Cities: Skylines (The game Simcity should have been)

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Re: Cities: Skylines (The game Simcity should have been)

Post by ysu »

Hmmmm...third time it was much easier to get up to almost 30k. No traffic jams! And I've done it without mass transit so far :D
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Re: Cities: Skylines (The game Simcity should have been)

Post by DexterPunk »

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Re: Cities: Skylines (The game Simcity should have been)

Post by r8response »

Zen Garden
EVERYBODY GET'S ZEN GARDENS!

Image

Okay I was writing something more serious about this but it got out of hand way too fast.

In short; we goofed, majorly, on the sendout of keys to the promo item "Zen Garden" that was rewarded to people that signed up to our pre-launch newsletter. A whole lot of people ended up not getting their item which is obviously a bad thing.

It was intended to be a one-time exclusive just like pre-order items or stuff we'd give away at conventions. Alas, with the extra struggle that appeared with the missing keys, we decided this shouldn't be the case.

So we're giving it to everyone.

We'll update both the standard and deluxe versions to include this item by default. As we're working with the Steam backend it might take a little while for it to update, but expect it to pop up in-game (under parks) some time today.

Please note that we're not planning to make a habit out of giving away promo items to everyone. This is a one time thing.


Cheers,
The Cities: Skylines Team

Works for me :rofl:
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Re: Cities: Skylines (The game Simcity should have been)

Post by wobblysauce »

That GTA mod looks good.
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Re: Cities: Skylines (The game Simcity should have been)

Post by Shonky »

Free stuffs...YAY!
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Re: Cities: Skylines (The game Simcity should have been)

Post by ysu »

Nuts. The GTA that is.

The mod is a nice decision from them.
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Re: Cities: Skylines (The game Simcity should have been)

Post by r8response »

Brilliant game, considering the studio only has 13 people
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Re: Cities: Skylines (The game Simcity should have been)

Post by ysu »

Some tips and tricks, quite handy some of them. These are not spoilers, rather explaining the game mechanisms.
(eg that offices are in fact industrial zones!)
http://www.gameplayinside.com/category/ ... -skylines/
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Re: Cities: Skylines (The game Simcity should have been)

Post by wobblysauce »

ysu wrote:..(eg that offices are in fact industrial zones!)
Being that the other 2 types have High density.. and unlocks at the same time, did you think it was something else or just an example?
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Re: Cities: Skylines (The game Simcity should have been)

Post by Shonky »

Pretty easy to think it's something else I reckon, otherwise why not call it high density industrial?
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Re: Cities: Skylines (The game Simcity should have been)

Post by ysu »

plus the colour is rather misleading
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Re: Cities: Skylines (The game Simcity should have been)

Post by wobblysauce »

Indeed.

Seen a number of people upload bad interchanges, well not bad as such but not ideal as there to tight.

So some might not of seen this.



Or the ever faithful roundabout.
http://steamcommunity.com/sharedfiles/f ... =412681202
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Re: Cities: Skylines (The game Simcity should have been)

Post by ysu »

Those who thing they got it all sorted out (I felt like that too) or just need a bit of a challenge - start unlocking the unique buildings.
The 50% crime rate is especially nasty :)
to get there I had to downgrade the city to a level where the 50K city lost people at the rate of 6K at a point! I went down to 10K people - a ghost city, really, by the time I got the building. It takes ages to claw yourself back, too, as people never really flock back at the same rate. Burned through 2mil easy. :)

The desolation, while working towards this noble goal...this was early on, pretty much the first wave of bad things. Notice, I still got 54K residents.

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Re: Cities: Skylines (The game Simcity should have been)

Post by Shonky »

Haha the desolate ruins of the abandoned town look cool!
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Re: Cities: Skylines (The game Simcity should have been)

Post by Cursed »

Maybe you can call a "budget emergency" and purge large swathes of government employees and see what that does to the place.
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Re: Cities: Skylines (The game Simcity should have been)

Post by wabbit »

LOL!
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Re: Cities: Skylines (The game Simcity should have been)

Post by DexterPunk »

lol don't forget to raise education costs right up.
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Re: Cities: Skylines (The game Simcity should have been)

Post by wobblysauce »

Or get the LHC and drop the Education budget..
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Re: Cities: Skylines (The game Simcity should have been)

Post by ysu »

Actually, education had to be taken off the table entirely.
Along with all the services except garbage & death care. :D
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Re: Cities: Skylines (The game Simcity should have been)

Post by r8response »

Redoing significant parts of your road/highway infrastructure is a bad idea if your city is on one side and your dumps are on the other..... Especially if you don't pause the game :D


Half my city is either dead, or sick
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Re: Cities: Skylines (The game Simcity should have been)

Post by wobblysauce »

Lol.. Time fixes all wounds.. except those that are dead.
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Re: Cities: Skylines (The game Simcity should have been)

Post by r8response »

1.0.7b - Patch Notes
  • Warning added when enabling a mod
  • Save to cloud box now remain checked if the loading was performed from a cloud save
  • Japanese garden for everyone
  • Added command line parameter "-limitfps x" to set a target fps
  • Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
  • Mac: Removed menu bar & docks in fullscreen mode
  • Asset Editor: the default size of assets created from templates now matches the template size if loading props
  • Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
  • Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
  • Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
  • Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
  • Locale: added LOADING text
  • Misc: fixed a case where command line arguments may conflict
  • Misc: removed an invalid key binding option
  • Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
  • Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
  • Misc: Save map does not show builtin and workshop maps any longer
  • UI: Fixed arrows sprites not showing feedback when interacted with
  • UI: Fixed color picker color not displaying in the right color space
  • No more duplicate name error for identical names coming from different packages
  • Paths can not be built inside elevated roads anymore
  • Elevated roads can now be upgraded or changed direction if one-ways
  • .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file)
  • french localization improved
  • general audio improvements (should help address the sound stuttering issue with some sound cards)
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Re: Cities: Skylines (The game Simcity should have been)

Post by r8response »

Greetings!

Seems like our newest patch, 1.0.7b, unintentionally made it impossible to properly load a large amount of save-games.

We are reverting to the last patch, 1.0.6b, until we have identified and fixed this issue.

Many apologies for the confusion and chaos caused by this!

Thank you for your patience and understanding. I will update you with more info and hopefully an ETA come Monday.

For users that still want to access 1.0.7b it is currently available as a steam beta - no password needed, use at your own risk!

Cheers,
John
http://forum.paradoxplaza.com/forum/sho ... -to-1.0.6b
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Re: Cities: Skylines (The game Simcity should have been)

Post by Shonky »

Ouch.
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Re: Cities: Skylines (The game Simcity should have been)

Post by ysu »

chit happens, as they used to say :)
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