![Image](http://i.imgur.com/JRHJkTc.png)
Anything need attention there?
I had to turn these two right down with my new wheel. Every time i touched a kerb it wanted to break my arms!Enforcer-J wrote:Kerb - crank it
Road - crank it
Hmm, yes that's very surprising. I find AC the most alive out of all of them.norbs wrote:I was chatting to Duke on the phone and telling him how sterile the AC FFB feels compared to E3R and pCars. He was surprised, so I thought I would check what I am doing wrong?
Anything need attention there?
That's exactly what I said to him on the phone, although that's more so when using KS cars & tracks. I've found it's a bit more hit & miss with mods but it is still very good in most cases.Righteous wrote:Hmm, yes that's very surprising. I find AC the most alive out of all of them.norbs wrote:I was chatting to Duke on the phone and telling him how sterile the AC FFB feels compared to E3R and pCars. He was surprised, so I thought I would check what I am doing wrong?
Anything need attention there?
If you don't know what it is then how do you know you're not having an issue with either...Enforcer-J wrote:I dont even know what clipping or spiking is as ive never had an issue, atleast I havent noticed one! Rfactor yes, but realfeel fixed that.
When you have the pedal app opened there is a vertical meter/bar on the far right. It is illustrating the FFB forces. When it goes all the way to the top and turns red the FFB is going beyond 100% and clips from what I understand. When it hits the top I notice the fine details thru the wheel disappear and the forces become constant and there seems to be no detail or fluctuations in FFB.Enforcer-J wrote:I dont even know what clipping or spiking is as ive never had an issue, atleast I havent noticed one!