Re: HTC Vive

Posted: Wed Apr 13, 2016 2:59 am
by wobblysauce

Re: HTC Vive

Posted: Fri Apr 15, 2016 3:40 pm
by wobblysauce

Re: HTC Vive

Posted: Fri Apr 15, 2016 6:45 pm
by w00dsy
it works really well in flight sims


Re: HTC Vive

Posted: Fri Apr 22, 2016 4:28 pm
by Duke



Re: HTC Vive

Posted: Mon May 09, 2016 4:49 pm
by wobblysauce
Boop..

Image

Re: HTC Vive

Posted: Mon May 09, 2016 6:11 pm
by Shonky
LOL!

Re: HTC Vive

Posted: Tue May 10, 2016 12:00 pm
by Duke

Re: HTC Vive

Posted: Wed May 18, 2016 9:36 am
by norbs
Well I got to have a 15 minute play with a Vive this morning. I dont know what i was more impressed with, the Vive, which was phenomenal or the Alienware laptop with a separate GPU box. I didnt even know these things existed. I am scared to look how much it is worth, but fuck me, what a machine.

I am yet to try the Oculus CV1, but compared to the DK2, the Vive is streets ahead. So much more clear to my eyes. I am hoping he comes back on the weekend to give it another try. And maybe even use the CV1 and Vive side by side.

VR is such a weird sensation though. I really find it hard to explain. The Vive seems to have larger screens or something. It felt better to use. It actually has me thinking about getting one.

One thing I want to know, how do these young fuckers afford all this shit?

Re: HTC Vive

Posted: Wed May 18, 2016 10:35 am
by c.j
norbs wrote: One thing I want to know, how do these young fuckers afford all this shit?
I got a job :lol:

Edit - I'd be interested to know your thoughts comparing the two in racing. The oculus is for my little girl, with the perk being I can use it racing. But if the vive is a better option then I would consider that for me. I am setting my gaming rig up in the corner of the shed with a similar cockpit build to Duke but with no screen. The idea being to use the VR HMD. Let us know if you get to have that comparo

Re: HTC Vive

Posted: Wed May 18, 2016 12:35 pm
by Cursed
norbs wrote:One thing I want to know, how do these young fuckers afford all this shit?
The Hobby Fund. Years ago in an effort to lose weight I committed to a budget of $50/week for lunches/coffees/etc. Whatever I don't spend from that budget is mine.

Result: I usually don't buy lunch more than once a week (@ $10 or less) and I dropped about 12 kg. The Fund is currently at about $2800 after I had to replace my TrackIR 5 a couple of weeks ago. I could afford it with no impact on the household budget.

I imagine this guy your talking of doesn't have Mrs/kids/mortgage to spend on.

Still a month away from my delivery window for CV1.

Re: HTC Vive

Posted: Fri Oct 14, 2016 9:17 am
by DarrenM
Scorptec posted on OCAU that they will be selling Vive's in mid November for $1399.

http://www.scorptec.com.au/product/Game ... 65843-VIVE


Checked shopbot and staticice. A few others have it listed for $1399, but ARC have it listed for $1349

http://www.arc.com.au/product/59794

Re: HTC Vive

Posted: Thu Oct 20, 2016 11:38 pm
by Duderino
I tried the Portal game for Vive a while back, and it was so much fun! If more titles like that would come along I'd concider buying it.

Re: HTC Vive

Posted: Fri Mar 24, 2017 6:35 am
by norbs
I got to use the Vive in AC last night.

I wish I hadn't. :D

Re: HTC Vive

Posted: Fri Mar 24, 2017 7:02 am
by smithcorp
LOL - I gave Bibi a go on a plastic google-cardboard sort of viewer the other night and she was nauseous for the rest of the night.

Re: HTC Vive

Posted: Fri Mar 24, 2017 7:55 am
by norbs
smithcorp wrote:LOL - I gave Bibi a go on a plastic google-cardboard sort of viewer the other night and she was nauseous for the rest of the night.

Well this was actually a good experience. Too good. I have no idea why, but the Vive seems a lot better to me than the Rift. The guy that owns them both thinks the opposite. The Rift still feels like Ned Kellys helmet to me.

Re: HTC Vive

Posted: Fri Mar 24, 2017 8:42 am
by renesis37
I dont find them much different for me, whats the issue with the rift for you? The rift has a smaller sweet spot due to the way the lenses are set up, ive had them back to back as my cousin has a vive. The vive was less comfortable for me. Apparently the vive is better for people with glasses, do you have glasses? The vive is a bit brighter but you dont notice that once your eyes adjust.. unless you have issues with night vision. My mate has fukt cones and the rift is too dull for him. Both are pretty good and i'd be happy with either.

So you buying one?! Maybe wait for the LG one?

Re: HTC Vive

Posted: Fri Mar 24, 2017 9:00 am
by norbs
renesis37 wrote:I dont find them much different for me, whats the issue with the rift for you? The rift has a smaller sweet spot due to the way the lenses are set up, ive had them back to back as my cousin has a vive. The vive was less comfortable for me. Apparently the vive is better for people with glasses, do you have glasses? The vive is a bit brighter but you dont notice that once your eyes adjust.. unless you have issues with night vision. My mate has fukt cones and the rift is too dull for him. Both are pretty good and i'd be happy with either.

So you buying one?! Maybe wait for the LG one?
Well that goes to show how different it is for everyone. the guy that owns them wears glasses, and he prefers the Rift. And he wears big chunky fucking glasses like brain from the Thunderbirds. Put it this way, I was showing him the soldering I did on the Arduino I did and he couldnt fucking see it without a massive magnifying glass.

It might be this sweet spot you speak of, not sure. I only used the Vive last night. And not for long, as it took fucking ages to get going. And it still looked like everything was slightly shrunk. Something about worlds scale what ever the fuck that is.

And nope, wont be buying one. Just not for me.

Re: HTC Vive

Posted: Fri Mar 24, 2017 1:53 pm
by renesis37
That shrunk look is an AC artifact with revive or what ever, AC only has native rift support. Rift looks great in AC and scale is stop on.

Once they get more comfortable/slim and higher res it will be hard for anyone to say no I reckon.

Re: HTC Vive

Posted: Fri Mar 24, 2017 2:08 pm
by norbs
renesis37 wrote:That shrunk look is an AC artifact with revive or what ever, AC only has native rift support. Rift looks great in AC and scale is stop on.

Once they get more comfortable/slim and higher res it will be hard for anyone to say no I reckon.
Nope, not any more. Is in development but is part of the game now.

Update v1.13

- Added OpenVR/Vive support (beta)

Re: HTC Vive

Posted: Fri Mar 24, 2017 3:11 pm
by renesis37
Oh there you go, not sure what was up then.

Re: HTC Vive

Posted: Fri Mar 24, 2017 3:44 pm
by DarrenM
They did have some scale issues early on with their rift support. Probably just a bug they need to sort out.

Do you have a larger size head? I've seen people say the Vive suits larger melons better. I have the Rift straps fully extended and it's still on the tight side sometimes. Haven't tried a Vive yet.

Re: HTC Vive

Posted: Fri Mar 24, 2017 3:58 pm
by norbs
DarrenM wrote:They did have some scale issues early on with their rift support. Probably just a bug they need to sort out.

Do you have a larger size head? I've seen people say the Vive suits larger melons better. I have the Rift straps fully extended and it's still on the tight side sometimes. Haven't tried a Vive yet.

head like a balloon Darren. :)

Something about world scale apparently. No idea what that means. There seems to be a lot to set up with them.

Re: HTC Vive

Posted: Fri Mar 24, 2017 4:08 pm
by renesis37
I have a HUGE head and the rift is bloody tight, i had to have many scans as a baby as they thought something was wrong, my son is the same :P

Maybe sim racers have big heads.

Re: HTC Vive

Posted: Fri Mar 24, 2017 6:56 pm
by DarrenM
norbs wrote:Something about world scale apparently. No idea what that means. There seems to be a lot to set up with them.
If they don't have the fov or lens correction warping done properly things can look too big or too small. With one of the early bugs everything looked about 1/2 size, so you felt like you were driving kids pedal cars around :)

There's a little bit of set up to get the sensors and everything configured, but once it's done it rarely needs tweaking. It's not something that you'd set up for a Friday night then pack away when you're done. My sensors are all wall mounted so that the whole room is covered, including the cockpit. Means I can play anything and not have to change the set up at all.